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Prof. Pier Luca Lanzi Transparency in Game Mechanics Videogame Design and Programming
34

Transparency in Game Mechanics

Jan 16, 2017

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Pier Luca Lanzi
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Page 1: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

Transparency in Game Mechanics���Videogame Design and Programming

Page 2: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

transparency

http://www.gdcvault.com/play/1020408/A-Study-in-Transparency-How

Page 3: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

Board games are definedby their transparency

Soren Johnson

Page 4: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

Memoir ‘44 – Battle Dice

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Prof. Pier Luca Lanzi

Power Grid

Page 6: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

Innovation

Page 7: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

Page 8: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

Page 9: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

Transparent and consistent rules run in the player’s head, creating engagement

Page 10: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

Page 11: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

Transparent abstraction focusesplayers on the inner game.

Page 12: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

Drafting & Deck Building

Page 13: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

Fog of war?

Page 14: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

Transparent, visible mechanicsincrease player comfort

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Prof. Pier Luca Lanzi

pre luck vs. post luck

RPGs typically favor post luck

Page 16: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

Pre-luck is a transparent way topresent interesting decisions

Page 17: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

Pre-luck is a transparent way topresent interesting decisions

Transparent, visible mechanicsincrease player comfort

Transparent abstraction focusesplayers on the inner game.

Transparent and consistent rules run in the player’s head, creating engagement

Page 18: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

What connect these games?

What connect these games?

These games are static

Page 19: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

What does “being dynamic” entail?

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Prof. Pier Luca Lanzi

static dynamic

It is a continuum

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Prof. Pier Luca Lanzi

static dynamic

Some static games use dynamic systems

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Prof. Pier Luca Lanzi

static dynamic

Some dynamic games use static content

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Prof. Pier Luca Lanzi

static dynamic

In static games, the content is primaryIn dynamic games, the mechanic is primary

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Prof. Pier Luca Lanzi

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Prof. Pier Luca Lanzi

What engages the player with themechanics of a dynamic game?

Page 26: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

bad transparency good transparency

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Prof. Pier Luca Lanzi

bad transparency good transparency

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Prof. Pier Luca Lanzi

transparency via interface

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Prof. Pier Luca Lanzi

transparency via system

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Prof. Pier Luca Lanzi

transparency via theme

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Prof. Pier Luca Lanzi

transparency via help

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Prof. Pier Luca Lanzi

transparency via help

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Prof. Pier Luca Lanzi

if mechanics are primary, thenthe key factor is transparency

Page 34: Transparency in Game Mechanics

Prof. Pier Luca Lanzi

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