INTERFACE DESIGN
Jan 27, 2015
INTERFACE
DESIGN
Interaction Design
Not one way
Art
Copy
ReturnReturn RelyRelyShareShareNoticeNotice
How do they benefit?
Make it worth reading
What does the user want to know?
Focus on introducing your product / company
NoticeNotice
Don’t deny you have competitors
Be honest
Search engine/keywords
Tap into shared emotion
Focus on your audiences mindset
Keep headings catchy
Be timely and regular
Make it dead simple.
ShareShare
5 ways, 10 ways, LOL, OMG
ReturnReturn
Content platform Different experiences for first and later visits
Build incentives for them to return
Help users customize their experience
Introduce and promote a relationship
Recognize and reward loyalty
First-time design choices shouldn’t cripple repeats
Focus on learnability rather than first time obviousness
Own the approach
Don’t hide from your users
Plan for chaos
Product must grow with users experience
Let them know you recognize them
RelyRelyBe mobile
Re-Design
Emphasis
ColorScreen
AlignmentFont
Color
Avoid it, or use sparingly.
Make body text off black and page background slightly off white.
Links should be blue only if they are in a paragraph.
Use colors or underlines in hover states, turn off default underlining.
Headers and sidebar navigation, though clickable, need not be blue.
Use gray whenever possible to change emphasis rather than color.
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Screen
Screen widths and heights vary from device to device.
Consider modular content for responsive design.
Try to avoid ‘filling the screen’ but put as much value as you can on one screen
Avoid scrolling to different types of content, scroll should be ‘more of the same’
Beware of 'Below the fold'
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Fingers Focus
Type
Emphasis doesn’t scale well, white space is better.
Readability is enhanced by narrow columns of text.
Try gray over color
Avoid using more than one font. Use variations instead (size, color).
Avoid bolding text, especially headers at large font sizes.
Give text more space (line-height) and padding.
Warm
Cool
Images
Make them clickable, or make them really big.
If an image is not clickable or big, rethink why it is part of the design taking attention away from something actionable.
Icons should only be used to differentiate one text line from another. Try not to use icons for navigation (mystery meat rule)
Skeumorphic
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Grouping
Use alignment to indicate similarity. Avoid lines, bullets, backgrounds or colors to reiterate similarity.
Repetition of elements from one page view to another is vital to reinforcing importance of elements and introducing new ones.
HTML is great at enforcing semantic similarity, as well as visual. Avoid exceptions that break a rule or classes that change visual display on the same tag
Input
Avoid correcting or pointing out error using red or other scolding color.
Use online help or tooltips to check each entry one by one.
Don't assume in a dropdown list that alphabetical is the ideal sort.
Assume that questions that are meaningful to the business problem may require an example.
Indicate what the information will be used for.
Never use a cancel button.
Align right all submit buttons.
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Task Analysis
Group 1 observers
Set up prototype, get ready to write notes
Group 2 participants will use prototype
Accomplish task one, take your time
If successful, then task two
Switch afterwards
Participants
Describe aloud what you are doing and why.
Encourage to talk aloud
If you can accomplish the task, good, if not, describe it.
Describe typing, describe what you would do afterwards.
P3 20 POINTS
10 Preparing your prototype for real testing and posting your tasks to the Lore site before class.
5 Testing your prototype in class.
5 Written assessment of your prototype. Include quotes and observations from testing. Assess where did people have difficulty, what is needed to make the interface work better for the intended use. Name a heuristic or two that would help your interface to improve. To be completed by Saturday night.