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    Frog Handstand ( Tip-Up )

    Squat down on the mat, placing the hands flat, with fingers pointing forward and elbows inside

    and pressed against the inner part of the knees. Lean forward, using the leverage of the elbows

    Against the knees, and balance on the hands ( Figure 20.54 ). Hold for 5 seconds. Return to position. The

    head does not touch the mat at any time. The hands may be turned in slightly if this makes better contact

    between elbows and the insides of the thighs.( This stunt follow from the three-Point Tip-Up ).

    Half Teeter-Totter

    This is continued lead-up activity for the handstand. Begin in the lunge position and shift the weight to

    the hands. Kick the legs up in the air to a 135-degree angle, the return to the feet. This activity is similar

    to the Switcheroo, except that the feet are kicked higher with out switching foot position.

    Cartwheel

    Start with the body in an erect position, arms outspread and legs shoulder width apart. Bend the body to

    the right and place the right hand on the floor. Follow this, in sequence, by the left hands on the floor.

    Follow this, in sequence, by the left hands, the left foot, and the right foot ( Figure 20.55 ). Perform with a

    steady rhythm. Each body part should touch the floor at evenly spaced intervals. The body should be

    straight and extended when in the inverted position. The entire body must be in the same plane throughout

    the stunt, and the feet must pass directly overhead.

    Children who have difficulty with the Cartwheel should be instructed to concentrate on taking the weight

    of the body on the hands in succession. They need to get the feel of the weight support and later can

    concentrate on getting the body into proper position. After the class has had some practice in doing

    Cartwheels, a running approach with a skip can be added before takeoff.

    In spotting, the spotter stands behind the performer and moves with her. To assist, the spotter assumes a

    crossed-arm position and grasps the performer at the waist. The spotters arms uncross as the performer

    wheels.

    Gambar

    Forward Roll ( Pike Position )

    begin the piked Forward Roll in a standing pike position keep the legs straight and bend forward

    at the hips. Place the hands on the mat. Keep the legs straight until nearing the end of the roll.

    Bend at the knees to facilitate returning to the feet.

    Forward Roll Combinations

    Review the Forward Roll, with increased emphasis on proper form. Combination such as the

    following can be introduced.

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    1. Do a Forward Roll preceded by short run.

    2. Do two Forward Roll in succession.

    3. Do a Leapfrog (p.478) plus a Forward Roll.

    4. Do a Forward Roll to a vertical jump in the air, and repeat.

    5. Do a Rabbit Jump plus a Forward Roll

    6. Hold the toes while doing a Forward Roll

    Backward Roll Combinations

    Review the Backward Roll. Continue emphasis on the Push-Off with the hands. Combinations to

    be taught are these.

    1. Do a Backward roll to a standing position. A strong push by the hands is neceeary to provide

    enough momentum to land on the feet.

    2. Do two Backward Rolls in succession.

    3. Do a Crab Walk into a Backward Roll.

    4. Add a jump in the air at the completion of a Backward Roll.

    Headstand Practice and Variations

    Continue work on the Headstand. Try the following variactions. ( Spot as needed. )

    Variations :

    1. Clap the hands and recover. The weight must be shifted momentarily to the head for the clap. (

    Some children will be able to clap the hands twice before recovery. )

    2. Used different leg positions- legs split sideward, legs split forward and backward ( Figure

    20.56), and knees bent.

    FIGURE 20.56 Headstand variation

    3. Holding a utility ball or a beanbag between the legs, go into the Headstand, retaining control

    of the ball.

    Teeter-Totter

    The teeter-totter is the final lead-up activity for the Handstand. It is performed in a manner

    similar to the Half Teeter-Totter, except that the feat are held together for a moment in the

    handstand position before returning to the standing position.

    Handstand

    Start in the lunge position. Do a Teeter-Totter to the inverted position. The body, which is

    extended in a line from the shoulders through the feet, should be kept straight with the head

    down. It is helpful to teach the correct position first in a standing position with the arms overhead

    and the ears between the arms.

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    The Handstand can be done with double or single spotting. In double spotting, the spotters are

    stationed on both sides of the performer. Each spotter should have a firm grip with one hand

    beneath the performers shoulder. The other hand can assist the lift by upward pressure on the

    thigh ( Figure 20.57). the performer walks the hips forward until they are over the hands and then

    kicks up with one foot, pushing off with the other and raising that leg to join the first in the first

    in the inverted position ( Figure 20.58 ). They rhythm is a one-two count.

    FIGURE 20.57 Double spotting for the Handstand, first stage ( Note the hand support under the

    Shoulders.)

    FIGURE 20.58 Double spotting for the Handstand, second stage

    In single spotting, the spotter takes a stride positions, with the forward knee bent somewhat (

    Figure 20.59). the performers weight is transferred over the hands, and the body goes into the

    handstand position with a one-two kick-up. The spotter catches the legs and holds the performer

    in inverted position ( Figure 20.60 ).

    FIGURE 20.59 Single spotting for the Handstand, first stage ( The performers shoulder is

    against spotters leg.)

    FIGURE 20.60 Single spotting for the Handstand, second stage ( Note knee pressure against

    performers shoulder.)

    Balance Stunts

    One-Leg Balance Reverse

    Assume a forward balance positions (p.457). in a quick movement, to give momentum, swing the

    free leg down and change to the same forward balance position facing in the opposite direction (

    a 180-deegre turn) ( Figure 20.61). no unnecessary movement of the supporting foot should be

    made after the turn is completed. The swinging foot should not touch the floor.

    FIGURE 20.61 One-Leg Balance Reverse

    Tummy Balance

    Lie prone on the floor with arms outstretched forward or to the sides, with palms down. Raise the

    arms, head, chest, and legs from the floor and balance on the tummy (Figure 20.62). The knees

    should be kept straight.

    FIGURE 20.62 Tummy Balance

    Leg Dip

    Extend both hands and one leg forward, balancing on the other leg. Lower the body to sit on the

    head and return without losing the balance or touching the floor with any part of the body. Try

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    with the other foot. ( Another child can assist from the back by applying upward pressure to the

    elbows. )

    Balance Jump

    With hands and arms out to the sides and body parallel to the ground, extend one leg back and

    balance the weight on the other leg ( Figure 20.63). Quickly change balance to other foot,

    maintraining the initial position but with the fest exchanged ( Figure 20.64). Keep the body

    parallel to the ground during the change of legs. Try with arms outstretched forward. Working in

    pairs might be helpful. One student critiques the others performance to make sure the arms and

    body are straight and parallel to the floor.

    FIGURE 20.63 Balance Jump, starting position

    FIGURE 20.64 Balance Jump

    Seat Balance

    Sit on the floor, holding the ankles in front, with elbows inside the knees. The feet are flat on the

    floor, and the knees are bent at approximately a right angle. Raise the legs (toes pointed) so that

    knees are straight (Figure 20.65). and balance on the seat for 5 seconds.

    FIGURE 20.65 Seat Balance

    Face-to-Knee Touch

    Begin in a standing position with feet together. Placing the hands on the hips, balance on one

    foot. With the other leg extended backward. Bend the trunks forward and touch the knee of the

    supporting leg with the forehead (Figure 20.60). Recover to original position.

    Teacher can have the children begin by keeping the arms away from the sides for balance and

    then stipulate the hands-on-hips position later. In the learning stages, assistance can be given

    from behind by supporting the lag extended backward, or the child can place one hand against a

    wall.

    FIGURE 20.67 Finger Touch

    Finger Touch

    Put the right hand behind the back with the index finger straight and pointed down. Grasp the

    right write with the left hand. From an erect position with the feet about 6 in. apart, squat down

    and touch the floor with the index finger (Figure 20.67). Regain the erect position without losing

    balance. Reverse hands. (in the learning stages, the teacher can use a book or the corner of a mat

    to decrease the distance and make the touch easier.)

    Individual Stunts

    reach

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    Individual Stunts

    Reach-Under

    Take a position with the feet pointed ahead (spaced about 2 ft apart) and toes against a line or a

    floor board. Place a beanbag two boards in front of, and midway between, the feat. Without

    changing the position of the feet, reach one hand behind and between the legs to pick up the

    beanbag. Now pick up with the other hands. Repeat, moving the beanbag a board farther away

    each time.

    Variation : Allow the heels to lift off the floor. Use the other hands.

    Stiff Person Bend

    place the feet about shoulder width apart and pointed forward. Place a beanbag 6 in. behind the

    left heel. Grasp the right toes with the right hand, thumb on top. Without bending knees, reach

    the left hand outside the left leg and pick up the beanbag without releasing the hold on the right

    toes. Gradually increase the distance of the reach. Reverse side (figure 20.68)

    FIGURE 20.68 Stiff Person Bend

    Coffee Grinder

    Put one hand on the floor and extend the body to the floor on that side in a side-leaning rest

    position. Walk around the hand, making a complete circle and keeping the body straight (Figure

    20.69). The stunt should be done slowly, with controlled movements. The body should remain

    straight throughout the circle movement.

    Scooter

    Sit on the floor with legs extended, arms folded in front of the chest, and chin held high. To

    scoot, pull the seat toward the heels. Using heel pressure and lifting the seat slightly (Figure

    20.70). extend the legs forward again and repeat the process. (This is an excellent activity for

    abdominal development.)

    Hip Walk

    Sit in the same position as for the Scooter, but with arms in thrust position and hands making a

    partial fist. Progress forward by alternate leg-seat movements. The arm-leg coordination is

    unilateral.

    FIGURE 20.69 Coffee Grinder

    Long Bridge

    Begin in a crouched position with hands on the floor and knees between the arms. Push the hands

    forward a little at a time until an extended push-up position is reached (Figure 20.71). Return to

    original position. (The teacher should challenge children to extend as far forward as they can and

    still retain the support.)

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    FIGURE 20.70 scooter

    FIGURE 20.71 Long Bride

    Variation:

    1. Begin with a forward movement and then change to a sideward movement, establishingas wide a spread as possible.

    2. Work from a crossed-hands position

    Heelstand

    Begin in a full-squat position with the arms dangling at the sides. Jump upward to full leg

    extension with the weight on both heels and fling the arms out diagonally. Hold momentarily.

    Then return to position (Figure 20.72). several movements can be done rhythmically in

    succession.

    Wicket Walk

    Bend over and touch the floor with the weight evenly distributed on the hands and feet, thus

    forming a wicket. Walk the wicket forward, backward, and sideward. Keep the arms and legs as

    nearly vertical as possible (Figure 20.73). Be sure that the knees are reasonably straight, for the

    stunt loses much of its flexibility value if he knees are bent too much. A common positioned too

    far forward of the feet. (the stunt gets its name from the childs position, which resembles a

    wicket in a croquet game.)

    Knee Jump to Standing

    Knell, with seat touching the heels and toes pointing backward (shoelaces against the floor).

    Jump to standing position with a vigorous upward swing of the arms (Figure 20.74). it is easier

    to jump from a smooth floor than from a mat, because the toes slide more readily on the floor.

    Variation: jump to a standing position, doing a quarter turn in the air in one quick motion. Try a

    half turn.

    FIGURE 20.72 Heelstand

    FIGURE 20.73 Wicket Walk

    FIGURE 20.74 Knee Jump to Standing

    Individual Drops or Falls

    Drops, or falls, can challenge children to achieve good body control. Mats should be used. The

    impact of forward fall is absorbed by hands and arms. During the fall, the body should maintain

    a straight-line position. Make sure that little change in body angles occurs, particularly at the

    knees and waist.

    Knee Drop

    Kneel on a mat, with the body upright. Raise the feet up. Off the floor, and fall forward, breaking

    the fall with the hands and arms (Figure 20.75).

    Forward Drop

    From a forward balance position (p. 457) on one leg with the other leg extended backward and

    the arms extended forward and up. Lean forward slowly. Bringing the arms toward the floor.

    Continue to drop forward slowly until overbalanced, then let the hands and arms breaks the fall

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    (Figure 20.76). the head is up and the extended leg is raised high, with knee joints kept

    reasonably straight. Repeat, changing position of the legs.

    FIGURE 20.76 Forward Drop

    Dead Body Fall

    Fall forward from an erect position to a down push-up position (Figure 20.77). a slight bend at

    the waist is permissible, but the knees should be kept straight, and there should be no forward

    movement of the feet.

    FIGURE 20.77 Dead Body Fall

    Stoop and Stretch

    Hold a beanbag with both hands. Stand with heels against a line and feet about shoulder width

    apart. Keeping the knees straight. Reach between the legs with the beanbag and place it as far

    back as possible. Teach back and pick it up with both hands.

    Variations:

    1. Bend at the knees, using more of a squatting position during the reach.2. Use apiece of chalk instead of a beanbag. Reach back and make a mark on the floor. Try

    writing a number or drawing a small circle or some other figure.

    Tanglefoot

    Stand with heels together and toes pointed out. Bend the trunk forward and extend both arms

    down between the knees and around behind the ankles. Bring the hands around the outside of the

    ankles from behind and touch the fingers to each other (Figure 20.78). Hold for a 5 second count.

    Variation: instead of touching, clasp the fingers in front of the ankles. Hold this

    position in goog balance for 5 seconds without releasing the handclasp.

    Egg Roll

    In a sitting position, assume the same clasped-hands position as for Tanglefoot. Roll sideways

    over one shoulder, then to the back, then to the other shoulder and finally back up to the sitting

    position (Figure 20.79). The movements are repeated in turn to make a full circle back to place.

    The secret is a vigorous sideward movement to secure initial momentum. If mats ate used, two

    should be placed side by side to cover the extent of the roll.(Some children can do this stunt

    better from a crossed-ankle position.)

    FIGURE 20. 79 Egg Roll

    Toe Touch Nose

    From a sitting position on the floor, touch the toes of either foot to the nose with the help of both

    hands. Do firs one foot and then the other. More flexible youngsters will be able to place the foot

    on top of the head or even behind the neck. Although this is a flexibility exercise, caution should

    be used; the leg can be forced too far.

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    Variation: Perform from a standing position. Touch the toes to the nose and return

    the foot to original position without losing balance. Try the standing version with

    eyes closed.

    Toe Tug Walk

    Bend over and grasp the toes with thumbs on top (Figure 20.80). Keep the knees bent slightly

    and the eyes forward. Walk forward without losing the grip on the toes. Walk backward and

    sideward to provide more challenge. Walk backward and sideward to provide more challenge.

    Walk in various geometric patterns, such as a circle, triangle, or square. (This stunt can be

    introduced in a n easier version by having the children grasp the ankles, thumbs on the insides.

    And perform the desired movements.)

    Variation: try ding the walk with the right hand grasping the left foot, and vice versa.

    Partner and Group Stunts

    Partner Hopping

    Partner coordinate hopping movements for short distances and in different directions and turns.

    Three combinations are suggested.

    1. Stand facing each other. Extend the right leg forward to be grasped at the ankle bypartners left hand. Hold right hands and hop on the left leg (Figure 20.81)

    2. Stand back to back. Left the leg backward, bending the knee, and have partner grasp theankle. Hop as before.

    3. Stand side by side with inside arms arund each others waist. Lift the inside foot from thefloor and make progress by hopping on the outside foot.

    If either partner begins to fall, the other should release the leg immediately. Reverse foot

    positions.

    Partner Twister

    Partners face and grasp right hands as if shaking hands. One partner swings the left leg over the

    head of the other and turns around, taking a straddle position over his partners (Figure 20.82).

    the other swings his right leg over the first, who has bent over, and the partners are now back to

    back. First partner continues with the right leg and faces in the original direction. Second partner

    swings his left leg over the partners back to return to the original face-to-face position. Parteners

    need to duck to avoid being kicked by each others feet as the legs are swung over.

    FIGURE 20.81 Partner Hopping

    FIGURE 20.82 Partner Twister

    Variation: the stunt can be introduced by grasping a wand instead of holding hands.

    Partner Pull-Up

    Partners sit facing each other in a bent-knee position, with heels on the floor and toes touching.

    Pulling cooperatively, they come to a standing position (Figure 20.83)

    Variation: try with feet flat on the floor.

    Chinese Get-Up

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    Partners sit back to back and lock arms. From this position, ther try to stand by pushing against

    each others back (Figure 20.84). Sit down again. If the feet are sliding, do the stunt on a mat

    FIGURE 20.83 Partner Pull-Up

    Variation:

    1. Try with three or four children2. Try from a halfway-down position, and move like a spider.

    Rowboat

    Partners sit on the floor or on a mat, facing each other with legs apart and feet touching. Both

    grasp a wand with both hands. Pretend to row a boat . seek a wide range of movement in the

    forward-backward rowing motion. (the stunt can be done without a wand by having the children

    grasp hands.)

    FIGURE 20.84 Chinese Get-Up

    FIGURE 20.85 High, medium, and low leapfrog positions

    Leapfrog

    One student forms a back. A leaper takes a running start, lays her hands flat on the back at the

    shoulders, and vaults over the low student. Backs are formed at various heights (Figure 20.85). to

    form a low back, crouch down on the knees, curling into a tight ball with the head tucked well

    down. To form a medium back, reach down the outside of the legs from a standing position and

    grasp the ankles. The feet should be reasonably spread in order to absorb the shock of the leaper.

    To form a high back, stand stiff-legged, bend over, and brace arms against the knees. The feet

    should be spread, the head down, and the body braced to absorb the vault.

    Leapfrog is a traditional physical education activity, but the movement is actually a jump-

    and-vault pattern. The takeoff must be made with both feet. At the height of the jump, the chest

    and head must be held erect to avoid a forward fall. The teacher should emphasize a forceful

    jump to achieve height, coordinated with light hand pressure to vault over the back. Landing

    should be done lightly and under good control, with a bent-knee action.

    Variations:

    1. Work in pairs. Alternate leaping and forming the back while progressing around theroom.

    2. Have more than one back for a series of jumps.3. Using the medium back, vault from the side rather than from the front. The vaulters legs

    must be well spread, and the back must keep the head well tucked down.

    4. Following the Leapfrog, do a Forward Roll on a mat

    FIGURE 20.86 Wheelbarrow

    Wheelbarrow

    One partner gets down on the hands with feet extended to the rear and legs apart. the other (the

    pusher) grasp partners legs about halfway between the ankles and the knees. The wheelbarrow

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    walks forward on the hands. Supported by the pusher (Figure 20.86). movements should be

    under good control.

    Children have a tendency to grasp the legs too near the feet. The pusher must not push

    too fast. The wheelbarrow should have the head up and look forward. Fingers should be pointed

    forward and well spread, with the pads of the fingers supporting much of the weight. The pusher

    should carry the legs low and keep the arms extended.

    Wheelbarrow Lifting

    Partners assume the wheelbarrow position. The pusher lifts partners legs as high as possible

    without changing the hand position. The pusher should be able to lift the legs enough so that the

    lower childs body is at an angle of about 45 degrees to the floor.

    Variation: the pusher brings the legs up to the level described, changes the handgrip to a

    pushing one, and continues to raise the lower child toward a handstand position. The

    lower child keeps the arms and body straight.

    Camel Lift and Walk

    In the wheelbarrow position, the wheelbarrow raises her seat as high as possible, forming a

    camel. The camel can lower herself or walk in the raised position.

    Dump the Wheelbarrow

    Get into the wheelbarrow position. Walk the wheelbarrow over to a mat. The lower child ducks

    the head (chin to waist). Raises the seat (bending at the waist). And exits from the stunt with a

    Forward Roll. The pusher gives a little push and a lift of the feet to help supply momentum.

    Dromedary Walk

    One child (the support) gets down on the hands and knees. The other child sites on herm facing

    the rear, and fixes the legs around the supports chest. The top child leans forward, so that she

    can grasp the back of the supports ankles. Her arms are reasonably extended (Figure 20.87). the

    support takes the weight off the knees and walks forward with the top childs help.

    Centipede

    On child, the stronger and larger individual, gets down on the hands and knees. The other child

    gates the same direction and places the hands about 2 ft in front of the supports. he then places

    his legs and body on top of the support. The knees should be spread apart and the heels locked

    together. The centipede walks with the top child using hands only and the supporting child using

    both hands and feet. The support should gather the legs well under while walking and not be on

    the knees.

    Variation: More than two can to this stunt (Figure 20.88). After getting into position, the

    players should keep step by calling Right and Left out loud

    FIGURE 20.87 Dromedary Walk

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    FIGURE 20.88 Centipede

    Double Wheelbarrow

    Two children assume the same position as for the Centipede, except that the under child has the

    legs extended to the rear and the feet apart. A third child stands between the legs under child,

    reaches down, and picks up the legs of the lower child (Figure 20.89). the Double Wheelbarrow

    moves forward with right and left arms moving together.

    An easy way to get into position for this activity is to form the front of the wheelbarrow

    firt and then to pick up the legs of the second child. This stunt usually is done by three children

    but can be done by more.

    FIGUR 20.89 Double Wheelbarrow

    Partner Support Stunts

    Several considerations are important in the conducting of partner support stunts at this level. The

    lower child (the support) should keep the body as level as possible. This means widening the

    hand base so that the shoulders are more nearly level with the hips. The support performer must

    be strong enough to handle the support chores. Spotters are needed, particularly when the top

    position involves a final erect or inverted pose. The top child should avoid stepping on the small

    of the lower childs back. In the Lighthouse and the HIP-Shoulder Stand, the top performer can

    remove the shoes, making the standing position more comfortable for the support. When holding

    the final pose, the top child should fix the gaze forward and relax as much as possible while

    maintaining the position.

    FIGURE 20.90 Double Bear

    Double Bear

    The bottom child gets down on the hands and knees. The top child assumes the same position

    directly above the support, with hands on the shoulders and knees on the hips of the support

    (Figure 20.90). Touch up the final position by holding heads up and backs straight

    Table

    The bottom performer assumes a crab position. The top performer straddles this base, facing the

    rear, and passions the hand on the bases shoulders, fingers pointing toward the ground. She then

    places her feet on top of bases knees, forming one crab position on top of another (Figure

    20.91). As a final touch, the heads are positioned so that the eyes look up toward the ceiling, and

    the seats are lifted so that the backs are straight.

    FIGURE 20.91 Table

    Statue

    The first child gets down in crab position. The second child straddles either foot, facing the child

    in crab position. With the help of a third person, he mounts each knee of the base child so that

    the statue is standing erect (Figure 20.92).hold the position for a few seconds. Partners should be

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    facing each other. The top child should not mount with back toward the base child.(Spotters are

    important and must not be eliminated until the stunt is mastered).

    FIGURE 20.92 Statue

    FIGURE 20.93 Lighthouse

    Lighthouse

    The support gets down on the hands and knees. The top child completes the figure by standing

    on the supports shoulders and facing in the same direction. The lighthouse stands erect with

    hands out to the sides (Figure 20.93).

    Variation: the support turns around in a small circle, while the partner keeps the standing

    balance.

    Hip-Shoulder Stand

    The support is on the hands and knees, with hands positioned out somewhat so that the back Is

    level. The top child faces to the side and steps up, first with one foot on supports hips and then

    with the other on the shoulder (Figure 20.94)

    A spotter should stand on the opposite side and aid in the mounting. Care must be taken

    to avoid stepping on the small of the supports back.

    DEVELOPMENT LEVEL III

    Children at this level should be skillful in both the forward and the Backward Roll. Routines

    involving these rolls can be expanded. The Judo Roll, Cartwheel with Round-Off, and Eskimo

    Roll continue the mat-type activities. Improvement in the Headstand is expected. Such stunts as

    the Headspring, Front Seat Support, Elbow Balance, Straddle Press to Headstand, and Walk-

    Over provide sufficient breadth for even the most skilled. It is unrealistic expect all children to

    accomplish the entire list of stunts at this level.

    Particular attention should be paid to the gymnastic type stunts. Although there is still

    opportunity at this level for exploration and individual expression, more emphasis is placed on

    execution, conformity, and form.

    FIGURE 20.94 Hip-Shoulder Stand

    Tumbling and Inverted Balances

    Forward and Backward Roll Combination

    Combination from the developmental level II should be reviewed. The following routines can be

    added.

    1. Begin with a Forward Roll, coming to a standing position with feet cross the feet and tobring the back in the line of direction for a Backward Roll (Figure 20.95)

    2. Hold the toes, heels, ankles, or a wand while rolling. Use different arm possitons, such asout to the sides or folded across the chest. Use a wide straddle position for both the

    Forward Roll and the Backward Roll.

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    Back Extension

    Carry the Backward Roll to the point where the feet are above and over the head. Push off

    vigorously with the hands, shoot the feet into the air, and land on the feet.

    Headstand Variations

    Review the various aspects of the Headstand, using the single-spotter technique as needed. Vary

    with different leg positions. Add the two-foot recovery. After the stand has been held, recovery

    by bending at the waist and knees, pushing off with the hands, and landing on the feet back in

    the original position.

    Handstand Against a Wall

    Using a wall as support, do a Handstand. The arms must be kept straight, with the head between

    the arms (Figure 20.96). some performers like to bend the knees so that the soles of the feet are

    against the wall.

    A critical point in the Handstand Against a Wall is to position the hands the correct

    distance from the wall. It is better to be too close than to far. Being too far can cause the

    performer to collapse before the feet gain the support of the wall. A mat should be used in the

    preliminary stages.

    FIGURE 20.95 Alternating Forward and Backward Rolls

    Freestanding Handstand

    Perform a Handstand without support. Students must learn to turn the body when a fall is

    imminent, so that they land on the feet. (Spotters can be used to prevent an awkward fall). Move

    the hands to help control the balance.

    FIGURE 20.96 Handstand Against a Wall

    Cartwheel and Round-Off

    Practice the Cartwheel, adding a light run with a skip for a takeoff. To change to a Round-Off,

    place the hands somewhat closer together during the early Cartwheel action. Bring the feet

    together and make a quarter turn to land on both feet, with the body facing the starting point. The

    Round-Off can be followed by a Backward Roll.

    Judo Roll

    For a left Judo Roll, stand facing the mat with the feet well apart and the left arm extended at

    shoulder height. Bring the arm down ad throw the left shoulder toward the mat in a rolling

    motion, with the roll made on the shoulder and the upper part of the back (Figure 20.97). reverse

    for a right Judo Roll. Both right and a double foot takeoff should be practiced. Later, a short run

    and a doublefoot takeoff should precede the roll. The Judo Roll is a basic safety device to

    prevent injury from tripping and falling. Rolling and raking the fall lessen the chances of injury.

    The Judo Roll is essentially a Forward Roll with the head turned to one side. The pint of impact

    is the back of one shoulder and the finish is return to the standing position.

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    Variations:

    1. Roll to the feet and to a ready position2. Place a beanbag about 3 ft in front of yourself and go beyond the bag to start the roll

    Advanced Forward and Backward

    Roll Combination

    Put together different combination of Forward Rolls and Backward Rolls. The emphasis should

    be on choice, exploration, and self-discovery. Variations can involve different approaxhes,

    execution acts, and finishes. Try the following variations of the Forward Roll.

    1. Roll while holding the toes, heels, ankles, or a wand.2. As above, but cross the hands.3. Roll with hands on the knees or with a ball between the knees.4. Roll with arms at the sides, folded across the chest, or on the back of thighs.5. Press forward from a front-leaning rest position and go into the roll

    Try the following suggestions with the Backward Roll

    1. Begin with a Stiff-Legged Sitdown and go into the roll.2. Push off into a Back Extension (p.482), landing on the feet3. Roll to a finish on one foot only.4. Roll with hands clasped behind the neck5. Roll with a ball between the knees6. Walk backward using a Crab Walk and then roll

    In addition to these, combine Forward Rolls with Backward Rolls in various ways.

    Developing Gymnastic Routines

    The teacher can put together in sequence various stunts and other movements. The problems

    might be structured like these.

    1. Specify the number and kind of stunts and movements to be done and the sequence to befollowed. For example, tell the child to do a balance stunt, a locomotor movement, and a

    rolling stunt.

    2. Arrange the mats in some prescribed order so that they become the key to the movementproblems. Two or three might be placed in succession, three formation, there should be

    some space between mats, depending on the conditions stated in the problem. The

    problem could be presented like this: On the first mat, do a Forward Roll variation and

    then a movement to the next mat on all fours. On the second mat, do some kind of

    balance stunt, and then proceed to the next mat with a jumping or hopping movement. On

    the third at, you have a choice of activity. The Problem can also be stated in more

    general terms, and the children can do a different stunt or variation on each mat and a

    different movement between mats.

    3. Have partners work out a series of stunts. The paired children should be of equal size andstrength, so that they can alternate as the support. If the children are of different sizes, the

    larger child can provide support for the smaller, and a third child may act s a spotter to

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    take care of safety factors. After the children have practiced for a period of time, each

    partnership can demonstrate the routines they have developed.

    Straddle Press to Headstand

    Begin by placing the hands and head in the triangular headstand position. The feet are in a wide

    straddle position and the hips are up. Raise the hips slowly by pressing to appoint over the base

    of support. Slowly raise the legs to a straddle position and finish with the legs brought together in

    regular headstand position. All movement is done as a slow, controlled action (This is a more

    difficult stunt than the regular Headstand).

    Handstand Variations

    The first two stages of the Handstand, done with double spotting and then single spotting with

    knee support (pp 469-470), should be reviewed. Progression can then follow this order.

    1. Single spotting, without knee support2. Handstand Against a Well3. Freestanding Handstand4. Walking on the Hands5. Stunts against a wall

    For single spotting without knee support, the performer and the spotter face each other 4 or 5

    ft apart. The performer lifts both arm and the left leg upward as a preliminary move, with the

    weight shifted to the right leg. The lifted arms and forward leg come down forcefully to the

    ground, with the weight shifted in succession to the left leg and then to the arms. The right

    leg is kicked backward and upward for initial momentum and is followed quickly by the left

    leg. The downward thrust of the arms, coupled with the upward thrust of the legs, inverts the

    body to the handstand position. The placement of the hands should be about 2 ft in front of

    the spotter, who reaches forward and catches the performer between the knees and the ankles

    ( Figure 20.98)

    FIGURE 20.98 Single spotting for the Handstand

    FIGURE 20.99 Headspring

    Headspring

    With forehead and hands on the mat and knees bent, lean forward until almost overbalanced.

    As the weight begins to overbalance, raise the feet sharply and snap forward , pushing with

    the hands. As the feet begin to touch the ground, snap the body to a bent-knee position

    (Figure 20.99). keep control of balance and rise to a standing position.

    Two spotters should be used, one on each side of the performer. Each spotter places one

    hand under the performers back and the performer a lift under the shoulders to help him

    snap to the standing position.

    Some instructors like to introduce this stunt going over a rolled-up mat, which provides more

    height for the turn. A slight run may be needed to get the proper momentum.

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    Walking on the Hands

    Walk on the hands In forward direction, bending the knees slightly, if desired, for balance.

    (Walking can be done first with a spotter supporting, but this support should be minimal.)

    Variation: Walk on the hands, using a partner. The performer does a Handstand and the

    partner catches her feet. The performer then walks the hands forward until they are on the

    partners feet. The two cooperatively.

    Walk-Over

    Do preliminary movements as if for the Handstand. Let the legs continue beyond the

    handstand position and contact the floor with a one-two rhythm. The body must be well

    arched as the leading foot touches the floor. Push off with the hands and walk out. (A spotter

    can support under the small of the back).

    Balance Stunts

    V-Up

    Lie on the back, with arms overhead and extended. Keeping the knees straight and the feet

    pointed, bring the legs and the upper body up at the same time to form a V shape. The entire

    weight is balanced on the seat (Figure 20.100). hold the position for 5 seconds.

    This exercise, like the Curl-Up, is excellent for development of the abdominal muscles. It

    is quite similar to the Seat Balance except for the starting position.

    Variation: Place the hands on the floor in back for support. (This makes an easier stunt

    for those having trouble).

    Push-Up Variations

    Begin the development of push-up variations by reviewing proper push-up techniques. The

    only movement is in the arms. The body should come close to, but not touch, the floor.

    Explore the following variations.

    MONKEY PUSH-UP

    Point the fingers toward each other. Next, bring the hands close enough for the fingertips to

    touch.

    CIRLE-O PUSH-UP

    Form a circle with each thumb and forefinger.

    FIGURE 20.100 V-UP

    FINGERTIP PUSH-UP

    Get up high on the fingertips

    DIFFERENT FINGER COMBINATION

    Do a Push-Up using the thumb and three or two finger only

    EXTENDED PUSH-UP

    Cross the arms. Cross the legs. Cross both

    ONE-LEGGED PUSH-UP

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    The Elbow Balance presents a considerable challenge. The teacher should take time to

    discuss the location of the center of gravity. The elbow support pint should divede the upper and

    lower body mass.

    FIGURE 20.105 Elbow Balance

    Individual Stunts

    Walk Walk-Up

    From a push-up position with feet against a wall, walk up the wall backward to a handstand

    position (Figure 20.106). Walk down again.

    FIGURE 20.106 Walk Walk-Up

    Skiers Sit

    Assume a sitting position against a wall with the thighs parallel to the floor and the knee joints at

    right angles. (The position is the same as if sitting in a chair, but of course, there is no chair.) The

    arms are held in front of the chest. The feet should be flat on the floor and the lower legs straight

    up and down (Figure 20.107). Try to sit for 30 seconds, 45 seconds, and 1 minute.

    The Skiers Sit is an isometric type of activity and is excellent for developing the knee extensor

    muscles. It is done by skiers to develop the muscles used in skiing.

    FIGURE 20.107 Skiers Sit

    Variation : Support the body with crossed legs. A more difficult stunt is to support the body on

    one leg. With the other leg extended forward.

    Rocking horse

    Lie facedown on a mat with arms extended overhead, palms down. With back arched, rock back

    and forth (Figure 20.108). (Some children may need to have someone start them rocking)

    Variation: Reach back and grasp the insteps with the hands. (The body arch is more difficult to

    maintain in this position.) Also try rocking from a side position.

    FIGURE 20.108 Rocking Horse

    Heel Click (Side)

    Balance on one foot, with the other out to the side. Hop on the supporting foot, click the heels,

    and return to balance. Try with the other foot.

    The child should recover to the one-foot balance position without excessive foot

    movement. The teacher should insist on good balance.

    Variations:

    1. Perform the rope jump with a partner2. Jump using different foot patterns (e.g., one foot or alternate feet ) and using slow and

    fast time.

    3. Establish standards for declaring a class champion in different areas. Some categoriescould be maximum number of turns in 30 seconds, most unique routine, and most jumps

    without a miss.

    FIGURE 20.111 Circular Rope Jump

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    Bouncer

    Start in push-up position. Bounce up and down with the hands and feet leaving the ground at the

    same time. Try clapping while doing this. Move in various directions. Turn around.

    Pretzel

    Touch the back of the head with the toes by raising the head and trunk and bringing the feet to

    the back of the head. Try first to bring the toes close enough to the head so the head-to-toe

    distance can be measured by another child with a handspan (the distance between the thumb and

    little finger when spread) (Figure 20.112). If this distance is met, then try touching one or both

    feet to the back of the head.

    FIGURE 20.112 Pretzel

    Jackknife

    Stand erect with hands out level to the front and a little to the side. Jump up and bring the feet up

    quickly to touch the hands. Vary by starting with a short run. Be sure the feet come up the

    hands, rather than the hands moving down to the feet (Figure 20.113). Do several Jackknives in

    succession. The takeoff must be with both feet, and good height must be achieved.

    FIGURE 20.113 Jackknife

    Heel-and-Toe Spring

    Place the heels against a line. Jump backward over the line while bent over and grasping the toes.

    (Lean forward slightly to allow for impetus and then jump backward over the line.) Try jumping

    forward to original position. To be successful, the child should retain the grasp on the toes. The

    teacher can introduce the stunt by first having the children grasp their ankles when making the

    jumps. This is less difficult.

    Single-Leg Circle (Pinwheel)

    Assume a squatting position, with both hands on the floor, left knee between the arms and right

    leg extended to the side. Swing the right leg forward and under the lifted right arm, under the left

    leg and arm, and back to starting position (Figure 20.114). Several circles should be made in

    succession. Reverse position and try with the left leg.

    FIGURE 20.114 Single-Leg Circle

    FIGURE 20.116 Eskimo Roll

    Partner and Group Stunts

    Double Scooter

    Two children about the same size face each other, sitting on each others feet (Figure 20.115).

    with arms joined, scoot forward or backward with cooperative movements. When one child

    moves his seat, the other child should help by lifting with her feet. Progress is made by

    alternately flexing and extending the knees and hips. (Review the Scooter [p. 473] before doing

    this stunt.)

    FIGURE 20.115 Double Scooter

    Eskimo Roll (Double Roll)

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    One child lies on a mat with his feet in the direction of the roll. The other takes a position with

    feet on either side of the first childs head. The first child reaches back and grasps the others

    ankles with thumbs on the inside and then raises his own feet, so that the other child can

    similarly grasp his ankles. The second child propels her hunched body forward, while the first

    sits up and takes the position originally held by the other (Figure 20.116). Position are then

    reversed and the roll continues.

    Be sure that the top child hunches well and ducks the head to cushion the roll on the back

    of the neck and shoulder. Also, when the top child propels herself forward, bent arms should

    momentarily take the weight. It is important that the underneath child keep his knees bent.

    Tandem Bicycle

    One child forms a bicycle position, with back against a wall and knees bent, as if sitting. The feet

    should be placed under the body. The second child backs up and sits down lightly on the first

    childs knees. Other children may be added in the same fashion, their hands around the waist of

    the player immediately in front for support (Figure 20.117). Forward progress is made by

    moving the feet on the same side together.

    FIGURE 20.117 Tandem Bicycle

    Circle High Jump

    Stand in circles of three, each circle having children of somewhat equal height. Join hands. One

    child tries to jump over the opposite pair of joined hands (Figure 20.118). To be completely

    successful, each circle must have each child jump forward in turn over the opposite pair of joined

    hands.(Jumping backward lift is necessary. Try two small preliminary jumps before exploiding

    into the jump over the joined hands.

    FIGURE 20.118 Circle High Jump

    Variation: Precede the jump with a short run by the group. A signal can be sounded so that all

    know when the jump is to occur during the run.

    Stick Carries

    Children of similar weight stand in groups of three, each group having a study broom handle

    about 4 ft long. Using movement exploration techniques, two of the children carry the third with

    the broom handle (Figure 20.119). The child who is carried may be partially or wholly supported

    by the handle. Exchange positions. (It is better to use special sticks for this purpose because

    ordinary wands may break.)

    FIGURE 20.119 Sick carry

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    Two-Way Wheelbarow

    One child two wheelbarrows, but with one in front and one behind. The child secures the front

    wheelbarrow first in a normal whelbarow position. The back wheelbarrow assumes position by

    placing the ankles over the already established hand position of the holder (Figure 20.120). (

    review the varios wheelbarrow activites [pp.478-480] before doing this stunt.)

    FIGURE 20.120 Two-Way wheelbarrow

    Partner Rising Sun

    Partner lie facedown on the floor, with heads together and feet in opposite directions. They hold

    a volleyball or a basketball ( or a ball of similar size ) between their heads (Figure 20.121).

    working together, they stand up and return to position while retaining control of the ball. Do not

    touch the ball with the hands.

    A slightly defiated ball works best. Some caution is necessary to prevent bumping heads if the

    ball is suddenly squeezed out.

    FIGURE 20.121 Partner Rising sun

    Triple Roll

    Three children get down on their hands and knees on a mat, with heads all in the same direction

    to one of the sides. The performers are about 4 ft apart. Each is numbered-1,2, or 3- with the

    number 3 is on the left. Number 1 starts rolling toward and over the player beneath him.

    Numbered 2 is then in the center and rolls toward number 3, who projects himself upward and

    over number 2. Number 3, in the center, rolls toward and under number 1, who, after clearing

    number 3, is back in the center. Each performer in the senter thus rolls toward an under the

    outside performer (figure, 20.122). (Review the Side Roll [p.453] before doing this stunt.)

    The children should be taught that as soon as they roll to the outside, they must get ready to go

    over the oncoming child from the center. There is no time for delay. The upward projection of

    the body to allow the rolling child to go under is important.

    FIGURE 20.122 Triple Roll

    Quituplet Roll

    Five children can make up a roll series. They are numbered 1 througt 5, as shown in Figure.

    They are numbered 1 through 5, as shown in Figure 20.123 Numbers 3 and 5 begin by going

    over number 2 and 4, respectively, who roll under. Number 1 goes over number 3 as soon as she

    appears. Each then continues to go alternately over and under.

    FIGURE 20.123 Quintuplet Roll

    Dead person Lift

    One child lies on her back, with body stiff and arms at the side. Two helpers stand, one on each

    side of the dead person, with hands at the neck and fingers touching. Working together (Figure

    20.124). From this position, the child is released and falls forward in a Dead Body Fall.

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    Injured Person Carry

    The injured child lies on the back. Six children, these on each side, kneel down to do the carry.

    The lifers work their hands, palms upward, under the person to form a human stretcher, then they

    lift her up (Figure 20.125). (The injured child must maintain a stiff position.) They walk a

    short distance and set the person down carefully.

    FIGURE 20.124 dead person lift

    FIGURE 20.125 Injured Person Carry

    Merry-Go-Round

    From 8 to 12 children are needed. Half of the children form a circle with joined hands, using a

    wrist grip. The remaining children drape themselves (each over a pair of the joined) to become

    riders. The riders stretch out their bodies, faces up, toward the center of the circle, with the

    weight on the heels. Each rider then leans back on a pair of joined hands and connects hands,

    behind the circle of standing children, with the riders on either side. There are two sets of joined

    hands-the firs circle, or merry-go-round, and the rider (Figure 20.126). the movement of the

    Merry-Go-Round is counterclockwise,. The children, who provide the support, use sidesteps.

    The riders keep pace, taking small steps with their heels.

    FIGURE 20.126 Merry-Go-Round

    Partner Support Stunts

    The basic instruction for partner support stunts (p.480) should be reviewed.

    Back Layout

    The under, or support, partner lies on the back, with arms outstretched and palms down for

    support. The legs are raised, and the feet are positioned as if pushing up the ceiling. The support

    bends the knees and the prtner lies back, resting the small of the back on supports soles. The top

    partner balance and body in a slight curve. The bottom partner reaches up and gives support to

    the top childs arms to provide stability (Figure 20.127). ( A spotter can help position the top

    partner.)

    Front Sit

    The support gets down in the same position as for the Back Layout. The top partner straddles the

    support so that the support and the top partner are looking at each other. The top partner backs up

    to sit on supports feet. As the support raises the top partner into a seated position, the top partner

    extends the legs forward so that the support can reach up and grasp them to stabilize the seated

    position (Figure 20.128). (Suporting should be done from behind. )

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    Flying Dutchman

    The support takes a position as for the Back Layout. The top child takes a position facing the

    support, grasping supports hends and the saime time bending over supports feet. The support

    then raises the top partner from the floor by extending the knees. The top child arches the back

    and can then release the grip and put the arms out level to the sides in flying position (Figure

    20.129) A little experimentation determines the best place for the foot support. (Spotting should

    be available for getting into position and for safety.)

    Knee-and-Soulder Balance

    The support partner is on his back, knees well up and feet flat on the floor. He puts the hands out,

    ready to support the shoulders of the top child. The top child takes a position in front of the

    supported by the hands of the bottom partner, and he kicks up (Figure 20.130).

    FIGURE 20.129 Fling Dutcman

    Press

    The bottom partner lies on the back, with knees bent and feet on the floor. The top partner takes

    a straddle position over the bottom partner, facing the supports feet. Performers then join hands

    with each other. The top partner sits on the joined hands, supported by the bottom partner, and

    rests the legs across the bottom partner knees (Figure 20.131). Both performers should keep the

    elbows quite straight. Hold for a specified time.

    FIGURE 20.130 Knee-and-Shoulders Balance

    FIGURE 20.131 Press

    All-Fours Support

    The bottom performer lies on the backi with legs apart and knees up. The hands are positioned

    close to the shoulders with palms up. The top performer stands on the partners palms and leans

    forward, placing his hands on the support performers knees. The support raises the top

    performers by lifting with the arms. The top performers is the in an all-Fours position, wiyh feet

    supported by the bottom performers extended arms and hands supported by the bottom

    performers knees. (Figure 20.132).

    FIGURE 20.132 All-Fours Support

    Angel

    The top performer stands in front of the support partner. Boath face the same direction. The

    support squats down, placing the head between the legs of the top performers. Support rises, so

    that the top partner is sitting on supports shoulders. The top performers then proceeds to take a

    position on supports knees. Support must lean well cack for balance, removing the head from

    between the top performers legs. The top performers stands erect on supports knees, with arms

    held level out to side. The bottom performer takes hold of the tops thighs and leans back to

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    place the pose in balance (Figure 20.133). Hold for 5 seconds. ( children need to experiment to

    determine the beast to achieve the final position.)

    Side Stand

    The support partner gets down on the hands and knees to forms a rigid. The top performer stands

    to the side, bends over the supports back, and hooks the hands, palms up, well undermeath the

    supports chest and waist. He leans across, steadying with the hands, and kick up on the far side.)

    FIGURE 20.133 Angel

    FIGURE 20.134 Side stand

    Variation : The top performer, instead of hooking hands undermeath, graps the bottom

    performers arm and leg.

    Pyramids

    Making pyramids is a pleasurable activity for children and uses skills learned in the stunts and

    tumbling programs. Emphasis in this section is on smaller pyramid groups. Pyramids provide on

    opportunity for creativity, since a variety of figures can be made. Stunts using only one

    performer of pair should be practiced as apreliminary to pyramid building with three students.

    The examples presented in Figure 20.135 A-F are compopssed of three performers; groups larger

    than this are not recommended since it increases the potential for accidents.

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