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The State of Mobile in 10 Charts Recent trends in: Games and retail, apps and developers, consumer spending & more
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The State of Mobile in 10 Charts

Dec 15, 2014

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Nanigans

Recent trends in: games and retail, apps and developers, consumer spending & more.
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Page 1: The State of Mobile in 10 Charts

The State of Mobile in 10 Charts

Recent trends in:

Games and retail, apps and developers, consumer spending & more

Page 2: The State of Mobile in 10 Charts

“The browser has become a single application swimming in a sea of apps.” 

MARCH2014

Page 3: The State of Mobile in 10 Charts

Facebook still reigns.

Page 4: The State of Mobile in 10 Charts

“iOS and Google Play showed remarkable year-over-year revenue growth relative to gaming-optimized handhelds.”

2Q13 vs.2Q14

Page 5: The State of Mobile in 10 Charts

“A strong indication that developers prefer to stick with one store.”

JULY2014

Page 6: The State of Mobile in 10 Charts

“Toluna found that just under two-thirds of US smartphone users looked at their devices within 15 minutes of waking up…”

Page 7: The State of Mobile in 10 Charts

“The main reason people don’t use their phones to shop online is because it takes too long.” 

Q42013

SEPT2014

Page 8: The State of Mobile in 10 Charts

“More remarkably, apps represent 51 percent of all digital media time.”

Page 9: The State of Mobile in 10 Charts

Q42013

“We conducted a six-month analysis of more than 2,400 apps and 500 million push messages and found what our prior studies had, that push messaging can more than double app user retention and dramatically boosts engagement.

We also used this vertical categorization to provide the world’s first quantitative view of push notification opt-in rates.”

Page 10: The State of Mobile in 10 Charts

iPhone users earn more.

Page 11: The State of Mobile in 10 Charts

“If the current rate of growth holds, app install spending in the U.S. will reach somewhere between $2.6 and $4.3 billion in 2014, and upwards of $11 billion in 2017…”