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The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009
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The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009.

Dec 24, 2015

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Page 1: The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009.

The Uncanny Valleyin 3D Modeling

Steve Seitz and Rick Szeliski

BIRS Workshop onComputer Vision and the Internet

August 31, 2009

Page 2: The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009.

The Uncanny Valley

• "The uncanny valley hypothesis holds that when robots and other facsimiles of humans look and act almost like actual humans, it causes a response of revulsion among human observers. The "valley" in question is a dip in a proposed graph of the positivity of human reaction as a function of a robot's lifelikeness. It was introduced by Japanese roboticist Masahiro Mori in 1970." <exerpt from Wikipedia>

Page 3: The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009.

Final Fantasy

Page 4: The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009.

Polar Express

Page 5: The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009.

Façade

Page 6: The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009.

View-dependent texture mapping

1. Determine visible cameras for each surface element

2. Blend textures (images) depending on distance between original camera and novel viewpoint

Page 7: The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009.

Model-based stereo

• Compute offset from block model

• Some more results:

Page 8: The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009.

Graz reconstruction

Page 9: The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009.

Photo Tourism

Page 10: The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009.

Piecewise planar proxiesSinha, Steedly, Szeliski ICCV’09

http://research.microsoft.com/en-us/um/redmond/groups/ivm/PlanarStereo/

Page 11: The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009.

Reflections

Page 13: The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009.

Lightness constancy

Page 14: The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009.

Image Based Rendering

Real Scene

Real Cameras-or-

Expensive Image Synthesis

Images+Model

Image

Output

SyntheticCamera

Page 15: The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009.

Graphics/Imaging Continuum

Lumigraph

Light field

Geometry centric

Image centric

Warping Interpolation

Polygon rendering + texture mapping

Fixed geometry

View-dependent geometry

View-dependent texture

Concentric mosaics

Sprites with depth

LDI