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Towards new STEM pedagogy for BYOD classrooms pere, senior researcher @ Tallinn University, Estonia :: mart
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Towards new STEM pedagogy for BYOD classrooms

Apr 14, 2017

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Mart Laanpere
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Page 1: Towards new STEM pedagogy for BYOD classrooms

Towards new STEM pedagogy for BYOD classrooms

Mart Laanpere, senior researcher @ Tallinn University, Estonia :: [email protected]

Page 2: Towards new STEM pedagogy for BYOD classrooms

Technology generation shiftsIn

shop

In sc

hool

?

Page 3: Towards new STEM pedagogy for BYOD classrooms

The role of computers in education

Learning ABOUT computers: hardware, software, coding, network administration

Learning FROM computers: multimedia educational software, online learning platforms

Learning WITH computers: computers as tools for knowledge creation and sharing, collaborative learning, distributed cognition

Page 4: Towards new STEM pedagogy for BYOD classrooms

Compare BYOD vs laptops vs PC-lab

BYOD

PC-labLaptops

Page 5: Towards new STEM pedagogy for BYOD classrooms

Loss of enthusiasm at school

Solution 1: new technology in the classroom (tablets, smart phones, clickers, IWB, edugames)

Solution 2: fun factor in learning (interesting school, outdoor learning, gamification, museums)

Page 6: Towards new STEM pedagogy for BYOD classrooms

Technology and fun are not enough

Successful educational innovation requires combination of three forces on the school level:

SCHOOL

Technology

Pedagogy

Change management

M.Fullan (2013) Stratosphere:Integrating Technology, Pedagogy and Change Knowledge

Page 7: Towards new STEM pedagogy for BYOD classrooms

Change management: whole school turn

The training and support is oriented on the level of a teacher

Diffusion of innovations (Rogers, 1992), OECD study (2002)

Whole school intervention models are needed

Page 8: Towards new STEM pedagogy for BYOD classrooms

Pedagogical change The Club of Rome (1979) From reproductive learning

to innovative learning (anticipation, participation)

Metaphors of learning (Paavola & Hakkarainen): MONOLOGICAL: learning as aquisition of knowledge DIALOGICAL: learning as participation in community of

practice TRIALOGICAL: learning as collaborative knowledge

creation resulting with shareable digital artefacts

Page 9: Towards new STEM pedagogy for BYOD classrooms

Trialogical learning

(Paavola, Hakkarainen 2009)

Page 10: Towards new STEM pedagogy for BYOD classrooms

Old and new pedagogies

Tech use

Pedagogical capacity

Content knowledge Master requiredcontent

Outcome: Content mastery

Old

New

Outcome: Deep learning

Teacher Pupil

Discover and master content together

Pedagogicalcapacity

Create and use new knowledge in the world

Ubiquitous technology

(Fullan 2013)

Page 11: Towards new STEM pedagogy for BYOD classrooms

Samsung Digital Turn pilot schools

www.samsungdigipoore.ee

Page 12: Towards new STEM pedagogy for BYOD classrooms

Five scenarios for tablet classrooms

Flipped classroom: learning in advance of the lesson from short videos and other resources, making sense and applying new knowledge during the lesson (Khan Academy)

Inquiry-based learning: learning like scientists do, by questioning, exploring, explaining, (in)validating

Project-based learning: collaborative creation of digital artifacts

Problem-based learning: solving, then designing problems (tasks)

Game-based learning: learning from playing and designing games (e.g. Quest2Learn school NY)

Page 13: Towards new STEM pedagogy for BYOD classrooms

Configurations of digital textbook 2.0

Planetary systemmodel

Linuxmodel

Legomodel

Stabilecore

Dynamic core

No core at all

Page 14: Towards new STEM pedagogy for BYOD classrooms

Levels of textbook co-authorship

Level Learner’s contribution Examples of tools6: Creating Creates a new resource

from scratchGeoGebra, iMovie, Aurasma, PhotoStory, GarageBand, iBooksAuthor

5: Remixing Rips, mixes, cuts, adds visuals or subtitles

“Hitler gets angry” video, 9gag, samples, GeoGebra, GDocs

4: Expanding Curates, adds external resources to collection

Scoop.it, blog

3: Submitting Solves a task, submits to teacher for the feedback

Kahoot, Khan Academy, online tests, worksheets made with Gdocs

2: Interacting Self-test, simple game LearningApps, HotPotatoes, SCORM1: Annotating Likes, bookmarks,

commentsYoutube video, ePub, PDF, Web page

0: Consuming Views, listens, reads PowerPoint, PDF, video

Page 15: Towards new STEM pedagogy for BYOD classrooms

LePlanner: re-using lesson scenarios

Visual language, timeline view

Resource-centric approach

Co-authorship levels

Prototype: http://leplanner-beta.romil.ee

Page 16: Towards new STEM pedagogy for BYOD classrooms

Some Rights Reserved This work is licensed under the Creative Commons

Attribution Share Alike 3.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/.

The photo on the title slide comes from Flickr.com user Michael Surran

The photos on the second slide are taken from the Estonian version of Wikipedia, Koolielu.ee and Flickr