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GAMIFICATION THE TRUTH ABOUT
15

The Truth About Gamification

Jun 12, 2015

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Marketing

Andrew Schuster

Here's a presentation I gave at Baltimore Innovation Week about gamification and how it can be applied to content marketing. Video of the talk and and blog coming soon.
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Page 1: The Truth About Gamification

GAMIFICATIONTHE TRUTH ABOUT

Page 2: The Truth About Gamification

Gamification (n) - the process of adding games or gamelike elements to something (as a task) so as to encourage participation.

Page 3: The Truth About Gamification

GAMES ARE FUN.

BORING STUFF ISN’T.

Page 4: The Truth About Gamification

Page 5: The Truth About Gamification

TO THE MADNESSMETHOD

Page 6: The Truth About Gamification

BigDoor

PREBUILT SOLUTIONS

Page 7: The Truth About Gamification

1. Gamification doesn’t need to be huge.

Page 8: The Truth About Gamification

1. Gamification doesn’t need to be huge.

2. Your audience defines what fun actually means.

Page 9: The Truth About Gamification

CASE STUDY

Page 10: The Truth About Gamification

Millennials, roughly ages 18 - 30, who like news but don’t read it.

THE AUDIENCE

Page 11: The Truth About Gamification

Make the news interactive, so people have to engage with it (making it more exciting).

THE IDEA

Page 12: The Truth About Gamification

A trivia game that allows people to play the news rather than reading it.

THE SOLUTION

Page 13: The Truth About Gamification

POWERUPS

Page 14: The Truth About Gamification

THANKS

Page 15: The Truth About Gamification

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