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The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.
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The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

Jan 17, 2016

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Justin Rose
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Page 1: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

Page 2: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

Real Games for Real

STEM Education

—Scot OsterweilThe Education Arcade/MITDOEMSP Regional Meeting

13 January [email protected]

www.educationarcade.org

Page 3: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.
Page 4: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.
Page 5: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

A personal example with blocks.

Page 6: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

The player’s motivations are

entirely intrinsic and

personal.

Page 7: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

•Freedom to Experiment

•Freedom to Fail

•Freedom to Try on Identities

•Freedom of Effort

The Four Freedoms of Play

Page 8: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

How do we channel play into learning activities while still allowing for play’s fundamentally open-ended nature?

The player’s motivations are entirely intrinsic and personal.

GAMES

Page 9: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

In games we willingly submit to arbitrary rules and structures in pursuit of mastery, but only if we can continue to be playful.GAMES

Page 10: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

The Four Freedoms of Play

=

The Four Freedoms of Learning

The Four Freedoms of School

(as currently embodied)

Page 11: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.
Page 12: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

•“What the world needs is…

Grand Theft Calculus

Page 13: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

Without playfulness a game is just going through the motions.

Page 14: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.
Page 15: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

FunLearning

Work Play

Page 16: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

Fun

Learning

Page 17: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

The Lure of the Labyrinth

labyrinth.thinkport.org

Page 18: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.
Page 19: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

Keep in Mind:Activity

StructureNarrative

Page 20: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

Waker

gambit.mit.edu

Page 21: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.
Page 22: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

• Not about memorizing solutions - about learning strategies, processes, habits of mind

• Players understand that “wrong” answers are part of getting the right answer

• Learning to think like a scientist, mathematician, engineer, artist

• Players build a scaffolding for future learning

• Engaging with content in a context

• Activities that are tactile, offer sensory satisfaction

Game Activity

Page 23: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

• Multiple passage through challenge (tokens)

• Partial reward for partial success– clear incentives for more success

• Emerging ideas

• No brick walls

• Not just one way to win

• No time pressure - enables collaboration

• Conversation

Game Structure

Page 24: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

• A game world that allows players to explore their identity

• Not patronizing or flattering

• Non-gendered

• A game world that embodies the subject matter.

Game Narrative

Page 25: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

• Students can play game like any gamer

• Teacher can bring game into class, relate experience of game to new subject

• Students undertake that subject with the enthusiasm of an expert

• Teacher can even use class to discuss future game play strategies – begin to model meta-cognition

• Individual saved games give evidence of students progress

Page 26: The instructional practices and assessments discussed or shown in this presentation are not intended as an endorsement by the U. S. Department of Education.

Real Games for Real

STEM Education

—Scot OsterweilThe Education Arcade/MITDOEMSP Regional Meeting

13 January [email protected]

www.educationarcade.org