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USER EXPERIENCE or: How I Learned to Stop Worrying and Love the User @samchatwin
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User Experienc or: how I learned to stop worrying and love the user

Jan 27, 2015

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Design

Sam Chatwin

What User Experience is and why you need it. Its growing importance in a multi-platform, data rich and instant access world. How to position UX with your existing processes. No tech jargon or marketing-eze, just straight talking about how UX can help you and your readers.
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Page 1: User Experienc or: how I learned to stop worrying and love the user

USER EXPERIENCE or: How I Learned to Stop Worrying and Love the User

@samchatwin

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WHERE WE’RE AT

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NOTHINGS CHANGED

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BASIC EXPECTATIONS

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HIERARCHY OF NEEDS

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Physiological

Safety

Love / Belonging

Esteem

Self - Actualisation

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Physiological

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Physiological

Safety

Page 17: User Experienc or: how I learned to stop worrying and love the user

Physiological

Safety

Love / Belonging

Page 18: User Experienc or: how I learned to stop worrying and love the user

Physiological

Safety

Love / Belonging

Esteem

Page 19: User Experienc or: how I learned to stop worrying and love the user

Physiological

Safety

Love / Belonging

Esteem

Self - Actualisation

Page 20: User Experienc or: how I learned to stop worrying and love the user

Physiological

Safety

Love / Belonging

Esteem

Self - Actualisation

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HIERARCHY OF USER’S NEEDS

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Functional

Reliable

Usable

Pleasurable

Functional

Reliable

Usable

Pleasurable

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Functional

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Functional

Reliable

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Functional

Reliable

Usable

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Functional

Reliable

Usable

Pleasurable

Aarron Walter aarronwalter.com

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A DEFINITION

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Jakob Nielsen and Don Norman

“User experience” encompasses all aspects of the end-user's interaction with the company, its services, and its products.

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WHY DOES IT MATTER TO YOU

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BRAND TOUCHPOINTS

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Brand

Business Cards

Presentations

AdvertisingEnvironments

Voicemails

Publications

Packaging

Website(s)

Vehicles

Newsletters

Direct Mail

ProposalsEmails

Networking

Word of Mouth

Exhibits

Experiences

Services

Products

Social Media

Trade Shows

Telephone

Public Relations

Services

Web Banners

Billboards

Signage

Blogs

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RETURN ON INVESTMENT

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ReducedCosts

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ReducedCosts

ReducedIssues

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ReducedCosts

ReducedIssues

Increased Productivity

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ReducedCosts

IncreasedUse

ReducedIssues

Increased Productivity

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ReducedCosts

IncreasedUse

Increased Sales

ReducedIssues

Increased Productivity

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ReducedCosts

IncreasedUse

Increased Sales

Increased Loyalty

ReducedIssues

Increased Productivity

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ReducedCosts

IncreasedUse

Increased Sales

Increased Loyalty

Increased Brand

Advocacy

ReducedIssues

Increased Productivity

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A GOOD USER EXPERIENCE

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UserNeeds

BusinessNeeds

Good User Experience

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HOW CAN YOU DO IT?

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A PHILOSOPHY

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User Needs

Site Objectives

FunctionalSpecfications

ContentRequirements

InteractionDesign

InformationArchitecture

Information Design

Interface Design Navigation Design

Visual Design

Concrete

Abstract

Completion

Conception

time

www.jjg.net/elements/pdf/elements.pdf

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User Needs

Site Objectives

Concrete

Abstract

Completion

Conception

time

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User Needs

Site Objectives

FunctionalSpecfications

ContentRequirements

Concrete

Abstract

Completion

Conception

time

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User Needs

Site Objectives

FunctionalSpecfications

ContentRequirements

InteractionDesign

InformationArchitecture

Concrete

Abstract

Completion

Conception

time

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User Needs

Site Objectives

FunctionalSpecfications

ContentRequirements

InteractionDesign

InformationArchitecture

Information Design

Interface Design Navigation Design

Concrete

Abstract

Completion

Conception

time

Page 50: User Experienc or: how I learned to stop worrying and love the user

User Needs

Site Objectives

FunctionalSpecfications

ContentRequirements

InteractionDesign

InformationArchitecture

Information Design

Interface Design Navigation Design

Visual Design

Concrete

Abstract

Completion

Conception

time

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WHO WOULD I NEED?

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User Researcher

User Experience Team

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User Researcher

Information Architect

User Experience Team

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User Researcher

Information Architect

User Experience Team

User Tester

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GET TO THE POINT

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“People will forget what you said, people will forget what you did, but people will never forget how you made them feel.” Maya Angelou

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THANK YOU

@samchatwin