AN INTRODUCTION To The UncharTed SeaS The islands and oceans of The Uncharted Seas are about to boil and burn with strife and war, as the Human, Orc, Dwarf and Elf adventurers from the Old World collide with the Ancient Rulers of the Land, the Dragon Lords. A dwarf sea captain named Crooked Rollo sailed into the Uncharted Seas in 2706 by the Old World calendar (4357 as the Dragon Lords record time). Rollo landed on the south coast of Armidia to make repairs to his iron ship, the Leather Head, and returned to Kulloria to give a full report to his liege, King Ringvald the Stout of Kulloria, of the lands and people. King Ringvald realised the potential that theUncharted Seas presented for expanding the power and inuence of the dwarves of Kulloria, and assembled a eet of ships to sail west from the Old World, and settle on its islands. His eet landed at Aron-delf and Gelf on Karneia in 2708 (4359), and quickly followed by building settlements on Helg (2715), Demaros (2716) and Lamorna (2718). The dwarves were the rst of the Old World races to fully explore the Uncharted Seas, but their example was repeated by the Humans in Armidia, the Orcs in The Darnak Cluster and the Elves on Trelang. These adventurers have come to the Uncharted Seas for various different reasons, like the Iron Dwarves who have come to create new townships, while the Imperial Humans has come to escape the strict rule of the Imperial Overlord in the Imperial City. The Orc Raiders have come for plunder with the Goblins of Morcas and the Gnomes of Ungnirchasing in the wake of their raiding ships, and the Thaniras Elves have come in search of new sorceries to enhance their power. During the 10 years that followed the accidental rediscovery of the Uncharted Seas by Crooked Rollo, these rival factions had little contact. They have begun to call the region the Broad Blue like the locals, because it is so expansive and the horizon almost endless. For a while, the Broad Blue was big enough to contain the Old World adventurers without conict, but now they are ghting like rats in a barrel, and theireets are engaged in great battles throughout the region. The waters of The Karneian Sea, The Boiling Seas and the Strait of Cerac now provide the setting for devastating broadsides, brutal boarding actions and narrow escapes from certain death. Copyr ight Spartan Games (C) 2009
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The islands and oceans of The Uncharted Seas areabout to boil and burn with strife and war, as theHuman, Orc, Dwarf and Elf adventurers from the OldWorld collide with the Ancient Rulers of the Land, theDragon Lords.
A dwarf sea captain named Crooked Rollo sailedinto the Uncharted Seas in 2706 by the Old Worldcalendar (4357 as the Dragon Lords record time).Rollo landed on the south coast of Armidia to makerepairs to his iron ship, the Leather Head, and
returned to Kulloria to give a full report to his liege,King Ringvald the Stout of Kulloria, of the lands andpeople.
King Ringvald realised the potential that the Uncharted Seas presented for expanding thepower and inuence of the dwarves of Kulloria, andassembled a eet of ships to sail west from the OldWorld, and settle on its islands. His eet landed atAron-delf and Gelf on Karneia in 2708 (4359), andquickly followed by building settlements on Helg(2715), Demaros (2716) and Lamorna (2718). The
dwarves were the rst of the Old World races to fullyexplore the Uncharted Seas, but their example wasrepeated by the Humans in Armidia, the Orcs in TheDarnak Cluster and the Elves on Trelang.
These adventurers have come to the UnchartedSeas for various different reasons, like the IronDwarves who have come to create new townships,while the Imperial Humans has come to escape thestrict rule of the Imperial Overlord in the ImperialCity. The Orc Raiders have come for plunder withthe Goblins of Morcas and the Gnomes of Ungnir chasing in the wake of their raiding ships, and theThaniras Elves have come in search of new sorceriesto enhance their power.
During the 10 years that followed the accidentalrediscovery of the Uncharted Seas by CrookedRollo, these rival factions had little contact. Theyhave begun to call the region the Broad Blue like thelocals, because it is so expansive and the horizonalmost endless.
For a while, the Broad Blue was big enough tocontain the Old World adventurers without conict,but now they are ghting like rats in a barrel, and their eets are engaged in great battles throughout theregion. The waters of The Karneian Sea, The Boiling
Seas and the Strait of Cerac now provide the settingfor devastating broadsides, brutal boarding actionsand narrow escapes from certain death.
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In the Old World, the Humans, Orcs and Dwarvesare at war with the Elves, whose kingdom has grownat the expense of its neighbours. In the islands of the Uncharted Seas the Elves are at a disadvantagebecause their rivals have been in the Broad Blue for longer, and have committed more of their forces tosettling in the region. The enmities of the Old World have little sway here, as the Dwarves are neutral tothe presence of the Orcs, and the Orcs are in tacit
alliance with the Humans. It is only the Elves whoremain hated by everyone, and hate them backequally.
The naval battles continue though, because the OldWorld adventurers are ghting over control of theislands of the Broad Blue, regardless of changes in
their opinion of each other. This bickering is a fatalweakness, as the Dragon Lords have noticed their intrusion into the lands that pay the Dragon Lordstribute. If the four Great Houses of the Dragon Lordswere to unite against these interlopers they wouldcrush them, but the Great Houses are suspiciousof each other, and the vassal nations of the DragonLord Empire are at risk of throwing off their ancientyoke of slavery.
GOING NATIVE
The Dragon Lords call their vassal races Subasha,and include among their number the reptilian races of the Old Kreel and the Helganth Warriors, as well as
the Vyrdam Humans. These three are all slave races,though many Kreel and Helganth live free of DragonLord interference among the Thousand Bandits.The Shroud Mages of Mysonnia are also Subasha,though they enjoy many freedoms under the rule of the Dragon Lords, so long as they swear fealty.
The Old Kreel live all across the islands of the BroadBlue except for in The Voskian Wastes, they providemanual labour for the Dragon Lords and march intheir armies, but the Kreel that are free of slaveryght the Dragon Lords at every opportunity. TheKreel are in cautious dialogue with the Iron Dwarvesin Karneia, they are engaged in a guerrilla war against the Imperial Humans in Armidia, and ght for the Thousand Bandits in some of their raiding eets.
The Helganth Warriors have spread across the Uncharted Seas since they abandoned their homeland and their capital Dracinia. Some of themhave settled in the forests of Traal and Sorylia under the rule of the Dragon Lords, but many more have joined the Thousand Bandits, or live a continuousexistence on the sea. They trade with the IronDwarves, and ght at any opportunity against theBone Griffons, Vyrdam Humans, Northern Vosk and
Shroud Mages when they meet them.
The Vyrdam Humans have fought for the DragonLords in campaigns against the Northern Vosk andthe Helganth Warriors. They have a large trading eetand a prosperous citizenry that has come into conictwith the Iron Dwarves and Imperial Humans who
have settled on Vyrdam. Since the arrival of theseintruders the Vyrdam nobility has begun to consider ghting against the Dragon Lords, and buildingVyrdam into a strong independent nation.
The Shroud Mages settled in Mysonnia over twohundred years ago, after sailing from the Old World as passengers on the rst iron ships. They havealmost a free hand to do as they wish, so long asthey defend the south east waters of Dragon Lordterritory against the Thousand Bandits and the BoneGriffons. The Shroud Mages are cunning diplomatsand powerful mages who use bribes to divide their rivals, and elemental magic to confuse their enemies.
HIDDEN PERILSThe Uncharted Seas are home to dangerous factionsthat owe no fealty to the Dragon Lords, they areweaker than the Dragon Lords but powerful enoughto maintain their freedom. The adventurers of theOld World have yet to encounter them in strength,and are foolish if they choose to underestimate them.These factions include the undead Bone Griffons,the Thousand Bandits, the Northern Vosk and themercenary Sky Pirates.
The Bone Griffons were enemies of the Dragon Lordsthousands of years ago, but they were defeatedin battle and cursed by Dragon Lord mages. Their homeland Sancerac was swallowed by the sea and
became The Shifting Shores. The Bone Griffonsdisappeared for centuries, but now they have returnedto reap vengeance on the Dragon Lords.
The Northern Vosk spend their winters secluded in
their settlements in the cold wastes of the tundra. Inthe spring and summer they are the scourge of theBroad Blue, as they raid across the coastlines of its many islands. In the autumn they sail home withplunder and slaves, to the safety of their homes.
The Sky Pirates command ships that y in the sky,held aloft by balloons lled with arcane energies.There are several splinter groups within the SkyPirates who ght amongst themselves when they arenot hiring themselves as mercenaries to the eets of the Broad Blue. The Sky Pirates take the money of
the Dragon Lords, Shroud Mages, Vyrdam Humans,Iron Dwarves, Orc Raiders and Imperial Humans,but treat the Northern Vosk, Thaniras Elves andThousand Bandits as sworn enemies.
The Thousand Bandits comprise many differentcommunities living in The Thousand Islands. Theyare led by independent captains who owe nominalallegiance to the Bandit King, Drak the Toothless.They include Dragon Lord outcasts and Helganthexiles, as well as fugitive Kreel and mutinous Orcs.The Thousand Bandits have some dealings withthe Shroud Mages, but are at constant war with the
Orc Raiders, Imperial Humans, Bone Griffons, IronDwarves and Dragon Lords.
THE DRAGON LORD’S CHRONOLOGYOF THE UNCHARTED SEAS
0 – The year that is recognised among Dragon LordScholars as the rst year in the reign of the GreatAncient Lord Anas Imor, founder of the kingdom of Principia, and the rst of the Great Lords to tame theFire Dragons.
401 – The Ancients conquer all the lands of Shenerac(now called The Thousand Islands and The Darnak Cluster ). The rst, and most venerated ruler of their great empire, is King Shen Shen.
670 – The Helganth found the city of Dracinia andsettle the region now called the Shrouded Isles),their scholars travel far and wide to collect knowledge
from other cultures.
994 to 2494 – A period that is called The Long War bythe scholars of Dracinia, they recorded almost everymajor siege, battle and assassination and palacecoup that occurred among the Dragon Lords and theAncients. They were almost constantly at each othersthroats, and during the fteen hundred years of TheLong War the Helganth knew relative peace, beforethe two Great Rivals dragged them into the violenceand sowed the seeds of their downfall.
2871 – A heavily armed merchant eet from the Old
World builds a settlement on Armidia and trades withthe Helganth. They defeat a Dragon Lord scoutingforce, and supported by additional warships make
raids on Dragon Lord garrisons on Karneia during thefollowing years.
2897 – The Ancients defeat the Old World settlerson Armidia and destroy their warships, but spare thesurvivors and assemble a great war eet.
2899 – The Ancients war eet sails east with thesurvivors of the defeat on Armidia, it then sails along
the coast of the Old World displaying its weapons,banners and troops to all those that it passes. Duringits journey, the survivors are released and Ancientsenvoys speak with the rulers of the Imperial Navy andIron Dwarves. The envoys decree that the westernseas are forbidden to them, and that any sea captainsthat sail to the Forbidden Isles will be slain.
3580 – The War of the Wyrm, the Ancients land onPrincipia supported by their allies the Vyrcerac andSancerac, they defeat House Melkharn on land andHouse Traal at sea, while House Kalath and HouseMorgloth march or sail towards their enemies.
3581 – The Griffons of Sancerac slaughter theAncestor Dragons, assisted by the greatest mages of the Ancients. In revenge the Dragon Lord high magessummon the Auspicious Withering , and smite their enemies with sickness, disease and plague.
3583 – The Vyrcerac armies return to their homeland,the Dragon Lords follow them and conquer the land.They declare that the Vyrcerac have no kingdom, andare nothing more than Subasha, a vassal people,and rename their territories as Vyrdam.
3584 – The Curse of the Sands is laid on the Griffonterritory of Sancerac, whose wizards succeed inhalting their deaths due to the Withering, but theycontinue to exist as the undead. Their kingdom sinksbelow the seas and their cities are often smothered insand. This region is now called The Shifting Shores.
3588 – The beginning of The Exodus of the Ancientsfrom the Uncharted Seas, they seek to escape thewrath of the Dragon Lords, already weakened asthey are by the deaths caused by the Withering.
3590 – The Ancients homeland is ooded andruined by its own sorcerers, to deny its rich valleys
and fertile plains to their enemy the Dragon Lords.Thus Shenerac becomes what is now known as theThousand Islands and the Darnak Cluster .
3604 – The city of Dracinia dies as the Helganthnobility are killed by the Withering , and their peopleee across the seas in all directions in search of aland that is safe from the Winds of Death that bringthe Withering with it. Their priests engage ritual to
make the lands of the Helganth safe from invasion,bringing supernatural mist and fog to the region, sothat it is called The Shrouded Isles.
3736 – The rise of the Thousand Bandits, a periodin which Ancients stragglers band together withDragon Lord outcasts and Helganth exiles in order toraid merchant vessels in the Strait of Cerac.
3877 – The Vosk appear in the northern wastes, andbuild several settlements.
4083 – Return of the undead warriors of Sancerac,
as their lands rise again from the seas, they now ythe banner of the Bone Griffons, and seek revengeon the Dragon Lords, both for the shame of their defeat during the War of the Wyrm and their longexile beneath the waves.
4154 – The Shroud Mages slowly gain the trust of the Dragon Lords after several campaigns in theThousand Islands, and receive Mysonnia as a tokenof their patronage in return for their fealty against allenemies of the Dragon Lords.
4357 – The Uncharted Seas are rediscovered bya dwarf sea captain called Crooked Rollo, after heblunders through The Boiling Seas in a foul storm.
4370 – A Tepes expeditionary eet encounters aDragon Lord scout eet led by Jester Scormas of theMelkharn, it is the rst time that the Dragon Lordshave been seen. The Tepes eet is all but destroyed,and its commander Ousmanri Tepes is captured. Heis a valuable prisoner for the Dragon Lords as heis the second son of the head of the Tepes family,Faisal Tepes.
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Names and Locations
The Old World and the Uncharted Seas are made
up of many kingdoms and empires, all with their
own languages and terminology. Some even have
more than one name for the same thing, whether it
is an individual, a faction, or a place or region on a
map. They often have a common prex or sufx so
that several names sound might very similar, often
making it confusing if those names refer to completely
different subject matter.
All information provided here is taken from either the
libraries of the Imperial City, the halls of the Great
Houses, or the catacombs of Dracinia. Therefore
many of the terms that are given here conict with
each other, but are also self-referential. The charts
and tomes used as resource material often mention
places and factions only briey, and provide no clues
as their origin or content.
This glossary is compiled not only from the invaluable
resources present in these locations, but thepersonal notes of many travellers of the Old World
and Uncharted Seas. Their input is vital in regards
to dialect and colloquialisms, and has been greatly
enhanced by cooperation with the Idsith scholars of
the Kreel.
The Kreel have settlements throughout the Uncharted
Seas, and have at one time or another been both
vassals and slaves of the Dragon Lords. Their
spoken tradition of story telling is much like that of
the Svanurgast, and is a deep well of history.
It was not an intention to provide a comprehensive list
of place names in this scroll, only locations that have
two or more names, or have a peculiar quirk to their
nature. There are only a few mentions of particular
individuals, as there are many hundreds of notable
personalities alive and dead in both the Old World
and the Uncharted Seas, all of which deserve more
detailed reference in longer scrolls.
GLOSSARY OF TERMSAncients
A term used to refer to the people of Shenerac, who
left the Uncharted Seas.
Arkos
One of the families of the Imperial State, their most
senior noble is Duke Vir Dequene.
Armouries
The individual ofces and cabinets of the dwarf
kings.
Arthris
One of the city factions of Vyrdam, they are led by
Ren Hordras.
Aslauga
One of the orc tribes of The Great East Spur, they
are led by Chief Grudoc Grum.
Bekel
A term used to refer to the people of Bekel in the
Old World.
Bone Griffons
Originally the loyal vassals of the Ancients, theDragon Lords infected them with a plague which
turned them into undead. They are neutral to the
Vyrdam Humans, Northern Vosk, Imperial Navy,
Iron Dwarves and Old Kreel, but are at war with the
Dragon Lords, Thaniras Elves, Thousand Bandits,
Shroud Mages and Orc Raiders.
Bransgar (Brans-gar)
A term used to refer to the burly humanoids of
Svanurgast.
Cabals
Political factions within the Dragon Lord hierarchy.
Cadres
The senior families of the Dragon Lords.
Canthus (Kan-thuss)
One of the elf clans, they are led by Morwyn
Ormyre.
Celos (Kel-loss)
One of the elf clans, they are led by Ketarine
Erithmis.
Corvus/Corvinus (Kor-veen-uss)
One of the families of the Imperial State, their most