Dispatch #29 | DECISION GAMES 1 PRESRT STD US POSTAGE PAID BAKERSFIELD CA PERMIT NO 66 DISPATCHES FROM DECISION GAMES #29 FALL 2015 (661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | DECISIONGAMES.COM SAMPLE FROM MODERN WAR #21 US Marines take cover during the Siege of Khe Sahn. The Siege of Khe Sahn by Kyle Lockwood A t dawn on 21 January 1968 a wave of North Vietnamese troops descended upon the American airbase at Khe Sahn. For weeks the airfield had come under sporadic fire and bombardment from NVA artillery. US intelligence had been reporting that multiple regiments of North Vietnamese troops had penetrated into the region surrounding the airfield and were poised to strike at any time. For the next six months, American and South Vietnamese troops fought a vicious battle of attrition with the North Vietnamese defending the airfield, and nearly caused the United States to unleash its nuclear arsenal. The Khe Sahn airfield was located just below the DMZ between North and South Vietnam. It had served as a Special Forces outpost in the early phase of American operations in Vietnam before being established as an anchor point for US Marine operations in the northern part of South Vietnam. In April 1967 the North Vietnamese launched their first offensive continued on page 3 »
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Dispatch #29 | Decision games 1
PRESRt StDUS POSTAGE PAIDBAKERSFIELD CA PERMIt nO 66
US Marines take cover during the Siege of Khe Sahn.
The Siege of Khe Sahnby Kyle Lockwood
A t dawn on 21 January 1968 a wave of North Vietnamese troops descended upon the American airbase at Khe Sahn. For weeks the airfi eld had come under sporadic fi re and bombardment
from NVA artillery. US intelligence had been reporting that multiple regiments of North Vietnamese troops had penetrated into the region surrounding the airfi eld and were poised to strike at any time. For the next six months, American and South Vietnamese troops fought a vicious battle of attrition with the North Vietnamese defending the airfi eld, and nearly caused the United States to unleash its nuclear arsenal.
The Khe Sahn airfi eld was located just below the DMZ between North and South Vietnam. It had served as a Special Forces outpost in the early phase of American operations in Vietnam before being established as an anchor point for US Marine operations in the northern part of South Vietnam. In April 1967 the North Vietnamese launched their fi rst offensive
297 MAR 2016 1863: The decisive phase of the Civil War came in the spring and summer of 1863, when Union victories in the east broke the back of the Confederacy at Vicksburg.
• Area Denial• Operation C3
• An Lushan's Rebellion
298 MAY 2016 Balkan gambit: Torch, Husky, Avalanche, Overlord, and Dragoon, the invasions that brought victory over Hitler’s Germany, might have been joined by another aimed at liberating Yugoslavia and driving northward into Germany proper.
• Cyrus the Great• Operation Colorado, 1966
• Philippine Insurrection
299 JUL 2016 First crusade, 1097-1099: The great European expedition to reclaim the Holy Land from Islam broadened Europe’s view of the world and its approach to war.
• French Raider of the North• Wings Over the Alps, WWI
• A Study in Command
300 SEP 2016 se Desert Fox Deluxe: The exploits of the German “Desert Fox” in North Africa and the Allied efforts to defeat the Afrika Korps.
• Bannockburn, Edward II vs Robert the Bruce
• Operation Medina, A Forest Firefi ght
• Watershed Engagement at Chippawa
301 NOV 2016 Kaiser’s War in the east: While World War I ground down to trench warfare in the west, on the Eastern Front the German and Russian forces fought a fl uid and mobile confl ict.
• US Army Camel Corps• Combat Roles for Small Navy Vessels
• Imperial Axe-Bearers, the Varangian Guard
issUe monTH FeaTURe aRTicLes
45 DEC 2015 Panzers east: analysis of German Army Group Center in the 1941 Barbarossa Campaign.
• US Pershing Tank• The Black Sheep Squadron
• US Escort Carriers
46 FEB 2016 Yamato Unleashed: an analysis of the decisive 1944 aero-naval Battle of Leyte Gulf from the Japanese perspective.
• Biological Warfare at Stalingrad• The Alpine Redoubt 1945
• Campaign for North Africa
47 APR 2016 crete 1941: Analysis of the Germans’ largest airborne operation of the war.
• Hitler’s Greatest Mistake• US Defense of Bataan 1942
• The Rzhev Salient 1942
48 JUN 2016 Duel in the north: Analysis of the failed drive by German Army Group North to take Leningrad in 1941.
• The FBI at War • CAS in the ETO, 1944-45
• Third Battle of Changsha, 1939
49 AUG 2016 operation gertrude: Analysis of the potential of the planned but never launched German invasion of Turkey in 1942.
• German Airlift Operations• Leningrad, Starvation Winter
• Southern Philippines Campaign, 1944-45
50 OCT 2016 se Zhukov’s War: Analysis of the war in the east from July 1942 through July 1943, when Soviet Marshal Georgi Zhukov’s strategies, more than anything else, fi nally worked to turn the tide.
• Admiral Doenitz• D-Day Weather Forecasting
• Zeroes vs. Heavy Bombers
issUe monTH FeaTURe aRTicLes
21 JAN 2016 Khandar: special Forces in afghanistan: Analysis of counter-insurgency operations in southern Afghanistan in America’s War on Terrorism.
• Khe Sanh Hill Battles• French in Algeria, 1954-62 • Nike SAM
• Egypt in Yemen, 1962-70 • Strv 103 Swedish Tank • 1950s Military Experiments
22 MAR 2016 modern Battles: Kalingrad—Nato vs. Russia in the Baltic & Mosul—the coalition against the Islamic in Iraq.
• ANZAC’s in Vietnam• The Scorpion: Budget Air Support• Gryphon: Ground Launched Cruise Missile
• The Muslim Brotherhood• Boko-Haram, Nigeria’s Insurgency• Taliban Uprising: Qala-i-Jangi
23 MAY 2016 Fallujah, 2004: Analysis of the American Marine operation in Fallujah following the fall of the Baathist regime in Iraq in the aftermath of the American invasion.
• Uganda History• NATO and Warsaw Pact Air Forces • Commonwealth Divisions in Korea
• Russian Airborne Armor • Iranian Revolutionary Air Force
24 JUL 2016 LZ albany: Analysis of the Battle of Ia Drang, the fi rst full scale engagement of American forces against the North Vietnamese in the Vietnam War.
• US Army Structure in the Vietnam War• Weird Air Craft of the Cold War
• Peru-Ecuador Border Disputes
25 SEP 2016 se october War: Analysis of the Yom Kippur War between Israel and its Arab neighbors in 1973.
• 10th Mountain Division in Somalia• Zumwalt: US Navy’s new destroyer
• Sidi Ifni: Insurgency in Morocco
Civil War in China
#19 SEP - OCT 2015
Red Dragon Falling | Battle of Chinese Farm | Operation Dingo | Cold War: The Far East | British Intervention in Jordan | Russian Airborne Armor | US Navy Railgun
#19 SEP - OCT 2015
DRIVE ON BAGHDAD: 2003
#20 NOV - DEC 2015
DRIVE ON BAGHDAD | Sandinistas, Somocistas & Contras | Indo-Pakistani Air Wars | Operation Tomahawk | Korean War Airborne & Rangers | T-54/55 Tanks
#20 NOV - DEC 2015
1066 : Year of Three Battles | Napoleon’s Last Campaign: Belgium, 1815 | Battle of Mount Street Bridge: Dublin, 1916 | Satan’s Chariot: Mi-24
#293 JUL − AUG 2015
1066 The Year of Three Battles
Gates of Vienna: Europe 1683 | Germantown | Greyhound vs. Tiger Tank | Ambush of Blackhorse Convoy | Catalan Grand Co.
#295 NOV − DEC 2015
US & CAN $34.99 WITH COMPLETE HISTORICAL GAME
To theGates of Vienna
gates of Vienna: europe 1683 | germantown | greyhound vs. Tiger Tank | ambush of Blackhorse convoy | catalan grand co.
#296 JAN − FEB 2016
Korean War Battles
The Strategy & Tactics of World War II #43 AUG−SEP 2015
patton’s third army
PATTON’S THIRD ARMY | 1945 Battle of Manila | 1941 Kiev Encirclement | Germany’s Jewish Soldiers
The Strategy & Tactics of World War II #44 OCT−NOV 2015
NIGHT FIGHT: East Front Tactics | I Remember: Luzon | A Tale of Two Corps | The Battle of Buq Buq | Mahan’s Pacifi c Strategy
nightfight
The Strategy & Tactics of World War II #45 DEC 2015−JAN 2016
PANZERS EAST: Army Group Center, 1941 | M26 Pershing Tank | Black Sheep Squadron | CVE’s: US Naval Aviation Workhorses
Panzers East: Army Group Center, Summer 1941
2015-2016 aRtICLE LInE-uP
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Dispatch #29 | Decision games 3
Dear Fellow Wargamers:
W elcome to our 29th issue of the Dispatch. This issue we are featuring some great new games, a preview of the new pledge program, and, best of all, free shipping!
In the following pages, you see we have released three new boxed games: Wellington’s Victory, napoleon’s Last Battles (4th Edition), and D-Day at Peleliu. These games feature further improvements in the components (the Wellington’s Victory counters were picked in a customer survey from several sample sets), and both WV and NLB include a full-color rules booklet with lavish examples of play and order of battle option illustrations.
Four folio games and eight minis are being released in this Dispatch. The folios are: alamein, mortain counterattack (during the Normandy Campaign), shanghai incident (1932), and Battles for the galactic empire. The minis include: germantown, First saratoga, mansfield, Wilson’s creek, Lettow-Vorbeck (German East Africa WWI), mig alley (Korean War), suez ’56, and Khe sahn ’68. Lettow-Vorbeck, suez ’56, and Khe sahn ’68 are solitaire games.
The pledge program is going through a reboot. We started over last autumn. We tried one idea with our annual March Mag-ness bracket contest and it didn’t work out. Because the Dispatch goes out to virtually every DG customer, we decided to lay out what we have in various stages of design and development, plus some ideas for sequels to our most popular series. The results of this survey will give us direct feedback from our valued customers about what they want us working on for 2018+. That may seem far away, but we are committed to spending more time and effort in making each and every game the best possible. So much so that we decided not to publish any new boxed games in 2016 so we could focus on getting plenty of play testing in on campaign for north africa and alamo to appomattox which will release in 2017. Turn to the Pledge Program on page 12 for more information.
Lots of rare and out-of-print games at Desert Fox Games. They have games from an estate purchase with many one-of-a-kind games from the past 50 years, plus many games that are no longer available from manufacturers, and an extensive list of back issues of S&T, Wargamer, Command, and other magazines and magazine games.
Free shipping! What more do we have to say. Just the fine print which is a minimum $75 order ($150 for Canada and Overseas). But that’s easy: just scoop up all the new folios and minis, or the new boxed games and you’re already there. Then, shop for some rare or out-of-print games in Desert Fox Games or find that back issue that’s missing from your collection with no worries about shipping costs. We don’t know when we’ll offer free shipping again so time to load up on games for birthdays and parties, games for Holiday gifts, and, of course, games for yourself!
Thanks for all your support! We appreciate your patronage!
Sincerely,
Doc
effort near Khe Sahn in what became known as the Hill Battles. Six regiments of the 325C Division were defeated by two battalions of the 3rd Marines and elements of the 9th Marines. Following the Hill Battles, a decision was made to further strengthen American presence at the Khe Sahn airbase, in hopes that it would instigate the North Vietnamese to fight a set piece battle with US forces.
When the NVA launched their full scale assault on the airbase in January 1968, Gen. Westmoreland was convinced a nuclear attack would persuade the Communists to call off their attack. Fearing the airbase would be overrun like the French airbase at Dien Bien Phu, Westmoreland pressed Pacific Command to use nuclear or chemical weapons to halt the assault. The effort failed, but not because of American refusal to use those types of weapons. Unclassified documents report that Defense Secretary Robert McNamara sent a memo to President Lyndon B. Johnson stating “Because of terrain and other conditions peculiar to our operations in South Vietnam, it is inconceivable that the use of nuclear weapons would be recommended there against either Viet Cong or North Vietnamese forces.”
An overland force of Marine and Army troops were able to launch a relief effort with Operation Pegasus in April. Heavy airstrikes continued throughout the region for the remainder of the siege as the base was evacuated, which finally occurred in July. The Khe Sahn airbase was dismantled and destroyed and US forces were withdrawn from the area. The battle marked a pivotal point in American policy in Vietnam. With the election of Richard Nixon in November 1968 a new strategy would be implemented in Vietnam that would help bring about the US withdrawal from the country. Vietnamization was the handing over of combat duties back to the South Vietnamese with the American’s returning to their advisory role. Within five years of the Battle of Khe Sahn, US troops would be out of Vietnam.
Look for more information regarding the Battle of Khe Sahn in the future Modern War issue #21 with the article “The Hill Battles of Khe Sahn” and join the conversation on Facebook!
Check out the new Khe Sahn '68 mini game on page 6.
» continued from page 1
4 Dispatch #29 | Decision games
SPECIaL OFFER
Wellington’s Victory The classic 1976 game covering the battle of Waterloo returns in this revamped version. Napoleon’s French Army of the North faces Wellington’s hodge-podge Army of the Low Countries, who are fi ghting for time while awaiting the arrival of Blucher’s Prussian Army of the Lower Rhine. The maps use natural contours to show
elevations, with terrain features including the critical chateaux, villages and farms, walls, woods, hedges, sunken roads, slopes, streams, and marshes. Most of the vividly colored counters represent combat units: infantry battalions, cavalry squadrons, artillery batteries, and engineer detachments. Many battalions have additional counters for specialist skirmishers, or additional counters to represent greater size. Unit capabilities are modifi ed by a number of formation markers, from infantry squares to cavalry vedettes. Individual leaders enhance unit performance, while each army’s high command is represented by key commanders and unit headquarters. The game mechanics have been streamlined; a single dice roll infl icts casualties and disorder. Units and larger organizations wear down over time and must be rested or risk a catastrophic collapse. Finesse trumps brute strength in combat; players must utilize a variety of arms, formations, and tactics to seize key ground and destroy enemy units. Hidden movement allows each player to prepare surprises for the other. Multiple scenarios cover everything from the historical battle to a fi ght for an individual chateau. The French player may decide on an early start, or even on turning the battle into a demonstration. The Prussian arrival can occur early with fewer troops, or later with more, at the will of the allied player. It’s all here, from massive cavalry charges to grand bombardments to skirmishing to wild melees, with the fate of Europe in the balance.contents• Four 34x22 inch terrain maps• 1,960 die-cut counters • Color Rule/Scenario Booklet• Assorted Player Aid Displays• Player Aid cards• Storage bags
$160.00
Wellington’s Victory
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Napoleon’s Last BattlesNapoleon has escaped exile on Elba to retake the French throne in early 1815, but is surrounded by the armies of the Seventh Coalition, determined to remove him again. Napoleon’s only chance is a preemptive strike, to disrupt the Coalition’s plans and perhaps cause it to fall apart. Belgium has the closest targets, the armies of his two most steadfast opponents, Britain and Prussia. The French concentration, secret and swift, catches the Coalition armies off-guard. For four days, the armies maneuver and clash, with the fate of Europe in the balance.
This game is a reprint and update of the classic SPI game from 1976. The map covers the entire campaign area, featuring the towns, roads, rivers, woods, chateaux, and ridges that affected the fi ghting. The colorful units in the game include infantry, cavalry, and artillery brigades, plus key leaders.
The original game’s scenarios are intact, covering the entire campaign or using just a portion of the map and counter set to cover each of the four principal battles fought historically: Ligny, Quatre Bras, Wavre, and Waterloo (or La Belle Alliance). The one-day mini campaigns and a Wavre variant from DG’s 1995 reprint also return. Over 90 extra units have been added to make potential reinforcements available, to modify the original order of battle due to new research, or to give players the means to alter each army’s countermix. Optional rules present variants for several of the standard rules.
contents• Two 34x22 inch terrain maps• 400 die-cut counters • Color rules booklet• Storage bags
$60.00
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buy both for $199*
* elgibile for free shipping
Dispatch #29 | Decision games 5
D-Day at Peleliu is a solitaire game simulating the amphibious invasion of Peleliu in the Palau Islands. The Marines assaulted with the primary goal of capturing the airstrip nestled amid jungle and overlooked by forbidding mountain terrain. Though Maj. Gen. William Rupertus, commander of the division, predicted
a quick four-day victory, the battle was instead a two-month fi ght to the death against some 10,000 tenacious Japanese.
Designer John Butterfi eld advances the solitaire system of his award-winning D-Day at Omaha Beach to the next level. You control the US forces against a Japanese defense determined to hold the island at all costs. An innovative no-dice combat system highlights unknown enemy deployments and the importance of using the right weapons and tactics. Event cards keep the action fl owing and the rules simple while introducing historical detail. Players familiar with Omaha Beach will recognize the hazardous amphibious landings, overlapping enemy fi elds of fi re, uncanny enemy tactics, and the emergence of heroes and leaders as the battle unfolds. In Peleliu new features cover coordinated Japanese counterattacks, close combat, fortifi ed positions in coral and mountain terrain, and the hellish canyons and peaks of Umurbrogol Mountain, ever after referred to by the Marines as “Bloody Nose Ridge.”
contents• One 34x22 inch terrain map• 352 die-cut counters • 55 event cards• Color rules booklet• Player Aid cards• Storage bags
$60.00
2-23: Intense Japanese fi re limits US movement to one hex this turn.
BNR: Unexpected US Naval Fire hits position C20 C15 C17
13
R M
Landing Drift Left
2-12: And add a depth marker to one Japanese unit (9.2).
14-23: Heat exhaustion disrupts one US unit.
BNR: Add a depth marker to one Japanese unit (9.2).
42
R A
Drift RightLanding
D-Day at PeleliuD-Day at Tarawa
D-Day at Tarawa is a solitaire game simulating the amphibious invasion of Betio Island in the Tarawa Atoll. The US marines assaulting the tiny island, with its strategically vital airstrip, found themselves in their toughest battle of World War II, a fi ght to the death against 5,000 Japanese defenders.
D-Day at Tarawa advances the solitaire game system of its award-winning predecessor D-Day at Omaha Beach to the next level. You control the US forces against a tenacious Japanese defense. An innovative diceless combat system highlights unknown enemy deployments and the importance of the right weapons and tactics. Event cards keep the action fl owing and the rules simple, while introducing extensive historical detail.
Players familiar with Omaha Beach will recognize the harrowing amphibious landings, overlapping enemy fi elds of fi re, uncanny Japanese strategies, and the emergence of US heroes and leaders, as the story of the two day struggle unfolds. Tarawa adds new features covering LVT landing craft, movement through the surrounding coral reefs, close combat, Japanese night infi ltration, US combat engineers and Japanese tanks.
contents• One 34x22 inch terrain map• 352 die-cut counters • 55 event cards• One Standard rules booklet• Player Aid cards• Storage bags
$60.00
night infi ltration, US combat engineers and Japanese tanks.
the amphibious invasion of
the primary goal of capturing the airstrip nestled amid
the division, predicted
6 Dispatch #29 | Decision games
AVAILABLE NOW
Folio & Mini Game Series
minutes to Learn, Quick to Play.
new Crop of "Miranda's Minis" $12.95 each
Lettow-Vorbeck covers the East African campaign of 1914-18. The Allied player has to clear German East Africa and control all the supply centers on the board, while the German has to avoid both outcomes. The Allies have the numbers, the Germans have speed and initiative. The game uses the Hand of Destiny mini-game rules, with players holding a hand of cards, each enabling certain actions.
MiG Alley covers the air war over North Korea in 1951. The US player has to bomb crucial targets in North Korea, while the Communist player tries to infl ict maximum losses. The game uses the Air Wars mini-game rules, with players holding a hand of cards, each enabling certain actions. Aircraft are rated by type for combat power, speed, and bombload.
Suez ‘56 covers the 1956 invasion of Egypt by British, French, and Israeli forces to seize the Suez Canal and remove Gamel Nasser from power. The game uses the solitaire Cold War Blitz mini-game rules, with the player commanding the allied units and a deck of cards controlling the Egyptians. The player also has a deck of cards to enhance unit capability and to control the length of the game (but the Egyptian cards can affect it too).
Khe Sanh ‘68 covers the 1968 siege of the US fi rebase by communist forces in Vietnam. The game uses the solitaire Cold War Blitz mini-game rules, with the player commanding US and ARVN units, and a deck of cards controlling the communists. The player also has a deck of cards to enhance unit capability and to control the length of the game (but the communist cards can affect it too).
Quick Play Mini Series $9.95 each
Mansfi eld was a collision south of Shreveport, Louisiana. A Union army ascending the Red River to take the Trans-Mississippi Confedreacy’s “capital” was caught strung out while marching. The Confederates must win quickly before the Union host gathers. The QuickPlay rules portray warfare during the muzzle-loading era, with combat hinging on unit quality more than numbers. Artillery and cavalry have distinct functions, while leaders accentuate combat power.
Wilson’s Creek covers the fi rst major battle of the Civil War west of the Mississippi. Nathaniel Lyons’ ounumbered Federals must strike quickly at the disorganized Confederates to gain the upper hand before weight of numbers tells. The QuickPlay rules portray warfare during the muzzle-loading era, with combat hinging on unit quality more than numbers. Artillery, cavalry, and Confederate mounted infantry have distinct functions, while leaders accentuate combat power.
First Saratoga covers the fi rst attempt by Gentleman Johnny Burgoyne to break through an American line during his drive down the Hudson River in 1777. A British failure will leave Burgoyne isolated deep in enemy territory. The QuickPlay rules portray warfare during the muzzle-loading era, with combat hinging on unit quality more than numbers. Artillery and cavalry have distinct functions, while grenadiers, Colonial militia, light infantry, and rifl emen add differing capabilities to each army.
Germantown covers the 1777 attack by George Washington’s Continental Army at the British force occupying Philadelphia. The Americans arrive on separate routes in a deep fog, while the surprised British can react only slowly. The QuickPlay rules portray warfare during the muzzle-loading era, with combat hinging on unit quality more than numbers. Artillery and cavalry have distinct functions, while grenadiers, Colonial militia, and light infantry add differing capabilities to each army.
Dispatch #29 | Decision games 7
PLACE ORDER online atshop.decisiongames.com
D-Day at Omaha BeachD-Day at Omaha Beach recreates America’s most bloody and heroic day of World War II. In this solitaire game from the designer of the solo classics RAF and Ambush, you control the forces of the US 1st and 29th Divisions landing under fi re on the Normandy shore, and struggling desperately to establish a viable beachhead.
US units include assault infantry, amphibious tanks, artillery, engineers and HQs. The game system controls the hidden German defenders in Widerstandsnest resistance points on the bluffs overlooking the beaches. US forces that manage to break through the deadly coastal defenses and reach the high ground must then contend with German mobile reinforcements in the bewildering hedgerows of Normandy’s bocage. An innovative diceless combat system highlights unknown enemy deployments and the importance of utilizing the right weapons and tactics.
Event cards keep the action fl owing and the rules simple, while controlling German strategy and introducing extensive historical detail. The game includes amphibious landings, German artillery and rocket barrages, US naval bombardment, tides, engineer operations, and intangibles such as US leadership under fi re and the initiative of the American GIs.
system Requirements• OS Windows 2000/XP/Vista/7/8• DirectX 7 or later• RAM 1 GB, 4GB recommended• AUDIO any Windows compatible sound card• Minimum Resolution 800X600, 32 bit color• Storage 32MB free space
$24.95 + SHIPPInGbuy tODay!
Folio Series $19.95 each
Shanghai IncidentThe Japanese manufactured the 1932 “incident” to
excuse their attempt to seize the great port of Shanghai as a foothold for a larger invasion of China. Japanese skill is matched against Chinese numbers, but both players depend on frequent pauses to rebuild their strength. The Fire & Movement system portrays the realities of mechanized warfare, giving motorized and specially-trained units clear advantages. Players affect combat with support fi re, always in short supply.
El alamein: Rommel at alam El HalfaErwin Rommel’s Italo-German desert army was just
90 miles from the great Egyptian port of Alexandria in July 1942. One more blow against the attenuated British Eighth Army might end the desert war once and for all, and open the Axis route into the Middle East. The Fire & Movement system portrays the realities of mechanized warfare, giving motorized and specially-trained units clear advantages. Players affect combat with support fi re, always in short supply.
Mortain Counterattack: the Drive to avranches
The Allied breakout from the Normandy bridgehead was in full swing in August 1944, when Hitler ordered a massive German counterattack to cut off the spearhead. Its success depended on the quick capture of the area around Mortain, while the defending US 30th
Infantry Division had to buy time for reinforcements to arrive. The Fire & Movement system portrays the realities of mechanized warfare, giving motorized and specially-trained units clear advantages. Players affect combat with support fi re, always in short supply.
battle for the Galtatic Empire (bFGE)A two-player game set in the Struggle for the
Galactic Empire universe. Players attempt to outwit and outplay their opponent to achieve victory by scoring Chaos points through control of the six regions in the sector. Control of the region is determined by skillful deployment of space fl eets, action chit play, and tactical choices during combat. Players build their fl eets choosing among six types with varying capabilities including military, morphogenetic (ability to convert opposing forces to the friendly side), and deployment/movement options.
8 Dispatch #29 | Decision games
aVa iL a BL e noWComplete your collection today!
VISIT OUR SITE FOR MORE INFO @
SHOP.DecisionGames.com
FOLIO SERIES
FIRE & MOvEMEnt RuLES
World War i Battles
gaza 1917: Gateway to JerusalemLoos: The Big Pushmasuria: Winter Battle 1915meuse argonne: The Final Offensivesuez 1916: Ottoman StrikeTannenberg: East Prussia, August 1914Vimy Ridge: Arras Diversion
World War ii Battles
aachen: First to Fallarnhem: The Farthest BridgeBastogne: A Desperate Defensecauldron: Battle For Gazalacrusader: Battle for Tobrukiwo: Bloodbath in the Bonins, 19 Feb - 17 Mar 1945Kasserine: Baptism of Firesaipan: Conquest of the Marianasscheldt: The Devil’s Moatshanghai incident: 28 January -2 March 1932el alamein: Rommel at Alam El Halfamortain counterattack: The Drive to Avranches
modern Battles
DmZ: The Next Korean Wargolan: The Syrian OffensiveLebanon ‘82: Operation Peace for Galileenaktong Bulge: Breaking the Perimetershowdown: The Coming Indo-Pakistani War
MuSKEt & SabER RuLES
napoleonic Battles
marengo: Morning Defeat, Afternoon VictoryLeipzig: Napoleon Encirlced
american civil War
chickamauga: River of DeathFrayser’s Farm: Wasted OpportunityPea Ridge: St Louis, Then Huzzah!
shiloh: Grant Surprisedstone River: Turning Point in Tennessee
19th century Battles
Pedregal: Santa Anna At Bay
battLES OF anCIEnt WORLD RuLES
chalons: The Fate of Europe
PIKE & SHOt RuLES
early gun Powder Battles
Breitenfeld: Enter the Lion of the NorthPavia: Climax of the Italian Wars
battLES OF MEDIEvaL WORLD RuLES
acre: The Third Crusade Opensarsuf: Lionheart vs. Saladin
SCI-FI RuLES
Battles for the galactic empire
MInI SERIES
MuSKEt & SabER QuICK PLay RuLES
american Revolution Battles First saratoga: Burgoyne’s Gambit 19 Sept 1777
germantown: Washington Strikes 4 Oct 1777
napoleonic Battlessaalfeld: 10 October 1806
19th century Battlesmolino Del Rey: Gateway to Mexico City 8 Sept 1847
american civil Warchantilly: Jackson’s Missed Opportunity 1 Sept 1862salem church: East of Chancellorsville 3-4 May 1863mansfield: Crisis in the Pine Barrens 8 April 1864Wilson's creek: Opening Round in the West 10 Aug 1861
anCIEnt WaRS RuLEScaesar’s War: The Conquest of Gaul, 58-52 BCBelisarious’s War: The Roman Reconquest of Africa, AD 533-534
HanD OF DEStIny RuLESKhyber Rifles: Britannia in Afghanistancuster’s Final campaign: 7th Cavalry at Little Bighorn
aIR WaRS RuLESeagle Day: The Battle of Britaincactus air Force: Air War Over the Solomonsmig alley: Air War Over Korea 1951
COMManDO RuLEScongo merc: The Congo 1964Border War: Angola Raiders
COLD WaR bLItz RuLESsuez '56: Anglo-French InterventionKhe sanh '68: Marines Under Siege
Folio Game Series & Mini Game Series
minutes to Learn, Quick to Play
The Mini Game Series provides a variety of introductory games that are designed to be played in about an hour. The eras covered are: 19th century, Ancient, WWII and Modern. Each game includes an 11 x 17 inch map sheet, 40 counters and a rules sheet. Some titles also include 18 mini cards. The mini game series takes only minutes to learn and once one game is played, players can immediately play other scenarios with the same standard rules. Some games come with cards that drive the action with various commands and events.
The Folio Game Series provides dozens of games using the same 8-page Standard rules (Musket & Saber for 19th century battles, Fire & Movement for 20th century battles, Fire & Movement World War I for WWI battles, Battles of the Medieval World for medieval battles, & Pike & Shot for early gunpowder battles) with a short Exclusive rules sheet for each individual game to capture the unique aspects of each battle. Each game can be played in about 90 minutes allowing for multiple games to be played in an afternoon or evening.
Dispatch #29 | Decision games 9
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10 Dispatch #29 | Decision games
QTY TiTLe PRice ToTaL
Dg Box games
Adv. Pacifi c Theater Ops 120Africa Orientale Italy Exp 35Atlanti c Wall 240Axis Empires: Dai Senso! 120Axis Empires: Totaler Krieg! 120Batt le Cry of Freedom 50Batt les of the Ancient World: Vol II 40Batt les of the Ancient World: ALL 80Batt les for the Ardennes 50Beyond the Urals 25Cherkassy Pocket 50China: Middle Kingdom 60D-Day at Peleliu 60D-Day at Tarawa 60Drive on Stalingrad 60Emp 1st/Nap 1st Batt les 50Empires at War 40Empires of the Middle Ages 120Fly Circus Bomb & Camp Exp 40Fly Circus Complete Set 55Flying Circus (Basic) 23Highway to the Reich 170Hurtgen: Hell’s Forest 120Land Without End 50Leningrad 25Lightning: D-Day 20Lightning: North Africa 20Lightning: Poland 23Lightning: War on Terror 20Luft waff e 50Napoleon at Waterloo 30Napoleon’s 1st Batt les 40Napoleon’s Last Batt les (2015) 60Nine Navies War 50NUTS! Bulge-Card (N/S) 40Operati on Kremlin 40Over the Top! 50Pacifi c Batt les, vol. 1 50
QTY TiTLe PRice ToTaL
Patt on’s First Victory 30RAF 80Rebels & Redcoats Vol 1 50Rebels & Redcoats Vol 2 50Rebels & Redcoats (ALL volumes) 80Seven Days Batt les 40Storm of Steel (updated) 160Struggle Galacti c Empire (v 2.0) 60The ‘45 40The Alamo 20The Forgott en War Korea 50Thirty Year’s War Quad 40USN Deluxe 80Wacht am Rhein 160War Between the States 120War in the Pacifi c 420War in the Pacifi c Extension 40Wellington’s Victory 160
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Dispatch #29 | Decision games 11
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SPW introduces Tannenberg: The Introductory Game as an easy way to get into the Der Weltkrieg series. For a low price you can experience why so many rate Der Weltkrieg among their favorites. Follow the introductory videos on the SPW website, and get into one of the most playable and innovative systems available.
The series covers all World War I in Europe and the Middle East using a standard system with rules that apply to all its games. By learning how to play Tannenberg, you will know how to play the others.
The series uses simple systems. First is the representation of terrain the maps use hexside rather than in-hex depictions. That triples the amount of information on the map while adding realism and accuracy to movement and combat.
The combat system takes into account every strength point, and it’s not odds dependent. Losses are by strength point, which accurately depicts the effects of combat action and attrition.
Supply is simple and effective, representing the need to replenish ammunition. Units can’t fully attack or defend without supplies, and the system recreates intense combat and lulls.
Tannenberg is also a great way to get fi rst-timers into wargaming. The rules are short and to the point. The video tutorials are an easy way to learn, and they give examples from the game. Watch them now and see for yourself.
Watch the Step by Step Videos at www.spwgame.com
(Media / Tutorial Videos)
For more info visit shop.DecisionGames.comnot qualifi ed for Free Shipping
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12 Dispatch #29 | Decision games
PLEDGE PROGRaM OvERvIEW The Decision Games Pledge Program is an
online preorder system for gamers to "pledge” their support to purchase future games thereby directing our efforts to the games customers have the most interest in seeing published. Pledge orders will receive up to a 25% discount from the final retail price. We will provide estimated pricing based on the latest information we have about the game components and print pricing, however the final price is subject to change (largely due to the variable costs of paper and shipping). Updates about the collation and shipping are included in our What’s New page. Normally, we start printing game components in January. We close the pledge orders when components start arriving in our warehouse and begin collecting payments. Most games are shipped by the end of June.
The Decision Games Pledge Program has published many games over the past 15 years. For your convenience, we are listing the projects to be released in the next year in the first section of the pledge list, then the games we have in progress for the following two years. We will add games to the Pledge Program through the surveys we conduct on-line and in our magazines.
To pledge for additional games, check your list, make changes or updates to your list or customer information, visit the pledge area of the Decision Games Shop. Pledges are a commitment to purchase a game when published and current payment information is required in order to make pledges—credit card information must be kept current in order to maintain a pledge order. Accounts that are not kept current will have their pledge orders cancelled so that we are able to keep accurate count of pledge orders.
PLEDGE PROGRaM uPDatE (15 SEP 15)
After nearly 15 years, we decided to reboot our pledge program last Fall. The pledge program itself was pared down to games actually in design or development. Three of those games were published this year.
First, Wellington’s Victory with a beautiful, updated map, a fantastic set of counters that were selected through customer choice and feedback over several months on CSW, and an updated game system.
Second, the classic Napoleon's Last Battles. This game has also had a thorough update of the map and counter graphics (please take a look at the samples on the store page). The original game system has been loved for nearly four decades so we didn't change anything in the game system, but we did add several new options, most notably the ability to add additional counters or exchange the original counters for variants that have been
DECISIOn PLEDGE PROGRaM
Register now at shop.decisiongames.com
in the store section and manage your pledge account personally.
proposed such as the addition of Hal force as well as several leaders, and the substitution of the overly strong Prussian artillery for a more accurate OOB (and several other substitution possibilities for the French and Prussian forces).
Finally, we are releasing the long-awaited third volume in John' Butterfield's D-Day series, D-Day at Peleliu. This game covers not only the landings but the long inland battle (a planned four-day battle turned into a two and a half month brutal campaign). So, we get the same great solitaire system and played and loved at Omaha Beach and Tarawa and now, new terrain and obstacles. All three games are now available.
Please note – if you pledged for any games before 1 Oct 14 and have not reset your pledge account since then, your order is not in the pledge system. Please update or reset your account ASAP. We apologize for the inconvenience of having to reset your pledge account, but we anticipate a better pledge program experience going forward.
Going forward, new games will enter the pledge system through various surveys such as the one found in this Dispatch. Most games that enter the pledge program will be published in three years or less. With monster games, we will not guarantee a publication date so we can insure these games are given ample playtest time to refine and improve rules clarity, and time for things like counters to be checked over and over again to reduce errata.
Looking at the short-term, we have decided to delay publication of two new boxed games into 2017 in order to give them more time in development and play testing, and return the remaining two to the survey we are conducting currently to insure there is sufficient interest in the games. We want to make sure our efforts are going where our customers want them and that we take the time and devote the appropriate resources for the games to be everything anticipated (and more!).
2016No new boxed games.Third printing of D-Day at Omaha Beach.Second printing of D-Day at Tarawa.Special printing of Barbarossa
Deluxe (World at War #1).Second printings of 2-3 popular magazine
and Special Edition games (per customer choices in this Dispatch survey).
2017Alamo to Appomattox Campaign for North Africa
2018+ It’s up to you!
PLEDGE GaMES FOR 2017
1. alamo to appomattox. A2A is a grand strategy game of the American Civil War in the style of Krieg! Map includes terrain, strategic objectives, roads/rail, naval zones, navigable and non-navigable rivers, cities and locales, supply centers and other features affecting the game. Counters represent the corps and armies of the war. Cards provide the strategic-political-economic direction for each side. Strategies are many and varied but the ultimate goal is to demoralize the opposing faction's population through military, economic and political victories while sustaining your own population's will to continue the fight. The players each choose cards to play each turn. These cards lead to new units and result in events. The events include all of the key events such as the Emancipation Proclamation, election results, and possible intervention. Many scenarios will be included along with a Grand Campaign scenario.
Beyond the ACW proper, there are two introductory scenarios: Alamo, a mini-game of the War for Texas and Manifest Destiny, a Mexican-American War mini-game. These short campaigns will give new players an excellent place to start playing and veteran players will have two scenarios that can be finished in an evening. In addition, there will be a method for generating alternative starting times and situations for the Civil War. Three maps, 560 counters, 200 cards. Est. Retail: $160 (Est. Pledge $120).
2. campaign for north africa (SPI). There is no paperwork or data tracking in this remake of the SPI classic; streamlined but realistic procedures allow the realistic portrayal of unit assignment and supply expenditure. Command and control cards drive the action, enabling a player to tailor his emphasis on building units, gathering intelligence, conducting operations, or building up supplies. The map has been given a graphic update. The air war is updated and enhanced and the OOB presents the latest research with all units at a battalion level (armor in companies and air units in squadrons). Now it’s the ultimate North Africa simulation. Five maps, eight counter sheets, illustrated rules booklet, Campaign Analysis booklet. Est. Retail $200 (Est. Pledge $150).
Dispatch #29 | Decision games 13
PLEDGE PROGRaM SuRvEy
Based on the feedback we receive from this survey going out to over 10,000 of our customers, we are going to refocus our pledge program to the games our customers most want to see published. Our intent is to publish one new boxed wargame each year from among the following titles. In addition, we will consider reprinting a previously printed title as interest indicates (such as we have done with D-Day at Omaha most recently). The result of this survey will be the introduction of 3-4 game designs into our pledge program for the years 2018-2021. As discussed elsewhere, we will be looking at the SF games and Euro-style games separately and they will have their own pipelines and publication schedules. Please use the online form or return the form on page 16 with your order.
bOxED GaMES
We are looking at the following ideas for the D-Day series. All D-Day series games will have one map sheet, two counter sheets (352 counters), 55 cards, play aid cards, and a 48-page full color rules booklet. Please rank them from 1 to 6 (first to sixth/last) in the order you would prefer to see them published.
A1. saipan. One Army and two USMC divisions drive to clear the entire island. Smaller scenarios would allow for the initial landings and first few days ashore, while additional scenarios would cover the inland campaign in greater depth. Rules for Japanese banzai charges and heavy fortifications would be created to show the nature of fighting on these pacific islands.
A2. iwo Jima. Two-plus USMC divisions drive to clear the volcanic island. Smaller scenarios for Mount Suribachi and the Amphitheater would be included.
A3. Kakazu Ridge. This game would focus on this significant battle on Okinawa as the US forces struggled through the outer defenses of the Shuri Line. Rules will include Japanese counterattacks, nighttime infiltration tactics and caves. Cactus Ridge and The Pinnacle may be included if additional map and counters are authorized, or they may be published separately.
A4. stalingrad. This would be most or all of the city fight at a battalion or brigade level.
A5. manila. This would be the city fight for Intramuros and Manila at a company or battalion level.
A6. monte cassino. This would be the fight for Monte Cassino itself. Scenarios would include all four battles at battalion and
company level (with additional counters).
We are looking at the following ideas for the GOSS series. Please rank them from 1 to 9 (first to ninth/last) in the order you would prefer to see them published.
B1. gazala (26 may-21 Jun 1942). This game covers Rommel’s second attempt to take Tobruk and drive into Egypt. New rules would take into account the peculiarities of desert fighting, but would still largely use the same basic GOSS rule system. Tanks would be presented in even smaller detachments than company to show the nature of tank warfare in the desert and their importance in attacking and defending. 4 maps, 14 counter sheets.
B2. alamein (1 Jul- 11 nov 42). Rommel’s DAK is checked and then defeated in a series of battles. But the Axis forces might have broken through and continued on to Alexandria, Cairo and the Suez Canal. 3-4 maps, 12-16 counter sheets.
B3. operation mars (25 nov-20 Dec 1942).Zhukov’s Grand offensive to destroy the German
9th Army still at the gates of Moscow. It would encompass the battles centered around Rzhev. Smaller scenarios would depict the offensive on both the western and eastern sides of the Rzhev Salient, while the larger campaign scenarios would show the operation in a larger scope using multiple maps. 4-6 maps, 16 counter sheets.
B4. Battles on the mius River (17 Jul-25 aug 1943). The struggles on the southern front of AGS and the Soviet attempts to break the German defensive line. Both sides would possess roughly equal forces, with elite German SS panzer divisions attempting to destroy attacking Soviet shock armies. 2-3 maps, about 6-8 counter sheets.
B5. Kirovograd (5-16 Jan 1944). After breaching the Dnepr River and the battle for Kremenchug, the Soviets drive for the important rail and road junction of Kirovograd. Local German commanders opt for a mobile defense and counterattack over Hitler’s orders. Lots of attack and counterattack by both sides leads to a tense and exciting battle. 2 maps, 6 counter sheets.
B6. cherkassy Pocket (24 Jan-16 Feb 1944). AKA the Battle of Korsun Pocket by the Germans,
this would recreate the formation of the pocket and subsequent attempts by the Germans to relieve it. Smaller scenarios would present one or two map sections of the battle that could be played in a shorter time. Mud and heavy weather conditions would affect the performance of both sides adversely. 4 maps, 16 counter sheets.
B7. market-garden (10-30 sep 1944). The Allied airborne landings and the drive to Arnhem. Scenarios would exist for each of the airborne division drops, as well as full map, multi-sector scenarios involving larger numbers of troops. Variants would allow for an earlier airborne drop by the Allies and random German unit placement. Units on the flank of the operation would be shown in more detail than in previous games on the subject. The game would use the same airdrop mechanisms presented in Atlantic Wall. Command rules would exist for all of the disparate German units being dredged up from rear areas to fight the Allied onslaught. 2-3 maps, 10 counter sheets.
B8. Lucky Forward: Patton’s Third army in Lorraine (6 sep-13 Dec 1944). This game would present Third Army’s 1944 offensive to just before the Germans launch their Ardennes Offensive further north. The battles of Metz, Fort Driant, and the German counteroffensive attempt against Patton using the new German Panzer Brigades would all be here. Smaller scenarios would allow the players to game smaller periods of time in each of the four months making up the campaign. The game would mate to Wacht am Rhein (2012), allowing more options for both simulations. 4 maps, 16 counter sheets.
B9. olympic (1 nov 1945-31 Jan 1946). In the planned invasion of Kyushu, the US attempts to secure the southern half of the island in preparation for Coronet, the invasion on Tokyo Plain. Using the amphibious and airborne rules first presented in Atlantic Wall, US players would land the V USMC Corps and two US Army Corps along the coast of the southern part of the island. Smaller scenarios would deal with each of the three separate invasion areas in detail. Kamikazes, suicide boats, and Japanese ground suicide detachments would be present, not to mention the possibility of tactical nuclear detonations. 6 maps, 18 counter sheets.
Wellington’s victory SeriesThe following proposals use the system
introduced this year in Wellington’s Victory. Each game will include the system rules, including all charts and tables, along with the necessary exclusive rules for that game. The battlefields are displayed on contoured maps at 110 yards per hex. Combat units are infantry battalions (represented by one or more counters), cavalry squadrons, and artillery batteries, with leader counters representing commanders from army to regimental (demi-brigade) level. Turns cover 15 minutes of real time. Combat features various combinations of fire and shock action, while unit morale and formation are critical for maximizing combat in different situations. Please rank them from 1 to 5 (first to fifth/last) in the order you would prefer to see them published.
14 Dispatch #29 | Decision games
C1. marengo, 14 June 1800. The fledgling First Consul of France, Napoleon Bonaparte, had led his incomplete Reserve Army into Italy, disrupting the Austrian position. The French dispersed to find the retreating Austrians, leaving one wing exposed at Marengo, outside Alessandria. A sudden Austrian attack caught the French by surprise. A touch-and-go battle ensued along the swollen Fontanone Creek, the Austrians attempting to smash the isolated French line, the French buying time for reinforcements to arrive. Both sides have multiple strategy options and variable reinforcements. 3 maps, 2 counter sheets.
C2. austerlitz, 2 December 1805. Napoleon’s most decisive victory was brought about by a successful French deception causing the Coalition armies to overextend their lines. This game would recreate the uncertainty faced by both sides with variable deployment, hidden entry, and optional orders of battle. 4 maps, 7 counter sheets.
C3. salamanca, 22 July 1812. The battle that broke the back of Napoleon’s Spanish conquests started with a sudden attack by Wellington after a fleeting mistake by Marshal Marmont. The battle was an even contest between well-matched opponents, as the British try to roll up the French line before Marmont can reorganize for a counterattack. The map features interesting terrain, including a ditch unknown to either general. 3 maps, 4 counter sheets.
C4. Quatre-Bras, 16 June 1815. Two days before Waterloo, the French left wing under Mashal Ney encountered Wellington’s army at the crossroads of Quatre Bras. Unknown to Ney, he faced only a thin line of troops as the bulk of Wellington’s army raced to the front. Uncertainty, compounded by conflicting orders from Napoleon, delayed the French advance for several critical hours. Both sides need a quick victory to enable intervention, perhaps decisive, at Ligny, where Napoleon and Blucher have come to grips. Multiple strategy choices for both sides ensure an element of doubt. 2 maps, 3 counter sheets.
C5. grand Ligny, 16 June 1815. Napoleon has returned to power, engendering yet another coalition against him. In hopes of forcing negotiated peace, he has launched a preemptive strike into Belgium, boldly placing the outnumbered French army at the junction of the Coalition armies facing him. While he confronts the main body of the Prussian army along Ligny Creek, Marshal Ney and the French left wing face an unknown number of Wellington’s Allied troops at the crossroads of Quatre Bras a few miles to the west. A quick victory at the crossroads could have a decisive impact at Ligny; without it, a brutal set-piece battle looms.
Scenarios for Ligny and Quatre-Bras, plus a Grand Scenario. 6 maps, 9 counter sheets.
We are looking at the following game proposals that are not part of a series. Please rank them from 1 to 5 (first to fifth/last) in the order you would prefer to see them published.
D1. imperium Romanum 2. A thoroughly revised and expanded version of the West End 1985 edition led by Al Nofi (the original designer). A military, political, and economic simulation of the conflicts of the Roman Empire from the declining years of the old Republic in the last century before the modern era through the collapse of the Western Empire some six centuries later. The game includes more than forty scenarios, from the Mithridatic wars (88-63 BC) through those of the Emperor Justinian and his general Belisarius in the 6th century, including several “what if” situations. IR includes two maps, three counter sheets representing legions, fleets, generals, barbarian hordes, and more, a rule book with designer’s notes, and a scenario book with historical commentary.
D2. First World War. An update of the SPI classic.D3. War in europe. A thorough update
of the design led by Karl Lean (Computer War in Europe developer).
D4. advanced eTo (2nd edition) will be a thorough update of the popular AETO by designer Eric Harvey. AETO2 will feature an a new map set, updated OOB cards, streamlined rules—plus the complete AOI add-on. 3 maps, 10 counter sheets
D5. Hand of Fate. Players would choose Campaign Cards to generate reinforcements and political events. The Campaign Cards replace the complex political rules often required to simulate the Vietnam conflict. Players can choose different levels of escalation to generate different levels of forces, at a trade-off in political support and military efficiency. The Communist player could choose between low-level terrorism, mid-level guerrilla warfare or a full scale Tet style offensive. The Allied player could choose to intervene with just US Special Forces, or mobilize for an all-or-nothing invasion of Communist sanctuaries in Laos and Cambodia. Units will be US/ARVN brigades and regiments and NVA divisions and Viet Cong fronts, rated for their conventional and unconventional capabilities. The map will cover all of Indochina. A semi-abstract system will model air operations.
E. Of all the boxed game proposals listed above and regardless of their groups and other considerations, list up to five games that you would pledge for immediately and prefer to see published ASAP.
E1-5.
zIP-LOCK REPRIntS We are planning to reprint one or two sold
out Special Edition magazine games next year. These would come in zip-lock format similar to our folio series (i.e. front and back covers but would not include the magazine). Please rank them from 1 to 5 (first to fifth/last) in the order you would prefer to see them published.
F1. Drive on moscow (S&T#244)F2. cobra (S&T#251)F3. Famous Divisions: grossDeutschland (WaW#20)F4. olympic & coronet (WaW #27)F5. Famous Divisions: guards armoured (WaW#34)
We are planning to reprint 1-3 sold out regular magazine games next year. This would come in zip-lock format. Please rank them from 1 to 8 (first to eight/last) in the order you would prefer to see them published.
G1. south seas campaign (WaW #18)G2. Hardest Days (WaW #19)G3. Us carrier Battlegroup (MW #14)G4. Twilight’s Last gleaming (S&T#184)G5. French & indian War (S&T#231)G6. american Revolution (S&T#270)G7. goeben (S&T#287)G8. World War i (S&T#294)
H. Of all the zip-lock reprint titles listed above, list up to five that you would pre-order immediately and prefer to see published ASAP.
H1-5.
I. I would prefer to see the zip-lock reprints in boxed format even though that would increase the price $15-20 (to around $45 for single map games and $70 for two-map games). Enter 0 for No and 1 for Yes.
We are looking at the following game proposals for science-fiction games. Please rank them from 1 to 6 (first to sixth/last) in the order you would prefer to see them published.
J1. Free mars (SPI). From the colonies of Mars to the orbital stations of Earth and to the outposts on Jupiter, the cry is heard, Free Mars! A science fiction wargame of revolt across the Solar System in the late 21st century. Earth’s colonies are rising up against an oppressive Terran Federation. The system is based on SPI’s Battlefleet Mars, but with additional forces and units representing several types of spaceships, ground units and special forces. Special weapons include artificial intelligence missiles, cybernetic attacks and enhancement of human warriors via nano-technology. Cards representing the various military-political-
Dispatch #29 | Decision games 15
economic groups that are maneuvering for power are included. The map shows the Solar System out to Jupiter, with displays for each planet.
J2. star Force alpha centauri covers the initial human penetration into interstellar space, with the map showing the local group of stars in three dimensions. This will have several different races of sentient beings, each with their own psychology, reflected in different capabilities and objectives. Units will include: star forces (four ships each), star gates, and star soldier strike commands. There will also be some specialized units, such as local forces of varying capability, weapon packs for star forces, and nova inducing conversion bombs for when things get really desperate. A deck of cards will generate specialized capabilities for each sentient race as well as game events, allowing for the linking of individual scenarios into one grand game. One mounted map, 3-D ships, wood/plastic markers, one deck of cards.
J3. outreach ccovers the conquest of the Galaxy. Each player will represent a different sentient race, each with its own special capabilities. Players will have various types of star forces which can be used to explore galactic regions and engage in combat. The game map will depict the entire Milky Way Galaxy, divided up into hexagons. Star forces explore a hex by drawing a card from a deck that will give local star system resources, types of sentient populations (if any), and unique conditions (such as collapsars which can be used as ersatz star gates). Each card will have a corresponding marker which will be placed on the map in the explored hexagon. The game will also include an interface with Star Force for tactical resolution of battles. One mounted map, 3-D star forces, wood/plastic markers, one deck of cards.
J4. star soldier covers combat actions between elite star soldier forces fighting for control of planets in the Star Force universe. Units will represent several types of star soldiers, support platforms, ground forces, and orbital support. Each of the sentient races from the Star Force universe will have its own separate set of capabilities. There will also be various types of hostile aliens for the occasional bug hunt (and the bugs may have hidden abilities which can really bite back). The game will use geomorphic maps to portray different types of environs, as well as a space map for scenarios set around assaulting enemy star gates. Cards will provide individual leaders, random events and secret objectives. Geomorphic maps, 3-D star soldiers, wood/plastic markers, one deck of cards.
J5. Race to mars. 1-6 players represent the various national and private interests vying to be the first to send astronauts to Mars and the asteroids. Players use a limited number of actions each turn to research and develop various rocket types, create infrastructure on moons and orbital bases, launch missions,
gain resources and glory points. Mounted map, plastic and wood markers, one deck of cards.
J6. after the emP. 2-6 players lead factions following a solar flare that brings down modern civilization. Each faction will have different capabilities and different objectives. You have to build up Sector 1 (food production), Sector 2 (resource and construction), and Sector 3 (services and technology) by building up resources and trading with other players. There will be two decks of cards, one giving special gear and the second with random events. Special bonuses for restarting society—or you can go completely environmental with a low-tech approach.
We are looking at the following game proposals for Euro-style games. All games will include mounted maps, 3-D playing pieces and/or large tiles, plus full-color rules with lavishly illustrated examples of play. Please rank them from 1 to 5 (first to fifth/last) in the order you would prefer to see them published.
K1. The Wandering of the Peoples – The Voelkerwanderung. This Ty Bomba Euro-style design is set in the mid-5th century AD. The map covers the Western Roman Empire from the Rhine and Danube River lines west to Latetia (modern-day Paris) and south to Rome. Up to four chiefs attempt to win by being the first to lead their tribe into the heart of the empire, the fabulous city of Rome. Along the way, each will find his progress slowed by determined Roman legions, plagues, the chicanery of the gods, and perhaps even the backstabbing diplomacy of his comrades. No player is ever eliminated before the end of the game, and even the last-place person can quickly come from behind to win at the last minute. A game of alliance, betrayal, and maneuver, it’s easily played in under an hour.
K2. east india company. In the days of sail, following the exciting discoveries by European explorers in Africa, Asia, and the New World, opportunities emerged to bring to markets, both home and abroad, exotic goods from around the known world. Speculators formed companies, built ships, and sent merchants to turn the products of colonies overseas into profits at home. National monopolies competed with their European rivals to dominate markets and make fortunes from the demand for ivory, tea, and spices—or risk arriving late to the party and leaving goods to rot in a saturated market. Even worse, pirates lurked in every corner of the world where treasure-laden merchant vessels sought to ply their trade. Despite the risks of competition and piracy, these companies grew over centuries to become the most powerful financial and political institutions of their time.
In East India Company 2-5 players preside over European investment companies engaged in 18th
century global colonization and trade. This Paul Owen design is won by accumulating the most cash and assets while avoiding excessive debt.
K3. Westward Ho! 2-6 players take the role of powerbrokers building the American west, from 1848 through 1881. In each turn players move pioneers into new territories, build railroads and rake off profits from new industries. There’s plenty of action in this Joseph Miranda design with the US cavalry, Indians, militia, and famous outlaws all involved. The map shows the US divided into the historic territories of the era. Cards represent famous personalities, critical commercial firms (such as Wells Fargo and the Union Pacific) and historic events.
K4. Banana Wars (1898-1935). A John Poniske design of US intervention in Latin-America. Caribbean nations were invaded, occupied, and sometimes native politicians deposed. Battles with native rebels were frequent. Protecting and promoting economic concerns lay at the root of US military intervention. Businesses such as the United Fruit Company and the Standard Fruit Company sought to control the Caribbean banana, sugar and tobacco trade. Our Doughboys became their enforcers. Banana Wars is a delightful “whack-a-mole” game in which the US player stamps out insurrections while the Insurrecto player creates an unending string of crises that exhausts their resources.
K5. 1500m. Out pace, out surge, out think. Anyone who has ever watched the Olympic and national track events, or runs competitively, knows the short distances are all about speed and the long distances are about endurance, but the middle distance races are a chess match. This Eduardo Crespo design blends strategy and tactics as players jockey for strategic and tactical position throughout the race. Players are constantly faced with a trade-off of their endurance with opportunities for tactical advantages. Each turn, players bid endurance points for the opportunity to gain tactical advantages, but the more they bid, the faster their endurance runs out. Deciding where to move, how to pace and when to surge, you can become the next champion.
K6. Rails to Victory. Take charge of America’s World War II struggle to run its railroads to win the war most quickly and efficiently. Players vie to build a rail system that can move the most men, weapons and supplies needed for the Allies to win in the European and Pacific Theaters of Operations. Objectives for each turn are generated by operations cards (such as the buildup for D-Day and the Manhattan Project). This Joseph Miranda design is based on actual World War II US Army railroad doctrinal publications, and the map is divided into the historic transportation zones, showing critical cities and track lines. 2-6 players compete, but cooperation becomes necessary because, if certain operational requirements are not fulfilled, the Axis wins and everyone loses.
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DG PC COMPutER GaMESNOW AVAILABLE
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oRDeR onLine aT sHoP.Decisiongames.com
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Enjoy these book titles from
The Quest for Annihilation The Role & Mechanics of Battle in the American Civil War
by Christopher Perello
Civil War came to the US when the first shot was fired at Fort Sumter on 12 April 1861. Most, including the leaders of both sides, thought it would be won or lost quickly, with a great battlefield collision. Instead, it ground on for four years. Battles were frequent, but each one rarely decided more than the control of a single town or a few blood soaked fields.The book is loaded with detail, and is illustrated with more than 320 maps, diagrams, photographs, orders of battle and data tables (320 pages).
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Crowns in the GutterA Strategic Analysis of World War I
by Ted S. RaicerIllustrated by Christopher Perello
World War I was the crucial event of the 20th century, as the great European powers — which until then dominated the world economically, militarily and politically — destroyed themselves. That led to a second war a generation later, enabled the ascendance of the United States and Soviet Union, and unleashed the forces of nationalism and self-determination around the globe. Crowns in the Gutter provides a concise analysis of the strategies and tactics employed to try to achieve those goals. The narrative also has dozens of maps and diagrams to further illustrate all the action of the first total war.
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With Custer at the Deathby Robert F. BurkeIllustrated by Christopher Perello
The fascination with Custer’s Last Stand hasn’t diminished in the decades since 1876. He led his regiment well ahead of the main body, only to run into an unprecedented gathering of Indians. The first accounts were pieced together by other soldiers arriving on the scene in the battle’s aftermath, and by archaeologists in the generations since. To that information was added the reminiscences of the Indians who fought there.Interleaving and cross-referencing all those accounts provides a minute-by-minute story of the fighting, as Custer desperately and expertly maneuvered his outnumbered troops to face repeated and well-coordinated assaults by bands of Indian warriors. The resultant narrative is supported by dozens of detailed maps and orders of battle for both sides.
ReTaiL PRice: $30 (+ shipping)
18 Dispatch #29 | Decision games
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SPW products. Some games are one of a kind, list of alternate games is appreciated.
3W Battle Cry 453W Dark Crusade 453W Never Call Retreat 50ACIES Braccio da Montone 70ADTCH Fighting Gen Patton 150ADV Brigadier 20AEG Abandon Ship 25AEG Arcana 15AEG Monkey Lab 25AEG Straw 15AH Foreign Exchange 35AH Outdoor Survival (punched) 25AH Rocketville 20AH Tac Air 30AH Tac Air (punched) 20APL AirLines (card game) 20APL AirLines 2 (card game) 20APL Avalanche: Invasion Italy 38APL Bitter Victory: Sicily 20APL Digging (card game) 15APL Granada 40APL GWAS: Airships 10APL GWAS: Dreadnoughts 25APL GWAS: Med (2nd ed) 60APL GWAS: Med, vol I 60APL GWAS: Plan Gold 60APL Napoleon in the Desert 35APL Op. Cannibal 30APL PG: Beyond Normandy 65APL Red God of War 30APL Res Publica (card) 15APL Soldier Emperor 60APL SWWAS: East Fleet 45APL SWWAS: Great Pacifi c War 65ASM Frontiers: Liberty or Death 30ASM Werewolves-Millers 13ATG Beer Money 20ATG Lunch Money 20ATG Lunch Money Sticks Exp 10ATG Recess 25ATTX Fight for the Sky 25AYG 1812 70AYG Co Heroes Russia 1941-42 80BRO The Cossacks are Coming 60BTL Alpha Omega 30CAF Tempus 55CB7 Dr Who card game 30CG EuroFront 35CG MasterFront 25CG MedFront 40CG Mid-East Peace 20CG Sam Grant 49CG Victory Pack 49CG WestFront 50COA Admiral Triology Russo Japan 60COA Amateurs to Arms: 1812 98COA Autumn of Glory 28COA Baltic Arena 35COA BAR Primer (booklet) 36COA Baron’s War 40COA Battle of Monmouth 64COA Bywater’s War 40COA Dawn of Rising Sun 80COA Devil to Pay (zip) 18COA Fear God/Dreadnaught 95COA Fires of Midway 65COA Flight of the Eagle 40COA Flint & Steel (booklet) 32
COA Fontenoy 80COA Hell of Stalingrad 65COA La Bat D’ Orthez 45COA La Bat. Lutzen 70COA La Bat. Moscowa 150COA Landships 46COA Legion of Honor 75COA Lobositz 50COA Mighty Midgets (booklet) 30COA Monmouth 64COA No Sailor But a Fool (booklet) 32COA Operation Spark 45COA Painter’s Guide WW2 Camo (booklet) 20COA PanzerKampfe (booklet) 16COA Persian Incursion (Harpoon) 65COA Prague 88COA Sea of Dragons (Booklet) 25COA SFE: Brute Force 70COA SFE: Mediterranean 60COA Shattered Armada (booklet) 40COA So Atlantic War (booklet) 32COA Speed of Heat 60COA Supermarina I-Vol II 56COA Supermarina II (booklet) 20COA Wallace’s War 44COA War Without Mercy 64CONQ The New Science 50CSM Beda Fomm 38CST Algeria 20CST Autumn Mist 23CST Marcher Lords 23CST The Final Frontier 23CST War Plan Crimson 23DOW Ticket to Ride Dice Expan 20EGD Armada 40EGD China Moon 25EGD Europa 50EGD Knights Brave & Bold 25EGD Savanah Cafe 15EGD Tony & Tino 15EGL Age of Mythology 60EGL Attack! 30EGL Conquest of Empire 90EGL Lord of Rings Children’s 20FBI Berserker 30FFG BSG: Daybreak Expan 40FFG Cold War: CIA vs KGB 25FFG LOTR Trivia 20FFG Netrunner Core Set 40FFG X-Com Boardgame 60GAL ATC Moonshot 25GIBSON Great Western Rails 30GMT 1914: Twilight in the East 107GMT 1989: Dawn of Freedom 65GMT Africanus (zip) 20GMT Andean Abyss 75GMT Asia Engulfed 69GMT Battle for Normandy Exp (Zip) 59GMT Blackbeard 60GMT Blue Cross White Ensign 60command & colorsGMT C&C Ancients Exp 4 60GMT C&C Napoleonic Basic 70GMT C&C Nap. Austrian Army exp 55GMT C&C Nap. Prussian Army exp 55GMT C&C Nap. Russian Army exp 55GMT C&C: Ancients 65GMT Caratacus (zip) 20
combat commanderGMT CC: Europe 79GMT CC: Fall of West Pack (zip) 30GMT CC: Mediterranean 85GMT CC: Resistance 55GMT CC: Sea Lion Pack (zip) 27GMT CC: Stalingrad Pack (zip) 35
GMT Clash of Monarchs 65GMT Conquest of Paradise 25GMT Dead of Winter 79GMT DiF Fighters (ziplock) 10GMT DiF Sqdrn Pack#2: Bombers 10GMT Dominant Species 79GMT Dominant Species Card Game 29GMT Enemy Coast Ahead 55east Front seriesGMT EFS: Crimea 79GMT EFS: Kiev to Rostov 85
GMT Fading Glory 60GMT Fields of Fire 75GMT Fire in the Lake 85GMT Flagship: Coyote (cards) 15GMT Flagship: Promo. (cards) 15GMT France ‘40 55GMT GD: Fighting Formations 85GMT Grand Illusion 35GMT Hellenes 69GMT Hoplite 75GMT Iron & Oak 59GMT Ivanhoe (Reprint) 25GMT Kutuzov 65GMT Leaping Lemmings 35GMT Manifest Destiny 55GMT Medieval 45GMT Mr Madison’s War 57GMT Navajo Wars 69GMT Newtown 65GMT Next War Korea 85GMT Next War Taiwan 85GMT No Retreat No Africa 65GMT Nothing Gained but Glory 65GMT Pacifi c Typhoon 40GMT Pax Baltica 55GMT PQ-17 69GMT Prussia’s Glory 2 35GMT Ran 65GMT Rebel Raiders 69GMT Red Winter 50GMT Risorgimento 65GMT Roads to Moscow 55GMT Samurai 64GMT Savannah (Am Rev vol 4) 35GMT Serpents of the Seas 69GMT Silver Bayonet 45GMT Stalin’s War 55GMT Sun of York 55GMT The Supreme Commander 65GMT Thunder Alley 64GMT Twin Peaks 59GMT Tyrant (zip) 10GMT Unconditional Surrender 70GMT Unhappy King Charles! 65GMT Virgin Queen 89GMT Winds of Plunder 45GMT Won by the Sword 55GMT Zero 45
GREN Journey 25HAN Time the Game 10HEX Sparatcus Imperator 51HJ Norway 1940 50JKL Scanderoon 30JKL Treasure Island 40Lion Rmp Challenge 25LOO Chrononauts: Lost Identities 5MAT Desert Bazaar 25MB Battleship (1971) 15MB Pathfi nder 25MDG Space Junkyard 35METGM Dimension Demons (zip) 10METGM Hot Spot (zip) 15MFG 1856 45MFG Alexander & Cheops 20MFG British Rails 38MFG Domaine 40MFG Eurorails 35MFG Express 13MFG Five Points: Gangs of NY 35MFG Freight Train 20MFG Hell Rail 20MFG Lunar Rails 38MFG More Cosmic Encounter 15MFG Pack N Stack 49MFG Pyramids 20MFG Quo Vadis Roman Senate 20MFG Silverton (2nd ed) 45MFG SoC/Candamir 1st Settlers 49MFG SoC/Elasund 1st City 49MFG SoC/Event cards 5MFG SoC/Fisherman of Catan Exp 4MFG SoC/Great River Exp 3MFG SoC/replacement cards 9MFG Station Master 20MFG Streetcar 30MIH Lodz 1914 (zip) 49MIH Pierce the Reich 35MIH Turning the Tables (zip) 30MIH White Ensign (zip) 35MMP A Fearful Slaughter 95MMP A Most Dangerous Time 65MMP Screaming Eagles 50MMP So. Mountain 44MMP Storm Over Stalingrad 44MMPG April’s Harvest 60MMPG Black Wednesday 60MMPG Force Eagles’ War 65MMPG GD 40 45MMPG Hunters from Sky 43MMPG In Their Quiet Fields (2nd ed) 60MMPG No Better Place to Die 40MMPG Strike Them A Blow 49MMPG This Terrible Sound 132OMGA 1864 35OMGA Desert Victory 35OMGA Main Battle Area 40OSG 1806: Rossbach 36OSG Air Cobra 40OSG Devils Den 25OSG Last Days -Grand Armee 35PB Risk (1993) 20PHA Chicago Poker 30PHA Go West 45PHA Heart of Africa 35PHA Justinian 45PHA Mesopotamia +card 45
MFG title Price MFG title Price MFG title Price MFG title Price
Dispatch #29 | Decision games 19
PHA Nero 45PHA Sutter’s Mill 45PHA Waterloo 45PWG Kanev 40QD Incredible Victory 50QD Royal Navy 85QD Ironbottom Sound 75QNG Alhambra 40QNG Alhambra Dice Game 40QNG Alhambra Gardens 40QNG Alhambra Power Sultan (#5) 30QNG Aqua Romana 60QNG Architekton 25QNG Chicago Express 60QNG Chicago Express Expansion 40QNG Eketorp 60QNG Enuk 35QNG Flandern 25QNG Fresco 63QNG Fresco: The Glaziers Exp 40QNG Fresco: The Scrolls Exp 25QNG Highland Clans 35QNG Inka 30QNG Lucky Loop 35QNG Metro 35QNG Montego Bay 60QNG Robber Knights 30QNG Samarkand 63QNG Shogun: Tennos Court Exp 25QNG The Thief of Baghdad 40QNG Thebes 60QNG Tombouctou 60QNG Turbo Taxi 25RALP Caverns Deep 75RALP Final Frontier 55RGG 20th Century 60RGG 20th Century Limited 45RGG Adam & Eva 15RGG Albion 40RGG Alexandros 33RGG Andromeda 40RGG Assyria 60RGG Asteroyds 55RGG Augsburg 1520 40RGG Australia 40RGG Bean Trader 38RGG Big Manitou 25RGG Black Friday 45RGG Bohnanza 20RGG My First Bohnanza 20RGG Bohnanza Ladies & Gangsters 25RGG Bohnanza Princes & Pirates Exp 25RGG Bolide Tracks 1 25RGG Boxcars 50RGG Canyon 25RGG Cape Horn 33RGG Capt’n Clever 25carcassoneRGG Abbey & Mayor 18RGG Bridges, Castles, Bazaars 18RGG Castle 30RGG Traders & Builders 18RGG Cardcassone 30
RGG Cartegna II 28RGG Castle For All Seasons 55RGG Caylus Magna Carta 30RGG Celtica 40
RGG Coloretto 15RGG Copy Cat 45RGG Corsairs 30RGG Credit Mobilier 35RGG Cuba 60RGG Cuba: El Presidente Exp 45RGG Darjeeling 50RGG Dawn Under 40RGG Doge 40RGG Doge Ship 50
RGG Dragonland 35RGG Duell 20RGG Edison & Co 30RGG El Cabellero 35RGG Evergreen 20RGG Famiglia 12RGG Fast Flowing Forest Fellers 40RGG Fifth Avenue 38RGG Forgotten Planet 60RGG Formidable Foes 40RGG Fossil 30RGG Friday 20RGG Friedrich, Anniversary Edition 75RGG Funny Friends 35RGG Furstenfeld 60RGG Galaxy Trucker Expansion 55RGG Gloria Mundi 45RGG Gnummies 12RGG Goblins Inc. 50RGG Gracias 20RGG Guatamala Cafe 50RGG Hambergum: Antverpia 15RGG Hanging Gardens 35RGG Havana 45RGG Heavens of Olympus 45RGG Hermagor 40RGG IDO 44RGG If Wishes Were Fishes 35RGG In the Shadow of the Emperor 28RGG Indus 35RGG Industry 60RGG Jambo 25RGG Key Harvest 50RGG Khronos 55RGG Krysis 30RGG Last Will 50RGG Leader 1 60RGG Lost Cities Board game 40RGG Magna Grecia 45RGG Mall World 33RGG Masons 40RGG Maya 28
RGG Merchant of Amsterdam 40RGG Meridian 40RGG Message to the Czar 25RGG Ming Dynasty 40RGG Mogul 35RGG Monster Factory 30RGG Mousquetaires du Roy 60RGG Myrmes 55RGG Navegador 60RGG Nefertiti 50RGG Nefertiti Expansion 25RGG Niagara 50RGG Olympos 50RGG Pantheon 40RGG Pantheon (Dings & Dents) 30RGG Phoenicia 50RGG Pinata 30RGG Ponte del Diavolo 25
Power gridRGG Power Grid 45RGG Power Grid Deluxe 80RGG Power Grid: Factory Manager 45RGG Power Grid: The First Sparks 45Power Grid ExpansionsRGG Australia/India 15RGG Benelux/Central Europe 15RGG Brazil/Spain & Portugal 25RGG China/Korea 15RGG Italy/France 15RGG No. Europe/UK/Ireland 20RGG Quebec/Baden-Wurtetemberg 15RGG Russia/Japan 15RGG The Robots 10RGG Pressure Cooker 35RGG Princes of Machu Picchu 55RGG Quilt Show 35
Race for the galaxyRGG Race for the Galaxy 35RGG Alien Artifacts Exp 25RGG Brink of War Exp 25RGG Gathering Storm Exp 25RGG Rebel vs Imperium Exp 25
RGG Race the Wind 60RGG Rails to New England 60RGG Ranking 40RGG Rattlebones 60RGG Rio de la Plata (Dings & Dents) 50RGG Roll for the Galaxy 60RGG Roll to the South Pole 35RGG Samuari Card Game 30RGG Siesta 40RGG Soccer Tactics World 30RGG Sole Mio 12RGG Space Alert: Next Frontier Exp 30RGG Space Dealer 60RGG Strozzi 35RGG Surf’s Up Dude 45RGG Taj Mahal 40RGG Techno Witches 30RGG Temporum 50RGG The Reef 25RGG Those Pesky Garden Gnomes 30RGG Thurn & Taxis: Power & Glory 30RGG Thurn & Taxis: Roads to Rome 30RGG Tichu 15
RGG Time Pirates 40RGG Toppo 15RGG Toscana 30RGG Traders of Genoa 40RGG Trick R. Treat 12RGG Tzolk’in: Tribes Exp 40RGG Unexpected Treasures 20RGG Upon a Salty Ocean 50RGG Ur 40RGG Utopia 60RGG Vasco de Gama 60RGG Vino 40RGG Where’s Bob Hat? 12RGG Women & Men 30RGG Yeti Slalom 23RGG Ystari Treasure Box 35RGG Zooloretto Gorilla Expansion 10RGG Zooloretto Polar Bear Expansion 10RGG Zooloretto XXL Expansion 35RGI Maj Battles Gen Patton 40RHG Legend Begins (zip) 30SDI 1862 20SFG Red Dragon Inn 30SFG Tiki Mountain 25SG Allenby’s Blitzkrieg 30SG Czechoslovakia Defi ant 30SG Eureka Stockade 25SG Fall of France 30SG First Strike ‘62 50SG Hamel 1918 30SG Illusionary Fortress 30SG Iwo Jima 25SG Kaiapit 25SG Milne Bay 25SG NAM 65-75 45SG Poland Crushed 30SG Pusan Perimeter 25SG Russo-Georgian War 30SG Singapore 30SG Somlia Intervention 25SG Struggle for New France 35SG Switzerland Must Conquered 35SG Terror War 25SG The Aleutian Campaign 30SG Yelnia 25SJG Cowpoker 12SJG Frag Gold Ed 50SJG Munchkin Blender 17SJG Munchkin Fu 2: Monky Biz 17SJG Munchkin Mission Impossible 25SJG Ninja Burger 2: Sumo Size 17SJG Revolution Palace Exp 25SJG Snits Revenge 20SJG Super Munchkin 18SLS Bells of War 20SMCN Battle Ship (zip) 25SMCN Battlestations (zip) 25SMCN Divine Wind (zip) 25SMCN Line of Battle (zip) 25SMCN Man of War (zip) 25SMCN Naps Last Triumph 25SMCN Ortona 30SMCN Power & Resolution (zip) 25SMGC Origins plus Age Reason exp 68SMTC Sagunto 80STGM Starship Captain 35TF History 2nd World War Part 1 40TF Grand Army of the Republic 30
FREE SHIPPINGon product over $75 (US) or $150 (non-US). Cannot be combined with other offers or discounts. Excludes
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MFG title Price MFG title Price MFG title PriceMFG title Price
20 Dispatch #29 | Decision games
MFG title Price
TF Viceroys 25TILSIT Courtisans of Versailles 48TILSIT Gnome Tribes 25TILSIT Grand Alchemist 20TILSIT Joan of Arc 50TILSIT Snails Pace 25TILSIT Space Pigs 25TILSIT Thieves of Bagdad 48TILSIT Vox Populi 32TLC Award Show 10TLC Easter Island 25TLC Zombie Town 40TLC Zombie Town 2: Road Rage 10TLC Zombies! 6.66 Fill in _______ 10TLC Zombies! 9 Ashes to Ashes 18TLC Zombies! 11Death Inc 30TLC Zombies! 12 Zoo 25TLC Zombies! 13 Defcon Z 25TPS Battle of Marne 35TPS Battle of Midway 35TPS Battle of Stalingrad 30TPS Battle of Tours 35TPS Joan of Arc’s Victory 30TPS Metaurus: Italy 207BC 35TPS Poltova’s Dread Day 30TPS Saratoga 1777 35TPS Siege of Syracuse 415BC 35TPS Valmy Campaign 1792 35TPS Victory of Arminius 35TSK Hob Lepoard II 50TSR Buck Rogers 30TSR Field Marshal 45TSR Moscow 1941 40TSR WWII 40UBR New England 30UBR Sunken City 40UGG Assyrian Wars 66UGG Blitzkreig General (2nd ed) 47UGG Morse Code 79UGG Pasaran 21UGG Triumph & Fall Desert Fox (zip) 30VaeV Lion & the Sword (zip) 27VG Open Fire 40VG Gulf Strike (1st ed) 50VPG Vanished Planet 25WARF Perikles 50WDG Anzio: Fight Beachhead 1944 25WDG At Neuve Chapelle 30WDG Bosworth Field 1485 38WDG Confederate Rebellion 35WDG Don’t Tread on Me 35WDG Lodz 30WDG Mollwitz 30WDG Pavia 30WDG Reconquista 35WDG Red Menace 35WDG Shield Wall: Hastings 1066 25WDG Vietnam Solo 30WDG We Shall Fight on the Marne 33WE Fire Team 45WOG Blood of Noble Men 40WOG Chainmail 50WOG Cowboys 50WOG For Honor & Glory 50WOG Forged in Fire 50WOG Hold the Line 60WOG MedWar Sicily 45
WOG Prussia’s Defi ant Stand 60WOLF Swords of Glory 20XTR Back to Iraq (zip) 20XTR Black Gold (zip) 20XTR Miss. Banzai (zip) 50XTR Wahoo! (zip) 20YAQ Fast Attack Boats 50YAQ Neck & Neck 30YAQ Superiority 40YAQ Timeship 20YAQ Beastlord 25YAQ Raider 40ZMG Ares Project 50ZMG Camelot Legends (card) 25ZMG Making President 1960 50ZMG Middle Kingdom 15ZMG Pandemic Lab Expan 40ZMG Pandemic On Brink Expan 35ZMG Pandemic State of Emergency 40ZMG Pandemic The Cure 50ZMG Pandemic The Contagion 30ZMG Silent but Deadly Night 25ZMG Take Stock 15ZVE Barbarossa 41 70ZVE Battle for Danube 50ZVE Samuari Battles 83ZVE Samuari Ninja Attack 44ZVE Starter Kit 70ZVE Tank Combat 30
magaZines WiTH games
aRes (oss 2014)1 War of the Worlds 302 Invasive Species 30
against the odds5 North Wind Rain (2.1) 358 Fortress Berlin (2.4 ) 359 Suleiman Magnifi cent (3.1) 3512 Chennault’s First Fight (3.4) 35 13 Bittereinder: 2nd Boer War (4.1) 3514 War in Aegean (4.2) 3515 Cactus Throne (4.3) 3516 La Vallee de la Mort (4.4) 35 18 Golden Horde (5.2) 3519 Not War But Murder 3520 Fatal Attraction: Galilipoli 3521 Kadesh 3522 Paukenschlag 3523 Guerra de Muerta 35 24 Death Ride 3525 Storm Over Taierzhuang 3526 There Must be a Victory 35 27 The Pocket at Falaise 3528 Tarleton’s Quarter 3530 Lash of the Turk 3531 Hungarian Nightmare 3532 Birth of a Legend 3533 Meatgrinder: Vietnam 1975 3534 Right Fierce & Terrible 3535 Boudica: Warrior Queen 3536 Defeat to Victory: Burma 1944 3537 Bloody Honor: RCW 3538 Guns of Askari 3539 Brave Fellows: Durrenstein 1805 3540 Liliburlero: Battle of Boyne 35
41 Circle of Fire: Siege Cholm 1942 4042 Thunder Upon the Land 4043 Islands of the Damned 40ANN #3 Op. Cartwheel 45ANN #4 Verdun: Generation Lost 45ANN #5 Four Roads Moscow 45ANN #6 Beyond Waterloo 45ANN #7 Folorn Hope 45Camp Study #1: Wintergewitter 45Camp Study #3: Bradley’s D-Day 45
ares (sPi)1 World Killer (Punched) 307 Rescue from the Hive 258 Ragnorak (Punched) 259 Delta Vee 4011 Albion P45
command1 Blitzkrieg ’41 P852 Sunrise of Victory 1005 Hamburger Hill P756 Krim P308 Jutland 809 Inchon P4011 Hougoumont 2512 Chaco 5015 I Am Sparatcus P5016 Storm in West 1918 P6018 Tet 3019 Port Arthur 3021 Blood & Iron 4022 Antietam 4023 Sekigahara 4524 Czech ’38 P4026 When Tigers Fight 5029 1914: Glory’s End 4032 Bunker Hill 3537 Mukden & Moscow Option P2538 Great War in Near East 3539 World War 1862 2540 Buena Vista & Moscow Burning 3542 Hell B4 Night/Blitz 40 3543 Chattanooga 3544 Dark Victory & 2nd Front 3545 Ironclads at Hampton Rds 3546 End of Empire 3547 Perfi dious Albion & Attila 3548 1812 War in Canada 3549 Waterloo: Retreat to Victory 3550 Back to Iraq (2nd) 2553 Iron Dream 35command game only-no mag39 World War 1862 1544 Dark Victory & 2nd Front 2550 Back to Iraq (2nd) 1551 Meuse-Argonne 15Warmaster Chess vol 1-3 (one set) 25
Wargamer Vol.112 Aces High 5017 Nap at Austerlitz (punched) 3518 Birth of a Nation P4019 Sturm Nach Osten P5022 No Trumpets No Drums P5023 Decision @ Kasserine (punched) 40
MFG title Price MFG title Price
FREE SHIPPINGon product over $75 (US) or $150 (non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.
24 Lawrence of Arabia P5025 Never Call Retreat P3026 Race to the Meuse P1527 Peter the Great 2028 Port Stanley P4029 Lodz: Blitz in the East P1531 Clash of Steel P2532 Napoleon at Lutzen P3033 Holy Roman Empire P3034 Khyber Rifl es P4035 West Wall P2536 Unconditional Surrender P3037 China Incident 2538 Hath No Fury P2539 Hellfi re Pass P3540 Fight on the Beaches P1541 O’Conner’s Offensive 2543 Wellington 2044 MacArthur P3045 Custer’s Luck P4546 House of Sa’ud P1547 Struggle for Stalingrad P4548 The Red Baron P4549 Napoleon vs. Charles 3050 Knights of Justice 5051 Duel in the Desert 2552 Glory Road 2053 Dunkirk P3054 Condottieri 1555 Okinawa P4557 Race for Tunis 2558 Empires: 1914 P2059 Bloody Keren 1560 Anvil-Dragoon P2561 Camp of Marlborough P7562 Fallen Eagle P55
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*eXcLUDes sUBscRiPTions, sPW PRoDUcTs & PLeDge oRDeRs. For online orders shipping will be adjusted when the order is verifi ed. Free shipping will not be refl ected at time of checkout.
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Dispatch #29 | Decision games 21
COLLECTIBLE MAGAZINES
STRATEGY & TACTICS MAGAZINE W/ GAMES
62 South Africa 4570 Crusades 4572 Armada 5081 Tito 4090 Monmouth 5094 Nordkapp 4598 Central Command 40102 Monty’s D-Day 60106 Pleasant Hill 50109 Target: Libya 45113 Battle of Abensberg 40115 Kanev 35116 Manchu 35117 No German Plain 55118 The Tigers are Burning 50121 Indian Mutiny 40124 Fortress Stalingrad 35126 Beirut ’82 35127 Rush for Glory 20128 Africa Orientale 40130 Tsushima 40131 Donau Front 40133 Baton Rouge 20137 Men at Arms 60138 Eylau 25140 Objective Tunis 20142 Red Beach One:Tarawa 20143 Rio Grande:Valverde 20144 Chad: The Toyota Wars 20146 Italian Camp: Sicily 25147 Holy War: Afghanistan 35148 Cropredy Bridge 15150 Italian Camp: Salerno 50151 Vittoria/Friedland 35152 Case Green 25153 Felix/ZAMA 30155 Italian Camp: Anzio 25156 White Eagle Eastward 40157 Roman Civil War 85159 Zeppelin 60160 Italian Camp: MedWar 25162 Clontarf/Saipan 25163 Seven Years War 85164 Balkan Wars 75165 Caesar in Galia 75167 Austro-Prussian War 85168 Operation Shock Troop 60169 Battles of Atlanta I 55170 Battles of Atlanta II 55174 Indo-Pakistani War 60175 Germania 85176 Blood on the Tigris 65179 First Afghan War 20180 Reinforce the Right! 35181 Fall of Rome 100182 Balkans 1941 60185 First Arab-Israeli War 100186 OTT Mons & Marne 65189 Charlemagne 85191 Sea Devils 60199 Forgotten Axis: Finnish 45200 French Foreign Legion 75201 Crimean War (SPI) 45207 War of 1812 60208 Back to Iraq 25209 Indochina War 75212 Rough & Ready: Mex-Am. War 25
213 Spanish Civil War vol 1 40214 Marathon & Granicus 30216 Asia Crossroads: Great Game 35218 Chancellorsville/Plevna 22219 Span. Civil War Bat, vol 2 25221 7 Years World War 70222 The Ottomans 75223 1918 40224 Sedan Campaign 30225 Twilight’s Last Gleaming 2 50226 Middle East Battles 22227 CBI: Vinegar Joe’s War 75228 Old Contemptibles 22230 Downfall: Op Olympic 30232 Catherine the Great (Sol) 23235 Cold War Battles: Angola & Budapest 30236 They Died w/Boots On!: Vol I Custer & Quebec 30237 No Prisoners! Camp Lawrence 23238 Marlborough: Spanish War 75239 Winged Horse: Vietnam 65 23240 1066: End of Dark Ages 23241 Twilight of Ottomans 24242 They Died w/Boots On!: Vol 2 Pershing & Mad Anthony 24243 SEALORDS 24244 SE Drive on Moscow 125245 Triple Alliance War 24246 Manila 45 24248 First Blood, Second Marne 24249 Nap Forgot Btls: EC & RSW 24250 Red Dragon Rising 100251 SE Cobra 135252 New Mexico Campaign 25254 Hannibal’s War 25255 First Battle Britain 25256 Marlborough’s Bat: Ram. & Malplaquet 25257 Chosin 26258 San Juan Campaign 25259 Battle for China 1937 25260 Black Prince: Crecy & Navarette 25261 Kaiser’s War 30262 Frederick’s War 30263 Cold War 2: Wurzburg & Kabul 30264 Shiloh: Bloody April 30265 Operation Jubilee 30266 Julian 30267 SE Russian Civil War 50268 When Lions Sailed 30270 American Revolution 30271 Second Kharkov 45272 Battle of Lepanto 30273 Reichswehr & Freikorps 30275 Koniggratz (M&S folio system) 30276 Op. Anaconda 2002 30277 Ticonderoga: NY Campaigns 30278 Tobruk 30279 Reconquista 30280 Soldiers: Trenches 1918 30281 SE In Country: Vietnam 50282 War of the Pacifi c 30283 Fail Safe 30284 Jackson: Shenandoah Valley 30285 Duel on the Steppe 30286 Sparta V Athens 30288 SE Hindenburg’s War 50289 War of Austrian Succession 30290 Angola 30291 Warpath 30292 North Cape 35
293 1066: Three Battles 35295 Gates of Vienna 35
S&T MINT GAME ONLY-NO MAG159 Zeppelin 60117 No German Plain 55137 Men at Arms 50150 Italian Camp: Salerno 50200 SE French Foreign Legion 50227 CBI: Vinegar Joe’s War 40253 Drive on Kursk 35 267, 274, 288 44 166, 168, 203, 204, 225 30 291, 292 28 64, 152, 160, 191, 195, 217, 223, 224, 228 25 241-243, 245, 248, 264-266, 268, 271, 273, 275, 276, 278, 282-286, 289, 290 24 226 Middle East Battles 22 140, 199, 208, 236, 247, 252, 256, 257 20 212, 214, 216, 219, 234, 249 18 218 Chancellorsville/Plevna 17 143, 148, 153, 192, 201, 235 15251V Variants: 227, 241, 243 8
MODERN WAR MAGAZINE W/ GAMES 1 SE: Red Dragon/Green Crescent 50 2 Oil War: Iran Strikes 30 3 Somali Pirates 30 4 Six Day War 30 5 Drive on Pyongyang 30 6 Decision Iraq 30 7 Vietnam Battles: Iron & Snoopy 30 8 SE: Holy Land 50 9 War by Tv 3010 Target Iran (solitaire) 3011 Greek Civil War 3012 Dragon V Bear 3013 Next War in Lebanon 3015 SE Red Tide West 50
16 Visegrad: Coming War-Europe 3517 Dien Bien Phu (solitaire) 3518 Green Beret: Vietnam (solitaire) 3519 Red Dragon Falling 3520 Race to Baghdad 35
MW MINT GAME ONLY-NO MAG 1, 8, 15 44 2, 3, 4, 17 24 8V Holy Land Variant counters 8
mFg Title Price mFg Title Price mFg Title Price mFg Title Price
PLACE ORDER ON PAGE 24 or online at shop.decisiongames.com
22 Dispatch #29 | Decision games
MFG title year Price
ESTATE SALEthis listing are one of kind games. no multiple copies. list of alternate games is appreciated.
3M Blue Line Hockey 1968 253M Challenge Football 1972 203M Challenge Golf Pebble Beach 1972 203M Challenge Golf Pebble Beach (MKD) 1972 203M Executive Decision 1971 203M Foil 1968 303M High Bid 1965 203M Image 1972 203M Mr. President 1967 203M Point of Law 1972 203M Quinto 1968 203M Regatta 1968 303M Stocks and Bonds 1964 203M Win Place Show 1966 30AH Star Wars: Queens Gambit 2000 250Amway Sly 1975 30Aristo Land Ho! 1990 30Cadaco Your America 1970 35CGS Babylon 5: Component Game System 1998 50CHG The Voyage of Mayfl ower 1996 30Createk Duplicate Chess 1968 20DGA Battlecards: Western Europe starter kit 2001 20EEG Street Paintball 2008 30ELG Concentration 40th Anniv Ed 1998 40FFG Through the Desert 1998 80FXS Seeschlacht (Battle At Sea) incl English rules 1975 45Gabrial Point Blank 1979 35GDW Heavy Weapons Handbook 1992 30GDW Infantry Weapons World (bk) 1990 30GDW Twilight: 2000 (Version 2.2) 1990 20GGI Kangaroo 1977 40Hasbro Just Became A Millionaire 1991 20
HMI Hex-Meister 1980 20Ideal Deduction 1976 30KentExp Bin’Fa: The Tao of War (tube) 1980 40KIC Sea-Fleet 1991 20Lionel Double Cro$$ing 1988 80MB Billionaire 1973 30MB Campaign 1961 30MB Doubletrack 1981 60MB Hotels 1987 120MB Jet World 1975 20MB L.I.F.E. 1960 20MB Mission Command: Air 2003 60MB Mission Command: Land 2003 60MB Oh What a Mountain 1980 20MB Prize Property 1974 75MB Rack-O 1961 20MB Risk 2042 (bag) 1996 20MB Screaming Eagles 1987 40MB Swords and Shields 1970 20MB Lost World Jurassic Park 1996 90MB Trump: the Game 1989 10Media Space Shuttle 101 1978 10MLB MLB Showdown 2000: 2 play start kit 2000 10MWF Master of Wars 1995 20OSG The Legend of Robin Hood 1979 20PB Coup d’ etat 1966 20PB Finance & Fortune English Ed 1958 30PB Flinch 1976 10PB Game of State Capitols 1954 20PB HeroQuest 1989 120PB Monopoly (box damaged) 1961 20PB Option 1982 20PB Orbit 1966 30PB Pollyanna: Dixie (1954 art) 1954 20
PB Shadowlord! 1983 20PB Sorry! 1958 30PB Star Wars: RotJ Battle at Sarlaccs Pit 1983 80PB Tennis 1975 10PEG The Last Crusade 1995 20PGI Power 1981 20QNG Muckenstich/Danger/Zwickern 3-in-1 (English rules) 2012 30RGG El Grande +El Caballero 1996-98 180RGG Elfenland 2000 30RGG Medevil Merchant 1998 40RGG Taj Mahal 2000 30RGG Tikal 1999 60RGG Vikings 2007 60S&R Mr. Reel: Fireside Detective 1937 50S&R The Cattlemen 1977 20S&R Upperhand 1981 20SKI That’s Truckin’ 1976 30SMG Material World 1995 50TC Space Hop 1981 30TC Star Hop 1981 30TGK W.C. Fields: How to Win at Poker 1972 20TLC Award Show 2005 10TSR 1991 Trading Cards Prem. ed. 1991 40TSR Buck Rogers: Battle for the 25th Century 1988 100TSR Castles: (AD&D) 1990 30TSR Dark Sun (AD&D) 1991 30TSR Greyhawk Adventures: Howl from the North (AD&D) 1991 50TSR The Forgotton Realms: Kara-Tur (AD&D) 1988 30WGG Crazy Creatures of Dr. Gloom 2012 15WGI Expedition 1980 30WPC Quicksand 1981 30
MFG title year Price MFG title year Price
Game Supplies
Blank mapsheets & countersThe maps (22 x34) are large (19mm) hex in long (length of paper) or short grain (width of paper) or small hex (16mm) long only. (Please specify the style you want. Additional shipping charge for mailing in a tube).
$6 each or 4 maps for $20
Counters are 1/2 inch (280) - Limited Supply, 5/8 inch (176) and 9/16 inch (228) per sheet on white only.
4 sheets for $10 sold in packs of 4 only.
sToRage counter Ziplock Bags 3 x 5 inch ziplock counter bags. Holds up to 100 counters per bag.
only $7.95 for a roll of 100 bags.
4 x 8 inch ziplock counter bags. Holds up to 200 counters per bag.
only $8.95 for a roll of 100 bags.
magazine Ziplock Bags10 x 12 inch ziplock bags.
only $14.95 for a roll of 50 bags
Box Bands4-way rubber bands. Extra thick for your game boxes. Sizes: Small (4"/8 pack);
Large (10"/6 pack); Regular (8"/6 pack). $5.00 each
MUG (26oz, 0.77L)Decision games
White print on black $9.95
TweezersStainless steel blunt curved tip tweezers, 6". $7.95
only $8.95 for a roll of 100 bags.
only $14.95 for a roll of 50 bags
$5.00 each
THe 2014 maRcH magness T-sHiRT coVeR conTesT WinneR Was sPaRTa V aTHens & THe RUnneR UP noRWaY 1940.
limitededition
tees!
starting at $20
Dispatch #29 | Decision games 23
FREE SHIPPINGon product over $75 (US) or $150 (non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.
some items are one of a kind; please list alternates whenever possible. credit memos will be issued on items that are out of stock.
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
9/21/15
ORDER FORM
Please print legibly. All prices in US $ and subject to change.
NAME ___________________________________________________________________________________________________________________________________________
For online orders shipping will be adjusted when the order is verifi ed. Free shipping will not be refl ected at time of checkout.
BONUS LIMITED TIME OFFER!
24 Dispatch #29 | Decision games
Decision Games ToTal
Place Your order1.0 Writing your order.1.1 Enter each item on a single line using the provided
order form or a separate sheet of paper (photocopies acceptable). ordering multiple copies of games or subscriptions is denoted by marking the number in the quantity column and multiplying the quantity by the single unit price and entering that into the price column. Make sure to enter all subscriptions on the lines provided and game purchases on the remain-ing lines.
1.2 total the subscription and game portions of your order separately, entering them in the boxes noted.
1.3 California residents compute their local and state sales tax (or 7.5%) and enter that amount in the box marked “CA Sales tax.” Note that there is no tax on subscrip-tions, only on the product that is purchased.
1.4 Compute the Shipping & handling amount from the shipping chart and enter the total in the box marked “Shipping.” Indicate the delivery method by CIrClInG It on thE forM, orders shipped UPS Ground unless otherwise specified (please provide a street address for this service). If the game portion is more than $100, please add $2.00 for insurance. Subscriptions: Note domestic US rates include shipping, all others please add per year as indicated on the subscription chart.
1.5 total your amount and enter this figure on the final line. Make your check or money order (drawn on a US bank in US funds; please no Canadian checks) payable to Decision Games. If paying by Visa, MasterCard or Discover please be sure to sign the form and include the full credit card number, cvv and expiration neatly printed.
2.0 no other offers, coupons or discounts apply.3.0 Please include your phone number or e-mail address so we may contact you if there are any questions regard-ing your order.4.0 Pre-Publication offers. orders charged or checks deposited at time of shipping. We prefer two checks one for preorders and one for currently available or subscription orders; combined checks will be deposited at the time of receipt.
please print legibly and be sure to include all information. offer expires 11 NoV 2015.
po Box 21598Bakersfield CA 93390
661/587-9633fax 661/587-5031
shop.decisiongames.com
suBsCriptioNs total
dg Box games total +
spW games total +
dFg - magaZiNes & misC. total +
TaX (ca. Res. see 1.3) +
(UPs oR UsPs) shippiNg chaRT on PaGe 23 +
FRee shiPPinG coDe (see PaGe 23)
TOTAL ORDER =
sUbscRiPTionToTal
Name
address
City, state Zip
CouNtry
phoNe email
Visa/mC/disC (oNly)#
sigNature exp. & CVV
Qty spW games - Not QualiFied For Free shippiNg priCe total
Tannenburg: Introductory Game $ 19.95 14.95
Italian Front $ 49.95
Western Front $ 69.95
Ottoman Front $ 79.95
Grand Campaign $ 79.95
Eastern Front $119.95
Business in the Trenches (book) $ 23.95
Qty desert Fox games - magaZiNes & misC. priCe total