“Top of Your Game” The Guide to Winning at Everything Discover the secrets to making your game experience the absolute best. Unlock the potential that attracts good fortune and earns deserved fame. Eliminate bad luck, misfortune, and circumstance beyond your control.
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“Top of Your Game”The Guide to Winning at
EverythingDiscover the secrets to making
your game experience the absolute best.
Unlock the potential that attracts
good fortune and earns deserved fame.
Eliminate bad luck, misfortune, and circumstance beyond your control.
“Top of Your Game”The Guide to Winning at
Everything
Hosted by: Jonathan Albin, the ‘Game Market Guru’
Author of : “Your Life. Your Game. Your Move.”“Top of Your Game” “Counter Measures.”
Winning isn’t everything. It’s the ONLY thing. -- Vince Lombardi
What are the ramifications of winning at EVERYTHING?Fewer Chances to PlayOpponents get more severePressure to ‘Break the RulesContinued wins lead to mistrustPlay of the game becomes uninterestingGame play loses meaning
Consequences of Winning Like a Leader Energized Regenerated Successful Exemplary
Stress-relief Happiness Powerful ‘Top of the World’ Indomitable
Envious Outraged Embarrassed Jaded Unworthy
Angry Self-loathing Sad Inconsolable Defeatist
What does ‘Winning’ feel like? What about ‘Losing’
Picture yourself vividly as winning, and that alone will contribute immeasurably to success.Harry Emerson Fosdick
Why the big differences between Winning and Losing? Cultural patterning. Survival of the Strongest Game play allows proportional testing A winner’s confidence is necessary A loser’s self-doubt is also necessary
What IS the difference between Winning and Losing? Decision to maintain self-confidence Recognition of value of the experience Acceptance of the winner Getting to internalize the impact. Ownership of our decisions Need for discipline and learning Seek the next opportunity.
Serious sport has nothing to do with fair play. It is bound up with hatred, jealousy, boastfulness, disregard of all rules and sadistic pleasure in witnessing violence. In other words, it is war minus the shooting.
-- George Orwell
How can one be a Winner if you don’t actually win? Accept the definition of “Game” Never accept ‘loser’ feelings Get excited about playing in general Expand your game repertoire Let others also WIN.
I have been impressed with the urgency of doing. Knowing is not enough; we must apply. Being willing is not enough; we must do.
--Leonardo da Vinci
When the win would cause another to quit. When the win would cause bad player
experience. When winning hinders communication. When gotten by unethical or immoral means. When it is the only reason to play. When we measure our self-worth with it.
I have been impressed with the urgency of doing. Knowing is not enough; we must apply. Being willing is not enough; we must do.
--Leonardo da Vinci
When loss validates the game. When you lose with grace. When it leads to a ‘learning moment’. When the loss serves the game’s ‘story’. When the loss feeds into your positive
‘mystique’. When we are humbled, not broken by them.
“With much power comes much responsibility” –Aunt May
What kind of world will it be, when everyone plays games across tabletops again? I believe there will be more comprehension, compassion, and communication. That we will have a new dialogue, an innovative surge, and an imaginative expansion. That a Leisure Economy is emerging, and unless and until we embrace the casual and colorful among us, we will continue to grieve over the industrial age of our grandparents. –Jonathan Albin
Winning at Everythingis just like being an Air Traffic Controller.
Practice the skills to be able to accomplish your goals Develop the supreme confidence that your decisions are
correct. Create a personae for communication that is trustworthy Take confident action and trust the evidence provided Whether right or wrong, the act of taking action is always
Game Play should be a positive experience, with the winner or the loser only determined to achieve a scoring condition, and an opportunity to choose a different game next time.