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The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU [email protected] 13 April 2011 www.letiziajaccheri.com International Performativity Seminar 12-14 April 2011 Faculty of Humanities
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The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU [email protected] 13 April 2011 .

Dec 28, 2015

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Page 1: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

The Performance Turn andSoftware

Letizia JaccheriDepartment of Computer

and Information Science, [email protected]

13 April 2011www.letiziajaccheri.com

International Performativity Seminar12-14 April 2011

Faculty of Humanities

Page 2: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

Structure

• Software (with mini-performance 15 minutes)• Context• Cases• Results• Conclusions

sewing as a way of seeing 2009

Page 3: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

What is software?

Page 4: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

Software, also called program code, governs the behavior of computers

void setup() { size(640, 200); background(102);}void draw() {stroke(255);if(mousePressed) {line(mouseX, mouseY, pmouseX, pmouseY); }}

Processing.org

Page 5: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

Software, also called program code, governs the behavior of computers

Page 6: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

Open source software

• A software system is open source if its code is available to everybody for inspection, use, and modification. Use and further release of modified version of an OSS system are regulated by a license

Page 7: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

OSS examples?

Page 8: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

OSS Examples• Linux (operating system)

– loc 4,142,481

• Apache (web server)– Web Sites hosted 179,720,332– Percent 60.31%– loc 89,967

• Scratch (to create animations, games, small multimedia programs)– Users 300.000– Projects 1.5 M– http://scratch.mit.edu/users/artentnu2009

Page 9: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

The new just might be old - Research methods in software engineering

• mathematical proofs • empirical studies (qualitative, quantitative,

experiments, case studies, surveys, positivism, interpretivism)

• Literature reviews• Design science• Action research• …

Page 10: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .
Page 11: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

Cases

• Researcher Days Night 2009• Itovation 2009• NTNU Fest 2010• K+K=K 2010

Page 12: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

Research Questions

• Research Question: How can we increase knowledge about the intersection between software and art?

• Question for Practice: How can software benefit from art and vice versa?

Page 13: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

Results

1. a stakeholder model – developers, users, researchers, and artists

2. a open documentation model – patchwork of words, still and moving images, music and sound, and

digital code

3. Development or use? – HCI, software engineering

4. How to evaluate works in this intersection? – Technical and esthetics quality

5. Are there feelings beyond creativity and amusement we should look at? – Boring, romantic, contemplative, anger, etc.

Page 14: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

Researcher Days Night 2009 - stakeholders

Page 15: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

Itovation 2009 - stakeholders

Page 16: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

NTNU Fest 2010 - romantic

Page 17: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

K+K=K 2010 - fun

Page 18: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

K+K=K 2010 – concentrated

Page 19: The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 .

Conclusions• Questions and comments• www.letiziajaccheri.com

– References • ACM digital library (86 results performativity)

• Colin Burns, Eric Dishman, William Verplank, and Bud Lassiter. Actors, Hairdos & Videotape Informance Design. In Conference companion on Human factors in computing systems, CHI '94

• Peter Danholt. Prototypes as performative. In Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility, 2005.

• Nancy A. Van House. Collocated photo sharing, story-telling, and the performance of self. Int. J. Hum.-Comput. Stud., 2009.

• Daniel Hug. Performativity in design and evaluation of sounding interactive commodities. In Proceedings of the 5th Audio Mostly Conference: 2010

• Sian E. Lindleya et al.. Narrative, memory and practice: Tensions and choices in the use of a digital artefact. In HCI 2009 2009.

• Adrian Mackenzie. The Performativity of Code: Software and Cultures of Circulation. Theory Culture Society, 2005