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1 G e r t P a s m a n 1 9 - 0 5 - 0 5 The ID-StudioLab 2000-2005 Gert Pasman ID-StudioLab Faculty of Industrial Design Engineering Delft University of Technology [email protected] QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture.
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The ID-StudioLab 2000-2005

Jan 13, 2016

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The ID-StudioLab 2000-2005. Gert Pasman ID-StudioLab Faculty of Industrial Design Engineering Delft University of Technology [email protected]. ID-StudioLab. Design research community Started in 1999 Knowledge on products, people, technology and context - PowerPoint PPT Presentation
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Page 1: The ID-StudioLab 2000-2005

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The ID-StudioLab 2000-2005The ID-StudioLab 2000-2005

Gert Pasman

ID-StudioLab

Faculty of Industrial Design Engineering

Delft University of Technology

[email protected]

Gert Pasman

ID-StudioLab

Faculty of Industrial Design Engineering

Delft University of Technology

[email protected]

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 2: The ID-StudioLab 2000-2005

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ID-StudioLabID-StudioLab

Design research

community Started in 1999

Knowledge on products,

people, technology and

context

Supporting designers in

creating conditions for

meaningful product

experiences

Multidisciplinary, 25-35

people

Design research

community Started in 1999

Knowledge on products,

people, technology and

context

Supporting designers in

creating conditions for

meaningful product

experiences

Multidisciplinary, 25-35

people

Page 3: The ID-StudioLab 2000-2005

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Research approachResearch approach

Merger of design and

research-driven ways of

working Research though Design

Human-centered, exploring

the full user experience

Prototypes rich in aesthetic

and experiential quality

Designers as users, users

as designers

Merger of design and

research-driven ways of

working Research though Design

Human-centered, exploring

the full user experience

Prototypes rich in aesthetic

and experiential quality

Designers as users, users

as designers

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 4: The ID-StudioLab 2000-2005

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OrganisationOrganisation

Mix of disciplines,

experiences and skills

Design studio

atmosphere

Technical facility for

hard-and software

prototypes

Dedicated research labs

Workshops, lectures,

lunches etc.

Website studiolab.io.tudelft.nl

Mix of disciplines,

experiences and skills

Design studio

atmosphere

Technical facility for

hard-and software

prototypes

Dedicated research labs

Workshops, lectures,

lunches etc.

Website studiolab.io.tudelft.nl

Page 5: The ID-StudioLab 2000-2005

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Designing for the SensesDesigning for the Senses

Enriching human-product

interaction by

broadening the sensorial

scope of interaction

Projects Aesthetics of Thouch

Sensory Dominance

Surprise in Product

Design

Product Sound Design

Enriching human-product

interaction by

broadening the sensorial

scope of interaction

Projects Aesthetics of Thouch

Sensory Dominance

Surprise in Product

Design

Product Sound Design

Page 6: The ID-StudioLab 2000-2005

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Design and EmotionDesign and Emotion

Human-product

interaction contributing

to emotional experiences

Projects Designing Emotions

Emotionally Intelligent

Products

Embodiment in the

Experience of Design

Human-product

interaction contributing

to emotional experiences

Projects Designing Emotions

Emotionally Intelligent

Products

Embodiment in the

Experience of Design

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 7: The ID-StudioLab 2000-2005

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Intelligence in ProductsIntelligence in Products

Facilitating human-product

interaction through

(embedded) intelligence

Projects Affective Tangible

Interaction

Pleasurable Multimodal

Interfaces

Collaborative Consumer

Products

Facilitating human-product

interaction through

(embedded) intelligence

Projects Affective Tangible

Interaction

Pleasurable Multimodal

Interfaces

Collaborative Consumer

Products

Page 8: The ID-StudioLab 2000-2005

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Inspiration EngineeringInspiration Engineering

Tools and techniques for

designers in the early

phases of design

Projects Designing with

Precedents

Communicating User

Experience

Designers’ Collections of

Visual Material

Tools and techniques for

designers in the early

phases of design

Projects Designing with

Precedents

Communicating User

Experience

Designers’ Collections of

Visual Material

Page 9: The ID-StudioLab 2000-2005

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Designers’ Collections of Visual Material

Designers’ Collections of Visual Material

Seperate physical and

digital collections of visual

material

Contextual interviews at

design agencies

Mindmapping sessions with

designers

Early prototyping

Seperate physical and

digital collections of visual

material

Contextual interviews at

design agencies

Mindmapping sessions with

designers

Early prototyping

Page 10: The ID-StudioLab 2000-2005

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The CabinetThe Cabinet

Merging physical and

digital collections of

visual material

Combination of

dedicated hard- and

software

Tested for one month at

three design agencies

Merging physical and

digital collections of

visual material

Combination of

dedicated hard- and

software

Tested for one month at

three design agencies

Page 11: The ID-StudioLab 2000-2005

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ReflectionReflection

Informal forum allows for easy transfer of knowledge

Design atmosphere supports creativity

Building of and “living with” working prototypes is very valuable

Open environment generates considerable ‘noise’

Informal structure makes management difficult

Informal forum allows for easy transfer of knowledge

Design atmosphere supports creativity

Building of and “living with” working prototypes is very valuable

Open environment generates considerable ‘noise’

Informal structure makes management difficult

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Future developmentsFuture developments

Further integration of disciplines and skills

Increased internal and external

communication through the website

Formalizing the structure of the ID-StudioLab ?

Further integration of disciplines and skills

Increased internal and external

communication through the website

Formalizing the structure of the ID-StudioLab ?