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Adaptive Hypertext Adaptive GameoNumber of visits to a page (e.g.
4)o“Knowledge” (e.g. 64%)
oAttempts at level (e.g. 10)oSuccess (e.g. 7)oHigh score (e.g. 1476)oStart time (e.g. 16:33)oTime spent (e.g. 57 mins)
ATTRIBUTES!
Decisions and Choices
• Machine takes over your decision making!
• At the very least filters.
• What information do you use to make decisions?
WWWWWW
Interactive Segment
• Split into groups of 3-5 people.• Spend a few minutes discussing:What aspects of me help answer the question
“What should I do next?”
• As weird and unexpected as you like!• I will ask you for your outcomes after.
Results
What aspects of me help answer the question “What should I do next?”
Hugh and I thought...
• Knowledge• Interests• Preferences• Goals – e.g. I want a 2.1• Needs• Tactics – e.g. better at exams than coursework• Means – e.g. bank balance• Ability – opposite of disability
What should I do next?
• Educational system influenced by StumbleUpon?
• Rate on more than Like or Dislike – Can/can’t afford it.– Do/don’t have time.– Does/doesn’t meet my goals.
• Integrated Procrastination™
Summary
• Adaptivity involves personalising experiences for a particular user.
• This involves making decisions on the user’s behalf.
• What aspects of the user are used in decision making?
Discussion
• Questions!
• Any more personal aspects that affect decisions?
• Do you like the idea of a StumbleUpon-style activity planner?