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Unit 1: Assignment 3 Game Research
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Unit 1 activity 3 game research-

Jan 22, 2015

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Page 1: Unit 1 activity 3 game research-

Unit 1: Assignment 3

Game Research

Page 2: Unit 1 activity 3 game research-

Game Research #1 Game title The Legend of Zelda: The Wind

Waker

Publisher Nintendo

System Game cube

Genre Action adventure

Release date December 2, 2002

Graphical Style Cel-shaded

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Game Research: Evaluation #1

The game has cartoon styled characters and uses bold colours, it uses a few shades of each colour for the object. Its a very great artistic design and brings a great smoothness to the cell shading.The game appears to be hand drawn and bright colours are used.

If the game had been done using a photorealistic art style the tone and feel of the game would be more serious, it would be trying to make the game look as real as possible which is tricky because we don’t have a bases for comparison.

Using cell shading makes it better because its results can completely change the ‘feel’ of a game.

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Game Research: Collage #1b items in game

Researching cel-shading in this game helped me with my designs for my own game, because I looked at the weapons used in this game and took interest in the sword and designed one just like it.

Weapon ideas

Items such as a shield.

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Game Research: Review #1This information will help me with my own work by giving me a better understanding of the application of cel shading games in adventure games with a particular point of focus on the items in the games.

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Game Research #2 Game title Naruto

Publisher Shueisha

System Nintendo, Sony and Microsoft

Genre Anime

Release date April 11, 2003

Graphical Style Cel-Shaded

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Game Research: Evaluation #2Naruto is a cel-shaded game it uses simple colours and its almost identical to the anime.

The games uses plenty of visual effects, like fire, smoke, light, etc. It really looks like its being drawn in real time. The cartoon is based on same visual style as anime, it has been used because its some what a recent addition to computer graphics.

This feel is to make it look like your playing in a cartoon.

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Game Research: Collage #2 environmentBackground views

Environment colours.

Researching this game helped me with my own designs because, looking at the background In the environment, the colours are bright and interesting.

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Game Research: Review #2This information will help me with creating a cel-shaded environment for my game. It will give me a better understanding of the colours and effects used to design such games.

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Game Research #3 Game title Dragon Ball Z: Budokai Tenkaichi 3

Publisher AtariBandaiNamco Bandai Games

System PlayStationWii

Genre Fighting game

Release date 3 Dec 2007

Graphical Style Cel-shaded

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Game Research: Evaluation #3 characters

It recreates a style of a traditional 2D series. It uses the 3D graphics and preserves all the characteristics that show all the original hand drawn animations.

The style has been used because The consequence of cel shading is that it gives everything an airy, physically light feeling because there is generally a more smooth texture and lighting in the game.

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Game Research: Collage #3 charactersFacial expression on characters face

Characters costumes

The specific style of the way the characters are animated in this game interested me particularly because I like the definition of the muscles and the unusual hair and colour which is different for a cel-shaded game.

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Game Research: Review #3This information will help me with my sketches by understanding the style of cel-shaded games and the graphics used. As well as it being a very difficult technique.

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The graphical style cel-shading which is known as toon shading is a type of non-photorealistic design which makes computer graphics to give the impression to be hand-drawn. It uses simple colours and is often used to imitate the style of a comic book or cartoon. Games such as Naruto and Dragon Ball Z and many others use cell shaded graphics to give games characters and environment a certain feel. This feel is to make it look like your playing in a cartoon.

This relates to the genre because cel-shading is most commonly used in comedic games or games for young children, it has an effect on a players experience which is,it gives models a simple and clean cartoon look many games use this style because it is new and fresh. The games tend to have a much more original feel to them.