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Total Market Virtual Multicultural Reality Report 2016

Apr 13, 2017

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Page 1: Total Market Virtual Multicultural Reality Report 2016

VirtualReport 2016

Reality

Page 2: Total Market Virtual Multicultural Reality Report 2016

Methodology

Page 3: Total Market Virtual Multicultural Reality Report 2016

3

Online Survey Via ThinkNow Research’s Omnibus Study

Sample Size

Nationwide, April 2016

615Hispanics

256Asian

252White

258African-American

Self identify as Hispanic

origin

Hispanics Non-Hispanics Age

Self identify as White, African-American or Asian

18 -64 years of age

Screening Criteria

Spanish dominant

35%

Bilingual35%

English dominant

30%

Page 4: Total Market Virtual Multicultural Reality Report 2016

4

Who We Are

An authority on creating and managing research

products that help clients gather insights about

rapidly changing consumer segments.

Conduct online, in-person and telephone research.

Research experience specifically in the Hispanic,

African American, Asian and Total markets.

Experience in hard-to reach demographic sub-groups.

Only full-service market research company that owns & operates an in-house Hispanic panel.

Servicing Fortune 500 clients, ad agencies, non-profits and other market

research companies.

Page 5: Total Market Virtual Multicultural Reality Report 2016

5

Our ServicesQUANTITATIVE QUALITATIVE MIXED MODE

ONLINE MARKET RESEARCH COMMUNITIES

CONCEPT AND COPY TESTING

ADVERTISING EFFECTIVENESS

ONLINE PANEL BUILDING

WEBSITE USABILITY STUDIES

OMNIBUS SURVEYS

ATTITUDES & USAGE

BRAND TRACKING

PRODUCT TESTING

ONLINE & OFFLINE QUALITATIVE

ONLINE

PANEL

INTERCEPTS PHONE

Page 6: Total Market Virtual Multicultural Reality Report 2016

Survey Results

Page 7: Total Market Virtual Multicultural Reality Report 2016

7

Base: Hispanics (n=615), Whites (n=252), African Americans (n=258), Asians (n=256)

Purchase Interest In Virtual Reality Products

29%

24%

35%

28%

54%

44%

51%

56%

Hispanic (A)

White (B)

African American (C)

Asian (D)

How interested would you be in buying a virtual reality product?

Letters indicate statistically

significant difference (95%

confidence)

African-Americans expressed the most interest in virtual reality products (transparent box: very interested).

Non-Hispanic Whites showed the least amount of interest overall.

Very/Somewhat interested

B

B

Very interested

48% among

the Total

Market

B

Page 8: Total Market Virtual Multicultural Reality Report 2016

8

63%

47%

61%

35%

62%

44%

67%

49%

18-34 35-64

Hispanic (A) White (B) African American (C) Asian (D)

Purchase Interest In Virtual Reality Products by Age GroupHow interested would you be in buying a virtual reality product?Very/Somewhat Interested

Millennials (ages 18-34) are clearly more interested in virtual reality products compared to their older cohorts.

Base: Hispanics (n=615), Whites (n=252), African Americans (n=258), Asians (n=256)

Page 9: Total Market Virtual Multicultural Reality Report 2016

9

59%

49%

55%

33%

61%

43%

57% 55%

Males Females

Hispanic (A) White (B) African American (C) Asian (D)

Purchase Interest In Virtual Reality Products by GenderHow interested would you be in buying a virtual reality product?Very/Somewhat Interested

African-Americans males expressed the most interest overall.

Base: Hispanics (n=615), Whites (n=252), African Americans (n=258), Asians (n=256)

Page 10: Total Market Virtual Multicultural Reality Report 2016

10

$84

$97

$84

$76

Hispanic (A)

White (B)

African American (C)

Asian (D)

Base: Interested in VR products - Hispanics (n=481), Whites (n=162), African Americans (n=192), Asians (n=202)

Amount Willing to PayHow much would you be willing to pay for a virtual product like this?

Letters indicate statistically

significant difference (95%

confidence)

African-Americans are willing to pay an average of $84 for a virtual reality product; the same as Hispanics.

Non-Hispanic Whites are willing to spend the most overall.

AD

Page 11: Total Market Virtual Multicultural Reality Report 2016

11

$96

$71

$104

$87

$98

$69

$89

$65

Males Females

Hispanic (A) White (B) African American (C) Asian (D)

Base: Interested in VR products - Hispanics (n=481), Whites (n=162), African Americans (n=192), Asians (n=202)

Amount Willing to Pay by Gender

Males are willing to pay considerably more on virtual reality products compared to females.

How much would you be willing to pay for a virtual product like this?

Page 12: Total Market Virtual Multicultural Reality Report 2016

12

$95

$73

$113

$87

$96

$75

$83

$71

18-34 35-64

Hispanic (A) White (B) African American (C) Asian (D)

Base: Interested in VR products - Hispanics (n=481), Whites (n=162), African Americans (n=192), Asians (n=202)

Amount Willing to Pay by Age Group

A similar difference can be seen by age group (Millennials are willing to pay significantly more).

How much would you be willing to pay for a virtual product like this?

Page 13: Total Market Virtual Multicultural Reality Report 2016

13

63% 65%

42%

66% 66%

51%

71%

65%

49%

73%

62%

50%

Watching movies Playing video games Virtual travel

Hispanic (A) White (B) African American (C) Asian (D)

Base: Interested in VR products - Hispanics (n=481), Whites (n=162), African Americans (n=192), Asians (n=202)

Virtual Reality Product UsageWhat do you think you would use it for?

Letters indicate statistically

significant difference (95%

confidence)

Both African-Americans and Asians would be more likely to use virtual

products for watching movies than playing video games..

A

Page 14: Total Market Virtual Multicultural Reality Report 2016

14

23%

30%

25%

14%

6%

28%29%

26%

6%

10%

32%

27%

18%

14%

6%

22%

27%

23%

20%

6%

Escaping reality Experiencing movies likeyou were there

Playing games in animmersive state

Using the latest technology Becoming someone else

Hispanic (A) White (B) African American (C) Asian (D)

Base: Interested in VR products - Hispanics (n=481), Whites (n=162), African Americans (n=192), Asians (n=202)

Interesting PointsWhat do you find most interesting about virtual reality products?

Letters indicate statistically

significant difference (95%

confidence)

African-Americans are most interested in the “escaping reality” element of virtual reality products.

They are less interested than the other groups in “playing video games in an immersive state”

AD

C

B

B

B

Page 15: Total Market Virtual Multicultural Reality Report 2016

Demographics

Page 16: Total Market Virtual Multicultural Reality Report 2016

16

Gender

Base Size: Hispanics n=615, Whites n=252, African-American n=258, Asian n=256

Males, 51%

Females, 49%

Hispanics

Males, 50%

Females, 50%

Whites

Males, 48%

Females, 52%

African-American

Males, 47%

Females, 53%

Asian

615

252 258 256

Hispanics Whites African-American Asian

Base Size

Page 17: Total Market Virtual Multicultural Reality Report 2016

17

Age

Base Size: Hispanics n=615, Whites n=252, African-American n=258, Asian n=256

18-34, 46%

35-64, 54%

Hispanics

18-34, 34%

35-64, 66%

Whites

18-34, 41%

35-64, 59%

African-American

18-34, 39%

35-64, 61%

Asian

37

41.8

39.4 39

Hispanics Whites African-American Asian

Mean Age

Page 18: Total Market Virtual Multicultural Reality Report 2016

18

Demographic

Base Size: Hispanics n=615, Whites n=252, African-American n=258, Asian n=256

62% 60%

51%

70%

Employed

Hispanics Whites African-American Asian

29%

35%

21%

61%

College Graduate or More

Hispanics Whites African-American Asian

$42K

$63K

$34K

$77K

Median Household Income

Hispanics Whites African-American Asian

Page 19: Total Market Virtual Multicultural Reality Report 2016

19

Demographic Profile, Hispanics

Spanish-Dominant,

35%

Bilingual, 35%

English-Dominant,

30%

Home Language Use

n=615

Less Acculturated

, 16%

Bicultural, 54%

More Acculturated

, 30%

Acculturation Level

Mexican Origin, 64%

Puerto Rican, 12%

South American,

10%

Central American,

6%

Dominican, 5%

Cuban, 5% Other, 3%

Country or Origin