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Thinking Outside the Page: Four Views of Children’s eBooks NAEYC November 10, 2012 Warren Buckleitner Editor Children’s Technology Review www.childrenstech.com Twitter @buckleit Friday, September 27, 13
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Thinking Outside the Page: Four Views of Children’s eBooks

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Page 1: Thinking Outside the Page: Four Views of Children’s eBooks

Thinking Outside the Page: Four Views of

Children’s eBooks

NAEYC November 10, 2012

Warren BuckleitnerEditor

Children’s Technology Reviewwww.childrenstech.com

Twitter @buckleit

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Inclusion in this presentation is not

necessarily a recommendation

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Four view preview

• Historical view

• Theoretical view

• Reviewers view

• Child’s view

Phoenix SunriseFriday, September 27, 13

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What’s an eBook?

4

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5

?What’s an eBook?

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6

“book” =

scroll... manual... booklet... set of instructions... computer (powerbook or dynabook) ... living book... hardcover ... softwarecover ... NYTimes Best Seller ... something you buy at Barnes & Noble...

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Allen Kay’s Dynabook

7

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8

“e” =touch & hear ... electric... ... not a “p book” ... narrative driven interactive media ... enhanced book ... app book ... downloadable ... media ... for the kindle ... interactive ...

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blessing  or  curse

Every  fool  finds  a  champion,  or  a  devil,  in  new  technology.  

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Children’s eBook Interactivity Continuum

PDF  —>  eReaders  —>    anima?on  —>    popup  touch/hear/see  —>  Touch  Press  —>  Kinect/3DS  

Less  interac+vity More  interac+vity

Think of an “eBook” as a

messy continuum between

less and more interactive

10

“App  Books”“Enhanced  eBooks”

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Converging on an “ebook”

definition with four views

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Historical view

1Thinking Outside

the Page

of 4

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nce upon a time, eBooks came on shiny CD-ROMs.O Educators were excited! For the first time, you could click on a word to hear it read aloud!

Just Grandma and Me, Brøderbund Software, 1993

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Microsoft Office

Hyperstudio

2000 2005

CD-ROM

Living Books

Reader Rabbit

Decline of Educational Software

IMing

MMPGs

TVs become HDTVsPS3Xbox 360Nintendo Wii

FLY PenComputer

LeapPad

WordStar Word PerfectBank Street WriterMindstorms/LOGO

Pokémon

Internet

Speech to textVoice RecognitionSoliloquy Reader

Moore’s Law Meets Literacy — Some Key Events

Google

Flash/Starfall.com

Read180

Accelerated Reader

LeapsterPixter

ECHO Speech synthesizer

2008 2009 2011

Netbooks

iPod TouchiPhoneNintendo DSiTag/Tag JrKindle

Intel ClassMate

iPadAn Amazing History!

Dustin Heuston forms WICAT

View it from Moore’s Law

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Sony PS4, Coming in Two Months

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10 Pillars of the iPad

“The iPad is the computer we always wanted.” Ann McCormick, Founder, The Learning Company

1. Multi-touch (11 simultaneous touch points) 2. 10 hour batteries3. Internet4. ~10,000* viable apps for kids made by a trained army of programmers5. Clear audio speakers6. Motion sensitivity via accelerometers, compass & GPS7. Oleophobic screen8. Cameras9. Microphone (ears)10. Affordable: $150 to $500

(born May, 2010, Cupertino, CA) Father: Steve Jobs* CTR

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New Techniques

17

When  Beatrix  PoMer  wrote  and  illustrated  The  Tale  of  Peter  Rabbit,  she  insisted  upon  using  color  illustra?ons,  pushing  the  limits  of  the  current  technology.    Today,  as  you  read  this,  future  Beatrix  PoMers  are  working  on  a  next  genera?on  of  children’s  storytelling,  made  possible  by  a  new  800  lb  gorilla  in  children’s  publishing  -­‐-­‐    the  tablet.  The  clear  mul?-­‐touch  screens  can  display  colors  that  PoMer  could’ve  only  fantasized  about.    

Things  will  only  get  more  interes?ng  when  the  wave  of  Android-­‐based  tablets,  and  their  associated  apps,  become  beMer  developed  and  start  trying  to  catch  up  to  Apple.  

We’re  looking  forward  to  reviewing  these  products,  and  learning  more  about  how  this  technology  can  be  used  to  for  the  benefit  of  children,  and  a  happy  ending.  

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18

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Theoretical view

2Thinking Outside

the Page

of 4

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Lev Semenovich Vygotsky

(1896-1934)

Jean Piaget (1896-1980)

Maria Montessori (1870-1952) BF Skinner

(1904-1990)

View it from a theoretical framework: What would each say about an “eBook?”

Jerome Bruner (1915-)

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Scaffolding Techniques

21

New  Scaffolds  For  Learning  to  Decode  These  aren’t  just  bells  and  whistles.  Some  of  these  techniques  have  significant  pedagogical  implica?ons,  and  when  paired  with  a  web  connec?on,  could  be  used  for  assessing  and  diagnosing  a  child’s  developing  abili?es.    Decoding  helpers  (dic?onary,  sound  it  out,  word  highligh?ng  and  language  toggles)  can  help  a  struggling  reader  make  meaning  out  of  confusion.  There  are  also  implica?ons  for  language  transla?on;  for  the  first  ?me,  a  publisher  can  create  a  product  where  geography  is  no  longer  limited  to  one  region,  culture  or  language  group.  Here  are  some  text  decoding  techniques:

•  Touch  an  object  to  hear  it  labeled.•  Touch  an  object  to  see  its  word  label•  Touch  a  word  to  hear  it  read  aloud.•  Touch  a  word  to  see  it  sounded  out.•  Touch  a  sentence  to  hear  it  read  in  a  natural  rhythm.• Drag  over  a  paragraph  to  hear  it  read  aloud.•  Let  children  write.  

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Marvin K MooneyMarvin K. MooneyOceanhouse Media. www.oceanhousemedia.com $2.99. Ages .

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Learning theory(DAP)

Technology

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Reviewers view

3Thinking Outside

the Page

of 4

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Juror’s Commentary

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2013Prize at a glance• “Narrative driven interactive media.”

• 242 entries, 32 countries

• 2012-13 copyright

• Any publisher, any country, no fee

• Any platform

• Deadline for 2014, February 1

• 4 Jurors, 1 vote

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“How not to make an ebook.”At www.dustormagic.com/ebooks

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• Clumsy design: e.g., pages flip in the wrong direction.• Not responsive.• I’ve seen this before. This design was clearly influenced by Toca Tea Party with no attribution.• Good story, amazing graphics, but it is hard to operate the catapult.• Instructions are confusing and unnecessary.• Loads too slow. • Background music loops, over and over and over again.• Crashed. • Starts with a wordy introduction.• Contains ethnic stereotypes. • Evil. This is a “free” catalog designed to tease children, and trick them into an in-app sale.

• Contains links to web content in the main menu. • Feels like a template, with sprinkled hotspots• Not reversible.• Asks you to rate this app before you play it. • Pages get turned accidently. • Lots of beautiful looking art that just sits there. • Yet another page-flipper.• Clunky mechanics get in the way of the narrative. • Horrible narration.• Ending makes no sense. • Who made this? The author/illustrator/publisher are not clearly identified.

Why it didn’t win...

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• Innovation Moving beyond the “page flippers” tapping the 10 affordances

• A good story

• Quality illustrations

• Quality sounds

• Interactivity that supports the narrative

What the jurors look for...

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e = sf2

e = engagement of childs = story’s developmental match with the child (abilities and prior experience)f = features (or frosting)

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Elements of Quality

33

Easy  to  u

se

Educa?onal

Entertaining

Value

Features

Makes  you  feel  powerful  quickly  -­‐-­‐  starts  quickly,  responsive,  reversible,  Minimum  User  Competency  (MUC)  is  below  child’s  developmental  level,  can  jump  around  between  pages,  over  the  shoulder  help,  minimal  or  no  instruc?ons

You  walk  away  with  something  valuable;  a  skill  or  competence  you  didn’t  have  when  you  came  to  the  experience.  

•language•math/logic•art/music•science•social  •geography

Challenging,  novel,  full  of  discoveries,  social

Preferences  let  you  customize.  If  it  is  free,  you  can  lower  your  expecta?ons.  

What  does  it  do  vs.  how  much  does  it  cost?

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Generic IM Evaluation Instrument

I.  EASE  OF  USE  (Can  a  child  pick  it  up  and  make  it  work?  Does  it  enhance  feelings  of  control?)A    SE      N    NA

1__    __    __  __  The  experience  starts  quickly  with  a  minimal  introducRon  that  can  be  skipped.  

2__    __    __  __  There  is  an  obvious  path  to  the  first  page.  

3__    __    __  __  The  experience  feels  crisp  and  responsive,  enhancing  a  child’s  feelings  of  control.  

4__    __    __  __  Pages  are  easy  to  turn  or  flip,  forward  or  backward.

5__    __    __  __  Page  turn  icons  are  easy  to  spot.6__    __    __  __  A  “return  to  main  menu”  icon  is  easy  to  spot.

7__    __    __  __  It  is  easy  to  jump  to  another  page,  anywhere  in  the  ebook.  

8__    __    __  __  If  there  is  a  “read  to  me” mode,  it  is  easy  to  stop  and  get  back  to  the  main  menu  to  turn  it  off  (you  don’t  feel  trapped).

9__    __    __  __  It  is  easy  to  adjust  the  sound.

II.  EDUCATIONAL  VALUE  (What  does  the  child  walk  away  from  the  experience  with,  that  he/she  didn’t  have  when  he/she  came  to  the  experience?)

1__    __    __  __  Embedded  reinforcements  are  used,  to  support  the  story  or  the  learning.  2__    __    __  __  The  challenge  level  can  be  adjusted.

4__    __    __  __  Games  and  animaRons  support  the  story.

5__    __    __  __  Language  enrichment  techniques  are  used.    

6__    __    __  __  If  the  Rtle  is  a  reference,  there  is  an  index  and  the  ability  to  search  by  keyword.7__    __    __  __  A  child  can  record  their  own  narraRon.

8__    __    __  __  Labeling  is  clear  and  directly  linked  to  the  finger  touch.

9__    __    __  __  There  are  ways  for  a  child  to  represent  their  experience,  e.g.,  through  creaRve  expression.  

IV.  ENTERTAINMENT  VALUE  (How  “fun”  is  the  experience?)

1__    __    __  __  Hot  spots  provide  surprises.2__    __    __  __  Children  will  want  to  return  to  the  experience.

3__    __    __  __  There’s  enough  content  to  keep  a  child  interested.

4__    __    __  __  There’s  enough  challenge.

 

V.  FEATURES  (Consider  the  current  “state  of  the  art” in  children’s  ebook  design)

1__    __    __  __  Fonts  are  easy  to  read.

2__    __    __  __  Text  is  narrated,  and  if  possible,  sounded  out.3__    __    __  __  Bookmarking  is  used,  so  a  child  can  come  back  the  same  point  where  he/she  leh  off.

4__    __    __  __  It  is  possible  to  save  your  work.

5__    __    __  __  Language  translaRon  features  are  available.  

6__    __    __  __  Sounds,  such  as  page  flips,  can  be  turned  on  or  off.  

7__    __    __  __  It  is  easy  to  flip  a  page  forward  and  backward.8__    __    __  __  You  know  how  “thick”  the  “book”  is.  There  is  some  indicaRon  of  how  many  pages  are  in  the  book,  or  how  long  the  story  is.  

9__    __    __  __    Music  can  be  easily  toggled  on/off,  and  doesn’t  invade  a  child’s  imaginaRon.

10__    __    __  __  In-­‐app  sales,  if  used,  can  be  locked  away  from  a  young  child.  

11__    __    __  __  External  links  are  limited  to  the  “about  us”  menu.  

12__    __    __  __  Credits  idenRfy  the  publisher,  author,  narrator  and  producing  studio,  along  with  a  physical  address  and  valid  contact  informaRon.

IV.  VALUE  (Rate  the  ebooks  value,  comparing  compeRRve  products)    

1  =  Low                            10  =  High

__  ___  ___  ___  ___  ___  ___  ___  ___  ___ 

1          2          3        4          5        6          7          8          9      10

Buckleitner,  W.,  (2011).  Children’s  InteracRve  Media  EvaluaRon  Instrument,  Adapted  for  Ebooks.  Children’s  Technology  Review,  January  2011,  Vol  19,  Issue  130.hmp://childrenstech.com.

Copyright  2011,  Children’s  Technology  Review.

34

Children’s  InteracRve  Media  EvaluaRon  Instrument,    Adapted  for  Ebooks

KEY:   A  =  Always,  equals  1  point.  SE  =  some  extent  =  .5,  N  =  never,  or  0  points.  NA means  “not  applicable”  

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Wanted: Expert eBook Reviewers

Join a small team to get reliable on our flexirubric

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What’s coming...

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Amplify Tablet: A “top down” solutionA WiFi-only Amplify Tablet will set schools back $299 apiece, so long as you agree to a two-year subscription to Amplify's services at $99 a year.

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XO Tablet: A “bottoms up” solutionXO Learning Tablet ($150, www.xo-learning.org) is a 7” Android tablet that comes pre-loaded with 173 apps and hundreds of open-source books. Sold at Wal-Mart.

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Samsung Galaxy Tab 3

for Kids

Coming to the USA from Korea this fall 7 inch, 1.2 GHz, Android 4.1 tablet with 8 GB of internal memory plus a micro SD slot, for up to 32 GB of additional storage, two cameras, SD expansion, Google Play. Memo to children's app developers -- start tuning up your Android apps. Expected price: $150

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Child’s view

4Thinking Outside

the Page

of 4

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43

View from an eBookFriday, September 27, 13

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What can I turn this finger into?

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About me (Warren Buckleitner)• One of six kids, grew up and taught in

Michigan, live in NJ

• BS Elementary Education, Central Michigan University; MA Human Development, Pacific Oaks College; Ph.D., Educational Psychology, Michigan State University; dissertation http://bit.ly/zOGXwz

• Former Sr. Consultant, High/Scope Foundation

• Former teacher (elementary, college and preschool (yes, I made snacks).

• Reviewer: CTR, Scholastic Parent & Child, New York Times. See: http://childrenstech.com/about/disclosures

• Founding Editor of Children’s Technology Review

• Married, two daughters.

• One of many who advised on the NAEYC position statement.

http://childrenstech.com/files/2011/05/g3-­‐1.pdf

Contact: [email protected] Twitter: @dustormagic @childtech Copyright 2013 Children’s Technology Review

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[email protected]

Warren BuckleitnerChildren’s Technology Reviewwww.childrenstech.com

@childtechwww.youtube.com/childrenstech

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