Towards agile competence development Freddy LIMPENS, Denis GILLET, Evgeny BOGDANOV React Team, EPFL, Lausanne http://react.epfl.ch PerEL - 8 th IEEE Int. Workshop on PervasivE Learning, Life, and
May 12, 2015
Towards agile competence
development
Freddy LIMPENS, Denis GILLET, Evgeny
BOGDANOV
React Team, EPFL, Lausanne http://react.epfl.ch
PerEL - 8th IEEE Int. Workshop on
PervasivE Learning, Life, and Leisure
March 23, 2012
1.RATIONALE
a new approach for Agile competence development
❚make learners realize they too have competences useful for others
❚in an agile & pervasive way because:▯ anchored in context through the
notion of web space▯ based on widget technology
accessible from mobile terminals▯ set in an informal flow of action
(social media platform, tagging)
Inspiration❚P2PU.org
http://p2pu.org▯ online "peer to
peer" university▯ courses organized
in study groups (+ flexible, +involving)
▯ growing success & recognition
Inspiration❚LETS : Local Exchange and
Trading Scheme
▯ multilateral exchange of services: A helps B who helps C, etc.
▯ organized in local communities▯ created in the 80's and still
active!
A Competence Bartering Platform
❚allowing Competence advertising and searching among peers
❚competence providers give coaching sessions ...
❚.. and get reusable credits in return = Multi-lateral Bartering
2.A SOCIAL MEDIA PLATFORM FOR COMPETENCE DEVELOPMENT
ROLE project
❚promote self-directed learning ❚provide open & versatile tools easily
configurable ❚foster community exchanges (resource
bundles, web spaces)❚enable truly user-centered PLE
iGoogle used for learning
Social tools & learning
Gadgets used in Moodle.org
Social tools & learning
Social media platform + collaboration through space with graaasp.epfl.ch
http://www.slideshare.net/jianjinshu/using-social-software-for-teamwork-and-collaborative-project-management-in-higher-educationna-li
"web space" = • People + Resources + tools• bundled for a given purpose (course,
project, etc.)
=> space materialize contexts
Targeted technical contribution
Extend current SocialPlatform / Learning tools w/:❚lightweight competence management❚user search and recommendation
based on competence❚multilateral trade
Competence Bartering Platform
3.DESCRIPTION OF THE COMPETENCE BARTERING
PLATFORM
definition
competence = knowledge & skill applied autonomously in a given context*
* http://ec.europa.eu/eqf/terms_en.htm
Example : "John is Level 4 (/8) in Algebra"▪theory. + factual knowledge in a broad
context▪skills to generate sol. to specific pb▪self-management in study context
subject to change + responsibility for evaluation and improvement
standard scale for
competences...
... but lightweight (tags) description !
EQF scale (/8)
web design
▯ pluggable in any OpenSocial compatible env.=> fully portable to mobile terminals
▯ incentive by providing simplified Europass CV editor and get competence data in return
▯ compatible with growing standard Europass (10M CV generated)
CV Builder widget
Seamless competence management with CV Builder
see and try at http://www.role-widgetstore.eu/tool/europass-cv-builder
http://graaasp.epfl.ch/#item=widget_1177
Seamless competence management with CV Builder
❚Competences globally available for▯ search ▯ recommandation in context (web
spaces)
search / recommend people's competences
Coaching sessionsWhen sought-for competence is found, trading peers can arrange a meeting, exchange resources, etc through:
graasp.epfl.ch
+ Communication widgets (e.g FlashMeeting, Chat, Google docs widgets, etc. see ROLE Widget store: (http://www.role-widgetstore.eu/tools/Collaborate%20%2526%20Communicate)
decentralized credit model
❚Coaches get community currency credits in return (fixed hourly-based rate or freely agreed, depending on chosen policy and results of evaluations in ROLE testbeds)
❚transactions are supported by a decentralized peer-2-peer credit network (each member grant credit) for ..▯ robustness over central (possibly faulty)
structure ▯ cross-communities transfer
❚Implementation based on Ripple-project.org model
CONCLUSION
conclusion
GOAL:
extend social container to foster self-directed learning,
build communities of mutual coaching exchanges
fueled by decentralized community currency
conclusion
ROLE Competence Bartering Platform features:❚Competence management:
▯ extend OpenSocial container (shindig)▯ low-barrier entry (CV Builder)
▯ exploit search & recommendation mechanisms
❚trade & coaching with remote work and communication widgets
❚credit system based on p2p Ripple system
RIPPLE-PAY PRINCIPLESHidden track
decentralized credit model
❚use Ripple system with Educational Credit Unit (ECU) currency
Ripple video
decentralized credit model
cold-start : use intermediary third party nodes before trust is developed enough
trusted authoritytrusted authority
trusted authoritytrusted authority
step 1:no mutual trust
step 2:+&+ transactions bypass central nodes
Typical scenario
1. Tom starts a Master in Web Development
2. First project => Tom needs an update on Ruby
3. Tom discovers the Competence Bartering Platform (CBP):
1. CV Editor widget2. search "ruby" and find Alice3. Alice coach Tom in ruby4. Tom pays Alice with ECU (Educational
Credit Unit
Typical scenario
4. Multilateral exchange : Tom coach other peers
5. Tom graduates: reuse remaining credits in his new job
competence management
❚Standardization▯ OpenSocial Data Specification▯ RDF : Cognitive Characteristic Ontology
❚interface idea (from LinkedIn):
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