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Daniel Mountford Daniel Mountford Unit 1 – What is Esports? P1,P2,M1,D1 – Understand the organisation of esports and traditional sports industry’s in the UK and globally Esports is the act of playing games at a professional level in organised tournaments and games in order of the purpose of entrainment but also for financial gain though sponsorships and tournament winnings. This is a sector that the UK government has seen potential in and thus has seen it fit to develop this sector within the UK as there is potential for the UK to become world class in another area of the world. Due to the potential that Esports has for the UK back in 2016 the BEA or British Esports Association that is a non-profit-organisation was founded in order to help popularise as well as manage and supply Esports competitions and teams around the UK in order to develop the sector. The BEA mainly focus on smaller start up teams in order to help diversify and expand the industry with such endeavours to encourage the creation of Esports teams in schools and colleges across the UK and to host tournaments for them to compete in in order for players and organisations to be able to make a name for themselves with the chance that they will be scouted for Esport teams and potentially even Teams that are managed directly by the UK and compete in events against other nations like Germany, the United states of America and south Korea just to mention a couple nations. The DCMS or the Department for Digital, culture, media & Sport is responsible for the cultural development of the UK for a governmental standpoint and so due to Esports being commented on by the government as “Esports has the potential to develop as an area of real national strength in the UK,” this means that the DCMS is invested in the further development of Esports within the UK As if the government is interested in it so is the DCMS. The main issue with Esports in the UK is that fact that is still not considered a Sport but is considered a Game and so this really doesn’t benefit the UK Esport scene.
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Unit 1 What is Esports?

Dec 28, 2021

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Page 1: Unit 1 What is Esports?

Daniel Mountford

Daniel Mountford

Unit 1 – What is Esports?

P1,P2,M1,D1 – Understand the organisation of esports and traditional sports

industry’s in the UK and globally

Esports is the act of playing games at a professional level in organised tournaments and games in

order of the purpose of entrainment but also for financial gain though sponsorships and tournament

winnings. This is a sector that the UK government has seen potential in and thus has seen it fit to

develop this sector within the UK as there is potential for the UK to become world class in another

area of the world. Due to the potential that Esports has for the UK back in 2016 the BEA or British

Esports Association that is a non-profit-organisation was founded in order to help popularise as well

as manage and supply Esports competitions and teams around the UK in order to develop the sector.

The BEA mainly focus on smaller start up teams in order to help diversify and expand the industry

with such endeavours to encourage the creation of Esports teams in schools and colleges across the

UK and to host tournaments for them to compete in in order for players and organisations to be able

to make a name for themselves with the chance that they will be scouted for Esport teams and

potentially even Teams that are managed directly by the UK and compete in events against other

nations like Germany, the United states of America and south Korea just to mention a couple

nations. The DCMS or the Department for Digital, culture, media & Sport is responsible for the

cultural development of the UK for a governmental standpoint and so due to Esports being

commented on by the government as “Esports has the potential to develop as an area of real

national strength in the UK,” this means that the DCMS is invested in the further development of

Esports within the UK As if the government is interested in it so is the DCMS. The main issue with

Esports in the UK is that fact that is still not considered a Sport but is considered a Game and so this

really doesn’t benefit the UK Esport scene.

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https://www.gov.uk/government/publications/government-response-to-the-digital-culture-media-

sport-select-committee-report-on-immersive-and-addictive-technologies/government-response-to-

the-digital-culture-media-sport-select-committee-report-on-immersive-and-addictive-technologies

The association for UK interactive Entertainment UKie

Ukie or the UK interactive Entertainment is a trade body that has the goal of making the UK the

centre of the games industry with game creation, playing and selling being the highest across the

globe. UKie was originally known as ELSPA and is the longest running games trade body in the world

and it primary focus is the expansion of Games industry with the UK at the centre of that expansion

and it has assisted in this goal with accolades such as helping with the development and the

introduction of the PEGI age rating system in order to make gaming more accessible and help

remove the idea that all video games are simply violent shooters with the creation of the age rating

system to showcase that games are suitable for all demographics this links to Esports as with the

expansion of the gaming industry so does the interest as well and this can lead to more people

knowing and caring about Esports and this can only be a good thing as there will be more money

allocated to the Esports industry and ultimately there about everyone benefits as prize pools would

become larger with more completions being host allowing for more opportunities for players and

teams to get their name out there and get the recognition they deserve.

https://ukie.org.uk/about

The National University Esports League NUEL

NUEL or the National University Esports League is a organisation that has the goal of getting

university’s across the UK&I to compete in Esport completions in order to expand the industry but to

also showcase how accessible Esports really is as well as get as many people involved as possible as

there are as little entry requirements as possible and those are just as long as the people on a team

have to be from the same university. They are in partnership with major companies in the industry

such as Intel and steelseries and are associate with Amazon though Twitch Students as game and

completions are often streamed. This is good for Esports as this only helps increase the awareness of

Esports but also the people directly involved in it and this can lead to even greater opportunities for

people to enter and get involved in the industry as a whole.

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https://thenuel.com/about

National Student Esports NSE

NSE is an organization that is responsible for the British University Esports championship. It is

recognised as the official University Level competition provider that in the academic year of 20/21

had 100 universities compete in a multitude of Esport titles with over 1,700 teams partaking making

this organization the home of the highest amounts of grassroots teams in the UK. Originally founded

in 2017 though the corporation of BUCS and Benchmark NSE is now able to provide a large and well

managed platform for the expansion of Esports and due to the brand partnerships, that they have

they are able to provide career development programmes as well as help give equipment to

students.

https://www.nse.gg/news/nse-about-us/

ESL

ESL is the largest Esport tournament organiser in the world that is also the oldest Esport company as

well as they were founded in 2000 in cologne Germany. ESL is largely responsible for the high growth

in the popularity of Esports with its steady growth as more and more people become interested in

esports and an example of this could be showcased in 2015 where ESL One Cologne has vied by 27

million viewers with a high of 1.3million viewers online and this just is a small showcase of how

popular Esports is as well as in 2018 that marked the 3rd time that Germanys largest indoor sport

arena was fully booked in a row for ESL tournaments.

https://about.eslgaming.com/

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Gfinity

Gfinity is a London based international Esports company that was originally founded in 2012 and In

this year Gfinity hosted there first competition but it wasn’t until 2015 where they manly took off

with them hosting the Call of duty European championships but then also opened the first dedicated

Esports venue in the UK. Microsoft approached Gfinity in 2017 to offer them to become the

tournament partner for the Forza franchise. This is good for Esports in the UK as an rapidly growing

Esport tournament provider is based in the UK and so this facilitate the natural growth of the Esports

sector in the UK as a result of this and globally this is good as this creates more awareness for

Esports as a whole and this can only be a good thing considering the larger Esports gets the more

resources that will be thrown around allowing for it development and even eventually a place in

competitions such as the Olympics.

https://www.gfinityplc.com/about-us/

https://www.eurogamer.net/articles/2014-02-26-how-gfinity-wants-to-establish-esports-in-the-uk

EPIC.LAN

EPIC.LAN is a UK based organisation that hosts Esport competitions that are aimed at a casual or

amateur level and in particular they host larger scale competitions due to this fact that according to

their website can be in a range of 32 to 750 players in size. Some of the organizations that they work

with are Ubisoft UK,ESL UK and NSE or National student Esports and these are only some of the

names that they work with and this benefits Esports as with this it allows for the growth of Esports

but also helps push the idea of how inclusive it is as a sport due to their more casual and amateur

nature.

https://epiclanservices.co.uk/

https://www.epiclan.co.uk/

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Insomnia

Insomnia is the UK’s largest games festival that also hosts a variety of video game competitions as

well as Esport tournaments. For being recognised for a Esports team in the UK there is almost no

better place as this is visited by thousands of people and is involved with large company’s and thus

this is a place where companies would be looking for new or potential talent for major game titles as

in the past they have hosted League Fest for Riot Games creates of games like league of legends and

Valorant.

https://player1events.com/insomnia/

JESU – Japan Esports Union

The JESU was formed due to the merge of the Japan Esport federation, The Esport promotion

organization and the Japan Esports Association. This is important for the development of the Esports

industry globally as well as in Japan as the JESU pushed for a way to increase the potential of prize

pools as due to a Japanese law called the Penal Code that is used to heavily limit the act of gambling

and so that affects the prize pool to so though the development of a Pro gaming licenses this allows

people to take part in tournaments to earn cash.

https://medium.com/@edgetechgg/esports-in-japan-2bb1abf3b2b0

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The Singapore Esports Association (SGEA)

Singapore though a small nation wants to make its name known to the world though the

means of Esports as Singapore is responsible for hosting the viewed Esport competition

outside of china at 5.4 Million with the Free Fire World Series. “Our world-class events

and digital infrastructure have also made Singapore an attractive location

for the industry to hold gaming and esports events here,”

The quote above is from an interview with Bloomberg about the plans for Singapore and its further

planned expanse into the sector.

https://www.bloomberg.com/news/articles/2021-08-05/singapore-sets-its-sights-on-

becoming-a-world-force-in-esports

ESBD Esport-Bund Deautshland

ESBD or the Esport-Bund Deautshland was founded in 2017 as a main body for Esports in Germany

and this important as in Germany Esports is recognised as a Sport and so it has the rules and

regulations as well as the funding of sports and so a lot of effort has gone forward in order to help

develop the resources and the industry in order to increase the standing of Germany in the Esports

world and this is defiantly due to the size of ESL a German based Esports brand that hosts the largest

tournaments in the western world.

https://www.game.de/en/guides/the-german-games-industry-2020-21-insights-facts-and-

reports/esports-in-germany/

DGI – Danske Gymnastik- & idraetsforeninger

Denmark is in a interesting position when it comes to Esports as it is under the management

by the DGI which is also responsible for other sport organization in Denmark as it is

considered a sport in Denmark. Due to this recognition the Danish minister of culture has

come up with ideas in order to help the development of Danish Esports as very influence

Esport teams are from Denmark like Astralis who are known for their High performance in

CS:GO and League of Legends.

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https://www.dgi.dk/om/english/about-dgi

https://www.redbull.com/se-en/denmark-esports-strategy

Esports association Polska – The Esports Association of Electronic Sports

The ESA is the polish department for esports that is known as The Electronic Sports Association was

founded in 2016 in order to help improve the situation of Esports inside of Poland though plans for

further education the polish population on Esports in order to help create a more shared image of

Esports and this only allows the industry to expand in a positive manor and for the idea of Esports

and how inclusive it is to be shared with more people. In Poland Esports is considered a sport.

https://esportsflag.com/poland

https://polskiesport.pl/

Korea e-Sports Association

KeSPA or the Korea e-Sports Association was founded in 2000 though the allowance of the Ministry

of culture, Sports and Tourism and is based in Seoul. It is responsible for the development and

management of Esports in South Korea. This is done though a multitude of ways including the

broadcasting of Esports on South Korean TV but in particularly StarCraft: Brood War in 2008. In 2014

A major step was taken for esports as minimum wages for Esport professionals where established

and later in 2016 contracts with teams where set to a minimum of a year.

https://liquipedia.net/starcraft/KeSPA

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Esports in China

China has a very large population who are interested in Esports due to the popularity of game such a

Free Fire in china that is a Battle Royale game that has done a lot better and has been very

successful in Asia but hasn’t really taken of in the west compared. One of the biggest names in

Esport is Tencent a Chinese company that has influence in a lot of different company’s but for

Esports Tencent owns Riot games created of League of Legends currently the biggest Esports title in

the western market as well as partially owning Activision Blizzard creators of publishers of

Overwatch and Starcraft 2 both of which have been successful Esport titles.

https://marketingtochina.com/e-sport-china-just-hobby/

https://www.pinnacle.com/en/esports-hub/betting-articles/educational/esports-in-

china/xzu2cyvju2a52e4h

Esports in Sweden

When it comes to Esports in Sweden it has been an interesting journey for it as it has been very

popular in Sweden with well-known teams like Ninjas in Pyjamas originating from Sweden but

despite this until recently didn’t recognise Esport as a sport until recently where they changed the

status of Esports into a sport. Esports in Sweden are managed by the SESF but when the

International 10 was set to take place in Stockholm but was refused as Esports then was not seen as

a professional sport and so was not allowed to take place in the Avicii Arena SESF was unable to act

to try and allow for the Event to still take place as the government still had the final say and SESF had

to try and gain popular support from the Swedish people in order for the government to reconsider.

https://hypebeast.com/2021/6/sweden-esports-dota-2-the-international-visa-refusal

https://sho1wnl.medium.com/update-sweden-now-accepts-esports-as-a-sport-

873b8aaa131f

https://www.verdict.co.uk/the-international-dota-2-sweden/

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Australia – AEL Australian Esports League

AEL or the Australian Esports League was founded in 2016 in order to promote the ideals of Esports

to the people of Australia though the wide spread of Esport based media as well as the hosting of

Esports tournaments. Their primary goals are to help prove how inclusive an activity Esports really is

and that it is available for everyone. Another Focus of the AEL is that to support grass-root Esports

teams as ultimately though this philosophy this is one of the best ways to increase the size of the

Esports industry.

https://australiansportscamps.com.au/blog/how-to-get-into-esports-in-

australia/#:~:text=The%20Australian%20Esports%20League%20(AEL,alike%2C%20all%20acr

oss%20the%20nation.

USef – United States eSports Federation

USeF or United States eSports Federation is responsible for the governing and management of

Esports inside of the USA. This is a non-profit organization that has been established in order to

make sure that the Esports market in the United States expends and the this only benefits the

industry as with more awareness and positive news around it can only improve the image of Esports

making it easier for teams and players to get recognition that they deserve. The USeF has a program

they refer to as “Armour On” and so this is a method they go though in order to try and protect

Esport players though carful management for mental health and anti-doping as well as other areas

that are meant to make sure the Esport professionals are performing as well as they possible doing.

In the United States Esports is classified as a Sport.

https://twitter.com/usarmyesports?lang=en

http://www.esportsfederation.org/pages/about

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Organisation and structure of traditional sports in the UK

When it comes to the structure that is a part of more traditional sports in the UK a good way to

describe it is through the use of a hierarchical chart. The lowest tier of this hierarchy is known as

Foundation and this would relate to things such as doing PE lesson’s in school as this level of Sport

almost everyone has experienced this and so on a list of being disinterested or a novice at sport or a

select sport as a whole.

The next level of this Hierarchy is known as Participation and a lot of people reach this level but at

many as foundation as this is it taken to a newer level as this would include doing extra curriculum

activates involving PE like joining the school’s football team or partaking in sport for the purpose of

fitness and this could include things such going for Runs or actively visiting the Gym or any other

place for the same purpose.

The Next tier up is known as Performance and this level consists of people who take sports and

physical activities seriously and this could be showcased in a manner of way some of those could see

in a change in diet in order to make sure they are eating correctly in order to develop themselves in

order to make the activity easier and allowing them to perform at a higher level than before. This

level also implies a certain amount of natural skill and ability as in this level players would start to

take part in low ranks of professional sports for example in a football team like a city club like Exeter

Football Club.

The final and highest tier on this hierarchy would be Excellence and this level is where very few

people make it to as this is where people in this tier take part in high level competitions and their

name and brand are almost known in every household even if just in their own country. At this tier

people would be on strict diets in order for them to perform at their best ability as a lot of money

would be offered to them in order to play to the best of their abilities.

Within the United Kingdom sports is represented in a multitude of ways throughout the country and

at many different levels of administration. This is showcased by that fact that sports can be managed

by the public though the playing of sport without the need of any legislation and this would also go

under voluntary but also in the private sector with private sports teams run by organisations.

Primarily with major teams and sports there are teams that represent the country as well as city

teams that are managed by the city’s local council but all of these report to a governing body in their

part of the county like the Sport of England department or Sport Scotland as to give an example of

governing bodies of sport in the United Kingdom. This Point here is where traditional sport and

Esports differ as for British Esports the main body that helps run the event is known as the BEA or

British Esports Association and the important thing to know about the BEA is the fact that it is not a

governing body but a national body so it has less influence over Esports than if a governing body was

established by the government as the BEA works with the government but isn’t a part of the

government.

https://www.brianmac.co.uk/structure.htm

Global organisations and bodies involved in Esports

When it comes to Esports one of the most important people in the industry if not the most

important are the Game Publishers. Important examples of game publishers for Esports could be

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Riot games and Activition Blizzard. Though both game publishers main Esport title that they support

are different both of these publishers share ties to a global company known as Tencent. Tencent are

a tech company that have investments in all theatres the internet but them having control over riot

games and a significant amount of Activistion blizzard this gives them a large amount of control over

global Esports as Riot Games major title League of legends is the current largest Esports title and so

this shows just how important and large of an impact that Global organizations and companies have

over the Esports industry as unlike a traditional sport like football where no company or government

owns the idea of football when it comes to Esports it is always going to be a game created by a game

publisher that is being played competitively and so this will make sure that individual company’s will

have a large amount of control over this industry. Activistion Blizzard’s Overwatch made an

important and large empathies on the fact that it is a competitive team based shooter and so this

naturally allowed it a place as a Esport as it is so competitively based and due to its simple format of

2 teams going against each other over a common objective as a core game play feature that makes

Overwatch an easy Esports title for people who don’t know much about Esports or gaming as a

whole to watch and start to understand as although Overwatch is a high skill and complicated game

due to its simple looking gameplay it makes a good Esport to watch.

Another important company in the Esports industry is Twitch. Twitch is the largest streaming

platform for liver performances in the world as well as for Esports as whenever there is an event like

an ESL championship there are often thousands of viewers watching the event on Twitch live as it

happens. Due to the large usage of Twitch in Esports this gives great opportunities for twitch to get

large advertiser partnerships and due to the size of Twitch as a platform can charge a large premium

for any advertisements that could be displayed on their site.

Instead of just having International companies involved there are also involved in Esports. One

example of this is the ESIC that was previously known as the Esports integrity coalition that is now

known as the Esports integrity Commission. The idea behind the ESIC is to make sure that

competitions are fair and that no cheating is taking place but that isn’t just strictly about cheating in

the game with the use of aim bot or wall hacks but also the idea of rigged matches due to bribes as

well as to reduce the chance that illegal substances are being used in order to gain an unfair

advantage otherwise known as Doping.

https://www.polygon.com/2015/12/16/10326320/riot-games-now-owned-entirely-by-

tencent

https://esic.gg/about/

Evaluation

In Evaluation to the question of understanding the organisation of Esports and traditional sports

industries in the UK and globally it is very interesting seeing the vast amount of different global

opinions on Esports and its place within the Sports industry as at its current rate of growth and

recognition globally is making it quickly become one of the largest entrainment mediums. For the

Evaluation of Esports inside of the UK in recent years there has been a large increase of attention to

the Esports scene in the UK especially during the first year of Covid 19 during the lockdown’s with

more people becoming interested in Esports generally across the globe this also means more people

are getting interested in Esports in the UK. A response that the government made from a report

from the DCMS about immersive and addictive technologies Esports was mentioned in that report

and the government’s response to that question with it viewing it as a potential “area of real

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national strength in the UK” indicates the interest of the government for the Esports industry to

expand within the UK but despite this interest the fact that Esports is still considered a game legally

and isn’t under the same regulation’s and support as sport this hinders the expansion as this limits

the funding that is available for Esports and due to it not being considered a sport this also means

that most thing related to Esports in the UK are non-profit organizations that work together but due

to their being little government intervention besides the BEA that is still limited in its power

comparted to the sport departments in the UK. Overall when it comes to the structure and

organization of Esports within the UK while I feel that the early steps have been taken successfully

for the foreseen expansion of Esports I still think that a lot of work is required if the Government

wants the UK to take a leading position in the Global Esports Sphere of influence.

When it comes to evaluating the Global structure and organisation of Esports I found this topic

rather interesting to research as it is nice to see the wide variety of nations and city states around

the globe that are seeing the potential of Esports and are taking the necessary steps in order for it to

continue to grow at an incredible rate. When it comes to nations that are heavily involved in Esports

it is nice to see the wide range of country’s and all of them not being nations you expect to see with

nations like Denmark, Poland and Singapore taking the necessary steps to further Esports inside of

their countries with Denmark doing particularly well with the development of their Esports industry.

The main thing that needs to happen for the popularity of Esports to further increase is to make the

viewership of Esports more accessible as this is one of the main issues that Esports has in a large

majority of countries like the UK compared to south Korea and the USA as Esports has been televised

in these counties before as I have even seen Esports on TV when I went on holiday to the States and

this was the Overwatch league being televised and it was refreshing to see.

As on overall statement on the current situation regarding the structure and organisation of Esports

in the UK and globally I feel that a lot of nations are making good steps in the development of the

industry but in some nations like the UK the issue of what to classify what Esports is and it not being recognised as a sport is really holding back the expansion of industry in those selective nations.

P3,P4,M2,D2 – Examine genres of esports games titles played by professional

and grassroots esports teams and tournaments

Esport Teams

London Spitfire is a Overwatch professional team who’s most documented success was their victory

in the first Overwatch league tournament that earned them a reputations for being a well-oiled

machine of a team but after the first Season of the Overwatch league sadly London Spitfire were not

able to keep their victory’s coming and so only did alright admittedly and that for the mean time has

been their performance ever since as the players that previously brought them success went ahead

and joined different teams by around the 2 Season really none of the original members of London

spitfires remained and this has been reflected in their performance not matching their reputation.

For an example of a grassroots team inside the UK a particular team in Exeter college is showing

great potential being called Centurian.eXe as this is a team that I am personally involved in as it is

one of the Exeter college Overwatch teams. With two main tournament games played and with

these two matches being victories for Centurian with the first gaming being 3 : 1 and the second

game being a 3 : 0 this sets up Centurian on a good path for successes as these victories have done

nothing but brought the team closer together and improve their ability to work together as a team.

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When it comes to an example of a Globally based team a good example of a very highly rated team

is that of Astralis who are mainly known for their CS:GO victories of which there are many. Founded

in 2016 after being rebranded from Team Questionmark. Astralis wins their first major competition

the following year after coming so close to victory many times with their 2 -1 defeat of Virtus.pro in

the Eleague major and from their go onto win again in 2018 in the grand finale of FACEIT and then

even more winning two separate competitions in 2019 both of them being 2 – 0 victory’s.

https://liquipedia.net/counterstrike/Astralis

https://cloud9.gg/teams/london-spitfire/

https://liquipedia.net/overwatch/London_Spitfire

Due to the previously mentioned teams I feel it is only right to discuss the structure of the

Overwatch league. Overwatch league is done by having all teams that compete go against each

other to fight for positions in two divisions and then teams compete in those divisions where they

can be eliminated. In total for a season 20 teams are put into Division 1 or division 2 depending on

how they did in the matches prior.

Esports tournaments

When it comes to typical Esport competitions that are streamed or televised are often played LAN or

as it’s known as Local Area Network and this is achieved through the use of connecting the PC

together or to a local server with Ethernet net cables and this allows for the fastest connection

between PC as there is no need for the game to connect over the internet as this could result in ping

issues but this might be needed for online tournaments like the games the BEA set up as with this is

done online as it is a country wide completion this is required for it to work. The issue with online

tournaments is that it requires every player to have a similar internet speed as if a player is lagging

this can completely loss the match for them in a game like overwatch where everyone has to be

playing to their best ability.

When talking about Esports championships and tournaments it would be wrong to not mention the

League of legends world championship as this is the largest Esports event in Esports at least in the

west. The way that the league of legends tournaments work is enough though two formats those

being a Single elimination match so the idea that what every team loss a match they are then out of

the competition or a Round robin system.

https://liquipedia.net/leagueoflegends/World_Championship/2021

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Genres of Esport games

When it comes to Esports there isn’t just as select type of game that is used In order to be a

standard format for Esports but instead there are a wide array of title’s available of for People to

partake in as well as to watch.

A Genre of games that are more often seen as a typical video game is that of the FPS genre or First-

Person Shooters. This is the type of game that most people associate with video games as they are

often depicted as violet shooters but for all FPS that isn’t true. When it comes to example of Esport

titles that are FPS there are quite a few to mention but some of the important ones to mention are

Overwatch as well as Call of duty with their COD league. Firstly, Overwatch is a 6 vs 6 Competitive

team shooter that sees these two teams fighting over control of an object in the competitive

matches and this could be one of three types of matches that is entirely dependent on what map is

being played. The three games modes are Payload where a team has to move an object across the

map on a set path by standing next to it as the defence tries to stop this from happening and the

goal of defence is to run the timer down and make sure that the offense don’t push the payload to

far. The Second object type is Capture point where a point in the middle of the map is fought over

for control as when a team capture’s a point it they start gain percentage towards 100% capture

progress as if a team gets to 100% they take a win on that first object. Lastly there is the

appropriately named Hybrid maps that contain a mixture of the previously mentioned game modes

with often a point to capture first that then leads into a payload section of a map. For another

example of an FPS game that has an Esport competitive scene is the Current Call of Duty game at the

time of the competition. Due to a new Call of duty game being released yearly the game that COD

league is played on often changes but due to all COD games being very similar to each other it still

works as a format. The game mode the recent COD league have been is that of Search and Destroy

and this means that one team has to plant a Bomb on one of two objects whereas the other team

has to stop the bomb being planted or defuse the bomb after it has been planted. Both teams can

win by simply eliminated the opposite team as in this game mode each player has one life unlike

other game modes in Call of Duty.

Another type of game that is played in Esports is that of MOBA’s or Multiplayer Online Battle Arena

is the genre of game that League of Legend’s is the current largest Esports title. This genre of game

often involves players before a match picking a character that in these types of games there are

often a lot of these characters in MOBA’s and after this they are put into a match where they have

to kill NPC or Non player controlled enemy or players if the situation arises in order to level up their

character for that match as well as gain currency in order to by items in order to enhance or provide

ability’s to them and this is where some of the skill of MOBA’s are highlighted with the construction

of “builds” that are a combination of items that work really well together. The way that MOBA’s are

won is by destroying an item in the opposing teams starting area but in order to achieve this teams

have to forge a path through to the enemy’s bass though the destruction of defensive fortifications

and turrets that is required to be destroyed in order to damage the final objective and win the

match.

When it comes to legislation and in particular the Content and age rating system of video games is

an important part of the industry as this is a safeguarding tool in order to help advise people and

importantly parents about content of a given game before purchasing it as well as the recommended

age for a player of that game though the age rating system isn’t law and is advisory but when

purchasing a game on a online store like the Microsoft store depending on what settings are applied

to that account changes if people can make purchases on a online store like having an age limit on

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Daniel Mountford

Daniel Mountford

an account to limit what age rating of games they can play and purchase with that account and this

is an effective way of making sure that under aged children shouldn’t be able to access content that

they shouldn’t be able to. This is a form of safeguarding as you don’t won’t a young child playing a

game like Grand theif auto 5 as this might not be the right form of content as this game Is known for

containing sexual content that shouldn’t be viewed by the under aged.

When it comes to the Demographics of Esport players the general idea that all Esports player are

young guys from Asia this statement is incorrect as when it comes to the country or region that

Esports players come though they can come from any place on Earth as long as they have the

abilities required to become a Esports player and a team notices them and they are able to secure a

way to live in the area that the team is based in. When it comes to age then this is wear it becomes

similar to other Sports as with this it really does depend on the ability of the player in question as if a

player becomes older but still plays the same it would be a bad idea not to keep that player and so in

Esport’s as long as a player is still performing well due to age having less of an impact compared to

other sports. For Gender due to Esports inclusive nature there isn’t such things as only men’s teams

or females teams league besides certain event to try and help more females take an interest in

Esports but to also help prove that only Guys play Esports as this is simply not true. When it comes

to the technology of Esports most Esport titles are run through the Use of a PC as this is the

strongest device for running games currently but the typical types of input isn’t just limited to

keyboard and mouse as for games like Rocket league a controller typically an Xbox controller is used

as for the movements in this game the controller is a lot better for the use.

In conclusion to the question of explaining genres of Esport games that are played by professional

and grassroots Esports teams. Compared to other sport’s like football where there is no variation as

football has very hard and set rules as this is how it is established and is managed but compared to

Esports that due to it nature the rules besides those of cheating cannot be the same as rules differ

from game to game as a rule that might apply in League of Legends might not be applicable in

Overwatch. The diverse nature of Esports in only really a benefit for the industry its self as it allows

every more people to be interested in Esports as a Game like Rocket league potentially a different

audience compared to a game like overwatch or League of legends.

When it comes to the efferent expansion of the Esports industry it is important that any

international body’s have a good working relationship with Game publishers as ultimately they are

the ones that can decide to pull a game from the Esports industry despite doing that action would

cause a large wave of negative press as well as the loss of face and finance it is still a potential thing

that could occur and so it is still a thing to consider for the Esports industry.

Overall the Tournament structure of Esports is very similar to the sports industry and this is defiantly

due to the new nature of Esports and the fact that sports like football have had little adjustments to

their rule and this is well understood only leads to the natural progression of a sports like

management of the industry as it is the closest thing in relation to it.