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Tolkning af spillets historie Adventure-spil: opdagelsesrejse. “age-old conflict … where secrets lie hidden at every turn… and nothing is as it seems” Atrus: han har skrevet verdenen Myst. Han er dens forf Sun: sourc e of life Water Earth Fire Jeg: I enter the story as another “creator”, as the one who saves Catherine from the bad G
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Tolkning af spillets historie Adventure-spil: opdagelsesrejse. “age-old conflict … where secrets lie hidden at every turn… and nothing is as it seems”

Dec 21, 2015

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Page 1: Tolkning af spillets historie Adventure-spil: opdagelsesrejse. “age-old conflict … where secrets lie hidden at every turn… and nothing is as it seems”

Tolkning af spillets historie

• Adventure-spil: opdagelsesrejse. “age-old conflict … where secrets lie hidden at every turn… and nothing is as it seems”

Atrus: han har skrevet verdenen Myst. Han er dens forfatter.

Sun: source of life

Water

Earth

Fire

Jeg: I enter the story as another “creator”, as the one who saves Catherine from the bad Gehn

Page 2: Tolkning af spillets historie Adventure-spil: opdagelsesrejse. “age-old conflict … where secrets lie hidden at every turn… and nothing is as it seems”

One God: one Creator : is He father or son?

Gehn: the father, creator of Riven

Atrus: the son, creator of Myst

Sirrus: Atrus´ bad son

Achenar: Atrus´ bad son

Catherine: creator of Mojety, en

undegrundsbevaegelse

Conflict: father/sonRiven: old English word for “rive”, which is to split apart, to distress (f.x. feelings).

This let us think of a situation where

feelings are being “distressed” as a continuation of a story/episode that occurs before (it´s the SEQUEL to

MYST)

MYST: may be mystic or mystery secret, something unexplained, or in the Catholic Religion a sacramental rite, or any of the 15 events in the lives of Christ and the Virgin

Mary meditated upon during the recitation of the rosary.

Mist: something that dims, obscures or blurs.

Page 3: Tolkning af spillets historie Adventure-spil: opdagelsesrejse. “age-old conflict … where secrets lie hidden at every turn… and nothing is as it seems”

All under the mandate of the book as the origin of life

Their civilization main symbol

Page 4: Tolkning af spillets historie Adventure-spil: opdagelsesrejse. “age-old conflict … where secrets lie hidden at every turn… and nothing is as it seems”

Atrus/Gehn laboratorium

He created everything, and all they are: culture, language,

traditions, … exit because of Him. Does it mean that we are

predeterminated by our circumstances?

Page 5: Tolkning af spillets historie Adventure-spil: opdagelsesrejse. “age-old conflict … where secrets lie hidden at every turn… and nothing is as it seems”

The liberation of the people and His final ascencion to “Heaven”

The ability to think a world and write it down is what makes

Him”Holy”, but He first needs to Die (we kill Him/Gehn)

Now we are given the chance to start all over again, may be in Myst?