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Unnatural Unnatural Selection Selection Which game concepts get made Which game concepts get made and why? and why?
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Page 1: Unnatural Selection Which game concepts get made and why?

Unnatural Unnatural SelectionSelection

Which game concepts get made Which game concepts get made and why?and why?

Page 2: Unnatural Selection Which game concepts get made and why?

Max de VriesMax de Vries

Senior Producer SCEE CambridgeSenior Producer SCEE Cambridge External Producer - Heavenly SwordExternal Producer - Heavenly Sword New ConceptNew Concept Pyro/Eidos/SCIPyro/Eidos/SCI CodemastersCodemasters 22ndnd hand EA/Ubisoft hand EA/Ubisoft

Page 3: Unnatural Selection Which game concepts get made and why?

OverviewOverview

Core Issues 25 minsCore Issues 25 mins A theory of success - break out 20 A theory of success - break out 20

minsmins A theory of success - conclusion 5 A theory of success - conclusion 5

minsmins Other Factors 20 minsOther Factors 20 mins Game concepts - break out 20 minsGame concepts - break out 20 mins Game concepts - conclusion 15 minsGame concepts - conclusion 15 mins

Page 4: Unnatural Selection Which game concepts get made and why?

Core IssuesCore Issues

What happens in the industryWhat happens in the industry Leave theory to other sessionsLeave theory to other sessions

Page 5: Unnatural Selection Which game concepts get made and why?

MoneyMoney

Financial Focus variesFinancial Focus varies Enough vs maximisationEnough vs maximisation Profit covers inefficiencyProfit covers inefficiency Made on a whimMade on a whim Risk orientationRisk orientation Survival - Darwinian change of focusSurvival - Darwinian change of focus

Page 6: Unnatural Selection Which game concepts get made and why?

Personal AmbitionPersonal Ambition

Many in industry for fun not profitMany in industry for fun not profit Make what they want to makeMake what they want to make Make what they likeMake what they like

Page 7: Unnatural Selection Which game concepts get made and why?

CompetitionCompetition

Market SpaceMarket Space CoverageCoverage UncertaintyUncertainty

Page 8: Unnatural Selection Which game concepts get made and why?

Market PositionMarket Position

11stst party (Console manufacturers) party (Console manufacturers) PublisherPublisher DeveloperDeveloper

Page 9: Unnatural Selection Which game concepts get made and why?

RiskRisk

Different appetiteDifferent appetite Varies with timeVaries with time SequelsSequels Big licence?Big licence?

Page 10: Unnatural Selection Which game concepts get made and why?

FormatFormat

ConsoleConsole PCPC Hand HeldHand Held OnlineOnline Console generationsConsole generations

Page 11: Unnatural Selection Which game concepts get made and why?

Who’s driving Who’s driving development?development?

PublisherPublisher DeveloperDeveloper LicenceLicence Design vs MarketingDesign vs Marketing

Page 12: Unnatural Selection Which game concepts get made and why?

Finance of it allFinance of it all

£20 million on development, £10 £20 million on development, £10 million marketingmillion marketing

3.5 years3.5 years 200 people involved200 people involved

Page 13: Unnatural Selection Which game concepts get made and why?

““Theory of Success”Theory of Success”

Much debate about why big games Much debate about why big games are successfulare successful

Many decisions based on this Many decisions based on this ““Relevance”Relevance” QualityQuality Genre definingGenre defining

Page 14: Unnatural Selection Which game concepts get made and why?

Theory of Success Theory of Success BreakoutBreakout

List three reasons why the chosen List three reasons why the chosen games outsold their competition in 20 games outsold their competition in 20 minsmins GTA San AndreasGTA San Andreas Sims (whole franchise)Sims (whole franchise) HaloHalo

Page 15: Unnatural Selection Which game concepts get made and why?

GTA San AndreasGTA San Andreas

Page 16: Unnatural Selection Which game concepts get made and why?

SimsSims

Page 17: Unnatural Selection Which game concepts get made and why?

HaloHalo

Page 18: Unnatural Selection Which game concepts get made and why?

Auxiliary IssuesAuxiliary Issues

Some of the other factors which Some of the other factors which drive title selectiondrive title selection

Page 19: Unnatural Selection Which game concepts get made and why?

To DevelopTo Develop

MarketMarket Intellectual PropertyIntellectual Property TechnologyTechnology ReputationReputation SkillsSkills FinanceFinance

Page 20: Unnatural Selection Which game concepts get made and why?

StakeholdersStakeholders

InvestorsInvestors JournalistsJournalists DevelopersDevelopers PublishersPublishers MarketingMarketing Hard Core fansHard Core fans LegislatorsLegislators

Page 21: Unnatural Selection Which game concepts get made and why?

Film and TVFilm and TV

Visual StyleVisual Style TopicTopic LicencesLicences

Page 22: Unnatural Selection Which game concepts get made and why?

Cultural TrendsCultural Trends

Relevance in 3.5 yearsRelevance in 3.5 years ResonanceResonance ThemeTheme Cultural sceneCultural scene

Page 23: Unnatural Selection Which game concepts get made and why?

National Cultural BiasNational Cultural Bias

Market AwarenessMarket Awareness JapaneseJapanese USAUSA UKUK Other EuropeansOther Europeans

Page 24: Unnatural Selection Which game concepts get made and why?

Hard Core vs Mass Hard Core vs Mass marketmarket

Hours of play a weekHours of play a week Number of games boughtNumber of games bought Impact of advertising vs reviewsImpact of advertising vs reviews

Page 25: Unnatural Selection Which game concepts get made and why?

Sales Data AnalysisSales Data Analysis

Connection between games and Connection between games and modern marketingmodern marketing

Focus TestingFocus Testing Still under exploitedStill under exploited Increases with network model - Increases with network model -

Steam, PSN, Xbox LiveSteam, PSN, Xbox Live

Page 26: Unnatural Selection Which game concepts get made and why?

Decision StructureDecision Structure

Publishing CommitteePublishing Committee CEO DecidesCEO Decides Devolved StructureDevolved Structure Process vs Informal vs ChaoticProcess vs Informal vs Chaotic

Page 27: Unnatural Selection Which game concepts get made and why?

Pitching SkillPitching Skill

Ninja Theory - Ninja Theory - Heavenly SwordHeavenly Sword

Page 28: Unnatural Selection Which game concepts get made and why?

Failure Can KillFailure Can Kill

GenreGenre StudioStudio GalleonGalleon

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First or BestFirst or Best

Different emphasisDifferent emphasis

Page 30: Unnatural Selection Which game concepts get made and why?

Game ConceptGame Concept

20 mins20 mins X StatementX Statement Who you are in the gameWho you are in the game What you doWhat you do SettingSetting

Page 31: Unnatural Selection Which game concepts get made and why?

ConclusionConclusion

Games made for different reasonsGames made for different reasons You can analyse why they were You can analyse why they were

mademade Strong concepts are more important Strong concepts are more important

as production costs soaras production costs soar

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