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Topic #11: Game-based Learning and Gamification in the Classroom Movement, Fun and Participation for Academic Learning What if….you were stranded on a desert island with a group of 20 students? How would you teach them?
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Page 1: Topic 11: Game-based Learning and Gamification in the Classroom

Topic #11:

Game-based Learning and

Gamification in the ClassroomMovement, Fun and Participation for

Academic Learning

What if….you were stranded on a desert island with a

group of 20 students? How would you teach them?

Page 2: Topic 11: Game-based Learning and Gamification in the Classroom

Review: Simulations

Illustrations:Castaway

The Staff Meeting

Canadian Parliament

The Global Village

The Hunger Banquet

Miniature Earth

Capitalism

Murder Mystery

Micro-society

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Active & Interactive

Curriculum

Games in the Classroom

Starter/Early

Finisher

Games

Board Games/

Game Shows

Active/

Movement

Games

Memory/

Rhyming

Games

“People don’t learn when they are bored.”

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Four Corners:

Student Achievement

ROUND #1: Instructional StrategiesCorner A: Cooperative Learning

Corner B: Direct InstructionCorner C: Simulations

Corner D: Project-based Learning

ROUND #2: Assessment, Grading & Evaluation

Corner A: FeedbackCorner B: Exemplars

Corner C: TestingCorner D: Goal Setting

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Visible Learning:

Research of John Hattie

50,000 meta-analysis studies

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Teacher Led or Student-Centered?

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What is my role? Teacher? Facilitator?

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The World of Web 2.0

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Early Finisher/Start Up Games

• Password

• Charades

• Pictionary

Board Games/Game Shows

• Who Wants to be Millionaire?

• Front Page Challenge

• Hollywood Squares

• Student-created Board Games

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Active/Movement Games• Baseball

• Hockey

• Slap Happy

Memory/Rhyming Games• Mnemonics/Memory Codes

• The Puzzler

• We Will Teach You

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