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The disruptive approach of the designer in an academic research project. Frédérique PAIN Head of Strate Research & Innovation Strate School of Design [email protected] Ioana OCNARESCU PhD, Strate Research & Innovation Strate School of Design [email protected]
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The disruptive approach of the designer in an academic research project

Aug 20, 2015

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Ioana Ocnarescu
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Page 1: The disruptive approach of the designer in an academic research project

The disruptive approach of the designer in an academic research project.

Frédérique PAIN Head of Strate Research & InnovationStrate School of Design [email protected]

Ioana OCNARESCU PhD, Strate Research & InnovationStrate School of Design [email protected]

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“Abuse is more funny than use.”

Sara Ilstedt at DRS2014 conversation on 3URWRW\SLQJ�GHVLJQ�ÀFWLRQ�with James Auger, Sara Ilstedt, Eva Knutz, Thomas Markussen

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Designers and design researchers in Romeo2 project

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Designers draw scenarios and robot faces.

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but also challengethe idea, forms interactions & relations with social robots.

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Les Robots Isaac Asimov

Black Mirror S2, ep.1

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FOCUS GROUP

basic human needs

tasks

waking-up, hygine, eating, dressing, transportation, etc.

function

task-oriented approach

Design approach

complex needs

imaginary

dignity, alterity, social relations, interaction etc.

human experience

user studies in robotics

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“Anubis embodies all these symbols in a search for eternity.”

Fabien Chancel

why humanoid robots?

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drawings by Fabien Chancel

other alternatives - forms?

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fabricationdrawing

other alternatives - costs?

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ANUBIS

protos intermediary objects

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how to test robots that are not “real” for the moment ?

Ioana OCNARESCU
Ioana OCNARESCU
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F ke itauntil you make it !

NAO ROMEO (en carton)

ANUBIS

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Stop motion videos

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Conceptual model to study human-robot relation:1. functionality, 2. safety, 3. operation,4. mutual care, 5. appearance.(Frennert et al.1, 2013)

the use of social agents is deter-mined: VRFLDO�LQÁXHQFH��IDFLOLWDWLQJ�conditions, perceived usefulness, perceived ease of use, perceived, enjoyment, attitude and trust.(Heerink et al., 2010)

A. Supporting age related changes,B. Supporting social interaction,C. Robot aesthetics:

1) non anthropomorphic design; 2) anthropomorphic design; 3) physical space; 4) indoor adjustments.

(Frennert et al.2, 2013)

affecting acceptance are: safety, ac-cessibility, usability, practical ben-HÀWV��IXQ��VRFLDO�SUHVVXUH��VWDWXV�gains, and the social intelligence of the robot(Young et al., 2009)

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> not there only to show answers but to inspire discussion and GHEDWH��WR�LQLWLDWH�D�UHÁH[LYH�SURFHVV�

> video + physical prototype: to embody possibilities of interaction with social robots.

drawings by Ryslaine Moulay

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ScénariosStop-Motion & Applications

Prototypes

vidéo

applicat°

vidéo

vidéo

M1

M2

M3

M4

TOTAL 72 personnes

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19FIRST RESULTS

ZH·YH�VHHQ�LW��KLP��RQ�TV.

it (he) bothers me less than I imagined.

tool vs. friend

DW�WKH�EHJLQQLQJ�´LW·V�strange” at the end “he is rather funny”

rather a tool.

not so robust, but precise.

it makes me think at StarGate

LW·V�OLNH�PH��D�SDUDSOHJLF�SDWLHQW�

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Conclusions

> design approach vs. task-oriented approach;

> the role of the design object in the research process;

> misbehave is more than fun, it is about exploration, limits and questions.

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The disruptive approach of the designer in an academic research project.

Frédérique PAIN Head of Strate Research & InnovationStrate School of Design [email protected]

Ioana OCNARESCU PhD, Strate Research & InnovationStrate School of Design [email protected]

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Brief ScenariosG·LQWHQWLRQ Final

scenarios

'DWD�analysis4XDOLWDWLYH��

4XDQWLYDWLYHVWXG\

SOA

Focus group

2EVHUYDWLRQDesign

3URWRW\SLQJ

6WXG\�3URWRFRO

I. II. III. IV. V.

START OBSERVE BUILD STUDY & TEST ANALYSE

to better understand what means interaction with social robots!

Here is our process