Top Banner
UbiCom Book Slides 1 Ubiquitous computing: smart devices, environments and interaction Chapter 5 Human Computer Interaction Stefan Poslad http://www.eecs.qmul.ac.uk/people/ stefan/ubicom
150

UbiCom Book Slides

Feb 02, 2016

Download

Documents

tayte

UbiCom Book Slides. Chapter 5 Human Computer Interaction. Stefan Poslad http://www.eecs.qmul.ac.uk/people/stefan/ubicom. HCI: Overview. This part (a) first discusses: What is Human Computer Interaction or Interfaces (HCI) and why we need good HCI for human interactive systems? - PowerPoint PPT Presentation
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: UbiCom Book Slides

UbiCom Book Slides

1Ubiquitous computing: smart devices, environments and interaction

Chapter 5

Human Computer Interaction

Stefan Poslad

http://www.eecs.qmul.ac.uk/people/stefan/ubicom

Page 2: UbiCom Book Slides

HCI: Overview

This part (a) first discusses:• What is Human Computer Interaction or Interfaces (HCI) and

why we need good HCI for human interactive systems?• What is a sub-type of HCI, implicit HCI (iHCI), how is it

differentiated from conventional explicit HCI (eHCI) and why do we need this to enhance pervasive computing?

• How to use eHCI in some common types of device?• How to use iHCI in (mobile and static) devices that are not

permanently attached to humans?• How to use iHCI in (mobile and static) devices that accompany

humans through being surface-mounted (wearable) or embedded (implants)

Ubiquitous computing: smart devices, environments and interaction 2

Page 3: UbiCom Book Slides

Chapter 5 Related Links

• iHCI is a type of context-awareness for the human environment (Chapter 7)

• Human behaviour models of intelligence (Chapter 8)• Social & other consequences of making devices more

human and more intelligent (Chapter 12)

Ubiquitous computing: smart devices, environments and interaction 3

Page 4: UbiCom Book Slides

HCI: OverviewThe slides for this chapter are also expanded and split into

several parts in the full pack

Part A: eHCI Use in some common smart device types

Part B iHCI for accompanied smart devices

Part C: iHCI for wearable & implanted smart devices

Part D: Human Centred Design

Part E: User Models and iHCI Design

Ubiquitous computing: smart devices, environments and interaction 4

Page 5: UbiCom Book Slides

HCI: Overview

• HCI, eHCI & iHCI • eHCI use in 4 Widely Used Devices• iHCI use in accompanied smart devices• iHCI use in wearable and implanted smart devices• Human Centred Design (HCD)• User Models: Acquisition & Representation• iHCI Design

Ubiquitous computing: smart devices, environments and interaction 5

Page 6: UbiCom Book Slides

6Ubiquitous computing: smart devices, environments and interaction

Mobile Devices

Handheld WIMPS

Usability

Basic Device eHCI

Input

User Modelling

Hidden iHCI

User Context

Games Console

Wearables & Implants

Telepresence

Smart Devices

iHCI with Devices Smart Services

Affective

HCD

Multi-modal

WIMPS

Organic

Touch-screen

Clothes

Tangible Gesture

Reflective

VR&AR

HUD

Neural Implants

Interaction Design

VRD

Auditory

Natural Language

Personalisation

(in)direct

iHCI

EyetapVideo Recorder

Output

Goals versus Situation

stereotypeSofttap multitap T9 etc

Design patterns

Page 7: UbiCom Book Slides

HCI: Introduction• Term HCI, widely used, since onset of Personal Computing

era in 1980s. • However groundwork for field of HCI started earlier, during

onset of the industrial revolution • Tasks became automated and powered-assisted• -> triggers an interest in studying human-machine

interaction • Some tasks require little human interaction during

operation, e.g., clothes-, dish- washing etc• Other tasks are very interactive, e.g., face washing,

playing the violin, etc

7Ubiquitous computing: smart devices, environments and interaction

Page 8: UbiCom Book Slides

H,C & IBasic concepts of HCI are:• Humans

• Computers / devices

• Interaction

8Ubiquitous computing: smart devices, environments and interaction

Page 9: UbiCom Book Slides

HCI: Motivation

• Machines (systems) aid human performance, but systems that interact poorly with humans will be a poor human aid.

• Need design models & process that are (user) interactive• The motivation for HCI is clear; to support more effective

use (Dix, 2004a) in three ways– Useful:– Usable:– Be used:

9Ubiquitous computing: smart devices, environments and interaction

Page 10: UbiCom Book Slides

HCI: Usability vs. Usefulness

• Success of a product depends largely on ?• • Summarised as Heckel's law and Heckel's inverse

law:– Heckel’s law:– Heckel’s inverse law:

• What this law expresses ?

Ubiquitous computing: smart devices, environments and interaction 10

Page 11: UbiCom Book Slides

Explicit HCI (eHCI)

• eHCI design: explicit interaction during a device’s normal operation.

• What are the Dominant eHCI UIs

Pure eHCI • Context-free

• Focus on H2C (Human-to-Computer) Interaction

Ubiquitous computing: smart devices, environments and interaction 11

Page 12: UbiCom Book Slides

eHCI versus Natural Interaction

• Natural interaction

• Natural interaction and familiarity and expertise

• Familiarity with use of tool is cultural and subjective

• Note also Natural Interaction linked to use of iHCI

Ubiquitous computing: smart devices, environments and interaction 12

Page 13: UbiCom Book Slides

iHCI

• Concept of implicit HCI (iHCI)• Proposed by Schmidt (2000)

– Defined as “an action, performed by the user that is not primarily aimed to interact with a computerized system but which such a system understands as input”.

• Our definition of iHCI bit different: – inputs with an implicit or implied context,

Ubiquitous computing: smart devices, environments and interaction 13

Page 14: UbiCom Book Slides

iHCI

• iHCI is more about C2H (Computer to Human) Interaction• iHCI assumes Chas a certain Model of H user• Model of H used as additional input• Need to share implicit context between human and system• Implicit interaction naturally supports hidden device design.

Ubiquitous computing: smart devices, environments and interaction 14

Page 15: UbiCom Book Slides

eHCI + iHCI or iHCI vs eHCI

• E.g.?? . • eHCI, usability design?

• Alternative iHCI design?

• Shift from eHCI design to also include iHCI design will be a key enabler for effective UbiCom systems

Ubiquitous computing: smart devices, environments and interaction 15

Page 16: UbiCom Book Slides

iHCI: Challenges

• Complex to accurately and reliably determine user context. Why?

Ubiquitous computing: smart devices, environments and interaction 16

Page 17: UbiCom Book Slides

Overview

• HCI, eHCI & iHCI • eHCI use in 4 Widely Used Devices • iHCI use in accompanied smart devices• iHCI use in wearable and implanted smart devices• Human Centred Design (HCD)• User Models: Acquisition & Representation• iHCI Design

Ubiquitous computing: smart devices, environments and interaction 17

Page 18: UbiCom Book Slides

How Device Interfaces & Interaction Varies

Devices can be characterized according to?:

Ubiquitous computing: smart devices, environments and interaction 18

Page 19: UbiCom Book Slides

UI and HCI Designs for 4 Common Devices

• PC• Mobile Phone• Games Console but many sub-types• TV / Projectors

• How does the UI and HCI design differ between these?

Ubiquitous computing: smart devices, environments and interaction 19

Page 20: UbiCom Book Slides

UI Type: Personal Computer Interface• ???

Ubiquitous computing: smart devices, environments and interaction 20

Page 21: UbiCom Book Slides

PC UI use in Mobiles

• Using a conventional PC UI approach won’t be optimum for mobile computing & ubiquitous computing - need a different approach, Why?

21Ubiquitous computing: smart devices, environments and interaction

Page 22: UbiCom Book Slides

UI Type: Mobile Device Interfaces

• PC / WIMPS models not so suitable for mobile (one handed) devices, Why not?

Ubiquitous computing: smart devices, environments and interaction 22

Page 23: UbiCom Book Slides

Mobile Device Interface: Limited I/P

How to support mobile user and small size of input?

23Ubiquitous computing: smart devices, environments and interaction

Page 24: UbiCom Book Slides

Mobile Device Interface: Limited O/P

How to overcome limited output?• Haptic interface use, e.g., vibration to signal incoming call• Maximising use of small screen: scrolling, switching screen• Peephole displays• Foldable displays• Filter information so receive and display less information,

e.g., using Personalisation(Chapter 7) Personal Agents (Chapter 8)

Ubiquitous computing: smart devices, environments and interaction 24

Page 25: UbiCom Book Slides

UI Type: Games Console Interfaces

• Games consoles: an important driver and can contribute to UbiCom in a number of ways.

• Computer games have often acted as an incubator for many innovations driving computing. How?

• Many different types of Games Console Interface

Ubiquitous computing: smart devices, environments and interaction 25

Page 26: UbiCom Book Slides

Games Console Interfaces: D-pad

Ubiquitous computing: smart devices, environments and interaction 26

• How does the D-pad controller work?

Page 27: UbiCom Book Slides

Games Console Interfaces: 3D Gesture-Based

Ubiquitous computing: smart devices, environments and interaction 27

• How does the 3D Gesture-Based controller work?

• Use of MEMS/ Sensors (Chapter 7)

• Use of gesture recognition (see later)

Page 28: UbiCom Book Slides

UI Type: Control (Panel) Interfaces

• Different Types of remote controllers depending on how remote the controller is:

• User approx. co-located with device being controlled

• User not co-located with device being Controlled

Ubiquitous computing: smart devices, environments and interaction 28

Page 29: UbiCom Book Slides

UI Type: Localised Remote Control Interfaces

Characteristics• Input controller and device separation

• Input device interfaces

• Wireless link between input control device and device

Ubiquitous computing: smart devices, environments and interaction 29

Page 30: UbiCom Book Slides

UI Type: Localised Remote Control Interfaces

• But profusion of remote control devices which have overlapping features

• Is it necessary to have a specialised controller per consumer device?

• Problems?

• How to solve this?

Ubiquitous computing: smart devices, environments and interaction 30

Page 31: UbiCom Book Slides

31Ubiquitous computing: smart devices, environments and interaction

Radio

17:38

1

GHI4

PQR7

ABC2

JKL5

STU8

DEF3

MNO6

WXYZ9

* 0 + #

Play channel

Record channel Channel 4

Radio TV DVD-W

Channel 5

Page 32: UbiCom Book Slides

Localised Remote Control Interface Design

• Instructors can add more detail about the discussion and design of universal controller here or delete this slide.

• (Section 5.2.5)

Ubiquitous computing: smart devices, environments and interaction 32

Page 33: UbiCom Book Slides

Overview

• HCI, eHCI & iHCI• eHCI use in 4 Widely Used Devices • iHCI use in accompanied smart devices • iHCI use in wearable and implanted smart devices• Human Centred Design (HCD)• User Models: Acquisition & Representation• iHCI Design

Ubiquitous computing: smart devices, environments and interaction 33

Page 34: UbiCom Book Slides

iHCI use in Accompanied Smart Devices: Topics

• Single vs. Multi-Modal Visual Interfaces• Gesture Interfaces• Reflective versus Active Displays• Combining Input and Output User Interfaces

– ???

• Auditory Interfaces• Natural Language Interfaces

Ubiquitous computing: smart devices, environments and interaction 34

Page 35: UbiCom Book Slides

Single vs. Multi-Modal Visual Interfaces

• Mode of human interaction uses human senses? Which

• Interactive ICT systems have modalities that mimic human senses. What?

Ubiquitous computing: smart devices, environments and interaction 35

Page 36: UbiCom Book Slides

Computer input & output modalities

36Ubiquitous computing: smart devices, environments and interaction

Computer Sensor

Computer

Output

1

1

HumanInterface

Page 37: UbiCom Book Slides

Single vs. Multi-Modal Visual Interfaces

Many interactive ICT systems use single visual mode of output interaction. Problems?

Solutions?

Ubiquitous computing: smart devices, environments and interaction 37

Page 38: UbiCom Book Slides

Multi-Modal Interaction Design: challenges

Integrating multiple modes is complex. Why?

Ubiquitous computing: smart devices, environments and interaction 38

Page 39: UbiCom Book Slides

Multi-Modal Interaction: Design

Two main approaches• Data for each modality can be processed separately, then

combined at the end.

• Data for each modality can be processed & combined concurrently

Ubiquitous computing: smart devices, environments and interaction 39

Page 40: UbiCom Book Slides

Gesture Interfaces

What are Gestures?• Expressive, meaningful body motions • Involving physical movements. Which?

• With the intent of conveying meaningful information about interacting with the environment.

Ubiquitous computing: smart devices, environments and interaction 40

Page 41: UbiCom Book Slides

Gesture Interfaces

• What are the main types of human gestures?

• How can gestures be sensed?

Ubiquitous computing: smart devices, environments and interaction 41

Page 42: UbiCom Book Slides

Gesture Interfaces: Classification

Gestures can also be classified into • 2D versus 3D

• Contactful versus Contactless–

• Directly sensed versus indirectly sensed•

Ubiquitous computing: smart devices, environments and interaction 42

Page 43: UbiCom Book Slides

Gesture Interfaces: Applications

• 1st basic contact based gesture interfaces?

• From the mid 2000s, contact less gestures being used in several types of games consoles, mobile phones, cameras, etc.

Ubiquitous computing: smart devices, environments and interaction 43

Page 44: UbiCom Book Slides

Gesture Interfaces: Applications

• ?????

Ubiquitous computing: smart devices, environments and interaction 44

Page 45: UbiCom Book Slides

Gesture: Rotate or flip handAction: Rotate or flip image

Gesture Interfaces: Applications

45Ubiquitous computing: smart devices, environments and interaction

Page 46: UbiCom Book Slides

Gesture: tilt display awayAction: Menu selection moves up

Gesture Interfaces: Applications

46Ubiquitous computing: smart devices, environments and interaction

Navigation Options

Find cinemasFind RestaurantsFind CafesFind NewsagentFind Bookshop

Tilt Navigation Options

Find cinemasFind RestaurantsFind CafesFind NewsagentFind Bookshop

Page 47: UbiCom Book Slides

Gesture: Two finger stretchAction: Stretch image

Gesture Interfaces: Applications

47Ubiquitous computing: smart devices, environments and interaction

Page 48: UbiCom Book Slides

Gesture Interfaces: HCI->HPI->HHI->HCI

48Ubiquitous computing: smart devices, environments and interaction

Human to virtual device interaction

Human to physical artefact interaction

Human to human physical interaction

Human to human physical interaction triggers machine to machine interactions

Page 49: UbiCom Book Slides

Gesture Design: Challenges

• ???.

Ubiquitous computing: smart devices, environments and interaction 49

Page 50: UbiCom Book Slides

Reflective vs Active Displays

• Which is more pervasive today and which will be more pervasive in the future: paper or active display devices?

• What are inherent characteristics of paper versus active displays and how do these effect their ability to become truly pervasive?

Ubiquitous computing: smart devices, environments and interaction 50

Page 51: UbiCom Book Slides

Reflective versus Active Displays

• Can we produce ICT displays that support more of the properties of physical paper?

• Display design mimics paper

• Epaper display design differs from actual paper

Ubiquitous computing: smart devices, environments and interaction 51

Page 52: UbiCom Book Slides

ElectroPhoretic Displays or EPDs

52Ubiquitous computing: smart devices, environments and interaction

- - +- ++

Clear Fluid

Micro-Capsule

Positively charged while particles

Negatively charged white particles

Transparent Electrode

Charged Electrode

Page 53: UbiCom Book Slides

Combining Input and Output User Interfaces

• UIs discussed so far, input devices are separated from the output devices

• State of the input is available as a visual cue only.• How can we combine / link input and output better?

Ubiquitous computing: smart devices, environments and interaction 53

Page 54: UbiCom Book Slides

Touchscreen

What are touchscreens?• Displays where position of contact with screen is detected• Via pointed physical objects such as pens, fingers, etc• Events can then be generated for an associated visual

object at that position and • Associated actions can then be triggered.

Ubiquitous computing: smart devices, environments and interaction 54

Page 55: UbiCom Book Slides

Touchscreen

• Touchscreen behaves as 2D, planar smart skin.• Wherever it is touched, a virtual object can be activated.• Types of touchscreens ?

– Resistive– Capacitive– Surface acoustic waves etc.

• Touch screen can behave as a:– soft control panel and user interface – that is reprogrammable– which can be customised to suit a range of applications and users

Ubiquitous computing: smart devices, environments and interaction 55

Page 56: UbiCom Book Slides

Touchscreen: Benefits

What are the benefits?

These characteristics make them ideal for many workplaces and public spaces.

Ubiquitous computing: smart devices, environments and interaction 56

Page 57: UbiCom Book Slides

Touchscreen: Applications• Touchscreens sed routinely in many applications & devices

– ??

• To ease use of pointing• To ease use of gestures• Single versus multiple finger gestures

Ubiquitous computing: smart devices, environments and interaction 57

Page 58: UbiCom Book Slides

Tangible User Interface (TUI)

• (TUI) is a UI that augments the real physical world by coupling digital information to everyday physical objects and environments.

• Tangible user interfaces are also referred to as– passive real-world props, – graspable user interfaces,– manipulative user interfaces – embodied user interfaces

Ubiquitous computing: smart devices, environments and interaction 58

Page 59: UbiCom Book Slides

Tangible User Interface (TUI)

How do Tangible Interfaces work?

• Attach micro sensors and actuators (Section 6.4) to physical objects

• Used as input devices to allow their manipulation to generate data streams in an output device or virtual view in a related virtual environment, (Section 6.2).

Ubiquitous computing: smart devices, environments and interaction 59

Page 60: UbiCom Book Slides

Tangible User Interface (TUI)

• Taxonomy of TUIs based upon embodiment and metaphors – –

• Four types of embodiment can be differentiated– Full embodiment e.g.,??

– Nearby embodiment e.g. ??

– Environmental embodiment e.g., ???

– Distant embodiment, e.g., ???

Ubiquitous computing: smart devices, environments and interaction 60

Page 61: UbiCom Book Slides

Tangible Bits Project

• Instructors can explain in more detail how this works or delete this slide

Ubiquitous computing: smart devices, environments and interaction 61

Page 62: UbiCom Book Slides

DataTiles Project

• Allows users to manipulate data in form of tangible “tiles”• Combinations of data streams and functions make it

possible to create new applications62Ubiquitous computing: smart devices, environments and interaction

Page 63: UbiCom Book Slides

DataTiles Project

• Instructors can explain in more detail how this works or delete this slide

Ubiquitous computing: smart devices, environments and interaction 63

Page 64: UbiCom Book Slides

Organic Interfaces

• Similar to Tangible Interfaces

• 3 characteristics which characterize organic UIs.

• Typically use Organic Light-Emitting Diode (OLED) type materials

Ubiquitous computing: smart devices, environments and interaction 64

Page 65: UbiCom Book Slides

Organic Interfaces

• Instructors can add more detail about this or delete this slide

Ubiquitous computing: smart devices, environments and interaction 65

Page 66: UbiCom Book Slides

Auditory Interfaces

What are the Benefits?

Design challenges?•

Ubiquitous computing: smart devices, environments and interaction 66

Page 67: UbiCom Book Slides

Auditory Interfaces: Non-Speech Based

2 basic auditory interfaces: • Speech based• Non-speech based

Non-speech auditory interfaces:• ?????

Ubiquitous computing: smart devices, environments and interaction 67

Page 68: UbiCom Book Slides

Auditory Interfaces: Speech Based

• ????.

Ubiquitous computing: smart devices, environments and interaction 68

Page 69: UbiCom Book Slides

Natural Language Interfaces

• Natural language interaction with machines can occur in a variety of forms. Which?

Ubiquitous computing: smart devices, environments and interaction 69

Page 70: UbiCom Book Slides

Natural Language Interfaces

• Generally, interaction can be more easily processed and understood if it defined using an expressive language that has a well-defined syntax or grammar and semantics– requires that users already know the syntax.

Benefits in using NL in HCI?

Ubiquitous computing: smart devices, environments and interaction 70

Page 71: UbiCom Book Slides

Natural Language Interfaces: Challenges

• What are the challenges in using NL Interfaces (NLI)?

Ubiquitous computing: smart devices, environments and interaction 71

Page 72: UbiCom Book Slides

Overview

• HCI, eHCI & iHCI• eHCI use in 4 Widely Used Devices • iHCI use in accompanied smart devices• iHCI use in wearable and implanted smart

devices • Human Centred Design (HCD)• User Models: Acquisition & Representation• iHCI Design

Ubiquitous computing: smart devices, environments and interaction 72

Page 73: UbiCom Book Slides

Hidden UI via Wearable and Implanted Devices

• In the Posthuman model, technology can be used to extend a person's normal conscious experience and sense of presence, across space and time.

There are 3 types of post-human technology: • Accompanied

– e.g. ???

• Wearable– e.g., ???

• Implants – E.g., ???

Ubiquitous computing: smart devices, environments and interaction 73

Page 74: UbiCom Book Slides

Wearable computers

• Wearable interfaces include a combination of ICT devices & modalities

• Wearable computers are especially useful when?

• Focus is on multi-modal interaction which includes visual interaction.

Ubiquitous computing: smart devices, environments and interaction 74

Page 75: UbiCom Book Slides

Wearable computers

• Visual modal systems are divided according to how humans interact with the system: – ??

• Visual interaction can be classified into– command– non-command interfaces.

• Non-command vision-based (human motion) analysis systems generally have four stages:

• motion segmentation

• object classification

• tracking

• interpretation.

Ubiquitous computing: smart devices, environments and interaction 75

Page 76: UbiCom Book Slides

Wearable Computer: WearComp and WearCam

• Many researchers contributed to the advancement of wearable computing

• Perhaps the most important Pioneer of Wearable Computing is Steve Mann –

• His 1st early main application focussed on recording personal visual memories that could be shared with other via the Internet.

Ubiquitous computing: smart devices, environments and interaction 76

Page 77: UbiCom Book Slides

Wearable Computer: WearComp and WearCam

Ubiquitous computing: smart devices, environments and interaction 77

Photo courtesy of Wikimedia Commons, http://en.wikipedia.org/wiki/Wearable_computing)

Page 78: UbiCom Book Slides

Wearable computing: Mann’s definition

Mann (1997): 3 criteria to define wearable computing. • Eudaemonic criterion

• Existential criterion

• Ephemeral criterion

Ubiquitous computing: smart devices, environments and interaction 78

Page 79: UbiCom Book Slides

Wearable computing: Types

• Some different type of wearable computers??

• N.B. Not all these meet Mann’s criteria

Ubiquitous computing: smart devices, environments and interaction 79

Page 80: UbiCom Book Slides

Head(s)-Up Display or HUD:

• presents data without blocking the user's view• pioneered for military aviation - now used in commercial

aviation and cars. • 2 types of HUD

– Fixed HUD:– Head-mounted HUD

Ubiquitous computing: smart devices, environments and interaction 80

Page 81: UbiCom Book Slides

EyeTap & Virtual Retinal Display

• Instructors can add more detail about these here or delete this slide.

Ubiquitous computing: smart devices, environments and interaction 81

Page 82: UbiCom Book Slides

Brain Computer Interface (BCI) or Brain Machine Interfaces (BMI)

• HCI focuses on indirect interfaces from human brain via human actuators–

• BCI are direct functional interfaces between brains and machines

• BCI represents ultimate natural interface

• Would you choose to make use of one when they become available in the future?

Ubiquitous computing: smart devices, environments and interaction 82

Page 83: UbiCom Book Slides

Brain Computer Interface (BCI) or Brain Machine Interfaces (BMI)

• Direct vs. Indirect coupling design choices ??–

– See also BANs in Chapter 11

• Brain versus nerve direct coupling design choices??

Ubiquitous computing: smart devices, environments and interaction 83

Page 84: UbiCom Book Slides

Computer Implants

• Opposite of wearing computers outside the body is to have them more directly interfaced to the body.

• Many people routinely use implants– ????

• Of specific interest is developing devices that can adapt to signals in the human nervous system.

• By connecting electronic circuitry directly to the human nervous system,– ???

Ubiquitous computing: smart devices, environments and interaction 84

Page 85: UbiCom Book Slides

Cyborg 2

Electrode array surgically implanted into Warwick’s left arm and interlinked into median nerve fibres is being monitored.

85Ubiquitous computing: smart devices, environments and interaction

Page 86: UbiCom Book Slides

BCI

• Instructors can add more detail about experiments here or delete this slide

Ubiquitous computing: smart devices, environments and interaction 86

Page 87: UbiCom Book Slides

PostHuman Model

• Use of alterative technology mediated realities

• A feeling of presence in the experience provides feedback to a person about the status of his or her activity.

• The subject perceives any variation in the feeling of presence and tunes its activity accordingly.

Ubiquitous computing: smart devices, environments and interaction 87

Page 88: UbiCom Book Slides

PostHuman Model and Reality

• People can experience alternative realities depending on:– the type of environment people are situated in– on their perception of the environment.

• Reality can be:– Technology mediated, e.g., ???– Chemically mediated, , e.g., ???– Psychologically mediated, , e.g., ???

Ubiquitous computing: smart devices, environments and interaction 88

Page 89: UbiCom Book Slides

Realities: VR, AR and MR

• (Revision of Section 1.2.3.3)

Ubiquitous computing: smart devices, environments and interaction 89

Page 90: UbiCom Book Slides

Virtual Reality (VR)

• VR seeks to immerse a physical user in a virtual 3D world• VR uses a computer simulation of a subset of the world

and immerses the user in it using UIs based upon:– ??

• VR seeks to enable humans to interact using a more natural interaction that humans use in the real world – ??

Ubiquitous computing: smart devices, environments and interaction 90

Page 91: UbiCom Book Slides

Augmented Reality (AR)

• Electronic images are projected over the real world so that images of the real and virtual world are combined.

• VR considered as a subset of AR?

• Early E.g. head-mounted display by Sutherland (1968). • Similar systems are in use today in types of military aircraft.

Ubiquitous computing: smart devices, environments and interaction 91

Page 92: UbiCom Book Slides

Telepresence & Telecontrol

• Telepresence allow a person in 1 local environment to:– ??

– .

• Telecontrol refers to the ability of a person in 1 place to– ???

Ubiquitous computing: smart devices, environments and interaction 92

Page 93: UbiCom Book Slides

Overview

• HCI, eHCI & iHCI• eHCI use in 4 Widely Used Devices • iHCI use in accompanied smart devices• iHCI use in wearable and implanted smart devices • Human Centred Design (HCD) • User Models: Acquisition and Representation• iHCI Design

Ubiquitous computing: smart devices, environments and interaction 93

Page 94: UbiCom Book Slides

Conventional Design versus HCD

Ubiquitous computing: smart devices, environments and interaction 94

Page 95: UbiCom Book Slides

Conventional Functional System Design

95Ubiquitous computing: smart devices, environments and interaction

Validate

Implement

Design

Requirements analysis

Final product

New product need

Page 96: UbiCom Book Slides

Human Centred Design (HCD)

• Focus on types of UbiCom System & environments:

• Need to make the type of user explicit: human users

• In contrast, automatic / autonomous systems

Ubiquitous computing: smart devices, environments and interaction 96

Page 97: UbiCom Book Slides

Human Centred Design (HCD)

ISO standard human centred design life-cycle involves 4 main sets of activities:

1. Define context of use

2. Specify stake-holder and organisational requirements

3. Multiple alternative (UI) designs need to be built.

4. Designs need to be validated against user requirements.

Ubiquitous computing: smart devices, environments and interaction 97

Page 98: UbiCom Book Slides

Human Centred Design (HCD)

98Ubiquitous computing: smart devices, environments and interaction

Understand &specify use context

Validate designs against requirements

Produce Design solutions

identify need for interactive design

Systemsatisfies requirements

Identify stakeholder & Organisationalrequirements

Human-centered design

Page 99: UbiCom Book Slides

A Fuller Range of System & User Requirements / Use Contexts

• HCD System & User requirements • -> Wider requirements than back-end functional

requirements• HCD Methodologies are a powerful way to get the

wide range of environment requirements & use contexts for UbiCom systems

• What is the fuller ranges of UbiCom / HCD requirements?

Ubiquitous computing: smart devices, environments and interaction 99

Page 100: UbiCom Book Slides

A Fuller Range of System & User Requirements / Use Contexts

• System– ???

• Physical Environment– ???

• Users– Types– Task & goals– User interface

• Social – ???

• Usability & User experience: – Usability:– User experiences

Ubiquitous computing: smart devices, environments and interaction 100

Page 101: UbiCom Book Slides

HCD: Use Context / Requirements

101Ubiquitous computing: smart devices, environments and interaction

Human

UsabilitySocial

Physical

Physical operating context: dark versus light conditions etc.

ICT

UbiComp System

ICT

Virtual

ICT

Functional <.- -> TasksNon-functional <.- -> System Spec.

External: Storage, QoS, network. etc Virtual

Environment Requirements

User

Physical

Human

Internal: Storage, display. etc

Page 102: UbiCom Book Slides

HCD: Usability as a User Requirement

• Usability is defined as ??

• Usability is not a single, one-dimensional property of a user interface.

• Usability is a combination of factors. ISO-940-11 explicitly mentions no. of factors– ???

• These usability factors can often be expanded further sub-properties,

Ubiquitous computing: smart devices, environments and interaction 102

Page 103: UbiCom Book Slides

HCD: Stake-Holders

• End-user is obvious stake-holder in HCD Design• Who are the other stake-holders in the personal memory

scenario?• Are there additional stake-holder requirements?

Ubiquitous computing: smart devices, environments and interaction 103

Page 104: UbiCom Book Slides

HCD: Acquiring User Context/User Requirements

Several dimensions for get user requirements during HCD life-cycle

• In Controlled conditions (Lab) vs. in the field • Direct user involvement (e.g., interview,

questionnaire) vs. indirect (e.g., observations)

• Individual users vs. user groups, HCI / domain experts vs. predictive user models (no users)

104Ubiquitous computing: smart devices, environments and interaction

Page 105: UbiCom Book Slides

HCD: Methods to Acquire User Requirements

Which Methods?• ?????

Analysis of data gathered depends on:• Amount of time, level of detail, uncertainty etc• Knowledge the analysis requires

105Ubiquitous computing: smart devices, environments and interaction

Page 106: UbiCom Book Slides

Usability Requirements & Use Contexts Examples

• For each of the scenarios in chapter 1, e.g., the personal video memories, define the use context and usability requirements.

Ubiquitous computing: smart devices, environments and interaction 106

Page 107: UbiCom Book Slides

HCI / HCD versus User Context Awareness

• Are these the same or similar concepts?

See User context awareness (Chapter 7)

See HCI / HCD (Chapter 5)

Ubiquitous computing: smart devices, environments and interaction 107

Page 108: UbiCom Book Slides

HCD: System Model for Users vs. Users’ Model of System

• What model of the system does it project to the user?

• What model does the user have of the system?

• What if these models differ?

Ubiquitous computing: smart devices, environments and interaction 108

Page 109: UbiCom Book Slides

HCD Design: Conceptual Models & Mental Models

• Amazing number of everyday things & objects – ????

• Very challenging for people to learn to operate and understand many devices of varying degrees of complexity if the interaction with each of them is unique.

• Complexity of interacting with new machines cm be reduced. How?

Ubiquitous computing: smart devices, environments and interaction 109

Page 110: UbiCom Book Slides

HCD Design: Conceptual Models

• Discuss some example conceptual models

Ubiquitous computing: smart devices, environments and interaction 110

Page 111: UbiCom Book Slides

HCD Design: Affordances

• Complexity of interacting with new systems is reduced if:– they have parts that provide strong clues on how to

operate themselves.

• These are referred to as affordances• What are examples of physical UI affordances?

Ubiquitous computing: smart devices, environments and interaction 111

Page 112: UbiCom Book Slides

HCD Design: Virtual Affordances

• Many analogue physical objects being replaced by virtual computer UIs

• Virtual UI affordances are being increasing important.• How to design virtual UI affordances?• Can link virtual objects or widgets in it to related & familiar

physical world objects• Challenges in linking widgets to familiar physical objects?

Ubiquitous computing: smart devices, environments and interaction 112

Page 113: UbiCom Book Slides

HCD: Multiple Prototype Designs

• Example: Consider PVM Scenario (Chapter 1)• What type of design?• Is there only 1 type of design for recording / playing /

transmitting multimedia?– ?

• Consider the requirements:

113Ubiquitous computing: smart devices, environments and interaction

Page 114: UbiCom Book Slides

HCD: Evaluation

• Summative versus Formative Evaluation• Summative

– Conventional – To verify Design

• Formative– HCD

Ubiquitous computing: smart devices, environments and interaction 114

Page 115: UbiCom Book Slides

HCD: System Evaluation Methods

• Can use similar techniques to gathering user requirements.

Ubiquitous computing: smart devices, environments and interaction 115

Page 116: UbiCom Book Slides

Overview

• HCI, eHCI & iHCI• eHCI use in 4 Widely Used Devices • iHCI use in accompanied smart devices• iHCI use in wearable and implanted smart devices • Human Centred Design (HCD)• User Models: Acquisition & Representation • iHCI Design

Ubiquitous computing: smart devices, environments and interaction 116

Page 117: UbiCom Book Slides

User Modelling: Design Choices

• Implicit vs. explicit models• User instance (Individual) modelling versus user

(stereo)type modelling• Static versus dynamic user models• Generic versus application specific models• Content-based versus collaborative user models

Ubiquitous computing: smart devices, environments and interaction 117

Page 118: UbiCom Book Slides

User Modelling Design: Implicit vs. Explicit models

• Systems can either use– Explicit feedback– Implicit feedback

• Often these can be combined. How?

• Some specific techniques for acquiring a user model are described in more detail elsewhere (Section 5).

• Hybrid user models may also be used.

Ubiquitous computing: smart devices, environments and interaction 118

Page 119: UbiCom Book Slides

Indirect User Input and Modelling

Benefits?

Methods?• See Previous Slides• Accuracy & precision?• Handing inaccuracy & imprecision

Ubiquitous computing: smart devices, environments and interaction 119

Page 120: UbiCom Book Slides

Direct User Input and Modelling

Benefits versus Challenges?

User requirements & user model built using:• Single-shot versus Multi-shot user input• Static versus Dynamic input

Also need to consider user model maintenance

Ubiquitous computing: smart devices, environments and interaction 120

Page 121: UbiCom Book Slides

User Stereotypes

• Challenge in bootstrapping user model / behaviour leads to use of group behaviour

• Stereotype: infers user model from small number of facts using a larger set of facts from a group user model.

• Used by collaborative type user model, e.g., recommender systems

• Challenges?

Ubiquitous computing: smart devices, environments and interaction 121

Page 122: UbiCom Book Slides

Modelling Users’ Planned Tasks and Goals

• Users often interact purposely with a system in a task-driven way, to achieve a particular goal.

• Several ways to analyse and model user tasks:– Hierarchical Task Analysis or HTA – Etc

• Consider each scenario in Chapter 1, e.g., PVM scenario, give a user task / goal model (next slide)

Ubiquitous computing: smart devices, environments and interaction 122

Page 123: UbiCom Book Slides

HCD: Functional Requirements

123Ubiquitous computing: smart devices, environments and interaction

0: Record a physical world scene

1: Switch on camera

2: Set camera task mode

3.2: View Scene

4: Configure camera shot of scene

5: Compose Scene

6: Record Scene

8: Switch off camera

4.1: set zoom

3: Select Scene

3.1: Move towards Scene

3.3: Fix Scene

4.2: set lightingcorrection

4.2.1: set Flash

4.2.2: set under exposure

4.2.3: set over exposure

Plan 0: Do 1..2; Repeat 3..7 until no more recordings needed or no more power then do 8

7: Check recording

Plan 1: Repeat 3.1, 3.2 until satisfied, do 3.3

Plan 2: Repeat 4.1 until satisfied, do 4.2

Plan 3: do 4.2.1 or 4.2.2 or 4.2.3

For Photographer in PM scenario (Chapter 1)

Page 124: UbiCom Book Slides

Multiple User Tasks and Activity Based Computing

• Use tasks as part of activities that require access to services across multiple devices,

• Devices can be used by different types of people• Users are engaged in multiple concurrent activities• Users are engaged in activities which may occur across

multiple physical environments,• Activities may be shared between participants • Activities on occasion need to be suspended and resumed.• (See Chapter 12)

Ubiquitous computing: smart devices, environments and interaction 124

Page 125: UbiCom Book Slides

Situation Action versus Planned Action Models

• 2 basic approaches to task design

• Planned actions: – ????

• Situated action:– ???

Ubiquitous computing: smart devices, environments and interaction 125

Page 126: UbiCom Book Slides

Models of Human Users: HCI vs. AI

• Field of HCI proposes models of humans that focus on supporting high-level usability criteria and heuristics – Focus is less on explicit computation models of how humans think

and act.

• Field of AI proposes models of humans that make explicit computation models to simulate how humans think, act and interact– (Chapters 8 and 9)

Ubiquitous computing: smart devices, environments and interaction 126

Page 127: UbiCom Book Slides

Overview

• HCI, eHCI & iHCI• eHCI use in 4 Widely Used Devices • iHCI use in accompanied smart devices• iHCI use in wearable and implanted smart devices • Human Centred Design (HCD)• User Models: Acquisition & Representation• iHCI Design

Ubiquitous computing: smart devices, environments and interaction 127

Page 128: UbiCom Book Slides

iHCI

• iHCI Model Characteristics• User Context Awareness• Intuitive and Customised Interaction• Personalisation• Affective Computing• iHCI Design Heuristics and Patterns

Ubiquitous computing: smart devices, environments and interaction 128

Page 129: UbiCom Book Slides

Types of User Model

• Several related terms & kinds of user model are differentiated

• User Models• Personal Profiles• User contexts• Application / User requirements• System Models• Mental Models• Conceptual Models

Ubiquitous computing: smart devices, environments and interaction 129

Page 130: UbiCom Book Slides

User Context Awareness

• User context aware can be exploited to beneficially lessen the degree of explicit HCI needed.

• User context-awareness is a sub-type of general context-awareness (Chapter 7)

User context-awareness can include:• Social environment context• Users’ physical characteristics and capabilities for HCI• User presence in a locality or detected activity• User identity (Section 12.3.4).• User planned tasks and goals (Section 5.6.4).• Users’ situated tasks (Sections 5.6.5, 5.6.6).• User emotional state (Section 5.7.5)

Ubiquitous computing: smart devices, environments and interaction 130

Page 131: UbiCom Book Slides

Intuitive and Customised Interaction

Are current computer systems dominated by MTOS based devices & use of desktop UI metaphor intuitive?

• E.g., ??• E.g., ??• E.g., etc

Ubiquitous computing: smart devices, environments and interaction 131

Page 132: UbiCom Book Slides

Intuitive and Customised Interaction

Moran & Zhai propose 7 principles to evolve desktop model into more intuitive model for UbiCom

• From Office Container to Personal Information Cloud• From desktop to a diverse set of visual representations• From Interaction with 1 device to interaction with many• From Mouse & Keyboard to Interactions & modalities• Functions may move from Applications to Services• From Personal to Interpersonal to Group to Social• From low-level tasks to higher level activities

Ubiquitous computing: smart devices, environments and interaction 132

Page 133: UbiCom Book Slides

Personalisation

• Personalisation: tailoring applications & services specifically to an individual’s needs, interests, preferences

• Adaptation of consumer product, electronic or written medium, based on person profile

• Applications of personalisation– targeted marketing– product & service customisation including information filtering – CRM

Ubiquitous computing: smart devices, environments and interaction 133

Page 134: UbiCom Book Slides

Personalisation: Benefits

• ???

Ubiquitous computing: smart devices, environments and interaction 134

Page 135: UbiCom Book Slides

Personalisation: Challenges (Cons)

• ???

Ubiquitous computing: smart devices, environments and interaction 135

Page 136: UbiCom Book Slides

Personalisation

• Personalisation: a more complete model of user-context that is more reusable and persists: – ????

• 2 key issues:– design of model so that it can be distributed and shared– dynamic vs. static task-driven user preference contexts

Ubiquitous computing: smart devices, environments and interaction 136

Page 137: UbiCom Book Slides

Personalisation: Mechanisms

• Instructors can add more slides about how personalisation mechanisms, e.g., recommender systems, work here or delete this slides

Ubiquitous computing: smart devices, environments and interaction 137

Page 138: UbiCom Book Slides

Affective Computing: Interactions using Users’ Emotional Context

• Affective computing: computing relates to, arises from, or influences emotions.

• Applications include: – ???

• Design challenges for affective computing with those for: – determining the user context – developing more complex human-like intelligence models

Ubiquitous computing: smart devices, environments and interaction 138

Page 139: UbiCom Book Slides

Affective Computing

Pickard (2003) identified six design challenges: • Range & modalities of emotion expression is broad• People’s expression of emotion is idiosyncratic & variable• Cognitive models for human emotions are incomplete• Sine qua non of emotion expression is the physical body

but computers not embodied in the same way • Emotions are ultimately personal and private• No need to contaminate purely logical computers with

emotional reactiveness

Ubiquitous computing: smart devices, environments and interaction 139

Page 140: UbiCom Book Slides

iHCI: Design Heuristics and Patterns

• Many different higher-level HCI design usability / user experience criteria have been proposed by different HCI designers to promote good design of HCI interaction.

• Many different HCI heuristics (rules of thumb derived from experience) have proposed to support HCI criteria

• Specific guidance is needed to engineer UIs to comply with these usability & user experience HCI principles.

• UI design patterns can support HCI usability principles and then be mapped into lower-level more concrete design patterns

Ubiquitous computing: smart devices, environments and interaction 140

Page 141: UbiCom Book Slides

iHCI: Design Heuristics and Patterns

Example iHCI patterns include:

Ubiquitous computing: smart devices, environments and interaction 141

Page 142: UbiCom Book Slides

iHCI: Design Patterns & Heuristics

• Instructors can propose many more examples here or delete this slide.

Ubiquitous computing: smart devices, environments and interaction 142

Page 143: UbiCom Book Slides

iHCI: Engineering iHCI Design Patterns

• Can propose simplify design models along 2 dimensions that are interlinked– Organisation / structural models versus time-driven interaction

models– Front-end / Presentation (UI) interaction versus back-end system

actions that support this interaction

• Need to organise UI widgets or objects at UI• Need to organise and link presentation to actions• Need to design interaction with these widgets• (see next slide as an example)

Ubiquitous computing: smart devices, environments and interaction 143

Page 144: UbiCom Book Slides

Image SearchiHCI: Engineering iHCI Design Patterns

144Ubiquitous computing: smart devices, environments and interaction

MVC Pattern Toolkit

Model

View

Query String

Object Model Interaction Model

Query

Get-Input Query

Back-end Front-end (UI)

UI Presentation Model

Desktop

Search App

Get image

Locate Access

UI Task Model

TextfieldButton

Clear entry points Pattern

Button

StartEnter description here Advanced Search

Control

Defined in GUI Toolkit API

GUI Event handlers

Page 145: UbiCom Book Slides

Overview

• HCI, eHCI & iHCI • eHCI use in 4 Widely Used Devices • iHCI use in accompanied smart devices • iHCI use in wearable and implanted smart

devices • Human Centred Design (HCD) • User Models: Acquisition & Representation • iHCI Design

Ubiquitous computing: smart devices, environments and interaction 145

Page 146: UbiCom Book Slides

Summary

• A human centred design process for interactive systems specifies four principles of design: the active involvement of users and a clear understanding of user and task requirements; an appropriate allocation of function between users and technology based upon the relative competence of the technology and humans; iteration is inevitable because designers hardly ever get it right the first time; a multi-disciplinary approach to the design.

• Human centred design life-cycle involves user participation throughout four main sets of activities: defining user tasks and the (physical, ICT) environment context; defining user and organisational requirements; iterative design prototyping and validation against the requirements.

Ubiquitous computing: smart devices, environments and interaction 146

Page 147: UbiCom Book Slides

Summary

• To enable humans to effectively interact with devices to perform tasks and to support human activities, systems need to be designed to support good models of user interfaces and processes of human computer interaction.

• Users can be modelled directly and indirectly. User task models can be modelled as task plans or as situated actions. iHCI design concerns three additional concerns: support for natural (human computer) interaction; user models including models of emotions which can be used to anticipate user behaviour and user context awareness including personalisation.

• Some design patterns and heuristics oriented towards iHCI are described.

Ubiquitous computing: smart devices, environments and interaction 147

Page 148: UbiCom Book Slides

Summary & Revision

For each chapter• See book web-site for chapter summaries, references,

resources etc.• Identify new terms & concepts• Apply new terms and concepts: define, use in old and

new situations & problems• Debate problems, challenges and solutions• See Chapter exercises on web-site

148Ubiquitous computing: smart devices, environments and interaction

Page 149: UbiCom Book Slides

Exercises: Define New Concepts

• Touchscreen, etc

Ubiquitous computing: smart devices, environments and interaction 149

Page 150: UbiCom Book Slides

Exercise: Applying New Concepts• What is the difference between touchscreen and a normal display?

Ubiquitous computing: smart devices, environments and interaction 150