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Fantasy Battles
The9thAge
Orcs and GoblinsArmy Rules
Version 0.11.0 Beta
Army Special Rules
Armoury
Magical items
Quick Reference Sheet
Change Log
Lords
Heroes
Core
Special
RareMounts
Fantasy Battles: The 9th Age is a community-made miniatures wargame.
All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/
Rules changes between versions are colour coded in green. See change log at end of document.
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Army Special Rules
Greenhide RacesDifferent models in the army have a specific set of special rules depending on their race.
Common Orc
Unruly, Born to Fight
Iron Orc
Born to Fight, Weapon Masters,
Immune to Psychology
Feral Orc
Unruly, Born to Fight, Frenzy, Ward
Save (6+)
Common Goblin
Insignificant, Unruly
Cave Goblin
Insignificant, Unruly, Hatred (Army
book: Dwarven Holds)
Forest Goblin
Insignificant, Unruly, Strider
(Forests)
UnrulyUnruly units have -1 Leadership when rolling to restrain Pursuit Moves and Frenzy Tests. In addition, if they are in
horde formation, roll 3 dice for P anic tests and discard the highest dice.
Born to FightModel parts with this special rule have +1 Strength until they lose or draw a combat.
Waaargh!Once per game, a model with this Special Rule that is the armys General may declare a Waaargh! at the start of the
Turn. All models in the army belonging to any Greenhide Race gain the Devastating Charge and Swiftstride special rules
until the end of the Player Turn.
Venomous FangsNominate one attack from the model with this special rule before rolling to hit. This attack has the Multiple Wounds
(Ordnance) special rule.
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Shambolic (X, mode)Units with this Special Rule follow the Random Movement (X) Special Rule. Shambolic units are Immune to Psychology
and cannot be joined by characters. If this unit rolls for its Random Movement and all the dice show the same result, it
takes D3 wounds with no saves allowed and then moves in a randomized direction.
Shambolic Random Movement has two optional modes, stated in brackets.
Running Amok!!
Units with Shambolic (Running Amok!!) always move in
a randomized direction during their random movement.
Steady
Units with Shambolic (Steady) may re-roll their random
movement distance roll, but must accept the second one.
Boing!Boing! units may move through friendly units during their move. If a Boing! unit would end its movement inside a
friendly unit without also being in contact with an enemy unit, backtrack along its path until it is in a legal position (at
least 1 away from any units).
Boing! units do not count as "touching" terrain (e.g. for the purposes for Dangerous Terrain tests) unless they begin or
end their move on it, but they are still blocked by Impassable Terrain.
Ricochet (X)Ricochet models ignore the 1" unit spacing rule during their Random Movement. If a Ricochet model touches another
unit (friend or foe), it continues moving in the same direction until it is 1'' clear of the other unit. If this would cause it to
contact a third unit (or fourth, etc), the Ricochet model keeps moving in the same direction through units until it can be
placed (it must be at least 1'' away from other units or impassible terrain to be placed). If it cannot be placed through
this process it is removed as a casualty.
Any units passed through by a Ricochet model that is within the movement distance rolled are hit. The units that are hit
suffer X hits, where X is given in brackets. All units in same Close Combat that are hit are treated as a single unit for hit
purposes. Owning player distribute hits as evenly as possible between units, then follow normal rules for distributing
hits to models within each unit.
This is increased by an additional D6 hits if the Ricochet model was removed as a casualty because it couldn't be placed
anywhere.
Other units cannot charge Ricochet models, but may charge, flee, pursue or move through them. Units that do so take X
hits plus an additional D6 hits, and the Ricochet model is removed as a casualty.
All hits inflicted by Ricochet models are at the unmodified strength of the model and are Armour Piercing (1).
Accident ProneWhen Accident Prone models contact any terrain feature except Open Terrain or Hills, contact the board edge, or stop
1'' away from Impassable Terrain, they must take a Dangerous Terrain test, which is failed on a roll of 1 or 2. If two
Accident Prone units touch each other, they are both removed as casualties.
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ArmouryPower Shrooms
Generate D3+1 Power Shrooms at the end of deployment. When declaring usage of Power Dice you may use a single
mushroom to add D3 to the casting result. If this dice rolls a natural 1, the Wizard takes a Strength 3 hit with Armour
Piercing (6).
Mammoth Stabber
Units with at least one Full Rank have Impact Hits (D3) with Strength 5 and Multiple Wounds (Ordnance; Large
Targets).
Magical items
Magical Weapons
Axe of the Aporcalypse (65 pts / 50 pts) - Orcs only
Type: Hand weapon. Wielder has +D3 Strength and +D3
Attacks.
Backstabbing Dirks (15 pts) - Models on foot only
Type: Additional Hand Weapon. Attacks made with this
weapon have Armour Piercing (1). If the wielder is
attacking an enemy unit in their flank or rear, attacks
made with this weapon gain +2 Strength.
Magical Armour
Plates of Tuktek (35 pts)
Type: Heavy Armour. Wearer gains +1 Toughness and
the Impact Hits(D3) special rule.
Crown of the Cavern King (40 pts) - Cave Goblin only
Magical Armour. Type: None (5+ Armour Save). Wearer
may only join units of Cave Goblins. Wearer's unit gains
Vanguard and may move after Rallying, although it may
not march nor shoot in the same turn. Wearers
Inspiring Presence or Hold Your Ground range is
increased by 6".
Talismans
Pan of Protection Pinchin (25 pts) - Goblins only
The bearer, when wounded, may use the Armour Save,
Ward Save, Regeneration Save, or Magic Resistance of
the model that has inflicted the wound.
Enchanted Items
Lucky Boars Leg (40 pts)
Orc General
mounted on War Boar or Boar Chariot only.
Boar Riders (not Brutal Boar riders ) count as a core
choice and The Wearer and his unit have +1 Movement
that can't be combined with other Magical Items granting
positive modifications to movement or Swiftstride.
Waaargh! Paint (30 pts) - Feral Orc only
Models with the Greenhide Race: Feral Orc in the
wearer's unit have Frenzy, which they cannot lose, and
gain Swiftstride for the purpose of Pursue and Overrun.
Magical Standards
Mikinoks Totem (75 pts)
Grants Magical Resistance (D6), determined by rolling D6
each time that Magical Resistance is used. Magical items
in base contact with the bearer have no effects and revert
to a mundane version of the item. The ability to revert
magical items into mundane version will always work
regardless of similar effects affecting this banner.
Mothers Gift (25 pts)
All Forest Goblins in the bearers unit have PoisonedAttacks.
Ironhide Icon (25 pts )
This banner grants Ward Save (5+) against shooting
attacks.
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Army ListLORDS
Orc Warlord 130 pts single model
M WS BS S T W I A Ld
Common Orc 4 6 3 5 5 3 4 4 9
Iron Orc 4 7 3 5 5 3 4 4 9
Feral Orc 4 6 3 5 5 3 4 4 9 Infantry 25x25mm base
Special Rule:
Waaargh!
Options: pts
May take Magical Items up to 100
May take any of the following:
Additional Hand Weapon 5
Shield 10
Great Weapon 15
Lance 15
Must take one of the following Greenhide Races
Common Orc
(free)
Armour:
Light Armour
Options: pts
Heavy Armour 10
A mount (one choice only)
War Boar 20
Orc Boar Chariot 35
Wyvern 120
Iron Orc
(20 pts)
Armour:
Heavy Armour
Options: pts
Plate Armour 20
A mount (one choice only)
War Boar 20
Orc Boar Chariot 35
Wyvern 120
Feral Orc (20 pts)
Options: pts
A mount (one choice only)
War Boar 20
Wyvern 120
Orc Big Shaman 180pts single model
M WS BS S T W I A Ld
4 3 3 4 5 3 2 1 8 Infantry 25x25mm base
Magic:
Level 3 Wizard Master. Generate spells from
Path of the Big Green Gods, Path of Wilderness
Options: pts
May take Magical Items up to 100
May become a Level 4 wizard 35
Must take one of the following Greenhide Races
Common Orc (free)
Options: pts
A mount (one choice only)
War Boar 20
Orc Boar Chariot 35
Wyvern 120
Feral Orc (5 pts)
Options: pts
A mount (one choice only)
War Boar 20
Wyvern 120
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Goblin King 60 pts single model
M WS BS S T W I A Ld
Common Goblin 4 5 3 4 4 3 4 4 8
Cave Goblin 4 5 3 4 4 3 5 4 8
Forest Goblin 4 5 3 4 4 3 4 4 8 Infantry 20x20mm base
Armour:
Light Armour
Special Rule:
Green Tide: A Goblin King and all Goblins of the
same Greenhide Race in it's unit gain the Fight In
Extra Ranks Special Rule.
Options: pts
May take Magical Items up to 100
May take any of the following:
a Shield 5
Heavy Armour 15
May take a weapon (one choice only)
Additional Hand Weapon 5
Great Weapon 15
Lance 15
Must take one of the following Greenhide Races
Common Goblin(free)
Options: pts
A mount (one choice only):
Wolf 15
Goblin Wolf Chariot 25
Cave Goblin(5 pts)
Options: pts
A mount:
Cave Gnasher 20
Forest Goblin(free)
Options: pts
Poisoned Attacks 10
A mount (one choice only):
Scuttler Spider 20
Huntsmen Spider 20
Gargantula 210
Goblin Big Shaman 175pts
single model
M WS BS S T W I A Ld
Common Goblin 4 2 3 3 4 3 2 1 7
Cave Goblin 4 2 3 3 4 3 3 1 6
Forest Goblin 4 2 3 3 4 3 2 1 7 Infantry 20x20mm base
Magic:
Level 3 Wizard Master. Generate spells from
Path of the Little Green Gods, Path of Shadow
Options: pts
May take Magical Items up to 100
May become a Level 4 wizard 35
Must take one of the following Greenhide Races
Common Goblin(free)
Options: pts
A mount (one choice only):
Wolf 15
Goblin Wolf Chariot 20
Cave Goblin(free)
Options: pts
Power Shrooms 20
Forest Goblin(free)
Options: pts
A mount (one choice only):
Scuttler Spider 20
Gargantula 210
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HEROES
Orc Chief 55 pts single model
M WS BS S T W I A Ld
Common Orc 4 5 3 4 5 2 3 3 8
Iron Orc 4 6 3 4 5 2 3 3 8
Feral Orc 4 5 3 4 5 2 3 3 8 Infantry 25x25mm base
Special Rule:
Waaargh!
Options: pts
May become the Battle Standard Bearer 25
May take Magical Items up to 50
May take any of the following:
Shield 5
Great Weapon 10
Lance 10
Additional Hand Weapon 5Must take one of the following Greenhide Races
Common Orc (free)
Armour:
Light Armour
Options: pts
Heavy Armour 5
A mount (one choice only)
War Boar 15
Orc Boar Chariot 70
Wyvern 150
Iron Orc (10 pts)
Armour:
Heavy Armour
Options: pts
Plate Armour 15
A mount (one choice only)
War Boar 15
Wyvern 150
Feral Orc (10 pts)
Options: pts
A mount (one choice only)
War Boar 15
Wyvern 150
Orc Shaman 65pts single model
M WS BS S T W I A Ld
4 3 3 3 4 2 2 1 7 Infantry 25x25mm base
Magic:
Level 1 WizardApprentice. Generate spells from
Path of the Big Green Gods, Path of Wilderness
Options: pts
May take Magical Items up to 50
May become a Level 2 wizard 25
Must take one of the following Greenhide Races
Common Orc (free)
Options: pts
A mount (one choice only)
War Boar 15
Orc Boar Chariot 50
Feral Orc (5 pts)
Options: pts
A mount (one choice only)
War Boar 15
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Goblin Chief 40 pts single model
M WS BS S T W I A Ld
Common Goblin 4 4 3 4 4 2 3 3 7
Cave Goblin 4 4 3 4 4 2 4 3 6
Forest Goblin 4 4 3 4 4 2 3 3 7 Infantry 20x20mm base
Armour:
Light Armour
Options: pts
May become the Battle Standard Bearer 25
May take Magical Items up to 50
May take Shield free
May take a weapon (one choice only)
Additional Hand Weapon 3
Light Lance 3
Great Weapon 6
Lance 6
Must take one of the following Greenhide Races
Common Goblin(free)
Options: pts
Heavy Armour 10
A mount (one choice only):
Wolf 15
Goblin Wolf Chariot 40
Cave Goblin(free)
Options: pts
A mount:
Cave Gnasher 20
Forest Goblin(free)
Options: pts
Poisoned Attacks 5
A mount (one choice only):
Scuttler Spider 15
Huntsmen Spider 15
Goblin Shaman 65
ptssingle modelM WS BS S T W I A Ld
Common Goblin 4 2 3 3 3 2 2 1 6
Cave Goblin 4 2 3 3 3 2 3 1 5
Forest Goblin 4 2 3 3 3 2 2 1 6 Infantry 20x20mm base
Magic:
Level 1 WizardApprentice. Generate spells from
Path of the Little Green Gods, Path of Shadow
Options: pts
May take Magical Items up to 50
May become a Level 2 wizard 25
Must take one of the following Greenhide Races
Common Goblin(free)
Options: pts
A mount (one choice only):
Wolf 15
Goblin Wolf Chariot 25
Cave Goblin(free)
Options: pts
Power Shrooms 20
Forest Goblin(free)
Options: pts
A mount (one choice only):
Scuttler Spider 25
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CORE
Orcs 50 pts10 models, may add up to 40 models 6 pts/model
M WS BS S T W I A Ld
4 3 3 3 4 1 2 1 7 Infantry 25x25mm base
Options: pts
May take
Shields 1 / model
Additional Hand Weapons 1 / model
Spears and Shields 1 / model
Bows 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may become the Veteran Standard Bearer
Must take one of the following Greenhide Races
Common Orc (free)
Armour:
Light Armour
Options: pts
May exchange all their equipment for
Crossbows and Heavy Armour 4 / model
Feral Orc (2 pts / model)
Options: pts
May take Mammoth Stabber 15 / unit
Orc Eadbashers 60 pts (One of a Kind)10 models, may add up to 30 models 8 pts/model
M WS BS S T W I A Ld
4 4 3 4 4 1 2 1 7 Infantry 25x25mm base
Options: pts
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may become the Veteran Standard Bearer
Must take one of the following Greenhide Races
Common Orc (free)
Armour:
Light Armour
May take:
Additional Hand Weapons 1 / model
Spears and Shields 1 / model
Shields 1 / model
Feral Orc (2 pts / model)
Options: pts
May take Mammoth Stabber 15 / unit
May take: (one choice only)
Additional Hand Weapons 1 / model
Spears and Shields 2 / model
Shields 1 / model
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Goblins 60 pts20 models, may add up to 40 models 3 pts/model
M WS BS S T W I A Ld
Common Goblin 4 2 3 3 3 1 2 1 6
Cave Goblin 4 2 3 3 3 1 3 1 5
Forest Goblin 4 2 3 3 3 1 2 1 6 Infantry 20x20mm base
Options: pts
May take weapons (one choice only)
Spears & Shields 1 / model
Short Bows free
Shields 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may become the Veteran Standard Bearer
Must take one of the following Greenhide Races
Common Goblin(free)
Armour:
Light Armour
Options: pts
Take up to 3 Shady Gits 15 / git
Exchange all weapons for
Shields and short bows 1 / model
Cave Goblin(free)
Options: pts
Take Nets 45 / unit
Take up to 3 Mad Gits 30 / git
Forest Goblin(free)
Weapon:
Throwing Weapon
Options: pts
Upgrade the unit to
Skirmishers* 1 / model
*only if 20 or less models
Nets: At the start of a round of combat, choose one unit in basecontact
with the unit carrying nets. Roll a D6. On 2+ the target unit suffers -1
Strength (to a minimum of 1) for the remainder of the player turn. On
the roll of 1, the unit with Nets suffers the penalty instead. Units can be
affected by Nets only once per phase.
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Shady Git(This model is a part of Goblins unit)
M WS BS S T W I A Ld
4 4 3 3 3 1 6 2 6 Infantry 20x20mm base
Greenhide Race:
Common Goblin
Weapon:
Additional Hand Weapon
Armour:
Light Armour
Special Rules:
Lightning Reflexes (only for their first round of combat in the game) Lethal Strike, Multiple Wounds (D3, Infantry
and Cavalry)
Mad Git
(This model is a part of a Goblin unit)M WS BS S T W I A Ld
2d6 - - 5 3 1 3 1 5 Infantry 25mm round base
Greenhide Race:
Cave Goblin
Special Rules:
Shambolic (2d6, Running Amok!!), Accident Prone, Ricochet (1d6), Hard Target
Surprise!: Mad Gits are not deployed, but must be concealed inside their CaveGoblinunit. Theyare unitupgradesand
as such they areignored when calculating victory points(theirpoints arealready included in theGoblin unit concealing
them). When Mad Gits are removed as casualties they do not cause Panic tests. They stillmove, act and are influencedby special rules independently like normal units and do not count towards model count of units concealing them.
Mad Gits are used in two ways:
- Any number may be used as separate Stand and Shoot reactions. Normal Stand & Shoot reactions may also be taken.
- All must be used at the start of Shooting Phase if the unit is not in close combat and is within 8" of an enemy unit.
Resolve one model at a time. Place the Mad Git in base contact with the concealing unit (note thatin thisonecase, the
MadGit contacts a unit without inflicting hits on it)and choosea direction. Move theMad Git2D6''in this direction. Mad
Git follows his own rules for movement in subsequent turns.
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Goblin Raiders 60 pts5 models, may add up to 15 models 8 pts/model
M WS BS S T W I A Ld
Goblin Rider 4 2 3 3 3 1 2 1 6
Wolf 9 3 - 3 3 1 3 1 3
Scuttler Spider 7 3 - 3 3 1 4 1 - Cavalry 25x50mm base
Special Rules:
Fast Cavalry
Options: pts
May take any of the following
Shields 1 / model
Light Lances 1 / model
Short Bows 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
Must take one of the following Greenhide races (only the rider gets the special rule)
Common Goblin(free)
Mount:
Wolf
Armour:
Mounts Protection (6+), Light Armour
Forest Goblin (free)
Mount:
Scuttler Spider
Armour:
Mounts Protection (6+)
Special Rules:
Scouts, Strider, Poisoned Attacks (Scuttler Spider only)
Orc Boar Riders 75 pts5 models, may add up to 10 models 15 pts/model
M WS BS S T W I A Ld
Rider 4 3 3 3 4 1 2 1 7
War Boar 7 3 - 3 3 1 3 1 3 Cavalry 25x50mm base
Weapon:
Light Lance
Special Rules:
Thunderous Charge (War Boar only)
Options: pts
May take Shield 3 / model
May upgrade one model to each of the following:
Champion 10
Musician 10Standard Bearer 10
Must take one of the following Greenhide races (only the rider gets the special rule)
Common Orc (free)
Armour:
Mounts Protection (5+), Light Armour
Options: pts
May take Lances 4 / model
Feral Orc (1 pts / model)
Armour:
Mounts Protection (5+)
Options: pts
May take Additional Hand Weapons 2 / model
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SPECIAL
Grotlings 40 pts2 models, may add up to 4 models 10 pts/model
M WS BS S T W I A Ld
4 2 3 2 2 5 2 5 4 Swarm 40x40mm base
Weapon:
Throwing Weapons
Special Rules:
Insignificant, Scout
Iron Orcs 120 pts10 models, may add up to 25 models 12 pts/model
M WS BS S T W I A Ld
4 5 3 4 4 1 2 1 8 Infantry 25x25mm base
Greenhide Race:
Iron Orcs
Weapon:
Additional Hand Weapon, Great Weapon
Armour:
Heavy Armour, Shields
Options: pts
May take Plate Armour 2 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- May take a Magical Standard up to 50
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Mounted Eadbashers 90 pts5 models, may add up to 10 models 18 pts/model
M WS BS S T W I A Ld
Eadbasher Rider 4 4 3 4 4 1 2 1 7
War Boar 7 3 - 3 3 1 3 1 3 Cavalry 25x50mm baseWeapon:
Light Lance
Special Rules:
Thunderous Charge (War Boar only)
Options: pts
May take Shield 3 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Magical Standard up to 25
Must take one of the following Greenhide races (only the rider gets the special rule)
Common Orc
(free)
Armour:
Mounts Protection (5+), Light Armour
Options: pts
May take Heavy Armour 2 / model
May take Lances 4 / model
Feral Orc (1 pts / model)
Armour:
Mounts Protection (5+)
Options: pts
May take Additional Hand Weapons 2 / model
Orc Boar Chariot 85 pts
single modelM WS BS S T W I A Ld
Chariot - - - 5 5 4 - - -
Eadbasher Riders (2) - 4 3 4 - - 2 1 7
War Boars (2) 7 3 - 3 - - 3 1 3 Chariot 50x100mm base
Weapon:
Lance
Armour:
Mounts Protection (5+), Light Armour
Special Rules:
Born to Fight (Rider only), Thunderous Charge
(War Boar only), Scythes
Options: pts
May take Heavy Armour 10
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Goblin Wolf Chariot 55 pts 1 model, may add up to 3 models 55 pts/model
M WS BS S T W I A Ld
Chariot - - - 5 4 3 - - -
Rider (3) - 2 3 3 - - 2 1 6
Wolf (2) 9 3 - 3 - - 3 1 3 Chariot 50x100mm base
Weapon:
Light Lances, Short Bow
Armour:
Mounts Protection (6+),Light Armour
Special Rules:
Free Reform, Insignificant, Scythes
Skewerer 45 ptssingle model
M WS BS S T W I A Ld
Machine - - - - 7 3 - - -
Crew (3) 4 2 3 3 3 - 2 1 6 War Machine 60mm round base
Weapon:
Ballista
This is a Bolt Thrower Artillery Weaponwith
Range 48, Strength 6, Multiple Wounds (D3),
Armour Piercing (6)
Special Rules:
Insignificant
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Gnasher Dashers 55 pts5 model, may add up to 5 models 10 pts/model
M WS BS S T W I A Ld
Gnasher Dasher 3d6 4 - 5 3 1 4 2 5
Rider - 2 3 3 3 1 3 1 5 Cavalry 20x20mm base
Greenhide Race:
Cave Goblin (Riders only)
Armour:
Mounts Protection (6+),Light Armour
Special Rules:
Shambolic(3d6, Steady), Boing!, Skirmishers,
Rows of Teeth: Gnashers make supporting attacks
instead of their Cave Goblin riders
Gnasher Herd 70pts10model, may add up to 40models 7 pts/model
M WS BS S T W I A Ld
5 4 - 5 3 1 4 2 5 War Beast 20x20mm base
Special Rules:
Cannot be joined by characters, Immune to Psychology, Insignificant
Theyre Everywhere!: When a Gnasher Herd breaks from combat, the unit is immediately removed as a casualty and
all units within 6 take a Strength 5 hit for every 3 Gnashers in the Gnasher Herd.
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Trolls 42 pts 1 model, may add up to 8models 42 pts/model
M WS BS S T W I A Ld
6 3 2 5 4 3 2 3 4 Monstrous Infantry 40x40mm base
Must take one of the following Troll Types
Common Trolls (free)
Special Rules:
Regeneration (4+), Stupidity, Troll
Belch
Cave Trolls (8 pts / model)
Only units of 9 or less models
Armour:
Innate Defence (4+)
Special Rules:
Regeneration (4+), Stupidity, Troll
Belch, Magic Resistance (3),
Bridge Trolls (8 pts / model)
Only units of 9 or less models
Special Rules:
Regeneration (4+), Stupidity, Troll
Belch, Distracting, Strider (Water)
Troll Belch: Instead of making its usual attacks the model may choose to make a single attack, which hits automatically
and has Strength 5 and Armour Piercing (6).
Scrap Wagon 45 pts single model
M WS BS S T W I A Ld
Scrap Wagon 3d6 - - 4 4 4 - - -
Grotlings (1) - 2 3 2 - - 2 5 4 Chariot 50x100mm base
Weapon:
Throwing Weapons
Armour:
Mounts Protection (6+)
Special Rules:
Shambolic (3d6), Impact Hits (2D6), Insignificant,
Unstable
Options:
May take any number of upgrades:
Smasher (15 pts)
Scrap Wagon has +1 Strength.
Pointed Sticks (10 pts)
Impact Hits have Armour Piercing (2).
Pursuit Mode (10 pts)
Unit replaces Shambolic (3d6) with Shambolic (3d6, steady)
and gains Boing! .
Smells Like Green Spirit (10 pts)
Unit gains Distracting and Hard Target.
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Giant140 pts single model
M WS BS S T W I A Ld
6 3 - 6 5 6 3 * 10 Monster 50x75mm base
Weapon:
Giant Attacks (see below)
Special Rules:
Immune to Psychology, Stubborn
Options: pts
May take Ward Save (6+) 10
Giant Attacks:When a giant attacks in Close Combat, pick a target in base contact to attack and roll on the chart
below. Giants have two types of attack patterns depending on the Troop Type of the target.
Against Infantry, War Beast, Swarm, War Machine
and Cavalry targets:
1:Bellow
2:Jump
3:Grab
4-6:Swing
Against Monstrous Beast, Monstrous Infantry,
Monstrous Cavalry, Chariot, Monster and Ridden
Monster targets:
1:Bellow
2-3:Thump
4-6:Smash
Bellow:Neither the giant nor the chosen unit can make any Close Combat attacks this phase. Attacks already done
(including those simultaneous with this attack) are not affected. The Giant's side automatically wins the combat by
2. If two (or more) opposing Giants Bellow, the combat is a draw.
Jump:The chosen unit suffers D6 hits with the Giant's Strength, carried out as if it were a Grinding Attack. The
Giant must take a Dangerous Terrain test.
Grab:Select a single model in base contact with the Giant. This model must take a Strength and Weapon Skill test.
For each failed test, the model suffers a hit with the Giant's Strength and Multiple Wounds (D3).
Swing:The Giant makes 2D6 attacks on the chosen unit.
Thump:Select a model from the chosen unit in base contact with the Giant. This model takes a Initiative test. If the
test is failed, the model suffers 2D6 wounds with Armour Piercing (6).
Smash:Select a model from the chosen unit in base contact with the Giant. This model suffers 1 wound withArmour Piercing (6). If the model has not yet attacked it cannot attack in this round. If the model has already
attacked, it cannot attack in the next player turn.
- Notes-
Giant Attacks counts as Close Combat attack and are affected by all rules normally affecting Close Combat attacks.
After rolling on this chart, the Giant may still Stomp as normal.
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RARE
Gnasher Wrecking Team 70pts single model
M WS BS S T W I A Ld
3d6 - - 6 4 3 3 2 3 Monstrous Beast 60mm round base
Special Rules:
Shambolic(3d6), Ricochet (2d6), Accident Prone, Hard Target
Look At Em Go!: After touching the unit for the first time in the game Gnashers substitute their Shambolic (3d6)
with Shambolic (3d6, Running Amok!!) special sule.
Gargantula 210 pts single model
M WS BS S T W I A Ld
Gargantula 7 4 - 5 6 8 4 8 -
Forest Goblin (8) - 2 3 3 - - 2 1 6 Ridden Monster 100x150mm base
Weapon:
Light Lances (Goblins), Short Bows (Goblins)
Armour:
Innate Defence (4+)
Special Rules:
Venomous Fangs, Immune to Psychology,
Insignificant, Poisoned Attack (Spider only),
Strider, Stubborn, Swiftstride
Options: pts
May take Web Launcher 30
Web Launcher: This is a Catapult (3) Artillery Weapon
with Range 6-36, Strength 3. Targets hit suffer -D3 to their
Movement and Initiative characteristics until the start of your
next turn. Effects of several Web Launchers do not stack.
Great Green Idol 230ptssingle model
M WS BS S T W I A Ld
6 2 - 6 6 7 2 3 10 Monster 100x100mm base
Armour:
Innate Defence (2+)
Special Rules:
Immune to Psychology, Crush Attack, Impact Hits
(D3)
Options: pts
May become the Battle Standard Bearer
and gain Ward Save (5+) 60
Smash Em Flat:
All friendly Units within 8 have the Hatred special rule if the Great Green Idol is in combat.
Weve Got The Green Light:All friendly Units within 8 can re-roll charge distance rolls if the Great Green Idol
declared a charge this turn.
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Splatterer 90 ptssingle model
M WS BS S T W I A Ld
Machine - - - - 7 3 - - -
Common Goblin (3) 4 2 3 3 3 - 2 1 6
(Common Orc) 4 3 3 3 4 - 2 1 7 War Machine 75mm round base
Weapon:
Stone Thrower:
This is a Catapult (3) Artillery Weapon with
Range 12-60, Strength 3 [9], [Multiple Wounds
(Ordnance)]
Special Rules:
Insignificant
Options: pts
May take Orc Overseer 15
Orc Overseer: The War Machine gains a Common Orc as an
additional Crew member, increasing its number of wounds by
1 and losing Insignificant.
This Warmachine may choose to lose one wound in order to
reroll a roll on the Misfire Table.
Git Launcher 110 pts single model
M WS BS S T W I A Ld
Machine - - - - 7 3 - - -
Common Goblin (3) 4 2 3 3 3 - 2 1 6
(Common Orc) 4 3 3 3 4 - 2 1 7 War Machine 75mm round base
Special Rules:
InsignificantOptions: pts
May take Orc Overseer 15
Orc Overseer: Add one Common Orc as a Crew member.
Increases Wounds of the Machine to 4 and removes the
Insignificant special rule.
This Warmachine may choose to lose one wound in order to
reroll a roll on the Misfire Table.
Weapon:
Git Launcher: This is a Catapult (1) Artillery Weapon with the following profile:Range 12-60, Strength 5, Armour Piercing (6). Instead of hitting models under the Template, any unit under the
Template suffers D6 hits. After the scatter of the Template has been determined, you may roll D6 and move the
Template that amount of inches in any direction except moving on to units in close combat or onto friendly units.
This is the final position of the template.
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MOUNTSThe Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Wyvern
M WS BS S T W I A Ld
4 5 - 6 5 4 3 3 6 Monstrous Beast 50x50mm base
Special Rules:
Venomous Fangs, Fear, Fly (8), Large Target,
Poisoned Attacks
War Boar
M WS BS S T W I A Ld
7 3 - 3 3 1 3 1 3 War Beast 25x50mm base
Armour:
Mounts Protection (5+)
Special Rules:
Thunderous Charge
Orc Boar Chariot 85 pts M WS BS S T W I A Ld
Chariot - - - 5 5 4 - - -
Rider (1) - 4 3 4 - - 2 1 7
War Boar (2) 7 3 - 3 - - 3 1 3 Chariot 50x100mm base
Weapon:
Lance
Armour:
Mounts Protection (5+), Light Armour
Special Rules:
Born to Fight (Rider only), Thunderous Charge
(War boar only), Scythes
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Wolf
M WS BS S T W I A Ld
9 3 - 3 3 1 3 1 3 War Beast 25x50mm base
Armour:
Mounts Protection (6+)
Special Rules:
Fast Cavalry
Goblin Wolf ChariotM WS BS S T W I A Ld
Chariot - - - 5 4 3 - - -
Common Goblin (2) - 2 3 3 - - 2 1 6
Wolf (2) 9 3 - 3 - - 3 1 3 Chariot 50x100mm base
Weapon:
Light Lances, Short Bow
Armour:
Mounts Protection (6+), Light Armour
Special Rules:
Insignificant, Scythes, Free Reform
Cave GnasherM WS BS S T W I A Ld
3d6 4 - 6 4 3 3 3 3 Monstrous Beast 40x40mm base
Armour:
Mounts Protection (6+)
Special Rules:
Impact Hits (1), Shambolic(3d6, Steady), Hard
Target, Boing!Bouncers:Can join units of Gnasher Dashers and
Cave Gnashers.
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Scuttler SpiderM WS BS S T W I A Ld
7 3 - 3 3 1 4 1 2 War Beast 25x50mm base
Armour:
Mounts Protection (6+)
Special Rules:
Fast Cavalry, Poisoned Attacks, Scout, Strider
Huntsmen SpiderM WS BS S T W I A Ld
7 3 - 4 4 3 4 3 7 Monstrous Beast 50x50mm base
Armour:
Mounts Protection (5+)
Special Rules:
Poisoned Attacks, Strider
GargantulaM WS BS S T W I A Ld
Spider 7 4 - 5 6 8 4 8 -
Forest Goblin (8) - 2 3 3 - - 2 1 6 Ridden Monster 100x150mm base
Weapon:
Light Lances (Goblins), Short Bows (Goblins)
Armour:
Innate Defence (4+)
Special Rules:
Venomous Fangs, Immune to Psychology,
Insignificant, Poisoned Attack (Spider only),
Strider, Stubborn, Swiftstride
Options: pts
If mounted by a Wizard,
may take Spider-Mother Shrine 40
Spider-Mother Shrine: The Wizard mounted on the
Gargantula gains Pathmaster (Small Green Gods) . All friendly
models within 12 with the ability to Channel may add +2
instead of +1 to the Channel attempt.
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Quick Reference SheetL - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only
CHARACTERS M WS BS S T W I A Ld
L Orc Warlord* 4 3 6 5 5 3 4 4 9
Orc Big Shaman 4 3 3 4 5 3 2 1 8
Goblin King** 4 5 3 4 4 3 4 4 8
Goblin Big
Shaman***
4 2 3 3 4 3 2 1 7
H Orc Chief* 4 5 3 4 5 2 3 3 8
Orc Shaman 4 3 3 3 4 2 2 1 7
Goblin Chief*** 4 4 3 4 4 2 3 3 7
Goblin Shaman*** 4 2 3 3 3 2 2 1 6
INFANTRY
C Orc 4 3 3 3 4 1 2 1 7
Orc Eadbasher 4 4 3 4 4 1 2 1 7
Goblin*** 4 2 3 3 3 3 2 1 6
- Mad Git 2d6 - - 5 3 1 3 1 5
- Shady Git 4 4 3 3 3 1 6 2 6
S Iron Orcs 4 5 3 4 4 1 2 1 8
* units belonging to Iron Orcs get +1 WS,
** units belonging to Cave Goblinsgets +1 I
*** units belonging to Cave Goblins gets +1 I, -1 Ld
MONSTROUS INFANTRY
S Troll 6 3 2 5 4 3 2 3 4
WAR BEASTS
S Gnasher Herd 5 4 0 5 3 1 4 2 5
M Wolf 9 3 - 3 3 1 3 1 3
War Boar 7 3 - 3 - - 3 1 3
Scuttler Spider 7 3 - 3 3 1 4 1 2
MONSTROUS BEASTS
R Gnasher Wrecking Team 3d6 - - 6 4 3 3 2 3
M Wyvern 4 5 0 6 5 4 3 3 6
Cave Gnasher 3d6 4 - 6 4 3 3 3 3
Huntsme n Spider 7 3 - 4 4 3 4 3 7
SWARMS
S Grotling 4 2 2 2 3 5 2 5 4
CAVALRY M WS BS S T W I A Ld
C Goblin Raider 4 2 3 3 3 1 2 1 7
- Wolf 9 3 - 3 3- 1 3 1 3
- Scuttler Spider 7 3 - 3 3 1 4 1 2
S Orc Boar Rider 4 3 3 3 4 1 2 1 7
- Mounted Eadbasher 4 4 3 4 4 1 2 1 7
- War Boar 7 3 - 3 4 1 3 1 3
Gnasher Dasher 3d6 4 0 5 3 1 4 2 5
CHARIOTS
S Orc Boar Chariot - - - 5 5 4 - - -
- Rider (2)[1] - 4 3 4 - - 2 1 7
- War Boar (2) 7 3 - 3 - - 3 1 -
Goblin Wolf Chariot - - - 5 4 3 - - -
- Goblin (3)[2] - 2 3 3 - - 2 1 6
- Wolf (2) 9 3 - 3 - - 3 1 -
Scrap Wagon 3d6 - - 4 4 4 - - -
- Grotling (5) - 2 3 2 - - 2 1 4
(2) - number of crew members when taken as a separate unit
[1] - number of crew members when taken as a mount
MONSTERS
S Giant 6 3 - 6 5 6 3 * 10
R Great Green Idol 6 2 - 6 6 7 2 3 9
RIDDEN MONSTERS
R Gargantula 7 4 - 5 6 8 4 8 -
- Crew (8) - 2 3 3 - - 2 1 6
WAR MACHINES
S Skewerer - - - - 7 3 - - -
- Crew (3) 4 2 3 3 3 - 2 1 6
R Splatterer - - - - 7 3 - - -
- Crew (3) 4 2 3 3 3 - 2 1 6
Git Launcher - - - - 7 3 - - -
- Crew (3) 4 2 3 3 3 - 2 1 6
SPECIAL SHOOTING WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing
Skewerer Ballista Bolt Thrower 48 6 - D3 6
Splatterer Stone Thrower Catapult (3) 12-60 3[9] - [Ordnance] -
Git Launcher Goblin Slingshot Catapult (1) 12-60 5 D6 hits - 6
Gargantula Web Launcha Catapult (3) 6-36 3 - - -
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CHANGE LOGv0.9.1
Waaargh
Orc Brutes shield cost, neader orc cost
v0.10.0
Names updatedShambolic: can be joined by shambolic characters if are in Steady mode
Goblin Chief: Cave Gnasher points increase, HA points decrease, Scuttler Spider cost, Weapon changes
Goblins: Common Goblin Bow & Shield option, Forest Goblin skirmish unit size
Boar Chariot: HA option
Orc Chief: Iron Orc remove boar chariot, Common orc Boar Chariot cost increase
Wrath Axe of the Final Horde cost and rules change
Orc Eadbashersshield and additional hand weapon available at same time
Spirit Tattoos changed to Waaargh! Paint
Removed Net stacking
Scrap Wagon crew stats and upgrade costs
Iron Orc unit size
Troll unit size
core units magic banners, boss banner removed
Goblin King: Cave Goblin Leadership and cost, Common Goblin Chariot cost
Crown of the Cavern King redesign
Grotling unit size
Boars Change Born to Fight to Thunderous Charge
Cave Gnasher Impact Hits change
Great Green Idol Smash Em Flat change
v0.10.1
Orc Eadbashers shield cost
Goblins Spear&Shield cost
Crown of the Cavern King cost
Shambolic units joining removed. Added join rule to Cave Gnasher
v0.11.0
Wizards update - costs and costs of upgrades
Axe of the Aporcalypse
Backstabbing Dirks
Gnasher Herd
Orc Overseer
Trolls
Gargantula - Spider-Mother ShrineGreat Green Idol
Ricochet(X) Special Rule wording
Mad Gits Surprise! special rule
Gnasher Wrecking Team price
Orc Boar Riders moved to Core
New Unit entry in Special - Orc Mounted Eadbashers
Mundane weapon cost streamlined with other armybooks
Renamed Magic Items, Weapons, Armour and Standards to Magical
Renamed Blurry to Hard Target