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UNIT II: The Basic Theory Zero-sum Games Nonzero-sum Games Nash Equilibrium: Properties and Problems Bargaining Games Review Midterm 3/23 3/9
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UNIT II: The Basic Theory

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UNIT II: The Basic Theory. Zero-sum Games Nonzero-sum Games Nash Equilibrium: Properties and Problems Bargaining Games Review Midterm3/23. 3/9. Review. Review Terms Counting Strategies Prudent v. Best-Response Strategies Graduate Assignment. Review. - PowerPoint PPT Presentation
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Page 1: UNIT II: The Basic Theory

UNIT II: The Basic Theory

• Zero-sum Games• Nonzero-sum Games• Nash Equilibrium: Properties and Problems• Bargaining Games• Review• Midterm 3/23

3/9

Page 2: UNIT II: The Basic Theory

• Review Terms• Counting Strategies• Prudent v. Best-Response Strategies• Graduate Assignment

Review

Page 3: UNIT II: The Basic Theory

ReviewDominant Strategy: A strategy that is best no matter what the

opponent(s) choose(s).

Prudent Strategy: A prudent strategy maximizes the minimum payoff a player can get from playing different strategies. Such a strategy is simply maxsmintP(s,t) for player i.

Mixed Strategy: A mixed strategy for player i is a probability distribution over all strategies available to player i.

Best Response Str’gy: A strategy, s’, is a best response strategy iff Pi(s’,t) > Pi(s,t) for all s.

Dominated Strategy: A strategy is dominated if it is never a best response strategy.

Page 4: UNIT II: The Basic Theory

ReviewSaddlepoint: A set of prudent strategies (one for each

player), s. t. (s*, t*) is a saddlepoint, iff maxmin = minmax.

Nash Equilibrium: a set of best response strategies (one for each player), (s’,t’) such that s’ is a best response to t’ and t’ is a b.r. to s’.

Subgame: a part (or subset) of an extensive game, starting at a singleton node (not the initial node) and continuing to payoffs.

Subgame Perfect Nash Equilibrium (SPNE): a NE achieved by strategies that also constitute NE in each subgame. eliminates NE in which the players threats are not credible.

Page 5: UNIT II: The Basic Theory

Counting Strategies

Left Right

L R L R

-2 4 2 -1

Player 1

Player 2

GAME 2: Button-Button

Player 2 has 4 strategies:

-2 4 -2 4

2 -1 -1 2

L

R

LL RR LR RL

Page 6: UNIT II: The Basic Theory

Counting Strategies

Left Right

L R L R

-2 4 2 -1

Player 1

Player 2

GAME 2: Button-Button

Player 2 has 4 strategies:

-2 4 -2 4

2 -1 -1 2

L

R

LL RR LR RL

Page 7: UNIT II: The Basic Theory

Counting Strategies

Left Right

L R L R

-2 4 2 -1

Player 1

Player 2

GAME 2: Button-Button

Player 2 has 4 strategies:

-2 4 -2 4

2 -1 -1 2

L

R

LL RR LR RL

Page 8: UNIT II: The Basic Theory

Counting Strategies

Left Right

L R L R

-2 4 2 -1

Player 1

Player 2

GAME 2: Button-Button

Player 2 has 4 strategies:

-2 4 -2 4

2 -1 -1 2

L

R

LL RR LR RL

Page 9: UNIT II: The Basic Theory

Counting Strategies

Left Right

L R L R

-2 4 2 -1

Player 1

Player 2

If Player 2 cannot observe Player 1’s choice …

Player 2 will have fewer strategies.

GAME 2: Button-Button

Page 10: UNIT II: The Basic Theory

Counting Strategies

Left Right

L R L R

-2 4 2 -1

Player 1

Player 2

-2 4

2 -1

L R

L

R

GAME 2: Button-Button

Page 11: UNIT II: The Basic Theory

Opera Fight

O F O F

(2,1) (0,0) (0,0) (1,2)

Player 1

Player 2

2, 1 0, 0

0, 0 1, 2

O F

O

F

Battle of the Sexes

Find all the NE of the game.

Prudence v. Best Response

Page 12: UNIT II: The Basic Theory

Opera Fight

O F O F

(2,1) (0,0) (0,0) (1,2)

Player 1

Player 2

2, 1 0, 0

0, 0 1, 2

O F

O

F

Battle of the Sexes

NE = {(1, 1); (0, 0); }

Prudence v. Best Response

Page 13: UNIT II: The Basic Theory

Opera Fight

O F O F

(2,1) (0,0) (0,0) (1,2)

Player 1

Player 2

2, 1 0, 0

0, 0 1, 2

O F

O

F

Battle of the Sexes

Prudence v. Best Response

NE = {(O,O); (F,F); }

Page 14: UNIT II: The Basic Theory

O F

P1

P2

2

1

Battle of the Sexes

Mixed Nash Equilibrium

Prudence v. Best Response

O

F

2, 1 0, 0

0, 0 1, 2 NE (1,1)

NE (0,0)

1 2 NE = {(1, 1); (0, 0); (MNE)}

Page 15: UNIT II: The Basic Theory

O F

2, 1 0, 0

0, 0 1, 2

O

F

NE = {(1, 1); (0, 0); (MNE)}

Battle of the Sexes

Prudence v. Best Response

Let (p,1-p) = prob1(O, F ) (q,1-q) = prob2(O, F )

Page 16: UNIT II: The Basic Theory

O F

2, 1 0, 0

0, 0 1, 2

O

F

NE = {(1, 1); (0, 0); (MNE)}

Battle of the Sexes

Prudence v. Best Response

Let (p,1-p) = prob1(O, F ) (q,1-q) = prob2(O, F )Then

EP1(Olq) = 2q EP1(Flq) = 1-1q

EP2(Olp) = 1p EP2(Flp) = 2-2p

Page 17: UNIT II: The Basic Theory

O F

2, 1 0, 0

0, 0 1, 2

O

F

NE = {(1, 1); (0, 0); (2/3,1/3)} }

Battle of the Sexes

Prudence v. Best Response

Let (p,1-p) = prob1(O, F ) (q,1-q) = prob2(O, F )Then

EP1(Olq) = 2q EP1(Flq) = 1-1q q* = 1/3

EP2(Olp) = 1p EP2(Flp) = 2-2p

p* = 2/3

Page 18: UNIT II: The Basic Theory

q=1 q=0

2, 1 0, 0

0, 0 1, 2

q

Battle of the Sexes

EP1

2/3

0

2

p=1

p=0

Prudence v. Best Response

p=1

NE = {(1, 1); (0, 0); (2/3,1/3)}

Player 1’s Expected Payoff

Page 19: UNIT II: The Basic Theory

q=1 q=0

2, 1 0, 0

0, 0 1, 2

q

Battle of the Sexes

EP1

2/3

0

2

p=1

p=0

Prudence v. Best Response

NE = {(1, 1); (0, 0); (2/3,1/3)}

EP1 = 2q +0(1-q)

Player 1’s Expected Payoff

Page 20: UNIT II: The Basic Theory

q=1 q=0

2, 1 0, 0

0, 0 1, 2

q

Battle of the Sexes

EP1

1

2/3

0

2

0

p=1

p=0

Prudence v. Best Response

p=1

p=0

NE = {(1, 1); (0, 0); (2/3,1/3)}

Player 1’s Expected Payoff

Page 21: UNIT II: The Basic Theory

q=1 q=0

2, 1 0, 0

0, 0 1, 2

q

Battle of the Sexes

EP1

1

2/3

0

2

0

p=1

p=0

Prudence v. Best Response

p=1

NE = {(1, 1); (0, 0); (2/3,1/3)}

EP1 = 0q+1(1-q)

Player 1’s Expected Payoff

Page 22: UNIT II: The Basic Theory

q=1 q=0

2, 1 0, 0

0, 0 1, 2

q

Battle of the Sexes

EP1

1

2/3

0

2

0

p=1

p=0

Prudence v. Best Response

Opera

Fight

NE = {(1, 1); (0, 0); (2/3,1/3)}

Player 1’s Expected Payoff

Page 23: UNIT II: The Basic Theory

q=1 q=0

2, 1 0, 0

0, 0 1, 2

q

Battle of the Sexes

EP1

1

2/3

0

2

0

p=1

p=0

Prudence v. Best Response

p=1p=0

0<p<10<p<1

NE = {(1, 1); (0, 0); (2/3,1/3)}

Player 1’s Expected Payoff

q = 1/3

Page 24: UNIT II: The Basic Theory

q=1 q=0

2, 1 0, 0

0, 0 1, 2

q

Battle of the Sexes

2

0

p=1

p=0

Prudence v. Best Response

p=1p=0

p = 2/34/3

EP1

2/3

1/3

If Player 1 uses her (mixed) b-r strategy (p=2/3), her expected payoff varies from 1/3 to 4/3.

NE = {(1, 1); (0, 0); (2/3,1/3)} q = 1/3

Page 25: UNIT II: The Basic Theory

q=1 q=0

2, 1 0, 0

0, 0 1, 2

q

Battle of the Sexes

2

0

p=1

p=0

Prudence v. Best Response

p=1p=0

EP1

2/3

1/3

2/3

If Player 2 uses his (mixed) b-r strategy (q=1/3), the expected payoff to Player 1 is 2/3, for all p.

q = 1/3NE = {(1, 1); (0, 0); (2/3,1/3)}

4/3

Page 26: UNIT II: The Basic Theory

O F

2, 1 0, 0

0, 0 1, 2

O

F

Battle of the Sexes

Prudence v. Best Response

Find the prudent strategy for each player.

Page 27: UNIT II: The Basic Theory

O F

2, 1 0, 0

0, 0 1, 2

O

F

Battle of the Sexes

Prudence v. Best Response

Let (p,1-p) = prob1(O, F ) (q,1-q) = prob2(O, F )Then

EP1(Olp) = 2p EP1(Flp) = 1-1p p* = 1/3

EP2(Oiq) = 1q EP2(Flq) = 2-2q

q* = 2/3Prudent strategies: 1/3; 2/3

Page 28: UNIT II: The Basic Theory

O F

2, 1 0, 0

0, 0 1, 2

O

F

NE = {(1, 1); (0, 0); (2/3,1/3)}

Battle of the Sexes

Prudence v. Best Response

Let (p,1-p) = prob1(O, F ) (q,1-q) = prob2(O, F )Then

EP1(Olq) = 2q EP1(Flq) = 1-1q q* = 1/3

EP2(Olp) = 1p EP2(Flp) = 2-2p

p* = 2/3

Page 29: UNIT II: The Basic Theory

O F

2, 1 0, 0

0, 0 1, 2

q

Battle of the Sexes

2

0

O

F

Prudence v. Best Response

p=1p=0

p = 2/34/3

If Player 1 uses her prudent strategy (p=1/3), expected payoff is 2/3 no matter what player 2 does

NE = {(1, 1); (0, 0); (2/3,1/3)} Prudent: {(1/3, 2/3)}

EP1

2/3

1/3p = 1/3

Page 30: UNIT II: The Basic Theory

O F

2, 1 0, 0

0, 0 1, 2

q

Battle of the Sexes

2

0

O

F

Prudence v. Best Response

p=1p=0

p = 2/34/3

NE = {(1, 1); (0, 0); (2/3,1/3)} Prudent: {(1/3, 2/3)}

EP1

2/3

1/3

q = 1/3

If both players use (mixed) b-r strategies, expected payoff is 2/3 for each.

p = 1/3

Page 31: UNIT II: The Basic Theory

O F

P1

P2

2

12/3

Battle of the Sexes

Prudence v. Best Response

O

F

2, 1 0, 0

0, 0 1, 2 NE (1,1)

NE (0,0)

2/3 1 2

If both players use (mixed) b-r strategies, expected payoff is 2/3 for each.

NE = {(1, 1); (0, 0); (2/3,1/3)} Prudent: {(1/3, 2/3)}

Page 32: UNIT II: The Basic Theory

O F

P1

P2

2

12/3

Battle of the Sexes

Prudence v. Best Response

O

F

2, 1 0, 0

0, 0 1, 2 NE (1,1)

NE (0,0)

2/3 1 2

If both players use prudent strategies, expected payoff is 2/3 for each.

NE = {(1, 1); (0, 0); (2/3,1/3)} Prudent: {(1/3, 2/3)}

Page 33: UNIT II: The Basic Theory

O F

P1

P2

2

12/3

Battle of the Sexes

Prudence v. Best Response

O

F

2, 1 0, 0

0, 0 1, 2 NE (1,1)

NE (0,0)

2/3 1 2 NE = {(1, 1); (0, 0); (2/3,1/3)} Prudent: {(1/3, 2/3)}

BATNA: Best Alternative to a Negotiated Agreement

BATNA

Page 34: UNIT II: The Basic Theory

O F

P1

P2

2

12/3

Battle of the Sexes

Prudence v. Best Response

O

F

2, 1 0, 0

0, 0 1, 2 NE (1,1)

NE (0,0)

2/3 1 2 NE = {(1, 1); (0, 0); (2/3,1/3)} Prudent: {(1/3, 2/3)}

Is the pair of prudent strategies an equilibrium?

Page 35: UNIT II: The Basic Theory

O F

2, 1 0, 0

0, 0 1, 2

q

Battle of the Sexes

2

0

O

F

Prudence v. Best Response

p=1p=0

p = 2/34/3

NO: Player 1’s best response to Player 2’s prudent strategy (q=2/3) is Opera (p=1).

NE = {(1, 1); (0, 0); (2/3,1/3)} Prudent: {(1/3, 2/3)}

EP1

2/3

1/3

2/3 q = 1/3 2/3

Opera

p = 1/3

Page 36: UNIT II: The Basic Theory

Review[I]f game theory is to provide a […] solution to a game-theoretic problem then the solution must be a Nash equilibrium in the following sense. Suppose that game theory makes a unique prediction about the strategy each player will choose. In order for this prediction to be correct, it is necessary that each player be willing to choose the strategy predicted by the theory. Thus each player’s predicted strategy must be that player’s best response to the predicted strategies of the other players. Such a prediction could be called strategically stable or self-enforcing, because no single player wants to deviate from his or her predicted strategy (Gibbons: 8).

Page 37: UNIT II: The Basic Theory

ReviewSADDLEPOINT v. NASH EQUILIBRIUM

STABILITY: Is it self-enforcing? YES YES

UNIQUENESS: Does it identify an unambiguous course of action?YES NO

EFFICIENCY: Is it at least as good as any other outcome for all players? --- (YES) NOT ALWAYS

SECURITY: Does it ensure a minimum payoff?YES NO

EXISTENCE: Does a solution always exist for the class of games? YES YES

Page 38: UNIT II: The Basic Theory

Review

1. Indeterminacy: Nash equilibria are not usually unique.

2. Inefficiency: Even when they are unique, NE are not always

efficient.

Problems of Nash Equilibrium

Page 39: UNIT II: The Basic Theory

Review

T1 T2

S1

S2

5,5 0,1

1,0 3,3

Multiple and Inefficient Nash Equilibria

When is it advisable to play a prudent strategy in a nonzero-sum game?

Problems of Nash Equilibrium

Page 40: UNIT II: The Basic Theory

Review

T1 T2

S1

S2

5,5 -99,1

1,-99 3,3

Multiple and Inefficient Nash Equilibria

When is it advisable to play a prudent strategy in a nonzero-sum game?

What do we need to know/believe about the other player?

Problems of Nash Equilibrium

Page 41: UNIT II: The Basic Theory

Bargaining GamesBargaining games are fundamental to understanding the price determination mechanism in “small” markets.

The central issue in all bargaining games is credibility: the strategic use of threats, bluffs, and promises.

When information is asymmetric, profitable exchanges may be “left on the table.”

In such cases, there is an incentive to make oneself credible (e.g., appraisals; audits; “reputable” agents; brand names; lemons laws; “corporate governance”).