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A Formative Evaluation
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The Design of Scaffolding in Game-Based Learning

Jan 03, 2016

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The Design of Scaffolding in Game-Based Learning. A Formative Evaluation. Overview. Instructional games seem to be too restricted or allow for too much free play. Purpose of this study is to find the balance between too much support and not enough support. Cates and Bruce Scaffolding Model. - PowerPoint PPT Presentation
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Page 1: The Design of Scaffolding in Game-Based Learning

A Formative Evaluation

Page 2: The Design of Scaffolding in Game-Based Learning

OverviewInstructional games seem to be too restricted or allow for too much free play.

Purpose of this study is to find the balance between too much support and not enough support.

Page 3: The Design of Scaffolding in Game-Based Learning

Cates and Bruce Scaffolding Model

Page 4: The Design of Scaffolding in Game-Based Learning

Questionnaire

Page 5: The Design of Scaffolding in Game-Based Learning

DemographicsGender: Half male/half femaleAge: Predominately 11-12Grade: 6 and 7Race: Half Hispanic, the other half evenly split between [Black (3), Multi-racial (2), Native American (1), White (1), None of the above (2), Decline to comment (1)]

Page 6: The Design of Scaffolding in Game-Based Learning

Computer UsageMajority of students use the computer less than five hours per week.

Almost all students have a computer in their house but are evenly split between needing permission or being able to use it whenever they want.

Page 7: The Design of Scaffolding in Game-Based Learning

Learning StylesMajority of students favor Math and Science in school.

Majority of students learn best when they hear it or read it.

Most students learn best from teachers, with the Internet being the second highest rated option.

When asked what they do when something doesn’t work, most either take it apart or ask an adult.

Page 8: The Design of Scaffolding in Game-Based Learning

My RulerMaker and CodeRuler

Page 9: The Design of Scaffolding in Game-Based Learning

1 Castle

Makes peasants and

knights

10 Peasants

Claim and work the land

10 Knights

Capture enemy

characters

Code Ruler Characters

Page 10: The Design of Scaffolding in Game-Based Learning

What is the object of the game?The object of the game is to capture your computer opponent’s castle.

You get points for capturing enemy characters such as knights, peasants, and castles.

You also get credit for land that is your color.

You will get points for the characters you still have.

Page 11: The Design of Scaffolding in Game-Based Learning

https://om.cable.comcast.com/cwfhttps://om.cable.comcast.com/cwf

My RulerMaker

Page 12: The Design of Scaffolding in Game-Based Learning

https://om.cable.comcast.com/cwfhttps://om.cable.comcast.com/cwf

Pseudocode

Page 13: The Design of Scaffolding in Game-Based Learning

https://om.cable.comcast.com/cwfhttps://om.cable.comcast.com/cwf

Eclipse

Page 14: The Design of Scaffolding in Game-Based Learning

https://om.cable.comcast.com/cwfhttps://om.cable.comcast.com/cwf

CodeRuler

Page 15: The Design of Scaffolding in Game-Based Learning

Questionnaire

Page 16: The Design of Scaffolding in Game-Based Learning

AttentionHighest attention average rating overall and in individual assessments:

Intrusive/Prescriptive

All other groups, near 3-3.3 (sort of true).

Page 17: The Design of Scaffolding in Game-Based Learning

RelevanceHighest attention average rating overall and in individual assessments.Intrusive/Prescriptive

All other groups, all medians near 2.5-3.5 (sort of true).

Page 18: The Design of Scaffolding in Game-Based Learning

ConfidenceHighest attention average rating overall and in individual assessments:

Non-Intrusive/ Prescriptive

Intrusive/Prescriptive

All other groups, all medians near 2.7-3 (sort of true).

Prescriptive groups were the least frustrated.

Page 19: The Design of Scaffolding in Game-Based Learning

SatisfactionHighest satisfaction average rating overall and in individual assessments:

Non-Intrusive/ Prescriptive

Intrusive/Prescriptive

All other groups, including Prescriptive, all medians near 2.6-3.3 (sort of true).

Page 20: The Design of Scaffolding in Game-Based Learning

ScaffoldingHighest scaffolding average rating overall and in individual assessments:

Non-Intrusive/ Prescriptive

Intrusive/Prescriptive

Page 21: The Design of Scaffolding in Game-Based Learning

Scaffolding (Continued)Almost all groups agreed they felt it was just a little bit true that “The coaches in the room gave me too much help… I wanted to figure out more of it on my own.” Only the Non-Prescriptive groups disagreed.

Page 22: The Design of Scaffolding in Game-Based Learning

Findings

Page 23: The Design of Scaffolding in Game-Based Learning

FrustrationThe frustration levels were lower for the Prescriptive groups than the Non-Prescriptive groups.

Page 24: The Design of Scaffolding in Game-Based Learning

Time on TaskMost of the Prescriptive groups were less likely to be off task than the Non-Prescriptive groups.

Page 25: The Design of Scaffolding in Game-Based Learning
Page 26: The Design of Scaffolding in Game-Based Learning

FindingsFindings indicate the students preferred intrusive and prescriptive scaffolding.

However, frustration and lack of understanding denote a need for additional scaffolding.

Page 27: The Design of Scaffolding in Game-Based Learning