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THE MAKING OF IWASA HOUSE WITH SKETCHUP AND VRAY FOR SKETCHUP By: Ernesto Delgado
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The making of iwasa house by ernesto delgado

Jun 13, 2015

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Page 1: The making of iwasa house by ernesto delgado

THE MAKING OF

IWASA HOUSE

WITH SKETCHUP AND VRAY FOR SKETCHUP

By: Ernesto Delgado

Page 2: The making of iwasa house by ernesto delgado

Introduction:

Hello, my name is Ernesto Delgado, this is my first

mini tutorial I do, I want to share with you the whole

process takes just to get the final result.

What I wanted to do was create a scene that was different

from the others and it was artistic, something simple but it

was pleasing to the eye.

Page 3: The making of iwasa house by ernesto delgado

modeling and camera position:

The first step was to make the ground with the sandbox tool,

create a mesh editing and personally went to generate

the best.

Page 4: The making of iwasa house by ernesto delgado

Place the mesh at the start of building to be closer to

reality and create a better detail on the ground.

Copy the mesh that had been carried out in a strategic

place for the scene and delete the parts that were needed,

that I did so that the file was not so heavy.

Page 5: The making of iwasa house by ernesto delgado

The grass

the grass is a component that I modeled, this

file it down a page and want to say that the

modeling credits are not mine, I found it interesting to

experiment with modeling grass and had never produced one

of this form, it only had done with the plugin fur, with a

displacement map, and photoshop.

The first thing I did was climb the component to

the desired ratio, and then you place a projected texture.

And he had're done placing the texture to all faces,

copy from its center approximately at the corner of this. I

did this so that in the saturated leaves the grass rendering.

Projected texture

Scale the component

Page 6: The making of iwasa house by ernesto delgado

and he had're done placing the grass on a flat surface was

time to put it on the geometry of the ground, for

this plugin use the smart drop, this plugin does

is that you intersects any component on an uneven surface

First, selection the

component

Right click and apply the

plugin

Page 7: The making of iwasa house by ernesto delgado

The plugin automatically intersects

the component geometry, this I did with the entire irregular

surface.

Page 8: The making of iwasa house by ernesto delgado

Lighting:

The generated illumination with hdri

Page 9: The making of iwasa house by ernesto delgado
Page 10: The making of iwasa house by ernesto delgado

Materials:

lockkeys

Glass

Text fresnel

Text fresnel

Page 11: The making of iwasa house by ernesto delgado

Concrete

Leaves tree

Text fresnel

Text bitmap

specular

Text bitmap

Text bitmap

the same texture as the specular

Text fresnel

Page 12: The making of iwasa house by ernesto delgado

Grass

Ivy

Text bitmap Text invert

Text bitmap alpha

Text fresnel

Text bitmap

Text bitmap

Page 13: The making of iwasa house by ernesto delgado

Raw render

Postproduction

Page 14: The making of iwasa house by ernesto delgado
Page 15: The making of iwasa house by ernesto delgado

Filter/other/high pass - more definition to the image

Water in the grass using a part of an image

Page 16: The making of iwasa house by ernesto delgado

Accommodate the water where I want it to be, and was erased

with the erase tool with an opacity of 83%

and it was shaping water

Put the sky

Page 17: The making of iwasa house by ernesto delgado

Vignetting and texts

And finally, here is the final image after postproduction

I hope that helps. Regards