A Majority Rule model to simulate twitter-like activity in complex networks Arezky H. Rodríguez Academia de Matemáticas, Colegio de Ciencia y Tecnología Universidad Autónoma de la Ciudad de México (UACM) Yamir Moreno BIFI, Univ de Zaragoza Sandro Meloni BIFI, Univ de Zaragoza Supported by Grant “Programa de Fomento a la Movilidad de Investigadores del Gobierno de Aragón 2011” Instituto de BioComputación y Física de Sistemas Complejos.
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A Majority Rule model to simulate twitter-like activity in complex networks
Arezky H. RodríguezAcademia de Matemáticas,Colegio de Ciencia y TecnologíaUniversidad Autónoma de la Ciudad de México (UACM)
Yamir MorenoBIFI, Univ de Zaragoza
Sandro MeloniBIFI, Univ de Zaragoza
Supported by Grant “Programa de Fomento a la Movilidad de Investigadores del Gobierno de Aragón 2011”
Instituto de BioComputación y Física de Sistemas Complejos.
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Outline:
• Motivation.
• The Model.
• Views of the simulation using Netlogo.
• First results.
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Protest in the connected societyFrom New York to Istanbul, and Rio to
Tunis, waves of social unrest have been sweeping across the world. Whatever they are called – Occupy Wall Street in New York (2011), 15M Movement in Spain (2011), the Jasmine Revolution in Tunisia (2010) or the Arab Spring (2010), and the Salad Uprising in Brazil (2013) – the mass mobilisations share several common features.
Espousing public discontent over a range of sometimes unrelated, even conflicting issues, they were driven largely by new communication technologies coupled with an abiding distrust of government policies.
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Protest in the connected societyUnlike the formal, planned protests of earlier times, the latest ones are, for the
most part, informal and relatively spontaneous. As such, scientists say, they reflect a shift away from conventional social hierarchies towards what some call leaderless networks.
Similar to demonstrations leading to the Arab Spring, the protests across 100 Brazilian cities were facilitated largely by social media such as Facebook and Twitter.
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A Majority Rule model to simulate twitter-like activity in complex networks
Purpose:
Characterize the dynamics of people activation on a network like Twitter as a function of different internal and external parameters. A person is considerer active when is broadcasting a message to her link neighbours. The influence of an external factor which initially influences the people on the network is considered.
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A Majority Rule model
The Ambient:The formalism of agent-based models is used.
People and their contacts are modeled as a weighted network of N nodes, where a node represents a person and the links of the network represent the real people connections with other persons. The parameter ω
ij account
for the link weight between agent i and j.
As a fist approximation it is considered the network with undirectional links.
19/08/13 Seminario de Complejidad y Economía CEIICH-UNAM
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A Majority Rule model
The external stimulus:
There is an external stimuls (mass media, broadcasting radio station, problematic topic, etc) of intensity W
o which
is percived by all the agents of the network.
The intensity of the external stimulus exponentialy decreases on time with a factor ε. It pretends to simulate the damping on time of an initial stimulus due to memory lose.
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A Majority Rule model
The Agents design:Each node is characterized by a vector of two parameters:
(feeling-awkward?, active?)
Parameter feeling-awkward? ∈{true, false}
Parameter active? ∈{true, false}
The parameters feeling-awkward? and active? of the nodes are coupled between them and also coupled with the feeling-awkward? and active? of their link neighbours in a way that will be explained later.
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A Majority Rule model
The Agents design:
Each agent possesses also a set of possitive real parameters β
ie, β
i
up, and βi
down
which account for the inner disposition of the agent i to become active following the external stimulus or following its link-neighbors, respectively.
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A Majority Rule model
Initial conditions:
All nodes have feeling-awkward? = false active? = false
It is selected a number of nodes no and it is set
active? = true
It resembles certain amount of agents which react to the external stimuls W
o at t = 0.
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A Majority Rule model
Initial conditions:
Three ways of select the initially active nodes no are
implemented:
• Random
•Target with higher connectivity first (hcf).
•Target with lower connectivity first (lcf).
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A Majority Rule model
Temporal evolution:
Each time-step agent updates its values of feeling-awkward? and active?, in this order.