The IP-based Real-Time Audio Network Andreas Hildebrand, Senior Product Manager Annual Lawo Partner Training & User Meeting +++ September 27 - 29, 2010:
Mar 31, 2015
The IP-based Real-Time Audio Network
Andreas Hildebrand, Senior Product Manager
Annual Lawo Partner Training & User Meeting +++ September 27 - 29, 2010:
The IP-based Real-Time Audio Network
Company facts:
• Independent company (GmbH), based in Munich• Founded October 2007• Shareholder: Lawo Group AG, CH• CEO: Philipp Lawo• Current staff: 5 R&D engineers, 1 Product Manager
Who is ALC NetworX ?
The IP-based Real-Time Audio Network
Development of new audio distribution technologybased on standard Network technology
(similar to X-point switcher)
Another Company
Mission:
ALC NetworX
Networ X
Curious about the Name ?
The IP-based Real-Time Audio Network
Replacing cost-intensive, proprietary
audio & video routing infrastructure
(“switchers / matrix / routers”)
with off-the-shelf, standardized
network infrastructure.
Basic Idea:
The IP-based Real-Time Audio Network
Today:
ATM
MADI MADI
The IP-based Real-Time Audio Network
Vision:
The IP-based Real-Time Audio Network
Bridgeother format Node Audio I/O
Node Audio I/O
NodeAudio I/O Node Audio I/O
IP net(LAN)NodeAudio I/O
Vision:
The IP-based Real-Time Audio Network
Real-time
Audio
& Video
Next-Generation
Network
Architecture
Enhanced
Just another networked audio solution ?
RAVENNA?
The IP-based Real-Time Audio Network
• SuperMac / HyperMac – based on CAT5 or fiber Proprietary point-to-point connection, no network at all
• Layer 1 – based on physical layer of Ethernet (copper or optical) always proprietary technology,
examples: A-Net, Rocknet, SoundWeb, OptoCore, MediorNet et al.• Layer 2 - based on Ethernet data link layer
mostly proprietary technology with “black box” licensing model, examples: EtherSound, CobraNet et al.
• Layer 3 – based on IP utilizes common “internet” technology (addressing & routing schemes,
streaming formats etc.)examples: Livewire, Q-LAN, Dante et al.
other (non-relevant) technologies: VisiBlu / FlexIP / PYKO and all IP “codec” solutions (APT, Mayah, Qbit, Prodys et al)
Market Overview - Existing solutions:
The IP-based Real-Time Audio Network
Application
Presentation
Session
Transport
Network
Data Link
Physical Copper
Ethernet
Copper / Fiber
Ethernet
Copper / Fiber
OSI Layer A-Net EtherSound CobraNet
RTP
UDP
IP
Ethernet
Copper / Fiber
Dante &Livewire
Existing solutions compared to OSI layer model:
The IP-based Real-Time Audio Network
Pro & Cons of existing solutions - layer 1: Aviom’s A-Net
+ ruggedized audio transport system+ low latency (< 1 ms)+ Adopts to variable sample rate- needs dedicated network, no other traffic supported- not switchable / routable- not scalable- supports only one common sample rate / data format- proprietary hardware - no PC interface available
The IP-based Real-Time Audio Network
Pro & Cons of existing solutions - layer 2: Digigram’s EtherSound
+ proven audio transport system+ very low latency+ significant market penetration, supported by numerous OEMso Ethernet compliant (equipment only)o switchable (but not routable)- dedicated network required (no other traffic supported)- daisy-chain topology (flow limitations, prone to single-point of failure)- limited scalability- supports only one common data / sample rate- proprietary technology (under “black box” license by Digigram)
The IP-based Real-Time Audio Network
Pro & Cons of existing solutions - layer 3: Axia’s Livewire
+ fully switchable + runs with most standard network switches (but only a few recommended)+ no topology restrictions+ other network traffic supported+ product palette includes choice of mixing desks+ PCs can take part in a Livewire system+ significant market penetration (mainly U.S. broadcast market)o separate clock distribution / synchronization (but proprietary scheme)o supports two latency schemeso capacity scales with available bandwidth - only one native sample rate & data format supported- no support for network redundancy- proprietary technology
The IP-based Real-Time Audio Network
Pro & Cons of existing solutions - layer 3: Audinate’s Dante
+ accurate clock distribution / synchronization+ flexible latency assignment (w/ low achievable latency)+ capacity scales with available bandwidth and latency assignments+ supports different sample rates & data formats + other network traffic supported+ no topology restrictions+ fully switchable (& potentially routable)+ operates on standard network equipment+ integrated support for full network redundancy+ PCs can take part in a Dante system- proprietary technology (very strict “black box” license)- low market penetration, live segment only- no experience in / focus on PABM
The IP-based Real-Time Audio Network
Why IP Networking?
• Cost efficiency: network infrastructure cheaper to install and operate
• Scalability: performance scales with capabilities of network infrastructure
• Flexibility: allows easy and fast configuration changes
• Availability: IP-capable network equipment and infrastructure readily available and widely deployed
• Versatility: multiple services can share the same network
• WAN capability: content can be routed across WAN connections without technology change
• Convergence: PCs can participate on the network without sound cards
• Future-proof: IP-based services will grow into all areas of communication
The IP-based Real-Time Audio Network
Why RAVENNA?
• Based on well-known technology standards and standardized protocols
• Designed to work on existing networks
• Supports shared services on same network
• Allows WAN connections without technology change
• No proprietary licensing policy
• Open partnership model
• Current RAVENNA partners:
The IP-based Real-Time Audio Network
RAVENNA – Fields of Application:
• Primary focus on broadcasting applications
• In-house signal distribution in central facilities and regional studios
• Inter-facility links across corporate networks
• WAN connections
• OB vans
• Other applications
• Venue / event installation (sports stadium, hallmark events etc.)
• Install market (theater, opera, P.A. sound systems etc.)
• Live market (concert hall, open air etc.)
• Recording Studios & M.I.
The IP-based Real-Time Audio Network
Basic Components:
Node Audio I/O
NodeAudio I/O Node Audio I/O
IP net(LAN)NodeAudio I/O
SyncMasterExt. Reference
GPS
The IP-based Real-Time Audio Network
RAVENNA Node – Schematic Drawing:
Audio In
NICMedia Clock Generator LAN
Packetizer
Audio Out Sample Buffer2 De-Packetizer
Media Clock
1 size determined by # of samples per packet2 size determined by play-out delay
Sample Buffer1ADC / Sampler
DAC / Serializer
The IP-based Real-Time Audio Network
GPS
Ext. ReferenceSync
Master 2
Node Audio I/O
NodeAudio I/O Node Audio I/O
IP net(LAN)NodeAudio I/O
SyncMasterExt. Reference
GPS
Redundancy Scheme:
IP net(LAN)
The IP-based Real-Time Audio Network
RAVENNA Key Features:
• A layer 3 (IP) solution
• Can operate on most existing network infrastructures
• Allows phase-accurate distribution of media clocks
• Supports concurrent operation of multiple media clocks and formats
• Full bit transparency with all media formats
• Allows low latency for real-time critical applications
• Supports QoS for reliable data transfer
• Capacity scales with underlying network infrastructure
• Supports distribution and synchronization across network segments
• Full network redundancy support
The IP-based Real-Time Audio Network
Technology Prototypes:
The IP-based Real-Time Audio Network
Technology Prototypes – Piggyback Board:
The IP-based Real-Time Audio Network
Peek into our Lab:
The IP-based Real-Time Audio Network
On Display: The RAVENNA Wall
The IP-based Real-Time Audio Network
Q & A:
• Why another IP technology? Why not extending an existing solution?• Why not AVB?• Is UDP reliable enough? How can the connection quality be secured (we all
know about IP disconnects and losses throughout our daily life)?• What happens if bandwidth is exceeded by actual traffic situation?• How will different latency requirements / settings be handled practically ?• How will the connection management work?• What is the difference to the IP codec business – why can they use public
networks (internet)?• Is RAVENNA only covering audio, or will it be suitable for video as well?
The IP-based Real-Time Audio Network
Q & A:
• Will RAVENNA be compatible with other solutions?• Who is among the early adopters? Why not manufacturer xy?• What will be the first products?• When will the technology / products be available for the market?• How will „old world“ HD-Core and „new world“ IP converge? Will there be a
discontinuity?• What‘s the benefit for the customer (THAT you should know by now…)
The IP-based Real-Time Audio Network
Summary:
• RAVENNA is a new technology for audio real-time distribution over IP• Target market: professional broadcast and other pro audio applications• It works on existing network infrastructures in shared traffic environments• It offers increased flexibility and contributes to workflow convergence• It features low latency, bit transparency and accurate media clock distribution• It supports full network redundancy• It is an open, license-free technology and based on wide-spread standards• ALC NetworX is defining the technology, manufacturers are implementing
RAVENNA support• Renowned companies from the pro audio market have already joined
The IP-based Real-Time Audio Network
Andreas HildebrandSenior Product Manager
Contact information:
ALC NetworX GmbHAm Loferfeld 5881249 Munich
Thank you for your attention!
ravenna.alcnetworx.com