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Cops and Robbers: On Oriented Planar Graphs Si Young Oh Advisor: Professor. Po-Shen Loh 1
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The game of cops and robbers

Jun 26, 2015

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Si Young Oh

This is the slides from my master's thesis defense. The topic is about the game of cops and robbers focusing on if we can get a better strategy than Aigner and Fromme's one. It concludes that in planar oriented setting, we can beat the strategy and opens up another question of establishing new bounds.
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Page 1: The game of cops and robbers

Cops and Robbers:On Oriented Planar GraphsSi Young OhAdvisor: Professor. Po-Shen Loh

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Page 2: The game of cops and robbers

Overview

• Background:

• What is the game of cops and robbers?

• Issue:

• What is the problem? / What is known? / What do we want to

know?• Four results• Conclusion

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Page 3: The game of cops and robbers

Background

• Played by two distinct players.

• c cops and one robber

• Game is played on a graph G = (V, E).

• Perfect information game

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Page 4: The game of cops and robbers

Background

1. Cops choose where to put c cops.

Multiple cops may be on the same vertex.

2. The robber chooses a vertex.

3. Subset of cops move along edges.

4. Robber can either stay or move along a edge.

5. Repeat 3 and 4.

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Page 5: The game of cops and robbers

Background

• Cops win if one of cops is at the same vertex with the robber

at any moment.

• Robber wins if he can escape indefinitely.• It’s like a simple version of Pac-Man!

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Page 6: The game of cops and robbers

Background

• Graphs can be either undirected or oriented.

• Directed graphs are in between.

• Only connected undirected graphs are interesting.

• Only strongly connected oriented graphs are interesting.

• Multiple edges or self-loops are ignored.

• Non-empty subset of cops are moving on cops’ turn.

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Page 7: The game of cops and robbers

Issue

• What is the smallest c(G), cop number, such that c cops are

enough to win on G?

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Page 8: The game of cops and robbers

Issue

• What is the smallest c(G), cop number, such that c cops are

enough to win on G?

2 2

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Page 9: The game of cops and robbers

Issue

2 2

• What is the smallest c(G), cop number, such that c cops are

enough to win on G?

When there’s only one cop, the robber can indefinitely escape. 9

Page 10: The game of cops and robbers

Issue

• How about this?

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Page 11: The game of cops and robbers

Issue

• Broader question:

• How does behave?

• It is conjectured by Meyniel that on undirected graphs.

• The best upper bound known so far is worse than for any

constant on both undirected and oriented graphs.

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Page 12: The game of cops and robbers

Issue

• It is not trivial to find a cop number on a graph.

• It is not trivial to verify if c is a cop number on a graph.

• With c cops, is it possible for the cops to catch the robber for

every robber’s strategy?

• With (c - 1) cops, is it possible for the robber to escape

indefinitely for every cops’ strategy.

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Page 13: The game of cops and robbers

Issue

• With n vertices and c cops, there are almost possible cop

positions.

• From each position, if each cop has k choices on a stage, there

are next stages to check.

• So, any naïve algorithms won’t work to verify if a strategy is

the best for cops.

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Page 14: The game of cops and robbers

Issue

• The most notable strategy was suggested by Aigner and

Fromme (will be abbreviated as AF strategy):

• On an undirected graph G, if the minimum degree and there is

no 3- or 4-cycles on G, then .

• With small restrictions, the strategy guarantees high cop number.

• We can get the lower bound .

• None of the other strategies could make a better cop number.

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Page 15: The game of cops and robbers

Issue

• Known results on an undirected graph G with n vertices:

• It’s possible to generate a graphs so that .

• The best upper bound is .

• If G is planar, (this case is complete).

• Known results on an oriented graph G with n vertices:

• The best upper bound is .

• Little is known about games on oriented graphs.

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Page 16: The game of cops and robbers

Issue

• Four goals of the talk:

1. Study known strategies to see advantages and disadvantages

focusing on the AF strategy.

2. Establish lower bound on general oriented graphs by modifying

the AF strategy.

3. Establish upper bounds on planar oriented graphs using Lipton

and Tarjan’s separator theorem.

4. Establish lower bounds on planar oriented graphs that does

better than the modified AF strategy. 16

Page 17: The game of cops and robbers

Result (1) – AF strategy

• Why does it work?

• What happens when there are k – 1 cops?

d

1

2

𝑑≥𝑘

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Page 18: The game of cops and robbers

Result (1) – AF strategy

• The robber simply stays when none of cops can catch the

robber immediately.

• The neighbor v is not available when

• A cop is at v

• A cop is at a neighbor of v

• One cop can block at most one

neighbor.d

1

2

𝑑≥𝑘

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Page 19: The game of cops and robbers

Result (1) – AF strategy

• So, wherever the robber is, he can escape without worrying

about how cops are distributed.

• How can we use the strategy?

• It is possible for every prime p, that there exists a projective plane

of order .

• Set P = set of points, L = set of lines. ( each)

• G = (V, E) and V = P L and E = {(u,v) | u P, v L such that v contains

u}.

• Then, no 3- or 4-cycle with every vertex has degree q + 1.19

Page 20: The game of cops and robbers

Result (1) – AF strategy

• Can we make it better?

• Without 3- or 4-cycles, with the smallest degree k, we need at

least vertices.

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Page 21: The game of cops and robbers

Result (1) – AF strategy

• Is there some nice properties about 3- or 4-cycles?

• We first suspected that 3-cycles are good for cops.

• Both cops and a robber has same advantage when moving.

• Cops can guard vertices more efficiently.

• For example, a 4-cycle has cop number 2 but adding a diagonal

edge reduce the cop number to 1.

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Page 22: The game of cops and robbers

Result (1) – AF strategy

• How does 3-cycles affect the cop number?

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Page 23: The game of cops and robbers

Result (1) – AF strategy

• Conclusions about the lower bound:

• Even studying how 3-cycle affects the cop number is non-trivial.

• Without the AF strategy, we should worry about how cops are

distributed.

• It is hard to find a rule to represent the distribution on general

graphs.

• The cop number has the lower bound .

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Page 24: The game of cops and robbers

Result (1) – AF strategy

• Cop number is at most 3 on planar undirected graphs proven

by Aigner and Fromme.

• The proof uses an algorithm to block a shortest path.

• Two disjoint paths separate a graph into two parts.

• Three cops can cooperate efficiently.

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Page 25: The game of cops and robbers

Result (1) – AF strategy

• Using the AF strategy, we can find a planar undirected graph

such that the cop number is at least 3.

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Page 26: The game of cops and robbers

Result (1) – AF strategy

• Conclusions about AF strategy on undirected graphs:

• Strong strategy to prove that cop number is higher than certain

numbers.

• It finds the best bound (known so far) on both general and planar

undirected graphs.

• Interesting to note that AF strategy on planar graphs cannot show

that cop number is higher than 3 because of Euler formula.

• Does it always find the best bound?

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Page 27: The game of cops and robbers

Result (2) – Modified AF

• Let G be a strongly connected oriented graph with minimum

out-degree .

• Also, G does not contain cycles below.

• Then,

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Page 28: The game of cops and robbers

Result (2) – Modified AF

• Why does it work?

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Page 29: The game of cops and robbers

Result (2) – Modified AF

• Using the Euler cycle on a projective plane, we can generate

graphs with .

• Due to the same issues with undirected graphs, it is non-trivial

to find a better bound.

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Page 30: The game of cops and robbers

Result (2) – Modified AF

• On oriented graphs, the shortest path argument does not hold

anymore.

• So, the theorem that the cop number is at most 3 on planar

undirected graphs does not hold on planar oriented graphs.

• We need to establish new bounds.

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Page 31: The game of cops and robbers

Result (3) – Upper bound

• Lipton and Tarjan’s separator theorem:

• On planar graphs with n vertices, it is possible to partition

vertices in three sets A, B, and C such that

and

• There is no edge between A and B.

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Page 32: The game of cops and robbers

Result (3) – Upper bound

• By continuously separating a planar oriented graph, we can

catch the robber and it needs cops.

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Page 33: The game of cops and robbers

Result (4) – Lower bound

• Because of Euler formula, the modified AF strategy cannot

show that cop number is higher than 3.

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Page 34: The game of cops and robbers

Result (4) – Lower bound

• Icosahedron

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Page 35: The game of cops and robbers

Result (4) – Lower bound

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Page 36: The game of cops and robbers

Result (4) – Lower bound

• Icosahedron → Truncated Icosahedron

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Page 37: The game of cops and robbers

Result (4) – Lower bound

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Page 38: The game of cops and robbers

Result (4) – Lower bound

• Icosahedron → Truncated Icosahedron → Great

Rhombicosidodecahedron

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Page 39: The game of cops and robbers

Result (4) – Lower bound

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Page 40: The game of cops and robbers

Result (4) – Lower bound

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Page 41: The game of cops and robbers

Result (4) – Lower bound

• Icosahedron → Truncated Icosahedron → Great

Rhombicosidodecahedron → Put shelter

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Page 42: The game of cops and robbers

Result (4) – Lower bound

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Page 43: The game of cops and robbers

Result (4) – Lower bound

• Icosahedron → Truncated Icosahedron → Great

Rhombicosidodecahedron → Put shelter → Give directions

(part 1)

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Page 44: The game of cops and robbers

Result (4) – Lower bound

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Page 45: The game of cops and robbers

Result (4) – Lower bound

• Icosahedron → Truncated Icosahedron → Great

Rhombicosidodecahedron → Put shelter → Give directions

(part 1) → Give directions (part 2)

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Page 46: The game of cops and robbers

Result (4) – Lower bound

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Page 47: The game of cops and robbers

Result (4) – Lower bound

• Icosahedron → Truncated Icosahedron → Great

Rhombicosidodecahedron → Put shelter → Give directions

(part 1) → Give directions (part 2) → Final Graph.

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Page 48: The game of cops and robbers

Result (4) – Lower bound

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Page 49: The game of cops and robbers

Result (4) – Lower bound

• What happens when there are three cops?

• Initial:

• There are 20 shelters and one cop can block at most one shelter.

• The robber can choose a safe shelter.

• The robber waits until one cop is threatening.

• Three possible scenarios.

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Page 50: The game of cops and robbers

Result (4) – Lower bound

• Scenario 1. All three cops are on the same unit.

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Page 51: The game of cops and robbers

Result (4) – Lower bound

• Scenario 2. Two cops are on the same unit.

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Page 52: The game of cops and robbers

Result (4) – Lower bound

• Scenario 3. Only one cop is on the same unit.

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Page 53: The game of cops and robbers

Result (4) – Lower bound

• Conclusions on planar oriented graphs:

• It is possible that the cop number is at least 4.

• The upper bound is .

• We hit the same challenging issue about bounds.

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Page 54: The game of cops and robbers

Conclusions

• It is challenging to reduce the upper bound.

• Since independent cops are not strong enough, we should find

comprehensive rules of cooperation on all the graphs.

• It is challenging to increase the lower bound.

• We should find a rule to generate robber-favorable graphs as the

number of vertices increase indefinitely.

• We should show all the cops’ strategies do not work.

• Still, the result shows that it might be possible to make a

better robber’s strategy on non-planar graphs.54

Page 55: The game of cops and robbers

Conclusions

• Questions?

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