Understanding Expressions of Internet of Things Rung-Huei Liang National Taiwan University of Science and Technology
Oct 21, 2014
Understanding Expressions of Internet of Things
Rung-Huei LiangNational Taiwan University of
Science and Technology
Timo Arnall
http://www.slideshare.net/tmo/designing-for-an-internet-of-things
Feedback Loops of User Experience
http://www.slideshare.net/tmo/designing-for-an-internet-of-things
Expressions of IOT Experience
“So these levels of user experience: Tangible and embodied
Connection and sharing Visualisation and reflection
“Can be seen as feedback loops that take place over time.”
“From the immediate usage of a product through to the longer term. We have the beginnings of a way to look at the experience of these products, and to see how we might design them.” –T. Arnall
Booreiland Metaproducts
http://www.slideshare.net/booreiland/internet-of-things-3596775
Meta ArchitecureFive Classes of Information Stream
B. Sterlin’s SPIMESintroduced by LEANDRO AGRO’
http://www.slideshare.net/leeander/introducing-the-internet-of-things-lecture-iulm-university
SPIMEs sketched by Dave Gray
http://www.flickr.com/photos/davegray/5140417973/
Interactive and Networked Things
1.Sensors2.Computation3.Network4.Acuators
1.Sensors
2.Computation
3.Network
4.Actuators
Over space and time
1.Sensors
2.Computation
3.Network
4.Actuators
Over Cloud?
1.Sensors2.Computation
3.Network
4.Actuators
CloudSpace/Time
One Thing Over Cloud
1.Sensors2.Computation
3.Network 4.Actuators
CloudSpace/Time
The complexity of multiple things over time/space
sensors computation
network actuators
Over space
Over time
Over space+time
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Experience could be interwoven to a great extent
A Thing becomes a “mashup” of sensors/computation/network/actuators
Interaction should be designed as space+time coupled embodiment
Interactive Things through Cloud
Three Types of Interaction
• HTH (Human to Human)– Not discussed here
• HTT (Human to Thing) – Distance of human and things
• TTT (Thing to Thing)– Embodiment of Things
Embodiment of Things
• Full/Nearby/Environment/Distant: – A vector (F, N, E, D)
• A thing could have multiple embodiments eg. (Full + Environment)
Embodiments of Things
(F, N, E, D)
Full Nearby Environment Distant
FullThe output device is the input device
Full
Platypus Amoeba Sony Gummi
NearbyThe output takes place near the input object
EnvironmentalThe output is around the user, usually audio, scent…
DistantThe output is over there, another room, remote…
16 possible embodiments of a thing
Interaction of Two Things
(F, N, E, D) (F, N, E, D)
16X16=256 combinations
Nabaztag
(F, N, E, D)=(1,0,1,1)(F, N, E, D)=(0,0,0,0)Book (tagged object) Nabaztag
Poken
(F, N, E, D)=(1,0,0,0)(F, N, E, D)=(1,0,0,0) Plug afterwardPlug afterward
Distance of Human and Things
wearable portable appliance installation
Matrix of Distance and Embodiment(to be filled out)…
Full Nearby Environmental Distant
Wearable Responsive wearable objects, clothes, sport trackers, bracelet, necklace.
Portable iPhone,
Appliance Nabaztag Nabaztag NabaztagAmbient Orb
Installation Kiosk London Bridge twitter
7 Design Patterns of IOT
• 1. Collective activities• 2. Connectedness• 3. Tracking & Logging• 4. Awareness• 5. Social interaction• 6. Near Field Communication• 7. Bookcrossing
1. Collective Activities
Wattson
NIKE+
Social Clock/social radio
Olinda
Kindle: sharing/social
Toaster Prints Text, Photos From the Internet onto Your Bread
http://forums.techarena.in/portable-devices/1036906.htm
2. Connectedness
SnowGlobe
http://studiolab.io.tudelft.nl/static/gems/vastenburg/DISsnowglobefinal.pdf
Prensence Lamp
http://portal.acm.org/citation.cfm?id=383749
Lover Cup
Memory Bricolage Table
3. Tracking and Logging
Nokia Sprots Tracker
http://www.sports-tracker.com/
FedEx SenseAware
Tower Bridge Twitter
4. Awareness
Ambient Devices
TomTom Go
Chumby
5. Social Interaction
POKEN
Bodybug
http://www.bodybug.se/
Social Mutator
6. Near Field Communication
Nabaztag
Mir:ror
Touchatag
Skal media player
7. Bookcrossing
Bookcrossing.com