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CS/INFO 4154: Analytics-driven Game Design Ubiquitous Gaming Class 26:
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Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

May 28, 2020

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Page 1: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

CS/INFO 4154:Analytics-driven Game Design

Ubiquitous Gaming

Class 26:

Page 2: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Mon Wed Fri

10/27Friends Release 1

10/25Ubiquitous Gaming

10/30Friends Release 2

11/1Friends Release 3 11/3

Friends Release Report due 10:10am

Page 3: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Friends Release Requirements

Smooth progression of nine* tasks Tutorials Music Sound Logging

* Negotiable; “task” definition depends on your game

Page 4: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Friends Release Report Instructions on website Due BEFORE CLASS by 10:10am on Friday 11/3 Academic Integrity:

It is expected that all players are real players Exception: accidentally testing your game with logging active

OK if it happens a couple of times If there is a recording problem, please let us know

Page 5: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Today How can analytics help us understand a major shift

in video games?

Page 6: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Outline Research on Pokémon GO What makes a location-based game work? The impact of “ubiquitous gaming” Open office hours

Page 7: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Outline Research on Pokémon GO What makes a location-based game work? The impact of “ubiquitous gaming” Open office hours

Page 8: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Pokémon GO

Source: TechCrunch

Page 9: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Pokémon GO

Page 10: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Questions: How did Pokémon GO affect the movement of

people? How did it affect payment? What is the impact of alternate reality? What is the impact of augmented reality?

Page 11: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Survey of Pokémon GO players #1

1,000 Finnish players Recruited through Facebook groups Qualitative, open-ended responses analyzed

through coding

Paavilainen et al. CHI 2017

Page 12: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Survey of Pokémon GO players #2

375 players USA, Germany, Portugal, Finland, Belgium Qualitative, open-ended responses analyzed

through coding

Colley et al. CHI 2017

Page 13: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Questions: How did Pokémon GO affect the movement of

people? How did it affect payment? What is the impact of alternate reality? What is the impact of augmented reality?

Page 14: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

% who went to a new place

60%

65 million monthly users in April 2017 (Source: Niantic): 60% of this would be 39 million people

Colley et al. CHI 2017

Page 15: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

% who went to a new city

9%

65 million monthly users in April 2017 (Source: Niantic): 9% of this would be 6 million people

Colley et al. CHI 2017

Page 16: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Questions: How did Pokémon GO affect the movement of

people? How did it affect payment? What is the impact of alternate reality? What is the impact of augmented reality?

Page 17: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Paying Users: Kongregate

Pay Don't payEmily Greer, “Core Games, Real Numbers”, GDC 2011

Page 18: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Paying Users: Pokémon GO

Paavilainen et al. CHI 2017

Pay Don't pay

Range: 1 to 300 EUR

ARPU:35.67 EUR

Page 19: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

% who made purchase in new place

46%

Colley et al. CHI 2017

Page 20: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Questions: How did Pokémon GO affect the movement of

people? How did it affect payment? What is the impact of alternate reality? What is the impact of augmented reality?

Page 21: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Questions: How did Pokémon GO affect the movement of

people? How did it affect payment? What is the impact of alternate reality? What is the impact of augmented reality?

Page 22: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Use of Augmented Reality

Paavilainen et al. CHI 2017

Page 23: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Use of Augmented Reality

Never Always SometimesPaavilainen et al. CHI 2017

Page 24: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Outline Research on Pokémon GO What makes a location-based game work? The impact of “ubiquitous gaming” Open office hours

Page 25: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

5-minute pair discussion What makes a location-based game work well? What are the challenges? Why did Pokémon GO specifically do so well?

Page 26: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

The Good“What things make Pokémon GO fun to play?” globally well-known brand moving in the real world sociability

Paavilainen et al. CHI 2017

Page 27: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

The Good“What things make Pokémon GO fun to play?” moving in the real world (413 users) sociability (348 users) globally well-known brand (131 users)

Paavilainen et al. CHI 2017

Page 28: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

The Bad“What things about playing Pokémon GO do you dislike?” bad behavior from other players technical problems unequal gaming opportunities unpolished game design

Paavilainen et al. CHI 2017

Page 29: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

The Bad“What things about playing Pokémon GO do you dislike?” technical problems (285 users) unpolished game design (194 users) unequal gaming opportunities (148 users) bad behavior from other players (109 users)

Paavilainen et al. CHI 2017

Page 30: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Case study: 3D reconstruction

Agarwal, Snavely, et al. ICCV 2009

Page 31: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Case study: 3D reconstruction

Agarwal, Snavely, et al. ICCV 2009

Page 32: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Case study: 3D reconstruction game

Can we incentivize people to take pictures? Can we get pictures from less common angles? Can we make this fun?

magical computer machines

3D model with new geometry

picture

3D model

Tuite et al. CHI 2011

Page 33: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

PhotoCity

Tuite et al. CHI 2011

Page 34: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't
Page 35: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't
Page 36: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

player kathleen

Page 37: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't
Page 38: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Photocity

Tuite et al. CHI 2011

Page 39: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Tuite et al. CHI 2011

Page 40: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Tuite et al. CHI 2011

Page 41: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Outline Research on Pokémon GO What makes a location-based game work? The impact of “ubiquitous gaming” Open office hours

Page 42: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Dangers of increased movement

Page 43: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

% who hit or almost hit something

33%

Most common culprits: signs poles other people

Colley et al. CHI 2017

Page 44: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

% who put personal safety at risk

11%

Colley et al. CHI 2017

Page 45: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Jesse Schell DICE 2010

Page 46: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

What do we think?

Page 47: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Outline Research on Pokémon GO What makes a location-based game work? The impact of “ubiquitous gaming” Open office hours

Page 48: Ubiquitous Gaming · in video games? Outline Research on ... Emily Greer, “Core Games, Real Numbers”, GDC 2011. Paying Users: Pokémon GO. Paavilainen et al. CHI 2017 Pay. Don't

Reminders for Friday Check logging Check logging again