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Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game Birgit Schmitz, Roland Klemke, Michael Totschnig, André Czauderna, Marcus Specht EC-TEL 2011 Palermo, 23.09.2011 [email protected]
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Page 1: Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

Transferring an Outcome-Oriented Learning

Architecture to an IT Learning Game

Birgit Schmitz, Roland Klemke, Michael Totschnig,

André Czauderna, Marcus Specht

EC-TEL 2011

Palermo, 23.09.2011

[email protected]

Page 2: Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

Background: the SpITKom project

• Goal: Teach IT-Knowledge to learners difficult to reach • Target group: participants of third chance education programm

in the building sector• Target group not acquainted with computer use but experienced

in gaming• Targeted Level: European Computer Driver License (ECDL)

• Target group is not motivated for learning!

Page 3: Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

HOW TO REACH THE TARGET GROUP?

Page 4: Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

Game-based Learning in SpITKom

• Idea: develop an IT learning game that uses an outcome-oriented learning approach

• Increase motivation and engagement by offering attractive, appealing game-learning environment

• Approach– “Hide” learning activities in the game process– Use ECDL Syllabus as base for the definition of learning outcomes– Personalise learning process according to progress and success

Page 5: Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

IT-Learning in the SpITKom-Game

Page 6: Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

IT-Learning in the SpITKom-Game

Page 7: Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

IT-Learning in the SpITKom-Game

Page 8: Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

HOW TO TACKLE THE LEARNING PROCESSES?

Page 9: Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

Outcome-oriented Learning

• Goal: prepare students for requirements of professional life• Assumption: Learners are individual and different• Process

– Define Outcomes to achieve rather than resources to use– Aim for fine grained definition of these outcomes instead of large

curricula– Select resources fitting the purposes of an outcome and the

situation of a learner• Benefit: outcome-oriented learning processes can be

personalised, continuously monitored, and adapted• Challenge:

– Individualised learning processes and tools require interoperability issues to be solved

Page 10: Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

Learning Outcomes & Content in SpITKom

• Basis: European Computer Driver License (ECDL)– See: ecdl.org

• ECDL Syllabus defines Learning Outcomes– Syllabus organised in 7 Modules, defines fine grained individual

skills to achieve: e.g. “Understand that a cell in a worksheet should contain only one element of data, (for example, first name detail in one cell, surname detail in adjacent cell).”

– Basis for defintion of IT-Skills in SpITKom• Learning Content

– Learning modules, – Simulations

• Assessment– Assessment questions integrated in gameplay

Page 11: Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

Activities at Higher Education Institutionsthat the ICOPER project investigates

Learning Needs &

Opportunities Planning

Instructional Modeling

Content Development

Learning Delivery

Assessment & Evaluation

ICOPER collects and further develops best practices for interoperable content

supporting competency-driven higher education

11

Outcome-orientation in ICOPER

co-funded by the European Community eContentplus programme

Page 12: Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

Open ICOPER Content Space

Learning Outcome

Definitions (LOD)

Learning OutcomeProfiles (PALO)

Teaching Methods

(TM)

Learning Designs/

Units of Learning (LD / UoL)

AssessmentResources

(QTI)

Content Providers

Service Layer

Content Push/Pull Interface (OAI PMH, SPI)

OER Provider Authoring Tools Content Repositories

Application Layer

DesktopApplications

LearningManagement

Systems

Widgets, 3rd Party Tools,

...

...

Open ICOPER Content Space (OICS)

Page 13: Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

Open ICOPER Content Space

Learning OutcomeDefinitions

(LOD)

Learning OutcomeProfiles(PALO)

Learning Designs/Units of Learning

(LD, UoL)

AssessmentResources

(QTI)

Content Providers

SpITKom

Game CCT QTI Engine

ECDL SyllabusECDL Learning

ContentECDL Assessment

Items

Service Layer

Content Push/Pull Interface (OAI PMH, SPI)

OICS Transfer

Page 14: Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

Conclusion

• Successful transfer of a higher education focussed service-based architecture to a learning game for third chance education

• Ongoing:– Full evaluation planned for early 2012– Motivating first feedback from the target group

• However: target group is better equipped with mobile devices than with PCs/Laptops– A mobile version is planned

Page 15: Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

Thank you!

Questions?

Dr. Roland Klemke

Center of Learning Sciences and Technology

Open Universiteit Nederland

[email protected]