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1 Object-Oriented Software Design (lecture 7)
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Object-Oriented Software Design (lecture 7)

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Basic Mechanisms: Objects:

A real-world entity.A system is designed as a set of

interacting objects.Consists of data (attributes) and

functions (methods) that operate on data

Hides organization of internal information (Data abstraction)

Examples: an employee, a book etc.

Object-oriented Concepts

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Object-oriented Concepts

Data

Object

m8 m7

m6

m5

m4m3

m2

m1

Model of an object

mi are methodsof the object

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Class:Instances are objectsTemplate for object creationExamples: set of all employees,

different types of book

Object-oriented Concepts

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Methods and message:Operations supported by an object

Means for manipulating the data of other objects

Invoked by sending messageExamples: calculate_salary, issue-book, member_details, etc.

Object-oriented Concepts

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Inheritance:Allows to define a new class

(derived class) by extending or modifying existing class (base class)

Represents Generalization-specialization relationship

Allows redefinition of the existing methods (method overriding)

Object-oriented Concepts

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Multiple Inheritance:Subclass can inherit attributes and

methods from more than one base class

Multiple inheritance is represented by arrows drawn from the subclass to each of the base classes

Object-oriented Concepts

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Object-oriented Concepts

LibraryMember

ResearchPostGradUnderGrad

StaffStudentsFaculty

Base Class

Derived Classes

LibraryMember

ResearchPostGradUnderGrad

StaffStudentsFaculty

Base Class

Multiple Inheritance

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Key Concepts: Abstraction:

Consider aspects relevant for certain purpose

Suppress non-relevant aspects Supported at two levels i.e. class level where base class is an abstraction & object level where object is a data abstraction entity

Object-oriented Concepts

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Advantages of abstraction:Reduces complexity of softwareIncreases software productivity

It is shown that software productivity is inversely proportional to software complexity

Object-oriented Concepts

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Encapsulation:Objects communicate outside world

through messagesObjects data encapsulated within its

methods

Object-oriented Concepts

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Object-oriented Concepts

Methods

Data

m3

m2

m1

m4

m5

m6

Concept of encapsulation

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Polymorphism:Denotes to poly (many) morphism (forms)

Same message result in different actions by different objects (static binding)

Object-oriented Concepts

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Dynamic binding:In inheritance hierarchy, an object can be

assigned to another object of its ancestor class

A method call to an ancestor object would result in the invocation of appropriate method of object of the derived class

Object-oriented Concepts

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Dynamic binding:Exact method cannot be known at

compile time

Dynamically decided at runtime

Object-oriented Concepts

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Composite objects:Object containing other objects

Object-oriented Concepts

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Code and design reuse Increased productivity Ease of testing & maintenance Better understandability Its agreed that increased

productivity is chief advantage

Advantages of Object-oriented design

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Initially incur higher costs, but after completion of some projects reduction in cost become possible

Well-established OO methodology and environment can be managed with 20-50% of traditional cost of development

Advantages of Object-oriented design

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UML is a modelling language Not a system design or

development methodology Used to document object-

oriented analysis and design Independent of any specific

design methodology

Object modelling using UML

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Based Principally onOMT [Rumbaugh 1991]Booch’s methodology[Booch 1991]OOSE [Jacobson 1992]Odell’s methodology[Odell 1992]Shlaer and Mellor [Shlaer 1992]

UML

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UML

UML

BoochMethodologyOOSE

OMT

Different object modelling techniques in UML

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Model is required to capture only important aspects

UML a graphical modelling tool, easy to understand and construct

Helps in managing complexity

Why UML is required?

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Nine diagrams to capture different views of a system

Provide different perspectives of the software system

Diagrams can be refined to get the actual implementation of the system

UML diagrams

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Views of a systemUser’s viewStructural viewBehavioral viewImplementation viewEnvironmental view

UML diagrams

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UML diagrams

User’s View-Use CaseDiagram

Structural View- Class Diagram- Object Diagram

Implementation View- Component Diagram

Environmental View- Deployment Diagram

Behavioural View- Sequence Diagram- Collaboration Diagram - State-chart Diagram - Activity Diagram

Diagrams and views in UML

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NO Use case model, class diagram and

one of the interaction diagram for a simple system

State chart diagram in case of many state changes

Deployment diagram in case of large number of hardware components

Are all views required?

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Use Case model

Consists of set of “use cases” An important analysis and design

artifact Other models must confirm to this

model Not really an object-oriented model Represents a functional or process

model

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Use Cases

Different ways in which system can be used by the users

Corresponds to the high-level requirements

Represents transaction between the user and the system

Define behavior without revealing internal structure of system

Set of related scenarios tied together by a common goal

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Use Cases

Normally, use cases are independent of each other

Implicit dependencies may exist Example: In Library Automation

System, renew-book & reserve-book are independent use cases. But in actual implementation of renew-book, a check is made to see if any book has been reserved using reserve-book

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Example of Use Cases

For library information systemissue-bookQuery-bookReturn-bookCreate-memberAdd-book, etc.

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Representation of Use Cases

Represented by use case diagram Use case is represented by ellipse System boundary is represented by

rectangle Users are represented by stick

person icon (actor) Communication relationship

between actor and use case by line External system by stereotype

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Example ofUse Cases

Use case model

Tic-tac-toe game

Play Move

Player

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Why develop Use Case diagram?

Serves as requirements specification

Users identification helps in implementing security mechanism through login system

Another use in preparing the documents (e.g. user’s manual)

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Factoring Use Cases

Complex use cases need to be factored into simpler use cases

Represent common behavior across different use cases

Three ways of factoringGeneralizationIncludesExtends

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Factoring UsingGeneralization

Pay membership fee

Pay through library pay cardPay through credit card

Use case generalization

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Factoring Using Includes

Base use case

Use case inclusion

Common use case

<<include>>

Base use case

Base use caseBase use caseBase use case

Base use case

<<include>>

<<include>>

<<include>>

<<include>>

Paralleling model

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Factoring UsingExtends

Base use case

Use case extension

Common use case

<<extends>>

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Class diagram

Describes static structure of a system

Main constituents are classes and their relationships:GeneralizationAggregationAssociationVarious kinds of dependencies

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Class diagram

Entities with common features, i.e. attributes and operations

Classes are represented as solid outline rectangle with compartments

Compartments for name, attributes & operations

Attribute and operation compartment are optional for reuse purpose

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Example ofClass diagram

Different representations of the LibraryMember class

LibraryMember

Member NameMembership NumberAddressPhone NumberE-Mail AddressMembership Admission DateMembership Expiry DateBooks Issued

issueBook( );findPendingBooks( );findOverdueBooks( );returnBook( );findMembershipDetails( );

LibraryMember

Member NameMembership NumberAddressPhone NumberE-Mail AddressMembership Admission DateMembership Expiry DateBooks Issued

LibraryMember

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Association Relationship

Association between two classes

Library Member Book1 *borrowed by

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Aggregation Relationship

Represent a whole-part relationship

Represented by diamond symbol at the composite end

Cannot be reflexive(i.e. recursive) Not symmetric It can be transitive

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Aggregation Relationship

Representation of aggregation

Document Line1 *

Paragraph1 *

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Composition Relationship

Representation of composition

Order1 *

Item

Life of item is same as the order

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Class Dependency

Representation of dependence between class

Dependent Class Independent Class

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Object diagram

Different representations of the LibraryMember object

LibraryMember

MritunjayB10028C-108, Laksmikant Hall1119Mrituj@cse25-02-0425-03-06NIL

IssueBook( );findPendingBooks( );findOverdueBooks( );returnBook( );findMembershipDetails( );

LibraryMember

MritunjayB10028C-108, Laksmikant Hall1119Mrituj@cse25-02-0425-03-06NIL

LibraryMember

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Interaction diagram

Models how groups of objects collaborate to realize some behaviour

Typically each interaction diagram realizes behaviour of a single use case

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Interaction diagram

Two kinds: Sequence & Collaboration

Two diagrams are equivalent but portrays different perspective

These diagram play a very important role in the design process

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Sequence diagram

Shows interaction among objects as two-dimensional chart

Objects are shown as boxes at top If object created during execution then

shown at appropriate place

Objects existence are shown as dashed lines (lifeline)

Objects activeness, shown as rectangle on lifeline

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Sequence diagram

Messages are shown as arrows Message labelled with message

name Message can be labelled with

control information Two types of control information:

condition ([]) & an iteration (*)

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Example ofSequence diagram

:LibraryBoundary

:LibraryBookRenewalController

:LibraryBookRegister

:Book:LibraryMember

renewBook

displayBorrowing

selectBooks

[reserved]

apology

confirm

find MemberBorrowing

bookSelected* find

update

[reserved]

apology

confirm

updateMemberBorrowing

Sequence Diagram for the renew book use case

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Collaboration diagram

Shows both structural and behavioural aspects

Objects are collaborator, shown as boxes

Messages between objects shown as a solid line

Message is shown as a labelled arrow placed near the link

Messages are prefixed with sequence numbers to show relative sequencing

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Example ofCollaboration diagram

:LibraryBoundary

:LibraryBookRenewalController

:LibraryBookRegister

:Book

:LibraryMember

1: renewBook

3: displayBorrowing

4: selectBooks

[reserved]

8: apology

12: confirm

2: findMemberBorrowing

5: bookSelected

6: * find

9: update[reserved]

7: apology

10: confirm

updateMemberBorrowing

Collaboration Diagram for the renew book use case

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Activity diagram

New concept, possibly based on event diagram of Odell [1992]

Represent processing activity, may not correspond to methods

Activity is a state with an internal action and one/many outgoing transition

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Activity diagram

Can represent parallel activity and synchronization aspects

Swim lanes enable to group activities based on who is performing them

Example: academic department vs. hostel

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Activity diagram

Normally employed in business process modelling

Carried out during requirement analysis and specification

Can be used to develop interaction diagrams

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Example of Activity diagram

checkstudentrecords

Academic Section

receivefees

allotroom

receivefees

allothostel

createhospitalrecord

conductmedical

examination

registerin

course

Accounts Section Hostel Office Hospital Department

issueidentity card

Activity diagram for student admission procedure at IIT

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State Chart diagram

Based on the work of David Harel [1990]

Model how the state of an object changes in its lifetime

Based on finite state machine (FSM) formalism

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State Chart diagram

Elements of state chart diagram Initial State: Filled circle Final State: Filled circle inside

larger circle State: Rectangle with rounded

corners Transitions: Arrow between states,

also boolean logic condition (guard)

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Example of State Chart diagram

UnprocessedOrder

FulfilledOrder

PendingOrder

AcceptedOrder

RejectedOrder

order received

[reject] checked [accept] checked

[some items notavailable] processed

[all itemsavailable] newsupply

[some items available] processed / deliver

Example: State chart diagram for an order object

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Design Patterns

Standard solutions to commonly recurring problems

Provides a good solution to model Pattern has four important parts

The problemThe context (problem)The solutionThe context (solution)

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Example Pattern

Expert Problem: Which class should be

responsible for doing certain things

Solution: Assign responsibility to the class that has the information necessary to fulfil the required responsibility

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Example Pattern

Creator Problem: Which class should be

responsible for creating a new instance of some class?

Solution: Assign a class C1 the responsibility to create class C2 ifC1 is an aggregation of objects of type C2

C1 contains object of type C2

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Example Pattern

Controller Problem: Who should be

responsible for handling the actor requests?

Solution: Separate controller object for each use case.

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Example Pattern

Facade Problem: How should the services be

requested from a service package? Context (problem): A package

(cohesive set of classes), example: RDBMS interface package

Solution: A class (DBfacade) can be created which provides a common interface to the services of the package

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Example 1: Tic-Tac-Toe Computer Game

A human player and the computer make alternate moves on a 3 3 square.

A move consists of marking a previously unmarked square.

The user inputs a number between 1 and 9 to mark a square

Whoever is first to place three consecutive marks along a straight line (i.e., along a row, column, or diagonal) on the square wins.

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Example 1: Tic-Tac-Toe Computer Game

As soon as either of the human player or the computer wins, a message announcing the winner should be

displayed. If neither player manages to get three

consecutive marks along a straight line, and all the squares on the board are filled

up, then the game is drawn.

The computer always tries to win a game.

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Example 1: Use Case Model

Tic-tac-toe game

Play Move

Player

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Example 1: Sequence Diagram

:playMoveBoundary

:playMoveController

:board

acceptMove

Sequence Diagram for the play move use case

movecheckMoveValidity

[invalidMove]announceInvalidMove

[invalidMove]

announceInvalidMove

[game over]announceResult[game over]

announceResult

checkWinner

playMove

checkWinner

[game over]announceResult

[game over]announceResult

getBoardPositionsdisplayBoardPositions

[game not over]promptNextMove

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Example 1: Class Diagram

Board

int position[9]

checkMove ValiditycheckResultplayMove

Controller

announceInvalidMoveannounceResult

PlayMoveBoundary

announceInvalidMoveannounceResultdisplayBoard

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Example 2: Supermarket Prize Scheme

Supermarket needs to develop software to encourage regular customers.

Customer needs to supply his residence address, telephone number, and the driving licence number.

Each customer who registers is assigned a unique customer number (CN) by the computer.

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Example 2: Supermarket Prize Scheme

A customer can present his CN to the staff when he makes any purchase.

The value of his purchase is credited against his CN.

At the end of each year, the supermarket awards surprise gifts to ten customers who make highest purchase.

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Example 2: Supermarket Prize Scheme

Also, it awards a 22 carat gold coin to every customer whose purchases exceed Rs. 10,000.

The entries against the CN are reset on the last day of every year after the prize winner’s lists are generated.

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Example 2: Use Case Model

SupermarketPrize scheme

registercustomerCustomer

registersales

selectwinners

Sales Clerk

Manager

Clerk

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Example 2: Sequence Diagram for the Select Winners Use Case

:SelectWinnerBoundary

:SelectWinnerController

:SalesHistory

:SalesRecord

:CustomerRegister

SelectWinners

Sequence Diagram for the select winners use case

:CustomerRecord

SelectWinners

announces

SelectWinners

*computeSales

*browse

[for each winner]find WinnerDetails [for each winner]

browse

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Example 2: Sequence Diagram for the Register Customer Use Case :SelectWinner

Boundary:SelectWinner

Controller:CustomerRegister

register

Sequence Diagram for the register customer use case

:CustomerRecord

[duplicate]

displayCIN

*match

create

register

:CustomerRecord

checkDuplicate

showError

generateCIN

register

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Example 2: Sequence Diagram for the Register Sales Use Case

:RegisterSales

Boundary

:SalesHistory

:SalesRecord

registerSales

Sequence Diagram for the register sales use case

RegisterSales

create

confirm

:RegisterSales

Controller

registerSales

confirm

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Example 2: Sequence Diagram for the Register Sales Use Case

:RegisterSales

Boundary

:SalesHistory

:SalesRecord

registerSales

Refined Sequence Diagram for the register sales use case

RegisterSales

create

confirm

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Example 1: Class Diagram

SalesHistory

selectWinnersregisterSales

SalesRecords

computerSalesbrowsecreate

CustomerRegister

findWinnerDetailsregister

salesDetails

CustomerRecord

browsecheckDuplicatecreate

nameaddress

1

*

1

*

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Summary

We discussed object-oriented concepts Basic mechanisms: Such as objects,

class, methods, inheritance etc. Key concepts: Such as abstraction,

encapsulation, polymorphism, composite objects etc.

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Summary

We discussed an important OO language UML Its origin, as a standard, as a model Use case representation, its factorisation

such as generalization, includes and extends

Different diagrams for UML representation In class diagram we discussed some

relationships association, aggregation, composition and inheritance

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Summary

Some more diagrams such as interaction diagrams (sequence and collaboration), activity diagrams, state chart diagram

We discussed OO software development process and patterns In this we discussed some patterns

example and domain modelling