K.Becker nmc online conf.’05 Pedagogy & Games The Pedagogy The Pedagogy of Commercial Games of Commercial Games Katrin Becker University of Cal gary November 2005 This session examines successful commercial games to connect the designs of these games with known learning and instructional design theories. Prepared for the NMC Online Conference on Educational Gaming Dec. 7-8 2005
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
K.Becker nmc online conf.’05
Pedagogy & Games
The PedagogyThe Pedagogyof Commercial Gamesof Commercial Games
The PedagogyThe Pedagogyof Commercial Gamesof Commercial Games
Katrin BeckerUniversity of Calgary
November 2005
This session examines successful commercial games to connect the
designs of these games with known learning and instructional
design theories.
Prepared for the NMC Online Conference on Educational Gaming
Merrill’s First Principles (applied to instructional game design):
1. Engagement – Solving problems2. Activation – Start Where the player/learner is.3. Demonstration – Show them what we want them to learn –
don’t just tell them.4. Application – New knowledge must be applied to solve
problems.5. Integration – Motivate to apply what was learned
Knowing Knowing whywhy a game is good is not the same as a game is good is not the same as knowing knowing howhow to make a game good, but it is a to make a game good, but it is a necessary first step.necessary first step.
Instructional Games Design Instructional Games Design will require a thorough will require a thorough