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Personal Development and Leadership March 2014 Strategy: Study the book “Mastery that was provided. (Greene, Robert. Mastery. Penguin Books, 11/2012. VitalBook file.) Familiarize myself with social networking. (Ex: LinkedIn, Tumblr, Feedly, etc…) Meet other masters in my field and align myself with them. Goal: To develop mastery skills that will help me throughout my career.
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Page 1: Timeline

Personal Development and Leadership March 2014

Strategy:

• Study the book “Mastery that was provided. (Greene, Robert. Mastery. Penguin Books, 11/2012. VitalBook file.)

• Familiarize myself with social networking. (Ex: LinkedIn, Tumblr, Feedly, etc…)

• Meet other masters in my field and align myself with them.

Goal: To develop mastery skills that will help me throughout my career.

Page 3: Timeline

Emerging Technologies for Mobile Games

May 2014 Goal: To connect to different devices and become skilled at how to use the technology in them.

Strategy:

• Read article Gasson, M. N., Kosta, E., Royer, D., Meints, M., & Warwick, K. (2011). Normality Mining: Privacy Implications of Behavioral Profiles Drawn From GPS Enabled Mobile Phones. IEEE Transactions On Systems, Man & Cybernetics: Part C - Applications & Reviews, 41(2), 251-261. doi:10.1109/TSMCC.2010.2071381.

• Join game clubs; retail stores, ie. Game Swap; community centers and or create my club own so as to to share multi-player ideas with local avid gamers.

• Study new hardware for mobile gaming.

Page 4: Timeline

Mobile Game Discovery and Industry Analysis

June 2014 Goal: To identify different game design options to generate revenue.

Strategy:

• Read Broll, W., Lindt, I., Herbst, I., Ohlenburg, J., Braun, A., & Wetzel, R. (2008). Toward Next-Gen Mobile, AR Games. IEEE Computer Graphics & Applications, 28(4), 40-48.

• Network with people in the industry via LinkedIn.

• Keep up to date with new feeds from reputable game sites. (Ex: Gamespot.com, Gamefaqs.com, PCGamer.com, etc…)

Page 5: Timeline

Game Theory and Innovative Game Design

July 2014 Goal: To understand the psychology of gaming and familiarize myself with play patterns.

Strategy:

• Read Dufwenberg, M., Gächter, S., & Hennig-Schmidt, H. (2011). The framing of games and the psychology of play. Games & Economic Behavior, 73(2), 459-478. doi:10.1016/j.geb.2011.02.003

• Study modern game design patterns.

• Join Gamers vs games club at FSO to examine unique experiences during gameplay.

Page 6: Timeline

User Interface Design and Visual Development

August 2014 Goal: To design the user interface for my own mobile game.

Strategy:

• Read Subramanya, S. R., & Yi, B. K. (2007). Enhancing the User Experience in Mobile Phones. Computer, 40(12), 114-117.

• Research different interfaces from different games.

• Visit local parks and attractions for visual inspiration.

Page 7: Timeline

Mobile Gaming Business September 2014

Goal: To learn what makes my game designs marketable and successful in the industry.

Strategy:

• Read Donelan, J. (2006). small screens run deep. (Cover story). Computer Graphics World, 29(4), 28-30.

• Follow popular mobile businesses and how they fair in the market. Companies such as Gameloft, Ravio studios, and Kabam.

• Join Game Production club at FSO to study different production methods.

Page 8: Timeline

Storyboard and Game Design October 2014

Goal: To integrate my research and create storyboards.

Strategy:

• Read Moreno-Ger, P., Sierra, J., Martínez-Ortiz, I., & Fernández-Manjón, B. (2007). A documental approach to adventure game development. Science Of Computer Programming, 67(1), 3-31. doi:10.1016/j.scico.2006.07.003

• Familiarize and study different storyboards. I hope to gain skills in efficiently creating my own storyboards for how to implement game design.

• Follow Game Design techniques learned from my Bachelors Degree.

Page 9: Timeline

Mobile Game Development I November 2014

Goal: To understand reverse engineering and programming for mobile devices.

Strategy:

• Follow tutorial at Lynda.com to master Objective C programming language. http://www.lynda.com/Visual-Studio-2010-tutorials/C-Essential-Training/83789-2.html

• Read Kurkovsky, S. (2013). Mobile game development: improving student engagement and motivation in introductory computing courses. Computer Science Education, 23(2), 138-157. doi:10.1080/08993408.2013.777236

• Research other mobile games to reverse engineer that would benefit my own game.

Page 10: Timeline

Mobile Game Development II December 2014

Goal: To develop my mobile game and direct my focus on topics such as object oriented programming.

Strategy:

• Read Edwards, R., & Coulton, P. (2007). Teaching embedded programming through mobile games development in Symbian. International Journal Of Electrical Engineering Education, 44(4), 307-624.

• Learn object oriented programming through Lynda.com. http://www.lynda.com/Visual-Studio-2010-tutorials/C-Essential-Training/83789-2.html

• Follow development leaders such as Mike Morhaime at blizzard games.

Page 11: Timeline

Mobile Game Testing January 2015

Goal: To detect different program errors and/or bugs.

Strategy:

• Read ROTHMAN, R. (2011). Video Games Take Testing to the Next Level. Education Digest, 76(7), 4-8.

• Follow fellow students on LinkedIn and/or Skype to keep updated on progress.

• Practice making error and bug reports for real world experience.

Page 12: Timeline

Mobile Gaming Thesis: Technical Writing and Professional Presentation

February 2015 Goal: To present myself and my work professionally.

Strategy:

• Read Martin, P., & Pemberton, J. (2003). Making the Executive Presentation. Information Management Journal, 37(6), 58-62.

• Read Linsdell, J., & Anagnos, T. (2011). Motivating Technical Writing through Study of the Environment. Journal Of Professional Issues In Engineering Education & Practice, 137(1), 20-27. doi:10.1061/(ASCE)EI.1943-5541.0000032

• Watch tutorial at Lynda.com for making a Prezi presentation. http://www.lynda.com/Business-Collaboration-tutorials/Up-Running-Prezi/108883-2.html