Top Banner
The teacher’s roles changes to: Facilitator Guide Mentor The primary role of the teacher is to create learning environments that facilitate the active engagement of students The teaching learning process is more dynamic, more learner-centred, engaging and activity based. THE RESPONSE STRENGTHENING MODEL, which influenced the first half of this century, lays emphasis on the role of feedback to enhance learning. Knowledge is considered to be the associations people make between stimuli and responses. Drill and practice was the instructional method of choice by the proponents of this theory. THE INFORMATION PROCESSING MODEL proposes that knowledge is a definite entity that can be transferred from one person to another. This assumption gave rise to didactic instruction and classical instructional design with lecturing as the prevalent instructional technique. CONSTRUCTIVISM came into light in the early 1980s and proposes that knowledge is 'constructed' individually in a person's mind. Individuals have their own mental framework, which is a function of their beliefs, past experiences and knowledge. When a person comes across new information, he understands and assimilates it in the context of
24

The teacher

Mar 15, 2016

Download

Documents

Mark Thomas

CONSTRUCTIVISM came into light in the early 1980s and proposes that knowledge is 'constructed' individually in a person's mind. Individuals have their own mental framework, which is a function of their beliefs, past experiences and knowledge. When a person comes across new information, he understands and assimilates it in the context of his existing mental structures thereby constructing new knowledge. Hence, learning is seen as a process of internal negotiation of meaning.  Mentor
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: The teacher

The teacher’s roles changes to:

Facilitator

Guide

Mentor

The primary role of the teacher is to create learning environments that facilitate the active engagement of students

The teaching learning process is more dynamic, more learner-centred, engaging and activity based.

THE RESPONSE STRENGTHENING MODEL, which influenced the first half of this century, lays emphasis on the role of feedback to enhance learning.

Knowledge is considered to be the associations people make between stimuli and responses. Drill and practice was the instructional method of choice by the proponents of this theory.

THE INFORMATION PROCESSING MODEL proposes that knowledge is a definite entity that can be transferred from one person to another. This assumption gave rise to didactic instruction and classical instructional design with lecturing as the prevalent instructional technique.

CONSTRUCTIVISM came into light in the early 1980s and proposes that knowledge is 'constructed' individually in a person's mind. Individuals have their own mental framework, which is a function of their beliefs, past experiences and knowledge. When a person comes across new information, he understands and assimilates it in the context of his existing mental structures thereby constructing new knowledge. Hence, learning is seen as a process of internal negotiation of meaning.

Under constructivism the goal of instruction is to help learners 'develop learning and thinking strategies' and evaluation of learning outcomes consists of 'determining how the student structures and processes knowledge'. Constructivism propagates creating a learning environment that facilitates higher-order thinking and metacognition (awareness of one's own cognitive abilities and the ability to apply them to the task at hand). It shifts cognitive labor such as analysis and synthesis of information from teachers to the learners. Constructivists advocate that students be allowed and encouraged to take ownership of their learning thus ensuring that learning activities are more authentic and meaningful to them.

Page 2: The teacher

Within the constructivist community there seems to be agreement that constructivist learning environments are good for advanced knowledge acquisition. There is no consensus however, on its appropriateness for lower levels of education, which involve introductory knowledge acquisition

SOCIOCULTURAL THEORIES are rooted in constructivism but they focus on the role of community and environment in the creation of knowledge as opposed to the constructivist focus on internal negotiation of meaning. They acquiesce that meaning can vary but contend that it is defined by the community of practitioners, which uses it. Thus, knowledge resides in communities. Meaning-making is the result of active participation in socially, culturally, historically, and politically situated contexts. Socioculturalism is more extreme in its beliefs than situated learning in that it focuses on the development of the collective knowledge of a community as opposed to the development of individuals' knowledge within a community.

Adherents to the sociocultural theories of learning, like constructivists, argue that it is important to reflect the complexity of the application domain in the learning environment. This would contribute to the authenticity of the learning activities.

INSTRUCTIONAL TECHNIQUES based on the constructivist and sociocultural theories include:

Scaffolding: Teachers support a learner's personal construction of knowledge by offering comments, suggestions, feedback or observation

Fading: Once the learner progresses towards mastery, teachers remove the supports they provided to make the learner self-sufficient.

Cognitive Apprenticeship: Learners learn by actually engaging in the activity they want to learn about with the support of knowledgeable others in the field. (Similar to traditional apprenticeships: learning by doing)

Collaborative Learning: Learners develop their knowledge by sharing ideas, reflecting and interacting in learning groups.

RELEVANCE

The author provides a reasonable account of the contemporary educational theories of constructivism and socioculturalism (though he has not elaborated on situated learning, a variant of socioculturalism). Understanding the theoretical framework which describes the meaning of knowledge and the process of learning would enable the Learning Lab personnel to form their own informed opinions about the models, reflect on what a learning environment should support and articulate their reasoning for the basis of the variousÜprojects. It would also inform the design of the framework for future endeavors.

Page 3: The teacher

Engagement Theory:

A framework for technology-based teaching and learning

Greg Kearsley & Ben Shneiderman

 

Engagement theory has emerged from the authors' experiences teaching in electronic and distance education environments (see Shneiderman, 1994,1998; Shneiderman et al, 1995; Kearsley, 1997). The fundamental idea underlying engagement theory is that students must be meaningfully engaged in learning activities through interaction with others and worthwhile tasks. While in principle, such engagement could occur without the use of technology, we believe that technology can facilitate engagement in ways which are difficult to achieve otherwise. So engagement theory is intended to be a conceptual framework for technology-based learning and teaching.

Although not directly derived from other theoretical frameworks for learning, it has much in common with many such frameworks. For example, with its emphasis on meaningful learning, it is very consistent with constructivist approaches. Because it emphasizes collaboration among peers and a community of learners, it can be aligned with situated learning theories. Because its focuses on experiential and self-directed learning, it is similar in nature to theories of adult learning (i.e., androgogy).

Basic Principles

By engaged learning, we mean that all student activities involve active cognitive processes such as creating, problem-solving, reasoning, decision-making, and evaluation. In addition, students are intrinsically motivated to learn due to the meaningful nature of the learning environment and activities.

Engagement theory is based upon the idea of creating successful collaborative teams that work on ambitious projects that are meaningful to someone outside the classroom. These three components, summarized by Relate-Create-Donate, imply that learning activities:

1. occur in a group context (i.e., collaborative teams) 2. are project-based

Page 4: The teacher

3. have an outside (authentic) focus

The first principle (the "Relate" component) emphasizes team efforts that involve communication, planning, management and social skills. The modern workplace demands proficiency in these skills, yet historically students have been taught to work and learn on their own. Research on collaborative learning suggests that in the process of collaboration, students are forced to clarify and verbalize their problems, thereby facilitating solutions. Collaboration also increases the motivation of students to learn, a significant consideration in settings with high drop-out rates (e.g., teen-agers, distance learners). Furthermore, when students work in teams, they often have the opportunity to work with others from quite different backgrounds and this facilitates an understanding of diversity and multiple perspectives.

The second principle (the "Create" component) makes learning a creative, purposeful activity. Students have to define the project (problem domain) and focus their efforts on application of ideas to a specific context. Conducting their own projects is much more interesting to students that answering sterile textbook problems. And because they get to define the nature of the project (even if they don't choose the topic), they have a sense of control over their learning which is absent in traditional classroom instruction. Project orientation is the essence of Problem-Based Learning (PBL) approaches which are often used in medical and others types of professional education (e.g., Barrows & Tamblyn, 1980).

The third principle (the "Donate" component) stresses the value of making a useful contribution while learning. Ideally each project has an outside "customer" that the project is being conducted for. The customer could be a campus group, community organization, school, church, library, museum, government agency, local business, or needy individual. In many cases, the projects can be work-related, i.e., an activity that fits into a team's occupational or career interests. The authentic learning context of the project increases student motivation and satisfaction. This principle is consistent with the emphasis on school-to-work programs in many schools systems and colleges, as well as the "service" philosophy of contemporary corporate training efforts (e.g., Jacoby & Associates, 1996).

Engagement theory is different from many older models of computer-based learning in which the emphasis was on individualized instruction and interactivity. Engagement theory does promote interaction, but human interaction in the context of group activities, not individual interaction with an instructional program. The latter form of interaction tended to be measured by single responses (e.g., key presses or mouse clicks) whereas engagement requires assessment of larger units of work (e.g., reports, programs, user satisfaction). The difference between engagement and interactivity reflects the shift in thinking about computers in education as communication tools rather than some form of media delivery devices. Furthermore, engagement theory places a great deal of emphasis on providing an authentic (i.e., meaningful) setting for learning, something not present in previous models.

About Collaboration

Page 5: The teacher

Collaboration can be as simple as a two-minute in-class exercise involving pairs of students or as elaborate as a multi-year curriculum development project involving many teams. Term-length projects done primarily outside the classroom are the most popular form of collaboration since they require minimal changes to the usual classroom routine. While a few disciplines such as laboratory science or fine arts make regular use of in-class collaboration, most courses do not. Yet collaborative learning is a technique that applies to any domain. Math students can work on problems, English students can review each other's work, Computer Science students can develop or debug programs together, and so on.

Email is one of the most important collaborative tools and it usually serves as the communication backbone for all activities. Web conference boards or chat programs may also be important means for collaboration and sharing of results. The web will probably play an important role in terms of acquiring information.

Students are also likely to make use of telephone conferences and fax communications, although these are not as convenient or cost-effective as online interaction. In the future, we may see desktop video become popular as a means for inexpensive face-to-face interaction in a distributed learning environment.

Since collaborative methods may be novel for many students and teachers, there is likely to be a high level of uncertainty at the beginning of such activities. Students will need guidance in working together including skills such as project management, scheduling, time management, leadership, consensus-building, etc.

Teachers will need practice in organizing and conducting collaborative activities, particularly the facilitative role that is needed. A lot of attention has to be devoted to ways in which student teams can most effectively present and share their results with each other. And both students and teachers will need training and support in the use of all online communication tools.

Project-oriented learning

Probably the most difficult aspect of project-oriented learning is the initial definition of the project (and corresponding formulation of teams). The instructor can provide a list of suggested topics which helps give students an idea of possible projects. Alternatively, the instructor can provide lists/descriptions of past projects (including links to the actual project materials if available on the web). In addition, students should be provided with a description of the criteria that will be used to evaluate the projects to help them determine the appropriateness of their project ideas.

Unless the assignment of team partners is done arbitrarily (usually acceptable for short in-class activities but not longer projects), students need a way to get to know each other quickly. For this reason, it is important to have students create some sort of bios or

Page 6: The teacher

background statements, especially in the form of an online directory, as the initial class activity. Ideally, students can complete a number of brief group activities with different partners in the first few classes so they can make a good choice of team members for full-scale projects. In this context, students need to be sensitized to issues such as gender/racial bias, personality conflicts, and different work habits.

A good starter activity is to assign pairs of students to research a question or problem and report their results to the entire group. A further step is to ask teams to evaluate each other's work. Alternatively a team can be composed of three individuals, one of whom is charged with proposing an initial answer, the second provides a alternative answer, and the third provides a critique or synthesis of the first two responses.

The web provides a tremendous resource for collaborative efforts since it is easy to quickly uncover a lot of information about any topic. A natural project for students is to produce an online textbook or encyclopedia for their course. With a class of 10-100 students, this becomes a major effort with an editorial board to develop an outline, specify the audience, produce a style guide, manage assignments, and arrange reviews. For example, students in the second author's graduate seminar on Virtual Reality produced EVE (Encyclopedia of Virtual Environments) which continues to be available online [http://www.hitl.washington.edu/scivw/EVE ]. As another example, students in the first author's courses on distance education are asked to produce case studies of distance education programs to be assembled into a directory of distance education. When student projects are put up on the web, this provides an incentive for them to do the best possible work, since they know that their work will be viewed by their classmates and possibly the whole world. It also provides an easily accessible source to show their work to friends, co-workers, or potential employers.

Authentic Focus

The third component of engagement, doing projects with a realistic focus, also requires some new techniques for teaching/learning. For students without much work experience, the idea of doing a project for an "outside" customer (even it's an on-campus group) is a bit daunting. For students who have jobs and work experience, it is a little easier since they can identify a project within their own organization which is familiar to them. The instructor must screen all potential projects to ensure that they are appropriate for the subject matter involved and that the scope of work is feasible within the timeframe available. The instructor also serves as the student-client inference and must ensure that expectations (on both sides) are realistic for student projects completed in an academic context.

In the second author's courses, students have worked on campus related projects such as developing online systems for scheduling bus service and a television station, keeping records for a scuba club, designing a student ride board, organizing car pools, and creating an accounting system for the physics dept. Off campus projects have included donor and volunteer list management for a major charity, scheduling for a country recreation office, information management for a day-care center, and many others. Other projects have

Page 7: The teacher

included a guide to science education software for parents, a hypermedia guide to computer viruses, and a plan for computer usage in a local high school.

In the first author's courses, students often do projects related to their work environments (they are part-time graduate students with full-time jobs). However, these are usually projects that they would not tackle as part of their regular job duties. Instead they tend to pick ideas that are outside their usual area of expertise or responsibility. This includes projects for self-help groups (e.g., smoking cessation or stress reduction), pilot tests of innovative technologies, development of strategic plans, comparative studies of other organizations, employee orientation programs, community outreach efforts, or alternative modes of training.

There are many payoffs to students from having this kind of realistic focus to course activities. Since learning takes place in an authentic context, students learn skills and knowledge with higher transfer to work settings. They also learn many skills associated with team work and client interaction that are often not taught in courses (but probably should be). Doing authentic projects provides a higher level of satisfaction to students than working on artificial problems since they can see the outcomes/impact of their work on people and organizations. Finally, the results of their efforts may bring them professional recognition or awards which are ultimately much more motivating than grades.

Research Issues

The basic principles of engagement theory just discussed are based upon the teaching experiences of the authors and grounded in well-established learning theories. However, engagement theory has not been subjected to empirical test. Each tenet of the theory needs to be investigated and examined via research or evaluation studies.

Some examples of research questions to be addressed include:

What curricula, disciplines or age groups is engagement theory most/least effective with? What skills do students need in order to effectively participate in collaborative activities? How should they acquire these

skills?

How should individual differences be addressed in collaborative work?

What kind of student evaluation methods are most appropriate to the application of engagement theory?

Which component of engagement theory (i.e., relate, create, donate) is the most important in terms of different aspects of learning?

Page 8: The teacher

How do we best prepare (retrain) instructors to apply engagement theory?

What kind of groupware (collaborative software tools) would best support engagement theory?

How does engagement theory "scale up" for large classes and many simultaneous courses at the same or different institutions?

While not conducted in the specific context of engagement theory, a study conducted by Alavi (1994) on collaborative learning is suggestive of the kind of research that needs to be done. In this study, graduate business students taking classes in an electronic classroom were compared to those taking classes in a traditional classroom (all taught by the same instructor). The teaching/learning activities of the classes were the same except that the electronic classroom students used a groupware program (VisonQuest) for their collaborative learning exercises. A post-course questionnaire was used to measure student's perceptions of their learning experience. The findings indicated that the technology-mediated collaborative learning resulted in higher levels of perceived skill development, self-reported learning, and utility than the traditional classroom. Furthermore, the test grades of the group of students who were in the electronic classroom were statistically higher (t[125]=3.92, p<.001) than those of the groups of students in the traditional classroom.

Another body of research also highly relevant to engagement theory, although also not specifically conducted in this context is the work of Hiltz and others (e.g., Hiltz, 1994, Harasim et al.,1995) related to online/virtual learning environments. Hiltz reports on a extensive evaluation of the New Jersey Institute of Technology virtual classroom project that spanned many years, courses and instructors. Their network capabilities included messaging, conferencing, online notebooks, online databases, online exams, and online gradebooks. They concluded that the virtual classroom environment resulted in better mastery of course materials, greater student satisfaction, and a higher level of student-reported learning than traditional classroom experiences.

It may be worth noting that the focus of engagement theory on meaningful and real-world learning activities is consistent with a more general trend in education. For example, the U.S. Department of Education and U.S. Department of Labor jointly fund the National School to Work program (see http://www.stw.ed.gov) aimed at helping young people make the transition from school to careers and lifelong learning. Research and evaluation studies emerging from this domain may be relevant to engagement theory.

Recent work on a virtual learning environment based upon the principles of problem-based learning is also very relevant to engagement theory (see http://www.staffs.ac.uk/COSE )

Conclusions

Engagement theory is presented as a model for learning in technology-based environments which synthesizes many elements from past theories of learning. The major premise is that students must be engaged in their course work in order for effective learning to

Page 9: The teacher

occur. The theory posits three primary means to accomplish engagement: (1) an emphasis on collaborative efforts (2) project-based assignments, and (3) non-academic focus. It is suggested that these three methods result in learning that is creative, meaningful, and authentic.

The role of technology in the theory is to facilitate all aspects of engagement. The use of email, online conferencing, web databases, groupware, and audio/videoconferencing significantly increases the extent and ease of interaction amongst all participants, as well as access to information. The vast array of software tools available for analysis, design, planning, problem-solving and making presentations make enable students to do sophisticated and complex tasks. Technology provides an electronic learning mileux that fosters the kind of creativity and communication needed to nourish engagement.

We believe that engagement theory represents a new paradigm for learning and teaching in the information age which emphasizes the positive role that technology can play in human interaction and evolution. We challenge others to examine this theory and test it in their own teaching efforts.

In psychology and education, learning is commonly defined as a process that brings together cognitive, emotional, and environmental influences and experiences for acquiring, enhancing, or making changes in one's knowledge, skills, values, and world views (Illeris, 2000; Ormorod, 1995). Learning as a process focuses on what happens when the learning takes place. Explanations of what happens constitute learning theories. A learning theory is an attempt to describe how people and animals learn, thereby helping us understand the inherently complex process of learning. Learning theories have two chief values according to Hill (2002). One is in providing us with vocabulary and a conceptual framework for interpreting the examples of learning that we observe. The other is in suggesting where to look for solutions to practical problems. The theories do not give us solutions, but they do direct our attention to those variables that are crucial in finding solutions.

There are three main categories or philosophical frameworks under which learning theories fall: behaviorism, cognitivism, and constructivism. Behaviorism focuses only on the objectively observable aspects of learning. Cognitive theories look beyond behavior to explain brain-based learning. And constructivism views learning as a process in which the learner actively constructs or builds new ideas or concepts.

Contents[hide]

1 Behaviorism 2 Cognitivism

Page 10: The teacher

3 Constructivism

4 Informal and post-modern theories

5 Other learning theories

6 Other interests

7 See also

8 Notes

9 External links

[edit] BehaviorismMain article: Behaviorism

Behavorism as a theory was primarily developed by B. F. Skinner. It loosely encompasses the work of people like Thorndike, Tolman, Guthrie, and Hull. What characterizes these investigators is their underlying assumptions about the process of learning. In essence, three basic assumptions are held to be true.[original research?] First, learning is manifested by a change in behavior. Second, the environment shapes behavior. And third, the principles of contiguity (how close in time two events must be for a bond to be formed) and reinforcement (any means of increasing the likelihood that an event will be repeated) are central to explaining the learning process. For behaviorism, learning is the acquisition of new behavior through conditioning.

There are two types of possible conditioning:

1) Classical conditioning, where the behavior becomes a reflex response to stimulus as in the case of Pavlov's Dogs. Pavlov was interested in studying reflexes, when he saw that the dogs drooled without the proper stimulus. Although no food was in sight, their saliva still dribbled. It turned out that the dogs were reacting to lab coats. Every time the dogs were served food, the person who served the food was wearing a lab coat. Therefore, the dogs reacted as if food was on its way whenever they saw a lab coat.In a series of experiments, Pavlov then tried to figure out how these phenomena were linked. For example, he struck a bell when the dogs were fed. If the bell was sounded in close association with their meal, the dogs learned to associate the sound of the bell with food. After a while, at the mere sound of the bell, they responded by drooling.

Page 11: The teacher

2) Operant conditioning where there is reinforcement of the behavior by a reward or a punishment. The theory of operant conditioning was developed by B.F. Skinner and is known as Radical Behaviorism. The word ‘operant’ refers to the way in which behavior ‘operates on the environment’. Briefly, a behavior may result either in reinforcement, which increases the likelihood of the behavior recurring, or punishment, which decreases the likelihood of the behavior recurring. It is important to note that, a punishment is not considered to be applicable if it does not result in the reduction of the behavior, and so the terms punishment and reinforcement are determined as a result of the actions. Within this framework, behaviorists are particularly interested in measurable changes in behavior.

Educational approaches such as applied behavior analysis, curriculum based measurement, and direct instruction have emerged from this model.[citation needed]

[edit] CognitivismMain article: Cognitivism (psychology)

The earliest challenge to the behaviorists came in a publication in 1929 by Bode, a gestalt psychologist. He criticized behaviorists for being too dependent on overt behavior to explain learning. Gestalt psychologists proposed looking at the patterns rather than isolated events. Gestalt views of learning have been incorporated into what have come to be labeled cognitive theories. Two key assumptions underlie this cognitive approach: (1) that the memory system is an active organized processor of information and (2) that prior knowledge plays an important role in learning. Cognitive theories look beyond behavior to explain brain-based learning. Cognitivists consider how human memory works to promote learning. For example, the physiological processes of sorting and encoding information and events into short term memory and long term memory are important to educators working under the cognitive theory. The major difference between gestaltists and behaviorists is the locus of control over the learning activity: the individual learner is more key to gestaltists than the environment that behaviorists emphasize.

Once memory theories like the Atkinson-Shiffrin memory model and Baddeley's working memory model were established as a theoretical framework in cognitive psychology, new cognitive frameworks of learning began to emerge during the 1970s, 80s, and 90s. Today, researchers are concentrating on topics like cognitive load and information processing theory. These theories of learning play a role in influencing instructional design.[citation needed] Aspects of cognitivism can be found in learning how to learn, social role acquisition, intelligence, learning, and memory as related to age.

[edit] Constructivism

Page 12: The teacher

Main article: Constructivism (learning theory)

Constructivism views learning as a process in which the learner actively constructs or builds new ideas or concepts based upon current and past knowledge or experience. In other words, "learning involves constructing one's own knowledge from one's own experiences." Constructivist learning, therefore, is a very personal endeavor, whereby internalized concepts, rules, and general principles may consequently be applied in a practical real-world context. This is also known as social constructivism (see social constructivism). Social constructivists posit that knowledge is constructed when individuals engage socially in talk and activity about shared problems or tasks. Learning is seen as the process by which individuals are introduced to a culture by more skilled members"(Driver et al., 1994) Constructivism itself has many variations, such as Active learning, discovery learning, and knowledge building. Regardless of the variety, constructivism promotes a student's free exploration within a given framework or structure.[citation needed]The teacher acts as a facilitator who encourages students to discover principles for themselves and to construct knowledge by working to solve realistic problems. Aspects of constructivism can be found in self-directed learning, transformational learning, experiential learning, situated cognition, and reflective practice and religious practice.

[edit] Informal and post-modern theoriesInformal theories of education may attempt to break down the learning process in pursuit of practicality[citation needed]. One of these deals with whether learning should take place as a building of concepts toward an overall idea, or the understanding of the overall idea with the details filled in later. Critics[citation needed] believe that trying to teach an overall idea without details (facts) is like trying to build a masonry structure without bricks.

Other concerns are the origins of the drive for learning[citation needed]. Some argue that learning is primarily self-regulated, and that the ideal learning situation is one dissimilar to the modern classroom[citation needed]. Critics argue that students learning in isolation fail[citation

needed].

In psychology and education, learning is commonly defined as a process that brings together cognitive, emotional, and environmental influences and experiences for acquiring, enhancing, or making changes in one's knowledge, skills, values, and world views (Illeris, 2000; Ormorod, 1995). Learning as a process focuses on what happens when the learning takes place. Explanations of what happens constitute learning theories. A learning theory is an attempt to describe how people and animals learn, thereby helping us understand the inherently complex process of learning. Learning theories have two chief values according to Hill (2002). One is in providing us with vocabulary and a conceptual framework for interpreting the examples of learning that we observe. The other is in suggesting where to look for solutions to practical problems. The theories do not give us solutions, but they do direct our attention to those variables that are crucial in finding solutions.

Page 13: The teacher

There are three main categories or philosophical frameworks under which learning theories fall: behaviorism, cognitivism, and constructivism. Behaviorism focuses only on the objectively observable aspects of learning. Cognitive theories look beyond behavior to explain brain-based learning. And constructivism views learning as a process in which the learner actively constructs or builds new ideas or concepts.

Contents[hide]

1 Behaviorism 2 Cognitivism

3 Constructivism

4 Informal and post-modern theories

5 Other learning theories

6 Other interests

7 See also

8 Notes

9 External links

[edit] BehaviorismMain article: Behaviorism

Behavorism as a theory was primarily developed by B. F. Skinner. It loosely encompasses the work of people like Thorndike, Tolman, Guthrie, and Hull. What characterizes these investigators is their underlying assumptions about the process of learning. In essence, three basic assumptions are held to be true.[original research?] First, learning is manifested by a change in behavior. Second, the environment shapes behavior. And third, the principles of contiguity (how close in time two events must be for a bond to be formed) and reinforcement (any means of increasing the likelihood that an event will be repeated) are central to explaining the learning process. For behaviorism, learning is the acquisition of new behavior through conditioning.

Page 14: The teacher

There are two types of possible conditioning:

1) Classical conditioning, where the behavior becomes a reflex response to stimulus as in the case of Pavlov's Dogs. Pavlov was interested in studying reflexes, when he saw that the dogs drooled without the proper stimulus. Although no food was in sight, their saliva still dribbled. It turned out that the dogs were reacting to lab coats. Every time the dogs were served food, the person who served the food was wearing a lab coat. Therefore, the dogs reacted as if food was on its way whenever they saw a lab coat.In a series of experiments, Pavlov then tried to figure out how these phenomena were linked. For example, he struck a bell when the dogs were fed. If the bell was sounded in close association with their meal, the dogs learned to associate the sound of the bell with food. After a while, at the mere sound of the bell, they responded by drooling.

2) Operant conditioning where there is reinforcement of the behavior by a reward or a punishment. The theory of operant conditioning was developed by B.F. Skinner and is known as Radical Behaviorism. The word ‘operant’ refers to the way in which behavior ‘operates on the environment’. Briefly, a behavior may result either in reinforcement, which increases the likelihood of the behavior recurring, or punishment, which decreases the likelihood of the behavior recurring. It is important to note that, a punishment is not considered to be applicable if it does not result in the reduction of the behavior, and so the terms punishment and reinforcement are determined as a result of the actions. Within this framework, behaviorists are particularly interested in measurable changes in behavior.

Educational approaches such as applied behavior analysis, curriculum based measurement, and direct instruction have emerged from this model.[citation needed]

[edit] CognitivismMain article: Cognitivism (psychology)

The earliest challenge to the behaviorists came in a publication in 1929 by Bode, a gestalt psychologist. He criticized behaviorists for being too dependent on overt behavior to explain learning. Gestalt psychologists proposed looking at the patterns rather than isolated events. Gestalt views of learning have been incorporated into what have come to be labeled cognitive theories. Two key assumptions underlie this cognitive approach: (1) that the memory system is an active organized processor of information and (2) that prior knowledge plays an important role in learning. Cognitive theories look beyond behavior to explain brain-based learning. Cognitivists consider how human memory works to promote learning. For example, the physiological processes of sorting and encoding information and events into short term memory and long term memory are important to educators working under the cognitive theory.

Page 15: The teacher

The major difference between gestaltists and behaviorists is the locus of control over the learning activity: the individual learner is more key to gestaltists than the environment that behaviorists emphasize.

Once memory theories like the Atkinson-Shiffrin memory model and Baddeley's working memory model were established as a theoretical framework in cognitive psychology, new cognitive frameworks of learning began to emerge during the 1970s, 80s, and 90s. Today, researchers are concentrating on topics like cognitive load and information processing theory. These theories of learning play a role in influencing instructional design.[citation needed] Aspects of cognitivism can be found in learning how to learn, social role acquisition, intelligence, learning, and memory as related to age.

[edit] ConstructivismMain article: Constructivism (learning theory)

Constructivism views learning as a process in which the learner actively constructs or builds new ideas or concepts based upon current and past knowledge or experience. In other words, "learning involves constructing one's own knowledge from one's own experiences." Constructivist learning, therefore, is a very personal endeavor, whereby internalized concepts, rules, and general principles may consequently be applied in a practical real-world context. This is also known as social constructivism (see social constructivism). Social constructivists posit that knowledge is constructed when individuals engage socially in talk and activity about shared problems or tasks. Learning is seen as the process by which individuals are introduced to a culture by more skilled members"(Driver et al., 1994) Constructivism itself has many variations, such as Active learning, discovery learning, and knowledge building. Regardless of the variety, constructivism promotes a student's free exploration within a given framework or structure.[citation needed]The teacher acts as a facilitator who encourages students to discover principles for themselves and to construct knowledge by working to solve realistic problems. Aspects of constructivism can be found in self-directed learning, transformational learning, experiential learning, situated cognition, and reflective practice and religious practice.

[edit] Informal and post-modern theoriesInformal theories of education may attempt to break down the learning process in pursuit of practicality[citation needed]. One of these deals with whether learning should take place as a building of concepts toward an overall idea, or the understanding of the overall idea with the details filled in later. Critics[citation needed] believe that trying to teach an overall idea without details (facts) is like trying to build a masonry structure without bricks.

Page 16: The teacher

Other concerns are the origins of the drive for learning[citation needed]. Some argue that learning is primarily self-regulated, and that the ideal learning situation is one dissimilar to the modern classroom[citation needed]. Critics argue that students learning in isolation fail[citation

needed].

Page 17: The teacher