Top Banner
354

The DC Comics Guide to Creating Comics

Sep 11, 2021

Download

Documents

dariahiddleston
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: The DC Comics Guide to Creating Comics
Page 2: The DC Comics Guide to Creating Comics
Page 3: The DC Comics Guide to Creating Comics
Page 4: The DC Comics Guide to Creating Comics

Copyright©2013DCComics.

Allrelatedcharactersandelementsaretrademarksofand©DCComics.WBSHIELD:™&©WarnerBros.EntertainmentInc.(s13)

WATS30191

Allrightsreserved.PublishedintheUnitedStatesbyWatsonGuptillPublications,animprintoftheCrownPublishingGroup,adivisionofRandomHouse,Inc.,NewYork.www.crownpublishing.comwww.watsonguptill.com

WATSONGUPTILLandtheWGandHorsedesignsareregisteredtrademarksofRandomHouse,Inc.SelectedartworkinthistitleappearedinpreviousDCComicspublications.

LibraryofCongressCataloging-in-PublicationDataPotts,Carl.The DC Comics guide to creating comics : inside the art of visual storytelling / Carl Potts ; foreword by Jim Lee.— First[edition].Includesindex.1.Comicbooks,strips,etc.—Authorship.2.Comicbooks,strips,etc.—Technique.I.Title.PN6710.P682013741.5′1—dc232012050026

ISBN978-0-385-34472-2eISBN:978-0-38534473-9

TextdesignbyKenCrosslandCoverdesignbyKenCrosslandCoverartbyJimLee(topimages,frontandback)andBillReinhold(bottom)Half-titlepage:ArtbyAdamHughesTitlepage:ArtbyIvanReisThispageandthispage:ComposedusingartassetsfromDCComicsStyleGuides

v3.1

Page 5: The DC Comics Guide to Creating Comics

Tothosewholovecomicbooks/graphicnovelsandwishtocreate

themortobetterappreciatewhycomicsaresuchapowerful

storytellingmedium.

Page 6: The DC Comics Guide to Creating Comics

Thanks

Anumberofpeopleextendedthemselvestohelpmakethisbookareality.Iwould like to thank JimLee, PatrickBarb, CandaceRaney, JoshAnderson,WhilcePortacio,BillReinhold,WillRosado,PhilJimenez,DennyO’Neil,andMarieJavins!ThanksalsotoMarcoDiLeonardo,MichaelWooten,FredRuiz,Shelley Eiber, Jeanette Winley, Wanda Phillips, and Steve Korte for theirefforts.

Page 7: The DC Comics Guide to Creating Comics

CONTENTSCover

TitlePage

Copyright

Dedication

Thanks

ForewordbyJimLee

Introduction

PartOne:TheArtattheHeartofComics

ChapterOne:ComicsandSequentialVisualStorytelling

ChapterTwo:YourBrainonComics!

ChapterThree:GoalsandPrinciplesofSequentialVisualStorytelling

PartTwo:AffectingtheReader’sExperience

ChapterFour:Reduction,Encapsulation,andJuxtaposition

ChapterFive:AllAboutPanels

ChapterSix:Pages:TheBigPicture

ChapterSeven:WhereAreWe?

ChapterEight:MoreWaystoEnthrallReaders

PartThree:Narrative+Art

ChapterNine:Narrative:WritingforVisualStorytelling

ChapterTen:Art:DrawingforVisualStorytelling

PartFour:PuttingItAllintoPractice

ChapterEleven:AStep-by-StepProcessforArtists

ChapterTwelve:WatchingtheProsWork

Afterword

GlossaryofComicsTerminology

Contributors

Page 8: The DC Comics Guide to Creating Comics

AlsoAvailablefromtheDCComicsGuideSeries

Index

Page 9: The DC Comics Guide to Creating Comics
Page 10: The DC Comics Guide to Creating Comics

FOREWORDNothinggivesmegreaterpleasurethanintroducingtheartofvisualstorytellingaspresentedbymymentorandartguru,CarlPotts.Forthemostpart,everythingIlearnedaboutcreatingcomicscanbedividedintotwoperiods:thetimeBC—alsoknownas“BeforeCarl”—andthetimeafter,whichIcall“conqueringthedeep,darkvoid.”Inyears1to22BC,Istruggledtolearntheartofvisualstorytelling.Justbecauseyouhavealoveforreadingcomicsandsomeinnatedrawingtalent,thatdoesnotmeanyouautomaticallyqualifyasacomicbookartist.Infact,Ithinkitworksagainstyou,becauseyouthinkyouknowmorethanyouactuallydo.Youthinkthatyoudrawbetterthanyourleastfavoriteprofessionalartistevenifyoucan’tcompleteanentirepageofpanel-to-panelcontinuitybyyourself.Ever.Thatwasme.Butsomewheredeepinside,IrealizedIneededtoimprove.(Because

noonewasgivingmeanywork,right?)SoIlearnedallIcouldaboutcomicsandvisualstorytellingthroughthefewbooksthatwereavailableatthelocallibrary.However,itwasn’tuntilImetCarlthroughanotherMarvelComicseditor—thelate,greatArchieGoodwin—thatIstartedonmytruepathtowardenlightenmentinthedeep,darkvoid.Becausethat’swhatartcanbewhenyourealizeyouneedtostartalloveragain.Youhavetodropanyartificeordefensiveshields(theonesyoucreatetopreemptivelyprotectyourselffromcruelcriticism)andacceptthefactthatthere’salotmoretothisartformthanmeetstheeye.Youhavetolearnthebasicsalloveragain.Forrealthistime.Withfeeling.Waxon,waxoff.Andthat’swhereCarlservedasmyguide.Mysensei.MyJedimaster.

Andteachmehedid:everythingfrom“the22panelsthatalwayswork”byWallyWoodto“hownottocrosstheline.”Hegavemetelephonebook–thicktomesofphotocopiesfrombooksexplainingalltheinsandoutsofcinematicterminologyandvisualstorytelling.CarlpassedalonghandwrittenmemosexplainingwhatIdidwell(notmuch)andwhatIdidwrong(thoughconstructivelypolite)asIturnedintryoutpageaftertryoutpage.CarllaidoutseveralofmybiggestprojectssothatIcould

Page 11: The DC Comics Guide to Creating Comics

tryoutpage.CarllaidoutseveralofmybiggestprojectssothatIcouldworkoverhisthumbnails.IabsorbedallthoselessonsuntilIthoughtIwasreadytosnatchthestonefromhishand—theinitiationallnewartistshadtoendureandcompletetotakeaplaceatthevauntedtableofprofessionals.Ormaybeitwaspickinguptheburningwhite-hoturnwithyourforearmsandcarryingittothegatesofthedojo.Ormaybeheofferedmeoneoftwopillsinhishands—oneblue,onered.Idon’trecallthatwithgreataccuracy;theendlesstraininghasthateffectonyourmind.Butwhatevertheprocess,itworked.Iemergedacomicsprofessional,trainedfortheveryfirsttime—onceagain.IjokeabouttheZenmysticismofthewholeprocess,butintruth,thereismuchseriousnesstoitall.Ilearnedagreatdealatthehandsofmymentor,Carl.TheyearsworkingwithhimsetthebaselineandfoundationformuchofmyworkevenasIexperimented,grew,andbroketheveryrulesIwasinitiallytaught.Becausethefinallessonforallthingscreativeiswrittenthusly:Justbecauseitworksforyou,thatdoesn’tmeanit’stheonlywayofdoingsomething.AndIthinkthatwasCarl’sultimatelessonimpartedtomeandonethatistriplyclearinthisfantasticbookyouholdinyourhands.Therearerulesandlessonstobelearned,butcomicsarecalledartforareason.Thesubjectivityofitisasclearandtrueasitsobjectivity,andthatrelationshipisexploredanddemonstratedclearlyinthechaptersahead.Whattookmeyearstolearncannowbeyourstoenjoyinmeredays.Mayyourownjourneyinthedeep,darkvoidbeshortandsweet.

JimLeeBurbank,California

Page 12: The DC Comics Guide to Creating Comics

ArtbyJimLeeandScottWilliams.

Page 13: The DC Comics Guide to Creating Comics

INTRODUCTIONFromaveryyoungage,Idevouredallformsofstorytelling,especiallyvisualstorytelling.Icouldn’tgetenoughoffilms,TV,andcomicbooks.Asanadolescent,I’dwatchSaturdaymorningcartoonsonTVbefore

headingoutsidetomowlawns.MostofthemoneyIearnedbycutting,raking,andbagginggrassclippingsquicklyfounditswayintothecashregistersofthelocalstoresthatcarriedcomics.TheworksofcomicsmastersJackKirby,SteveDitko,andJoeKubert,

alongwithmanyothers,entertainedandfascinatedme.Ireadandrereadmycomicsuntiltheybegantofray.MyearlydrawingswereofteninspiredbythecomicsIconsumed,but

thosesketchesconsistedmostlyofsingleimages.Myinitialattemptstostringtogethersequencesofpanelsoften

resultedinfrustration.Connectingpanelstotellastoryprovedmuchmoredifficultthangeneratingindividualandunconnecteddrawings.TherewassomethingIhadn’tyetgraspedaboutcreatingcomics,

somethingvitalthatwasrelatedtobutdistinctfromtheindividualpaneldrawingsandthewriters’words.Althoughitwasinplainsight,thiselusivevitalelementofcomicbookcreationwasdifficulttopindown.ThoughmygenreandsubjecttastesexpandedasIgotolder,my

passionforallformsofstorytelling,especiallycomics,remainedstrong.Thethoughtofbecomingacomicscreatorevolvedfromafunfantasytoacareergoal.Insteadofproducingonlyindividualdrawings,Iagainbegantotrytotellstoriesinsequentialpanels.

Page 14: The DC Comics Guide to Creating Comics

ComposedusingartassetsfromDCComicsStyleGuides.

Iencounteredthetermvisualstorytellingincomicbookfanzines.Itreferredtosomethingcomicbookartistsdidtopresentastoryinsequentialpictures.I’ddiscoveredatermfortheelusiveelementthathelpedmakecomicssuchanexcitingmedium.Therewas,however,nocleardefinitionofthetermandlittleinformationontheprocesscomicscreatorsusedtotellclear,dynamic,andcompellingtales.Thiselusivenessresultedbecausemanycomicscreatorsuseinstinctor

theirgutfeelingswhenpickingwhichscenestoshowand,justasimportant,whichvisualsnottoshow.Theyalsousetheircreativeinstinctswhenframing,cropping,andsizingtheselectedvisuals.Instinctagainplaysaheavyrolewhencreatorspickwhichanglestouse,arrangethesequencingofpanels,anddecideontherelativeemphasistogiveeachofthevisualelementsonacomicspage.BythetimeIbeganmyprofessionalcareerasacomicsartist,Iwas

occasionallyabletousesomeofthosesequentialvisualstorytellinginstincts.Moreoftenthannot,IwastappingintothesubconsciouslessonsI’dpickedupwhileconsumingtheworksofcomicsmastersandgreatfilmmakers.Earlyinmycareer,whiledrawingcomicsforNealAdamsandDick

Giordano’sContinuityStudios,IalsobegandrawingtelevisioncommercialstoryboardsforNewYorkadagencies.Thisworkforcedmetolearntouseveryclearandstraightforwardvisualstorytelling.IstartedutilizingthetechniquesIpickedupfrommystoryboardwork

whenIdrewmycomicsassignments.Icould“feel”whenthestorytelling

Page 15: The DC Comics Guide to Creating Comics

whenIdrewmycomicsassignments.Icould“feel”whenthestorytellingwasorwasn’tright,butIcouldn’talwaystranslatethereasonintowords.WhenIwashiredasacomicbookeditoratMarvelComics,itbecamevitalthatIcommunicateclearlywithmycollaboratorstoarticulateeffectivelywhyavisualstorytellingsequencewasnotworkingandtobeabletosuggestviablewaystoimprovethework.Icloselyexaminedthetechniquesthatcomicsstorytellersutilizedinstinctively.IalsostudiedfilmandTVcinematographytechniquesandspokeatlengthwithothercomicsprofessionals,gainingandsharinginsights.Inparticular,theexchangesIhadwithArchieGoodwin,JimShooter,JimStarlin,WalterSimonson,andAllenMilgromcontributedtomybaseofvisualstorytellingknowledge.Later,severalbooks,includingthosebyJosephV.Mascelli,WillEisner,andScottMcCloud,furtherexpandedmyknowledge.Mythanksandatipofthehattoallthepeoplenamedaboveforhelpingmegraspandarticulatevariousaspectsofsequentialvisualstorytellingmoreclearly.Withthenumerousaspects,pointsofview,andpersonalaestheticsinvolvedinvisualstorytelling,thesubjectcontinuallygeneratesnewconceptstoexploreandopinionstoconsider.Thisistruemorethaneverastoolsevolverapidly,asdoprintanddigitalformatsforcomics.Comicscreatorswhoarewellversedinthesubjectofsequentialvisualstorytellingareableto:

•Tellclear,compelling,andentertainingcomicbookandgraphicnovelstories•Communicateeffectivelywiththeircollaborators•Thinktheirwayoutofcreativeproblemswheninstinctfails•Seenewwaysofapproachingvisualstorytellingscenariosinsteadofrelyingontheapproachtowhichtheynormallydefault

Mostbooksoncreatingcomicsconcentrateondrawingand/orwriting.Withsomenotableexceptions,thesubjectofsequentialvisualstorytellingusuallyistouchedononlybriefly.InTheDCComicsGuidetoCreatingComics:InsidetheArtofVisualStorytelling,Iwillcoverallthemajorcreativeelementsthatmake

Page 16: The DC Comics Guide to Creating Comics

comics,withaprimaryfocusonsequentialvisualstorytelling.Thegoalofthisbookistohelpcomicscreators,especiallydevelopingartistsandwriters,quicklygainasolidfoundationinthebasicprinciplesandtechniquesofsequentialvisualstorytelling,theartattheheartofcomics.IfthebookhelpsreadersavoidthefrustrationandlosttimethatIexperiencedasadevelopingcomicscreator,itsmissionwillhavebeenachieved.

Page 17: The DC Comics Guide to Creating Comics

YOURCOMICSPRIMERThisselectionofbookswillgiveyouagreatoverviewofmostofthecreative,historical,andculturalaspectsofthecomicsmedium.

The Power of Comics by RandyDuncan andMatthew J. Smith(BloomsburyAcademic)

The Five C’s of Cinematography: Motion Picture FilmingTechniquesbyJosephV.Mascelli(Silman-JamesPress)

UnderstandingComicsbyScottMcCloud(WilliamMorrow)

Framed Ink—Drawing and Composition for Visual StorytellersbyMarcosMateu-Mestre(DesignStudioPress)

Page 18: The DC Comics Guide to Creating Comics

ArtbyJoséLuisGarcia-LópezandKevinNowlan.

Page 19: The DC Comics Guide to Creating Comics

PARTONE

THEARTattheHEARTofCOMICS

Sequentialvisualstorytelling(SVS)istheartattheheartofcomics.WithoutSVS,prosecombinedwithpicturesisjustanillustratedstory.Illustratedstoriesaregreat,butifcreatorswanttomakecomics,theyneedtolearntoincorporatetheprinciplesandtechniquesofSVSintotheirwork.

Page 20: The DC Comics Guide to Creating Comics

CHAPTERONECOMICSandSEQUENTIALVISUALSTORYTELLING

Manyattemptshavebeenmadetodefinewhatthecomicbookformisandisnot.Allsequentialvisualmedia,includingfilm,TV,storyboards,andelectronicgames,havemanyelementsincommon.Eachmedium,however,hasitsownuniquecharacteristics.

Fornow,let’sconcentrateonthecreativeelementsthathavetobepresentforaworktobeconsideredacomic,whetherornotthoseelementsareuniquetothecomicsform.Threekeyelementscombinetomakecomics:

Narrative+Art+SequentialVisualStorytelling=Comics

Narrativeisusuallyastory,butcomicsalsoincludemoodpieces,charactersketches,abstractworks,andinstructionalcontent.Artinacomicgenerallyconsistsofdrawings,paintings,orphotos.Narrativeandartwithoutsequentialvisualstorytelling(SVS)isnot

comics.SVSistheartattheheartofcomicsandothersequentialvisualmedia.SowhatisSVS?Basically,itconsistsof:

•Thevisualsacomicscreatorchoosestoshow(andnotshow)•Theframing,angle,layout,andrenderingofthevisualelements•Thejuxtaposition,order,andsequenceofthevisualelements•Theemphasisthatthevisualelementsaregivenrelativetooneanother

Nomatterhowwelltheydraw,artistswhowanttocreatecomicsneedtoemploytheprinciplesandtechniquesofSVSinordertotellclearandcompellingstories.Pictures,evenbeautifullydrawnpictures,thatdonot

Page 21: The DC Comics Guide to Creating Comics

compellingstories.Pictures,evenbeautifullydrawnpictures,thatdonotproperlyrelatetooneanotherinanarrativesequencedonotmakegoodcomics.ComicswritersalsoneedtounderstandSVSinordertogeneratescriptsfromwhichtheirartistcollaboratorscaneasilywork.Newwriterssometimesdonotthinkvisuallyandincludeinappropriateinstructionsintheirscripts.Forexample,anaivewritermayinstructtheartisttoshowacharacterrisingfromachair,runningacrossaroom,openingadoor,andthenexitingtheroom—allinonesmallpanel.UnlessthisisastorythatfeaturestheFlashandistoldwithmultipleimagesofthecharactermovingthroughoutthepanel,itwillbeimpracticalfortheartisttoshowthissetofactionseffectivelyinonepanel.WriterssteepedinSVSareabletocommunicateeffectivelywiththeircollaboratorsandcantailortheirtalestotakefulladvantageofthecomicsmedium.Comics*areanextremelyversatilemedium.Theycantargetandappealtoanyaudiencedemographic.

*Inthisbook,thetermscomicsandcomicbookswillcovergraphicnovelsandmangaaswell.

Page 22: The DC Comics Guide to Creating Comics
Page 23: The DC Comics Guide to Creating Comics

Allcomicscreatorsneedtounderstandhowtovisuallytellclearandcompellingstories.

PhotobyE.Potts.

Page 24: The DC Comics Guide to Creating Comics

WhatAreComics?InhisgroundbreakingworkUnderstandingComics:TheInvisibleArt,ScottMcClouddefinescomicsas“juxtaposedpictorialandotherimagesindeliberatesequence,intendedtoconveyinformationand/ortoproduceanaestheticresponseintheviewer.”Notethateventhoughwenormallyassumethatcomicsarea

combinationofwordsandpictures,McCloud’sdefinitiondoesnotmentionwords.Invisualstorytellingmediait’simportantnottoconfusewritingwithwords.Awritercanproduceastorythatistotally“silent,”withnowordsonthepage.Wordlesscomicsarestillcomics,iftheycontainanarrativesequence.Thatsaid,thecomicsformgenerallyinvolvesthemarriageofwordsandpictures.Thetermscomicbooksandcomicsareholdoversfromthe1930s,

whencomicsfirstappeared.Earlycomicswerecollectionsofhumor-basednewspaperstrips.Thesetwotermsstuckevenwhennewmaterialthatencompassedawiderrangeofgenresandsubjectstookoverthecomicbookformat.

Page 25: The DC Comics Guide to Creating Comics
Page 26: The DC Comics Guide to Creating Comics

Likeothervisualstorytellingmedia(film,TV,videogames,theWeb),comicscantellstoriesinany

genreandeffectivelyportrayalmostanysubject.

Thereare,however,somesubjectsforwhichthecomicsformatisnotparticularlywellsuited.Sometimesthesuspenseandwonderofseeinganeventhappenliveinfrontofyouisessentialtotheenjoymentoftheperformance.Insuchcases,thecomicsformmayhavedifficultycapturingandconveyingthatessentialsuspensefulliveelement.Whenyouwatchastagemagicianlive,amajorpartofthethrillisbeingfooledandsurprisedinrealtime,withnomediabarriersbetweenyoureyesandthemagician.Magicshowsthereforelosesomeoftheirappealonmovie,TV,orcomputerscreens,sincethereisalwaysthepossibilityofafter-the-factspecialeffectsandeditingbeingused.Therefore,theoddsarethatyouwillnotseeacomicbookversionofalivestagemagicshow

Page 27: The DC Comics Guide to Creating Comics

orajugglingactorsimilarperformancesthatrelyheavilyontheliveelement.

Page 28: The DC Comics Guide to Creating Comics

ComicsversusMovingMediaSomeofthedifferencesbetweencomicsandmovingmediasuchasfilmandTVinclude:

•Stillmediacanonlysuggestmotion.•Movingpicturescanshowbothtimeandspace.•Movingmediaformatsusuallyhaveaconsistentlysizedandproportionedframe/screen,whereascomicspanelsoftenvaryinsizeandshape.

Thatlastpoint—theabilitytochangepanelsizesandshapes—givescomicsamajorstorytellingadvantagewhenitcomestovisualdesign,storypacing,andtheabilitytoemphasizeordeemphasizeapanel’scontent.

Page 29: The DC Comics Guide to Creating Comics

CHAPTERTWOYOURBRAINonCOMICS!

Whenwereadcomics,thebrainprocessesthepictorialandtextualinformation,withbothsidesofthebrainoperatingsimultaneously.Weinternallyverbalizethewordswhilepickingupmuchofthevisualcontentsubconsciously,essentiallycreatingamovieinourbrains.

Page 30: The DC Comics Guide to Creating Comics

VisualLiteracyContemporarysocietyisextremelyvisuallyoriented.Soonaftercomingintothemodernworld,childrenareexposedtoawidevarietyofvisualmedia,includingTV,movies,videogames,computers,tablets,printandelectronicstorybooks,magazines,andbillboards.Visualliteracy—thedeciphering,utilizing,andcraftingofvisualcommunications—isoftenvitaltothesuccessofpersonalorprofessionalendeavorsintoday’sworld.Readingcomicsrequiresandhelpsdevelopvisualliteracy.Readersofcomicbooksexpecttoexperienceanentertainingstorytold

inaclearandengagingway.Thatmeanscomicbookcreatorshavetoknowhowtostructureacompellingstoryandcreateinterestingcharactersandplots.Mostimportant,theyhavetotellthetaleinsequentialpanels,usingvisualliteracyskillstocombinegraphicswithwords.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 31: The DC Comics Guide to Creating Comics

TheReader’sExperienceConsumersenjoythereadingexperienceonagutlevel,usuallywithoutconsciouslyregistering:

•Whethertheyfirstreadthecaptions/balloonsorlookatthevisualsinapanel•Whatinformationtheypickupfromsurroundingpanelsoradjoiningpageswithintheirperipheralvision•Whatassumptionstheymakeaboutthestoryfromthelimitedvisualsandwordsthecomicscreatorhaschosentopresent

Thisishowitshouldbe,atleastupontheinitialreading.Ifthereadershavetostoptosortoutsomeconfusingaspectofthevisualstorytelling,theyaretakenoutoftheflowofthestory—somethingcomicscreatorsstrivetoavoid.Itisusuallyduringsubsequentreadingsofacomicthattheaudiencebeginstolookbehindthecurtainabit,takingmorenoticeofcomicscreators’techniques.Generally,comicbookconsumersabsorbvastamountsofvisual

informationwithoutbeingfullyawareofit.

Page 32: The DC Comics Guide to Creating Comics

Readerspickupalotofinformationwhilereadingcomics,muchofitonasubconsciouslevel.Using

onlythevisuals,atotalnovicetocomicsandtheDCUniversecanpickupalotofinformation,even

fromthisrelativelyuneventfulsplashpagefromJusticeLeague#3(November2011).

ArtbyJimLeeandScottWilliams.

Page 33: The DC Comics Guide to Creating Comics

ReaderControlWhentheywereviewingtheatricalfilmsand,untilrelativelyrecently,televisionshows,consumershadnocontroloverthepaceoftheirviewingexperience.Eachpersonintheaudiencereceivedalinearexperiencedeliveredatthesamepace.Eventhoughcomicsgenerallyareproducedtobeenjoyedasalinear

experience(thispageisread,followedbythispage,andsoon),comicsreadershavetheoptiontostart,stop,pause(“freezeframe”),goback(review),andjumpforward(preview)withease.Evenifallthereadersofaparticularcomicdecidedtoreadthestorylinearly,eachreaderwouldstillcontrolthepaceatwhichheorshedigestedthestory,drankinthedetails,and(thecreatorshope)enjoyedtheexperience.Comicscreatorshavetoolstheycanusetotrytocontrolthereaders’

pacethroughthestory,andI’llsharetheminPartTwo.

Page 34: The DC Comics Guide to Creating Comics

TheReductive/AdditiveRelationshipbetweenArtistandAudienceAlargepartoftheworkofcomicbookartistsisreductive.Outofallthepossiblescenes,characters,andactionstoshowtheaudiencetoadvancethenarrative,theartistspickonlythosetheyfeeldothebestjoboftellingthestory.Artistsmustusetheircreativesensibilitieswithinthepracticallimitationsoftheformattoconveythetale.Forexample,ifthescriptcallsfor“WonderWomanleapingovera

car,”theartistcanbreakdowntheactioninseveralways.Insomecases,thesereductionchoicesarepurelycreativedecisionson

theartist’spart.Inothercases,thenumberofpagesthestoryisrestrictedtoplaysaroleinthecreativedecisionmaking.Thoughmostreadersexperiencecomicsonagutlevel,comicscreators

shouldtrytounderstandhowtheaudienceprocessesthereadingexperience.Doingthiswillallowthecreatorstoaffecttheaudiencemoreeffectively.If,afterlearningtheprinciplesandtechniquesofSVS,comicscreators

prefertocontinuetoproducetheirworkusingonlytheirgutinstincts,theycanstilldothat.Then,ifthecreatorsrunintostorytellingproblemsthattheirinstinctscan’tsolve,theywillhavethetoolstoanalyzetheworkintellectually,ideallyleadingtoaviablesolution.TheprinciplesandtechniquesofSVSalsocanhelpcreatorsspotareaswheretheyarenottakingadvantageofthecomicsformandtocommunicatebetterwiththeircollaborators.LearningtheprinciplesofSVSalsowillhelpbeginningcomicscreators

savealotoftrial-and-errortime!

Page 35: The DC Comics Guide to Creating Comics

ThecomicsartistcanshownumerousimagesofWonderWomanateverystageofpreparingtojump,

jumping,soaringoverthecar,landing,andcontinuingonherpath,similartothesequentialframes

inafilm.

ArtbyWillRosado.

Page 36: The DC Comics Guide to Creating Comics

Alternatively,theartistcanchoosetoshowfarfewerselectedimagesofWonderWomanmakingthe

leap.

ArtbyWillRosado.

Page 37: The DC Comics Guide to Creating Comics

Ifdesired,theartistcanshowonlyoneframetovisuallyexpressthejumpoverthecar.Thefewer

figuresthatareshown,themoreimportanteachfigurebecomes.Whenusingasinglefigurefroma

largesequence,itisvitaltoselectthefigurethatbestcapturesthefullaction,thefigurethatallows

thereadertoimagineeasilytheactionstakingplacebeforeandaftertheselectedfigure.

ArtbyWillRosado.

Page 38: The DC Comics Guide to Creating Comics

FillingintheGapsAlthoughthecomicartist’sworkisreductive,thecomicsreader’sexperienceisadditive.Relyingonthevisualsinthecomic,thereadershavetofillinthegaps—theyhavetoimaginewhatistakingplaceintheguttersbetweenpanels.Thereaderfillsinwhattakesplaceintheguttersbyusingthe

informationsuppliedinthestoryand,atleastinpart,byreferringtohisorherpersonalexperiences.Forexample,iftheartistcreatesamartialartsfightsequence,areaderwithmartialartstrainingmayfillinthegapswithmentalimagesthataredifferentfromthosesuppliedbysomeonewhohasneversetfootinadojo.Similarly,areadertrainedintraditionalkaratemayfillinthegapswithvisualsdifferentfromthoseofareadertrainedinkungfu.Touseanimperfectparallelfromtraditionalcelanimation,thecomics

creatorisdrawingkeyframesandthereaderisthein-betweener,fillingintheactionbetweenthekeyframestheartistcreated.Thisadditiveactivityoffillinginthegapssometimescreates

memorableimagesinthemindofthereader.Itisfairlycommonforcomicsreaderstoretainclearimagesfromafavoritecomicbookstoryformanyyears.Whenthereadersfinallyreviewtheactualcomic,theyaresurprisedtofindthatnotallofthevisualstheyrememberedactuallyexistedonthepage.Thereadersmentallygeneratedsomeofthememorablevisualswhenfillinginthegapsbetweenpanels.Thisdemonstratesthepowerofthecomicsmediumandthepowerthatcomicscreatorshave.

Page 39: The DC Comics Guide to Creating Comics

Iftheyarepresentedwiththerightvisuals,properlyjuxtaposed,readerscanfillinthegapsofwhat

occursbetweenpanelswithnoconsciouseffort.Onthebasisofthetwoimagesinthisexample,

readerscaneasilyimaginethein-betweenactionsasSupermanascendswhilethrowingapunch.In

hisgroundbreakingbookUnderstandingComics,ScottMcCloudreferstothereader’simaginingof

what’soccurringbetweenpanelsas“closure.”

ComposedusingartassetsfromDCComicsStyleGuides.

Page 40: The DC Comics Guide to Creating Comics

CHAPTERTHREEGOALSandPRINCIPLESofSEQUENTIALVISUALSTORYTELLING

Sequentialvisualstorytellingisnotanexactart,butthereareconsistentconcepts,goals,principles,andtechniquesthathaveevolved.

Betrulyobjectiveinjudginganew[visualstorytelling]methodoridea.Tryit.Ifitplays—ifitisacceptable—andtheaudiencecomprehendsandenjoysit—useit.Ifitsimplyconfuses,teasesorevendistractstheaudiencefromthenarrative—discardit!

—JosephV.Mascelli

Theprinciplesofsequentialvisualstorytellingarenothardandfastrules.Sincethereareusuallymultiplewaystomeeteachprinciple’sobjectives,differentartistscandrawthesamestory,eachutilizingtheprinciplesofSVS,butproduceverydifferentinterpretationsofthestory.Theprinciplesliberatecomicscreatorstotelltheirstoriesaseffectivelyaspossiblewhilemaintainingeachcreator’suniqueapproach,voice,andstyle.AsolidfoundationinSVSprinciplesallowscreatorstoexperiment

fromabaseofknowledgeinsteadoffromnaiveté(anicewordforignorance!).Itisfineto“violate”theprinciplesoccasionallyaslongasdoingsoisaconsciousdecisionmadetoimpartaspecificeffectintheserviceofthestorybeingtold.Picasso’sabstractworkprobablywouldnothavebeenaspowerfulor

compellingifhehadnothadsuchasolidgroundinginrepresentationalart.Hisknowledgeofrepresentationaldrawinggavehimafirmbasefromwhichtoabstract—heknewwhathewasabstractingfrom.ThesameconceptappliestoexperimentalSVS.Ifyouknowthebasicprinciples,youcanexperimentinwaysthatstillkeepthereaderimmersedinyournarrative.Forallthreeelementsthatcombinetomakecomics(narrative+art

Page 41: The DC Comics Guide to Creating Comics

+SVS)itisbesttokeepabalancebetweentheconventionalandtheinventional.(Aninventionalapproachutilizesunconventionalorunexpectedpaneldesign,layout,drawingtechniques,orothervisualapproaches.)Thatmeanscomicscreatorscanutilizethestandardsandconventionsofthecomicsmediumthatenabletheaudiencetoeasilyfollowandunderstandthestorywhileoccasionallydoingsomethingoutsidethenormaslongasitaddstotheaudience’sexperiencewithoutbeingtoodistracting.I’llexploretheconceptofbalancingtheconventionalwiththeinventionalmoreinPartThree.Theoverallguidinggoalforthesequentialvisualstorytelleris:

Keepthereaderimmersedinthestoryornarrative.

Thegoalisthatsimple.Executingtheworktosupportthatgoalisnotsosimple!Therearesomekeyprinciplesthatcomicscreatorscanobservetohelpthemreachthegoaloftellingclearandcompellingstories.

Page 42: The DC Comics Guide to Creating Comics

DCComicstitleslikeLegionofSuper-Heroesstrivetokeepthereaderimmersedinthestory.

PhotobyE.Potts.

Page 43: The DC Comics Guide to Creating Comics

ThePrimaryPrinciple

MakeAllCreativeDecisionsintheServiceoftheStory.

Allthedecisionsthatcomicscreatorsmake(whattoencapsulateandjuxtaposefromtherangeofvisualstorytellingpossibilities),alongwiththeexecutionsoftheartwork(drawing,design,script,color,lettering,etc.),shouldsupportthegoalofkeepingthereaderimmersed.Whenreadersentertheworldofthestory,theysuspendtheirdisbelief

andareimmersedinthenarrative.Creativedecisionsandexecutionsthatareattheexpenseofstorytellingrisktakingreadersoutoftheflowofthestoryandbreakingthatsuspensionofdisbelief.AsJosephV.Mascelliindicatesinthequoteatthebeginningofthischapter,thisshouldbeavoided.Theexampleofconfusingpanelandcontentlayoutshownonthis

pageisnotfromaDCcomic,butthepagelayout,paneldesigns,andfigureplacementhavebeenre-createdfaithfullyfromDCComicsStyleGuideart.Onlythetopthirdofthepage’scontentandthemiddletierpaneloutlineshavebeenre-createdtoillustratetheproblems.However,therestofthepagecontinuedwithastringofsimilarissues.Comicsartistsaresometimestemptedtoshowofftheirdrawing

abilitiesattheexpenseofstorytelling.Thecommercialviabilityoforiginalart,unfortunately,sometimesplaysarolewhenartistsdecidewhattoincludeonapage.Originalcomicsartpageswithlargepinupshotsofmajorcharactersaregenerallymoremarketablethan“quieter”pagesoforiginalart.However,buildingapagearoundalarge,beautifullyrenderedpinup

shotofacharacterwhenthestoryneedsanestablishingshotforanewscenedeprivestheviewerofinformationheorshewillneedlatertogetaquickandclearunderstandingofwhat’shappeninginthestory.Anartist’stoppriorityshouldalwaysbetokeepthereaderimmersed

inthestory.Inconsistentdrawinglevelsandstylesalsocaninterruptthereaders’

Page 44: The DC Comics Guide to Creating Comics

immersion.DrawingabilityandconsistencywillbecoveredinmoredetailinPartThree.

Page 45: The DC Comics Guide to Creating Comics

Thepanelandcontentdesignforthisexamplepresentanumberofconfusingeye-pathissuesforthe

reader.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 46: The DC Comics Guide to Creating Comics

SupportingPrincipleOne:BeClearComicscreatorsshouldmakesurethatreaders:

•Arevisuallysuppliedwithalltheinformationnecessarytostayimmersedinthestory•Donothavetobreaktheirsuspensionofdisbelieftotrytofigureoutwheretheireyesaresupposedtogotonextorwhattheartisportraying•Don’tencounterunnecessaryordistractingelements

Onoccasion,thecreatormaywanttobepurposefullyunclearorconfusing.Forexample,ifacharacterisdelusionalordisorientedandthecreatorwantsthereadertoexperiencewhatthecharacterisgoingthrough,thevisualcontentand/orthereader’seyepathcanreflectthecharacter’sconfusion.Artistsshouldstrivetoestablishthecast,environment,andscenario

clearlyandkeeptheestablishedenvironmentsconsistent.Unlessthereisastoryreasonformakinganychangestotheenvironmentasurprisetothereader,alterationstoascenesettingshouldbeclearlyestablishedvisually.

Page 47: The DC Comics Guide to Creating Comics

ThisisanestablishingshotofGothamCityatnight.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 48: The DC Comics Guide to Creating Comics

Inthisreestablishingshot,thesamesectionofGothamthatwasshownearlierinthestoryisnow

ablaze.Showingsuchalargeandpreviouslyestablishedareaofthecityonfiremakesitimmediately

clearthattheinfernoisnotconfinedtooneortwobuildings.

ComposedusingartassetsfromDCComicsStyleGuides.

MAKINGCHARACTERACTIONSCLEARMakingtheactionsofthecharacterscleartothereaderisvital.Whateveraction(orinaction)acharacterisinvolvedinneedstobeshownfromthecorrectanglesothattheactionisimmediatelycleartotheviewer.

Page 49: The DC Comics Guide to Creating Comics

shownfromthecorrectanglesothattheactionisimmediatelycleartotheviewer.IfthescriptcallsforashotofBatmanleapingupwhileholdingaBataranginonehandandhistetherlineintheother,anartistneedstofigureoutthebestposeandthebestangleonthatposetoshowtheactionclearly.Intheimagebelow,usingaDCDirectstatueinspiredbyTonyDaniel’sartfromtheBatmanBlackandWhiteseriesandsculptedbyJamesShoop,youcanviewapossibleposefromavarietyofanglestoseewhichonesbestshowtheactionclearly.Manyartistsdothisbyimaginingaposeandmentallycirclingaroundittoseewhichanglebestexpressestheaction.Thefirstandsecondanglesarebothfairlyclear,butthefirstanglelooksmoredynamicandtheshapesofBatman’shead,thearmwiththetether,andmostoftheBatarangareclear.InthethirdangleyouseelittleofBatman’sbodyandthecapecoverstheleapingaction,makingBatman’sactionunclear.Thefourthangleisinteresting,butBatman’sleftarmisalignedwithandcoveringhistorso.Also,asaresultoftheoverallsimilarityinthedarktonesofBatman’scostumeandequipment,theBatarang’sshapeisnotclearinthisanglesincemostoftheBatarangoverlapsBatman’scape.Inthefifthangle,notonlyistheBatarang’sshapelostbuttheshapeofBatman’swholeheadislost.Thefirstanglelookslikethebestchoice.Partofkeepingacharacter’sactionsclearinvolveskeepingthecharacter’sdirectiononthe“stage”consistent.Ifacharacterisestablishedmovingfromrighttoleftwithinapanelframe,ideally,subsequentpanelsshowingthatcharacter’scontinuingactionwillmaintainaright-to-leftaxis.Maintainingthisactionflowcontinuityisanimportantconceptthatdoesnotgetasmuchattentionincomicsasitusedto.Thisisdueinparttotheinfluenceofchaotic,quick-cut,documentary-likemusicvideosand3Dgameenvironmentsthathaveaffectedfilm,TV,andcomics.PartTwowillgointothissubjectinmoredepth.

Page 50: The DC Comics Guide to Creating Comics

Youcanshowactionfromavarietyofanglesanddistances.Generally,comicsartistsshouldpickthe

shotthatmostclearlydisplaystheactiontothereader.

PhotobyE.Potts.

Page 51: The DC Comics Guide to Creating Comics

Onthispage,Batman’smovementineachpanelconsistentlyhasaleft-to-rightbias,makingitclear

thatheisnotchangingdirectionashetravelsthroughthissequence.

ArtbyJimLeeandScottWilliamsfromDCComicsStyleGuides.

Page 52: The DC Comics Guide to Creating Comics

SupportingPrincipleTwo:BeInvisibleGoodvisualstorytellingisusuallyinvisibletothereader.Thatis,ifcomicscreatorsaredoingtheirjobswell,thereaderwillbeimmersedinthestoriesandwillnotbeconsciouslyawareofthevisualstorytellingtechniquesthecomicscreatorsuse.Distractingpagedesignorconfusingpanellayoutsthatdrawtoomuch

attentiontothemselvesmaybepleasingforthecreatorandthevieweronsomelevels.However,ifthesetechniquesdrawthereader’sattentionawayfromthestory,theycanbreakthereader’ssuspensionofdisbeliefandnegativelyaffectenjoymentofthetale.Whenitcomestomakingtheireffortsinvisible,comicscreatorscan

looktoballetforaparallel.Accomplishedballetdancersputtremendouseffortintotheirperformances.Manyofthemovestheyexecuteareverystressfulandpainful.However,thebestdancersmaketheirperformanceslookeffortless.Theydonotwanttheaudiencetonoticehowhardtheyareworkingorhowmuchpaintheyfeel.Dancerswhodoshowtheireffortorsufferingduringaperformancemaygetsomesympathyfromtheaudience.However,bydrawingattentiontotheireffort,thesedancerspulltheviewersoutoftheperformance’sbeautyanditsnarrative.Artistssometimesspendalotoftimefiguringoutthebestwayto

presentastoryandmaketheirdrawingsjustright.Theycanhavemanyfrustratingfalsestartsandtrashalotofworkbeforearrivingatstorytellingdecisionsandexecutionswithwhichtheyarehappy.Likegreatballetdancers,comicsartistsshouldstrivetokeeptheaudiencefromseeingtheblood,sweat,tears,strain,andpaintheysometimesundergowhenperformingorcreating.Ifcreatorsdotheirjobswell,thereaderswillhavenoideaofthe

difficultiesthecreatorsenduredwhileproducingthestories.Thecreators’choicesandexecutionwillappearseamless—seeminglyself-evidentasthebestwaytoexecutethestories!That’sthewayitshouldbe.

Page 53: The DC Comics Guide to Creating Comics

SupportingPrincipleThree:Show,Don’tTellClearlyshowallthevisualinformationsothatthescriptdoesnothavetoincludedescriptiveinformation.Thatway,thescript,ifanyisneeded,canconcentrateonnonvisualinformation,additionaldetail,andsubtext.Intheexampleonthefollowingpages,thescriptcallsforthe

following:

“BatmanridestheBatcycledownaGothamsidestreet,

straighttowardthereader.Thesunsetskyburnsredasa

Gothampoliceairshiphoversjustabovethebuilding

tops,itssearchlightonBatman.”

Formoststories,thevisualstorytellingchoicesandexecutionshouldenabletheviewertotellwhatishappeningfromthevisualsalone.Formostcomics,thislevelofclearvisualstorytellingishighlydesirable.Partofshowingandnottellingis“settingupandpayingoff”:

establishingvisualelementsinthestoryaheadoftimeiftheywillaffectthenarrativedirectly.Ifacharacterentersaroom,theestablishingshotshouldshowwhereeverythinginthatroomisinrelationtothecharacterandtoalltheotherobjectsintheroom.Includedintheestablishingshotshouldbeanyvisualelementthatwillappearlaterinthesequence.Forexample,iflaterinthestoryacharacterretrievesalaptopcomputerthatwassittingonhiscoffeetable,thelaptoponthetableshouldbeincludedinthescene’soriginalestablishingshot.Themoodofasceneoracharactercanbesetupinadvancesothatitpaysofflaterwhenthatmoodmoredirectlyaffectsthenarrative.

Page 54: The DC Comics Guide to Creating Comics

Itisawkwardwhencopyhastocoverforinformationthatshouldhavebeensuppliedvisually.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 55: The DC Comics Guide to Creating Comics

Whenalltheneededinformationissuppliedvisually,thecopycanconcentrateonsubtextand/or

informationthatvisualscan’teasilyimpart.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 56: The DC Comics Guide to Creating Comics
Page 57: The DC Comics Guide to Creating Comics

ArtbyBillReinhold.

Page 58: The DC Comics Guide to Creating Comics

PARTTWO

AFFECTINGtheREADER’SEXPERIENCE

Formostcomicsprojects,theartisthasmorepowertoaffecttheaudiencethandohisorhercounterpartswhoworkinothercollaborativevisualmedia.Thatisthecasebecausethecomicsartistoftenservesanumberofrolesthatusuallyaresplitupbetweendifferentpeopleinothervisualmedia,includingthe:DirectorCinematographerCastingdirectorLightingdirectorSetdesignerIftheartistisalsothewriterofthecomic,heorsheservesasthe

screenwriteraswell.Whentheartistdesignsthesoundeffects,heorsheservesasaFoley(soundeffects)engineertoo.Thus,comicscreators,whoarenotstrangerstotheconceptofpower

beingcoupledwithresponsibility,havetowieldallthatvisualstorytellingprowessforgood!Let’stakealookatsomeofthewayscomicscreatorscanaffectthewaysreadersexperiencetheirstories.

Page 59: The DC Comics Guide to Creating Comics

CHAPTERFOURREDUCTION,ENCAPSULATION,andJUXTAPOSITION

Toalargedegree,sequentialvisualstorytellingisaccomplishedthroughthecreativechoicescomicscreatorsmakeregardingreduction,encapsulation,andjuxtaposition.

Page 60: The DC Comics Guide to Creating Comics

ReductionAsstatedearlier,amajorpartofacomicscreator’sworkconsistsofselecting“snapshots”fromtheoverallnarrativetoshowthereader.Theartistmustreducethepossibilitiestoavisual,orasequenceofvisuals,thatareencapsulatedintopanels.Manycomicscreatorsrelyoninstincttochoosewhichmomentsto

encapsulate.Relyingoninstinctalone,however,maycausecreatorstofallintoastorytellingrut,executingsimilarscenesthesamewaytimeaftertime.Analyzinghowandwhytoencapsulatesomepartsofanarrativeandleaveotherparts“betweenthegutters”canhelpcreatorsstayfreshandinnovative.Evenifthecreatorwantedto,showingallthestory’seventsinrelative

realtimewouldbeimpracticalandmightresultinboringstorytelling.Forexample,inawarstory,muchofasoldier’stimeisspentdiggingandwaitinginfoxholes,cleaningweapons,standingguardduty,eatingrations,andsoon.Relativelylittleofthescenario’stimespanwillincludetheexcitingexternalactionofcombatordramaticinterpersonalconflictthatisusuallythefocusofthestory.Thatsaid,importantmomentsinastoryoftenincludesceneswith

littleexternalaction.Iftheysupportthestory,panelsthatshowlandscapes,charactersinsilentcontemplation,orother“quiet”scenesareatleastasimportantasthosefeaturingdramaticexternalaction.Forexample,itmaybeimportantinawarstorytoshowandcontrasttheextensiveperiodsofinactivitywiththeburstsofterrifyingaction.Insuchcases,thecomicscreatorneedstodecidehowbesttoshowthosemundanemomentsinavisuallyinterestingwayandhowmuchspacetodevotetothemrelativetotherestofthestory.Thestoryteller’sgoalshouldbetoisolateandshowthemovements

thatbestsupportthenarrativeandbuildthestoryarc.Anythingthatdoesnotcontributetothatgoalispossiblysuperfluousandprobablyexpendable.

Page 61: The DC Comics Guide to Creating Comics

Differentartistsmaymakedifferentdecisionsabouthowtoreduceonthebasisoftheirpersonal

creativepreferences:whichvisualstheyfeelbestconveyandpropelthestoryatthepaceatwhich

theywanttotellit.

ArtbyWillRosado.

Page 62: The DC Comics Guide to Creating Comics

Whendecidingwhattoshowandnotshow,comicscreatorshavetodeterminewhichpartsofthe

overallnarrativeareexpendable.Sometimes,eveninactiongenres,periodsofrelativeinactivitycan

giveinsightsintocharacters,addmood,andprovideacontrasttothescenesofovertaction.Suchis

thecaseinthisSgt.Rockscenedrawnbythelatelegendaryartist,editor,andteacherJoeKubert.

Page 63: The DC Comics Guide to Creating Comics

EncapsulationComicscreatorsneedtoconsideranumberoffactorswhendecidingwhattoencapsulatefromanarrative.Thesefactorsinclude(butarenotlimitedto):•Advancingthestory:–Showingtheinformationnecessarytomovetheplotforward.•Establishingorreestablishingascene,characters,orotherinformation:–Inmostcases,thefirsttimeasettingisseeninastoryorissue,theartistneedstoestablishthescene’scharactersandphysicalenvironmentclearly.Also,whenanestablishedenvironmentorcharacterhasnotbeenseenbythereaderforawhileduringthecourseofanissue,itisgoodtoreestablishthatsceneorcharacterwhenthefocusreturnstothatlocaleorcharacter.Thisremindsreadersofinformationtheymayhaveforgottenandalsoshowsthemiftherehavebeenchangessincethesceneorcharacterswerelastseen.Inadditiontotheneedtoestablishphysicalenvironments,creators

needtoestablishthemoodofthescene.•Suspense/tension:–Doesthecreatorwishtoconcealoronlypartiallyrevealsomeinformationtobuildsuspense?

•Emphasis:–Whatinformationshouldbestressedormadeblatanttothereaderandwhatinformationshouldberevealedsubtlyorsubconsciouslyorevenwithheld?

•Pacing:–Atwhatpacedoesthecreatorwishthereadertoexperiencethevariousaspectsofthestory?

•Marketing:–Coversandsomesplashpagesaredesigned,atleastinpart,toenticetheviewertopickupandpurchaseacomic.Ifthewritercreatesafullscript,itishisorherjobtomakeallthe

Page 64: The DC Comics Guide to Creating Comics

reductiondecisions,sortingoutwhichmomentstoshowineachpanel.Fullscriptsincludedescriptionsofthevisualcontentsforeverypaneloneachpage,alongwithalldialogue,captions,andsoundeffects.Thisispartofthereasonwritersneedtounderstandtheprinciplesandtechniquesofsequentialvisualstorytelling.Insomecases,writersalsomakeencapsulationdecisions,describinghowfarthe“camera”willbefromthesubjectorsubjectsinthepanel,howtheshotwillbecropped,howthepanelwillbeshaped,framed,lit,andsoon.However,inmanycases,whenworkingfromafullscriptthatdoesnotgodeeplyintopaneldescriptions,itistheartistwhowillmakethebulkoftheencapsulationdecisions.Iftheartistisalsothewriterorisworkingfromanotherwriter’splot(asopposedtoafullscript),itwillbehisorherjobtodecidewhattoencapsulateandemphasizepanelbypanel.Doingsoinvolvesanothergroupofdecisions:

•Howcloseorfarwillthecamerabefromthesubject(s)?•Atwhatanglewillthesubject(s)beseen?•Whichsubjectswillbeofprimaryfocusandwhichoneswillbesecondary?•Inwhatshapeandsizewillthepanelbeinwhichthesubjectisencapsulated?•Howwillthesubjectorscenebecroppedandframed?•Howwillthesubjectbelitandrendered?•Whatsortofdesignbalanceworksbest?

Page 65: The DC Comics Guide to Creating Comics

IfartistsneedtoshowSupermanflyingoverMetropolisinasinglepanel,theyhavetodecidehowtoframethatscene:theangleoftheshot,howtocropit,andhowmuchofthepage’s“realestate”itwilloccupy.Forthispage,theplotcallsforfivepanels:

1.SupermanflyingoverMetropolisinthedaytime.2.Close-upofSuperman.Somethinghascaughthisattention.3.Amilitaryhelicopterisfallingfromtheskynearabridge.Ittrailssmoke.4.Supermanstreakstowardthehelicopter5.Hesupportsthehelicopterfromunderneath,lettingitdescendsafely.

Ifartistsdecidetoopenupthescenetogivethereadermoreofafeelingofscope(andhavethepagespaceavailabletodoso),theymayusemorespaceandalterthenumberofpanelstoachievethiseffect.Intheversionofthepagehere,thefirstpanelisopeneduptogivethereaderabetterfeelofthescopeofthecitysceneasSupermanfliesoverMetropolis.Theactionsinthesecondandthirdpanelsarecombined,asarethefourthandfifthpanels.Thelastpanelbleedsoffthebottomandsidesofthepage,givingitgreaterscopeandimpact.Therearenumerouswaystogetacrossthesameinformationandtopromptresponsesinthereader.Aslongasthestoryistoldinaclearandcompellingmanner,thedecisionsonhowtoencapsulatethecontentfor

Page 66: The DC Comics Guide to Creating Comics

compellingmanner,thedecisionsonhowtoencapsulatethecontentforeachpanelareamatteroftheartist’spersonalaesthetics.

Page 67: The DC Comics Guide to Creating Comics

Thelevelofimportanceartistsplaceonasceneandthenumberofpagestheyhavetoplaywithboth

affectthewayartistsframethescene.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 68: The DC Comics Guide to Creating Comics

Ifpagecountandspaceallow,theartist(withhisorhereditor’sblessing)mayuselargerand/or

morevisualstogivethesceneasenseofscope,elapsedtime,and/oremphasis.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 69: The DC Comics Guide to Creating Comics

JuxtapositionTheartistmustcombinetheencapsulatedvisuals(panels)intoasequenceonthepagebyjuxtaposingthemnexttooneanotherinadesiredorder.Theorderinwhichthepanelsaremeanttobereadshouldbeclear.If

areader’seyepathdoesnotfollowtheonethattheartistintended,thereaderwillexperienceaverydifferent,andprobablyconfusing,story.Inadditiontojuxtaposingthepanels,comicscreatorsjuxtaposethe

copyelements(captions,wordballoons,soundeffects)withthevisualsandwithotherelementswithineachpanel.Theadditionofwordstoapanelcreatesajuxtapositionthatcanresult

inarangeofeffects.Thejuxtapositionofthechosenpanelsandothervisualelementstells

thestoryforthereaders,alongwiththevisualinformationthereadersconjureintheirheadswhenfillinginthegapsbetweenthejuxtaposedpanels.

Page 70: The DC Comics Guide to Creating Comics

Sometimesthewordsareredundantandsimplyreinforcewhatthevisualshows.Generally,thisis

notconsideredgoodformandusuallyisreservedfortitlesaimedatayoungaudienceorforscenesin

whichapointhastobemadeabsolutelyclear.

Page 71: The DC Comics Guide to Creating Comics

Complementaryjuxtapositionbetweenartandwordscreatesafuller“picture”ofthescenarioforthe

reader,goingbeyondwhateitherthevisualorthewordscouldproducealone.

Page 72: The DC Comics Guide to Creating Comics

Whenthejuxtapositioniscontrasting,thevisualandthetextgenerateopposingfeelingsorpresent

contradictoryinformationand/orsentiments.

Page 73: The DC Comics Guide to Creating Comics

Whenthejuxtapositionappearstobeunrelated,havingnoobviousconnection,thereadermay

experienceconfusion,transcendence,profoundinsight—ormakeapoeticassociation.

AllimagescomposedusingartassetsfromDCComicsStyleGuides.

Page 74: The DC Comics Guide to Creating Comics

CHAPTERFIVEALLABOUTPANELS

Acomicspanelisvisualcontentthatencapsulatesamomentfromalargernarrative.Panelsusuallyjuxtaposevisualcontentwithwords.

Page 75: The DC Comics Guide to Creating Comics

Theedgesofapanelareoftendefinedbyaborderandareusually,butnotalways,rectangularin

shape.

Page 76: The DC Comics Guide to Creating Comics

Sometimesapanelwillhavenoborderorbecontainedonlypartiallybyaborder.

Page 77: The DC Comics Guide to Creating Comics

Vignettesarepanelscontainingartthatfadesattheedgesofthevisualarea.

Page 78: The DC Comics Guide to Creating Comics

Insetpanelsareplacedinsideorsuperimposedontheframeofalargerpanel.

AllimagescomposedusingartassetsfromDCComicsStyleGuides.

Page 79: The DC Comics Guide to Creating Comics

Panel-to-PanelTransitionTypesThereareanumberoftypesoftransitionsthatoccurbetweencomicspanels.Thesecanbeusedtoelicitvaryingreactionsfromreaders.ComicsscholarScottMcCloudestablishedthefollowingcategories:

Page 80: The DC Comics Guide to Creating Comics

Moment-to-moment:Thesetypesoftransitionsrequireverylittleclosureonthepartoftheviewer.

Closurereferstotheactiontakingplacebetweenpanelsthatisimaginedbyreaders.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 81: The DC Comics Guide to Creating Comics

Action-to-action:Followingtheactionofthesamesubjectorsubjectsfrompaneltopanel.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 82: The DC Comics Guide to Creating Comics

Subject-to-subject:Switchingthefocusfromonesubjecttoanotherwithinthesamegeneralscene.

Requiresmoreworkfromtheviewertoachieveclosure.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 83: The DC Comics Guide to Creating Comics

Scene-to-scene:Transitionsacrosslargedistancesoftimeandspacecanrequirealotofworkonthe

partoftheviewertogenerateclosure.Suchtransitionsareoftenaidedbycaptionsordialogue.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 84: The DC Comics Guide to Creating Comics

Aspect-to-aspect:Panelsfocusingondifferentelementsofanidea,scene,mood,andsoforth.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 85: The DC Comics Guide to Creating Comics

Nonsequitur:Thesetransitionsdonothaveanimmediatelogicalconnectionbetweenthecontentof

theirpanels.

Panel1:ComposedusingartassetsfromDCComicsStyleGuides.

Panel2:ArtbyCarlPotts.

Page 86: The DC Comics Guide to Creating Comics

NeilCohn,avisuallanguageresearcher,identifiedseveralmoretransitioncategories:

Inclusionarytransitionsusepanelswithinpanelsand/orconceptswithinconceptstodrawattention

toelementsthatarepartofalargerpanel.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 87: The DC Comics Guide to Creating Comics

Inoverlaytransitions,asuperimposedvisualelementaffectsseveralpanels.Thesuperimposed

elementcanbeapanel,anisolatedobject,orcopy(balloon,caption,soundeffect).Inthiscase,the

fallingGreenLanternringoverlapsallthreepanelsandisthefocusofthedifferentcharacters

appearingineachpanel.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 88: The DC Comics Guide to Creating Comics

Embeddedtransitionsfollowmultipleimagesofthesamesubjectthroughasinglepanelscene.This

examplehasnopanelbordersseparatingeachincarnationofClarkKent’stransitiontoSuperman

withintheoverallscene.

ArtbyPhilJimenez.

Page 89: The DC Comics Guide to Creating Comics

Inthisgreatexampleofanembeddedtransition,topHollywoodstoryboardartistandgraphic

novelistMarcosMateu-Mestreusespanelborders,breakingupthecharacter’sdescentofthefire

escape.

ArtbyMarcosMateu-MestrefromhisbookFramedInk.©DesignStudioPress.

Page 90: The DC Comics Guide to Creating Comics

PanelSizesThesizeandshapeofapanelcanaffectthereader’simpressionofelapsingtime,theimportanceofthepanel’scontents,andthepanel-to-paneltransitioncategorythatistakingplace.

Page 91: The DC Comics Guide to Creating Comics

Ifapanelisprecededbyand/orfollowedbysmallerpanels,itimpliesthatthelargerpanelcontains

themostimportantordramaticinformationinthatsequenceofpanels.

Page 92: The DC Comics Guide to Creating Comics

Longhorizontalpanelscangivetheimpressionofaslowpaceduetotherelativelylongdistanceour

eyestravelbetweenleftandrightpaneledges.

Page 93: The DC Comics Guide to Creating Comics

Thinverticalpanelsgivetheimpressionofafastpaceasaresultoftherelativelyshortdistancethe

eyesmovebetweentheleftandrightpaneledges.

Page 94: The DC Comics Guide to Creating Comics

Ofcourse,thepanelcontentcanhaveadramaticeffectonthesenseoftime.Theuseofaseriesof

longverticalformatpanels,showingthesametreeasitchangesthroughthefourseasons,indicates

timepassingveryslowlydespitetheshorthorizontalspaceineachpanel.

IntheclassicepicWatchmen,theartistDaveGibbonsoftenusedpagescomposedofninepanelsinthreetiers,witheachtierhavingthreeidenticallysizedpanels.Thissetaveryeven“pace”formostofthestory.ItalsomadetheinstanceswhereGibbonsvariedfromthenine-panelgridgreatlyaffectthereader’ssenseofthestory’spacing,aswellastheimportanceofeachpanel’scontent.

Page 95: The DC Comics Guide to Creating Comics

Agridofnineidenticallysized/shapedpanelsisusedforkeepingasteadypace.

Page 96: The DC Comics Guide to Creating Comics

Inthisexample,differingpanelsizesareusedtoshowthingsslowingdown,speedingup,andfinally

slowingdowntoendonalongbeat.

Page 97: The DC Comics Guide to Creating Comics

PanelBordersDifferentpanelbordersandgutterscangivevariousimpressions.Theborder’smeaningoftenisaffectedbythepanelcontentsandviceversa.Somepossibleimpressionsthatborderscanimply:normality,emphasisorimportance,casualness,fantasy/dream,explosiveness(emotionallyorphysically).

Page 98: The DC Comics Guide to Creating Comics

Thesamevisualjuxtaposedwithdifferentborderstylescanalterreaders’impressionsofthecontent.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 99: The DC Comics Guide to Creating Comics

PanelArrangementsonthePageMakingsurethatpageandpaneldesignsareintunewiththereaders’naturaleyepathisvital.Thereadershouldbeabletofollowthepanel-to-panelsequenceintuitively.Theremayberarecasesinwhichacomicscreatorwillpurposely

arrangepanelsinawaythatconfusesthereader’seyepathforaspecificstorytellingeffect,suchasimpartingthesamesenseofdisorientationthatacharacterinthestoryisexperiencing.However,inmostcasesinwhichtheeyepathonapageisconfusing,theartistwascareless,assumingthathisorherthoughtprocesswhenlayingoutthepagewouldbecleartothereader.

Page 100: The DC Comics Guide to Creating Comics

IntheWest,theeyepathisfromlefttorightandthentoptobottom.

Page 101: The DC Comics Guide to Creating Comics

Stackingpanelsontheleftsideofthepagecreatesuncertaintyinthereadersaboutwheretheireyes

aresupposedtogonext.

OVERLAPPINGPANELSWhenneededordesired,overlappingcanhelpleadtheeyeorestablishconnections.Panels,objects,copy,andsoundeffectscanoverlaponthepage.

Page 102: The DC Comics Guide to Creating Comics

Inapinch,overlappinghelpsdirecttheeyeontothecorrectpathwhenthepanelarrangementonthe

pagedoesnotmaketheeyepathclearonitsown.Suchoverlappingis,however,aninelegant

solutionandisbestavoidedbynotstackingpanelsontheleftsideofthepage.

INSETPANELSInsetpanelsareplacedinsideoroverlapamainpaneltoaddemphasis,focusondetail,cuttoaparallelaction,and/oralternatethepointofview.

Page 103: The DC Comics Guide to Creating Comics

Makesuretheplacementofinsetpanelsworkswiththereader’sinstinctualeyepath.

Page 104: The DC Comics Guide to Creating Comics

TypesofShotsTherearemanyconsiderationsindecidinghowbesttopresentthevisualcontentforeachpanelinasequentialnarrative.AsJosephV.MascellistatesinTheFiveC’sofCinematography,“Proper

cameraanglescanmakethedifferencebetweenaudienceappreciationandindifference.Everychangeincameraangleshouldcount.Visualvarietyshouldbethekeynote,sothattheaudienceiskeptinterestedinwhat’shappeningandwhatwillhappennext.”

DISTANCEHere,categorizedbythedistanceofthesubjecttothecamera,aresomegeneralizationsaboutthedifferenttypesofshotsthatareusedtoencapsulate.Keepinmindthatthesearebroadgeneralizationsandthattherearecountlesssituationsinwhichthesevariousdistancecategoriesareusedindifferentwaysintheserviceofclearandcompellingstorytelling.However,intryingtofigureoutawaytoapproachencapsulatingthevisualelementsspecifiedinascript,thesebroadguidelinesmayprovehelpful.

Page 105: The DC Comics Guide to Creating Comics

LongShotsGenerallyusedtoestablishorreestablishascene,longshotsshowasmuchofanenvironmentasisneededtoestablishwherealltheobjectsandcharactersareinrelationtooneanother.Theseshotssetupwherethefollowingsequencetakesplaceandserveasamapofthescenesothatnomatterwherethecameramovesinsucceedingpanelsorwherethecharactersmovewithintheenvironment,theenvironmentalelementswillbeconsistent.

Artistsoftenuselongshotstoestablishascene,showingwhereeverythingandeveryoneisin

relationtoeachother.InthiscasereadersareintroducedtoBatman(infullfigure)seeminglyalone

intheBatcave.Helooksdeterminedandseriousashemarchesdownthestairs.Readersdon’tsee

thewholeBatcaveyet,buttheyseeenoughtotellit’salargeunfinishednaturalcavernwith

installationsofmodernindustrialstyleworkareasandequipment,includingagargantuancomputer

Page 106: The DC Comics Guide to Creating Comics

console.

ComposedusingartassetsfromDCComicsStyleGuides.

Often,therewillbemorethanoneestablishingshotatthebeginningofascene:onefromaverylongdistance(theexteriorofabuildingsituatedinitssurroundings)andaclosershotinwhichthecharactersareestablishedwithintheenvironment(oftenaroomwithinthebuilding).Occasionally,theorderisreversed.Whenthestoryreturnstoapreviouslyestablishedsceneafterbeingawayfromthatsceneforawhile,itishelpfultoreestablishthescenewithanotherlongshot.Areestablishinglongshotletstheviewersknowwheretheyarewithouttheneedforacaptionandrevealsanychangestheenvironmentmayhavesustainedsinceitwaslastseen.

Sometimestwolong/establishingshotsareusedtointroducethescene.Herereadersareintroduced

tothefactthatWayneManorsitsatoptheBatcave.

Page 107: The DC Comics Guide to Creating Comics

ComposedusingartassetsfromDCComicsStyleGuides.

Page 108: The DC Comics Guide to Creating Comics

MediumShotsOftenusedtoshowaction,mediumshotsareclosertothesubjectorsubjectsinapanel.Whenpeoplearethesubjectofamediumshot,theyusuallyareshownfromatleastmidthightothetopofthehead,ifnotinfullfigure.Mediumshotscanthereforeshowcharactersinactionveryclearly,assumingtheartistisdepictingtheactionfromasuitableangle.Actiondoesnotjustmeanlarge,dynamicphysicalactions;itcanrefer

tomuchmoresubtleacts,suchaspickingupapen,walkingacrossaroom,orpullingonashirt.

Mediumshotsoftenareusedtoshowactionclearly.That’swhymanyoftheshotsusedinsports

coverage,especiallyinstantreplaysofmajorgameactions,arefromamediumdepth.Here

Catwomanleapsdownontothecomputerconsoleinnearfullfigure.

Page 109: The DC Comics Guide to Creating Comics

ComposedusingartassetsfromDCComicsStyleGuides.

Page 110: The DC Comics Guide to Creating Comics

Close-UpShotsClose-upsaregreatforshowingreactionordetail.Whenthefocusisonthecharacters,close-upscanbeshotsfocusingonthemidtorsotothetopoftheheadorcanbepanelsthatfocustotallyontheheadorface.Whentheshotissotightthatthefacefillstheframe,orclosetoit,itiscalledanextremeclose-up.Close-upsalsoareusedtoshowdetail,includingsuchthingsasthe

writingonanotepad,smallitemskeptinadeskdrawer,andthebuttonsonacellphone.

Artistsoftenuseclose-upstoshowcharacters’reactionstoaprecedingevent.Herewegetan

unexpectedreactionoutofBatmantoCatwoman’sinvasionofhissecretsanctuary.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 111: The DC Comics Guide to Creating Comics

Inextremeclose-ups,afaceorthepanel’ssubjectfillsmostorallofthepanel.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 112: The DC Comics Guide to Creating Comics

SequencesByproperlycombiningthesebasictypesofshots—long/establishing,medium/action,andclose-up/reaction—comicscreatorsgeneratepanelsequencesthatrangefromsimpletoverycomplex.

Page 113: The DC Comics Guide to Creating Comics

Artistscanjuxtaposethethreebasicdistanceshotcategoriestocreatenarrativesequences.Herewe

beginwithexteriorandinteriorestablishingshots,moveontoamediumactionshot,andfinishwith

aclose-upreactionshot.

ComposedusingartassetsfromDCComicsStyleGuides.

POINTOFVIEWComicscreatorscanshowthereadersthestoryworldthroughtwodifferentsetsof“eyes.”

Page 114: The DC Comics Guide to Creating Comics

ObjectiveShotsMostpanelsarefromanobjectiveview,meaningthecameraisplacedwhereverintheenvironmentthecomicscreatordeemsappropriateandisunseenbyanycharacter.Itistheeyeofaninvisibleobserver.

Page 115: The DC Comics Guide to Creating Comics

Mostshotsareobjective,fromthepointofviewofaninvisibleandomnipresentobserver.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 116: The DC Comics Guide to Creating Comics

SubjectiveShotsWhenthecontentsofapanelareseenthroughtheeyesof(orovertheshoulderof)acharacter,theyarecalledsubjectiveshots.Theyaretakenfromthepointofview(POV)ofaparticularcharacter.

Page 117: The DC Comics Guide to Creating Comics

Subjectiveshotsletthereaderexperiencewhatthecharacterisseeing.AslongasaPOVsequenceof

panelsismaintained,thereadercanseeonlywhatthecharacterseesandisunawareofwhateverthe

charactercannotsee.

ComposedusingartassetsfromDCComicsStyleGuides.

HEIGHTANGLESSeveralcategoriesareusedtodescribetheheightlevelofthecamerawhencomposingashot.Thetermanglealsoreferstothepositionfromwhichthecamerais

seeingasubject,irrespectiveofheight.

Page 118: The DC Comics Guide to Creating Comics

HighAngleShotsWhenitislookingdownonasubject,apaneliscategorizedasbeingahigh-angleorbird’s-eyeviewshot.

Highanglesgivetheimpressionofagodlikeperspectiveonthecharactersandenvironment.They

alsocancreatesteepperspectiveandforeshortening(drawinganobjecttoappearshorterthanit

actuallyis,whenangledtowardtheviewer).

ComposedusingartassetsfromDCComicsStyleGuides.

Page 119: The DC Comics Guide to Creating Comics

MediumAngleShotsIfthecameraandthehorizonlineofapanelarenearthecenteroftheframe,itisamedium-angleshot.

Mediumanglespresentafairlyobjectiveviewofthescaleofvariouscharactersandobjects.Subjects

advancingorrecedingindistancestillcreateforeshortening.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 120: The DC Comics Guide to Creating Comics

LowAngleShotsInalow-angleorworm’s-eyeviewshot,thesceneisseenfromaverylowlevel.

Lowanglescancausesteepforeshorteningandmakecharactersandobjectslooktallandimposing.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 121: The DC Comics Guide to Creating Comics

TiltAngleShotsInatiltshot,thehorizonlineisshiftedsothatit’snolongerata90-degreeangletothepage.Thiscaninstillasenseofsuspenseorunease.

Creatorsshouldusetiltanglessparinglysincetheiroverusewillkilltheiruniquenessandbecome

annoyingtothereader.

ComposedusingartassetsfromDCComicsStyleGuides.

MOVESComicsdonotcreatetheillusionofmovementthatfilmandTVdo.However,sequentialcomicspanelscanemulatesomeofthecameramovesusedinmovingmedia.

Page 122: The DC Comics Guide to Creating Comics

ZoomShotsWhenaseriesofpanelsprogressivelymoveinonasubject,itiscalledzoomingin.Ifthesequencegoesinreverseorder,withthesubjectprogressivelygettingfartherawayfromthecamera,itiscalledzoomingout.Zoomshotscanbeeitherobjectiveorsubjective.

Page 123: The DC Comics Guide to Creating Comics

Zoominginoroutonasubjectinamultipanelsequencecanaddextramood,action,oremotional

emphasistoascene.Zoomscanfocusonstillormovingsubjects.

ArtbyWillRosado.

Page 124: The DC Comics Guide to Creating Comics

TrackingShotsIf,inaseriesofpanels,thecameramoveswithinanenvironment,itiscalledatrackingshot.

Trackingshotsoftenareusedtofollowamovingsubjectthroughanenvironment,asseeninthis

examplefromSgt.Rock.

ArtbyJoeKubert.

Page 125: The DC Comics Guide to Creating Comics

PanShotsIfthecamerapivotsinplace,revealingaseriesofshotsinanarc,itiscalledapanshot.

Whenthecamerapivotsinplaceduringasequence,itiscreatingapanshot.Theaboveexampleis

alsofromSgt.Rock.

ArtbyJoeKubert.

Page 126: The DC Comics Guide to Creating Comics

MontageAmontageconsistsofvisualsfromdifferentscenes,usuallyborderlessvignettes,arrangedtogetherinapaneloronawholepage.Ideally,thevisualelementsshouldbearrangedinawaythatleadsthe

viewer’seyethroughthevariousvignettes.Amontageisoftenusedtoreviewalotofhistoryorinformationor

summarizepreviouseventsquickly.Sometimesamontageisusedtogivetheimpressionofacharacterexperiencinginformationoverload,hallucinations,ordreams.

Page 127: The DC Comics Guide to Creating Comics

Thetopandbottomsectionsofthistwo-pagespreadfromBatwoman#1(September2011)are

montages.

ArtbyJ.H.WilliamsIII.

Page 128: The DC Comics Guide to Creating Comics

CombinationsEachpageinastorycontainsacombinationofpanelcategories.

Page 129: The DC Comics Guide to Creating Comics

OnthispagefromBatman#3(November2011),pencillerGregCapulloemploysanicevarietyof

shots.

ArtbyGregCapulloandJonathanGlapion.

Page 130: The DC Comics Guide to Creating Comics

CHAPTERSIXPAGES:TheBIGPICTURE

Creatingpagescontainingaseriesofjuxtaposedpanelsrequiresastrongsenseofdesigntokeeptheaudienceimmersedinthenarrative.

Page 131: The DC Comics Guide to Creating Comics

StoryPagesEachpageofastoryusuallycontainsmultiplepanelsarrangedinawaythat:

•Propelsthestoryforwardinaclearandcompellingway•Keepsthereader’seyesmovinginthecorrectpath•Isasemi-self-containedunitofdesign•Isalsopartofalargersequence

Thekeyistomakethereader’seyepathclearwhiletellingthetaleinawaythat

compelsthereaderforward.

Page 132: The DC Comics Guide to Creating Comics

InSwampThing#1(September2011),artistYanickPaquetteusesstablerectangularpanelsasthe

storybeginsinthecity.Hethenusesavarietyofmorecomplexpanelsizes,shapes,and

arrangementsasheintroducesthesupernaturalelements.

ScriptbyScottSnyder,artbyYanickPaquette.

Page 133: The DC Comics Guide to Creating Comics

InventionalPanelArrangementsSometimesanunusualpanelarrangementcanhelpconveyinformationeffectively.

Page 134: The DC Comics Guide to Creating Comics

Thetricktoinventionalpanel/pagedesignistouseanunusualarrangementthatdoesthe

storytellingjobwithoutbeingovertlydisruptingtothereader’sexperience.

ScriptbyW.HadenBlackmanandJ.H.WilliamsIII,artbyJ.H.WilliamsIII.

Page 135: The DC Comics Guide to Creating Comics

J.H.Williams’stwo-pagespreadfromBatwoman#12(August2012)isanotherexampleofhis

inventionalvisualstorytelling.Searchingwithinafun-housemirrormazewherewarpedreflections

mirrortheirconfusion,thecharactersliterallycirclearoundthesameissuethatWonderWomanis

tacklingelsewhere.Thepanellayout,alongwiththearrowsbuiltintothefun-housefloor,ensures

thatthereader’seyepathisclear.

ScriptbyW.HadenBlackmanandJ.H.WilliamsIII,artbyJ.H.WilliamsIII.

Page 136: The DC Comics Guide to Creating Comics

CoversThebiggestmarketingtoolacomicscreatororpublisherhasisthecover.Acovershouldenticepotentialbuyerstograbthatcomicandtakeittothecheckout,whetherinphysicalshopsoronline.Usually,thecoverhastograbthepotentialbuyer’sattentionwhile

competingwithnumerousothercoverssurroundingitonphysicalorvirtualracks.Covercontentusuallyfallsintoseveralcategories.

Page 137: The DC Comics Guide to Creating Comics

Adynamicordramaticscenefromthestorycontainedinthecomic.

ArtbyTonyDanielandJulioFerreira.

Page 138: The DC Comics Guide to Creating Comics

Asymboliccoverthatpresentsthecharactersand/orasituationthatmayormaynotrelatedirectly

tothestoryinsidethatissue.Pinup-typeshotsofcharactersindramaticposesorengagedina

dynamicphysicalactionfallintothiscategory.

ArtbyBrettBoothandNormRapmund.

Page 139: The DC Comics Guide to Creating Comics

Amontageofelementsfromtheinteriorstory.

ArtbyWalterSimonson.

Thecoverforeachissueofatitleneedstohavesomeconsistencysothatregularreaderscaneasilyfindeachmonth’snewissueontheracks.Theconsistencyshouldincludethelogodesign.However,thecoversforaseriesshouldbedifferentenoughsothatcoversforsuccessiveissuesarenotconfusedwithoneanother.Iftwocoversinarowfeatureapinup-styleshotoftheleadcharacter

orcharactersinasimilaractionpose,coloredinasimilarfashion,buyersscanningtheracksmayassumetheyhaveboughtthelatestissueofthattitleevenwhenthatisnotthecase.Unlessthereisacompellingcreativeormarketingreasonnotto,

logos,whileretainingthesamedesignineveryissue,shouldvaryin

Page 140: The DC Comics Guide to Creating Comics

coloringfromissuetoissue.Thishelpspreventthe“Ialreadyhavethatissue”mistakefromhappening,especiallyonsomestylesofphysicalrackswhereonlytheupperpartsofthecoverareviewable.Ifthereisatrendinthemarkettodocoverswithlotsofdetailedbackgroundsandhighlyrendereddarkcoloring,acoverthathaslotsoflight,opennegativespacewillstandout.Ifthestoreracksarefilledwithlotsofcoversdisplayingmediumshotsofcharactersincombat,acoverfeaturingareallygreatclose-upofaleadcharacter(especiallyifthatcharacterhasacaptivatingexpression)canhelpacomicstandout.Inmostcases,acomicscreatororeditorcan’ttellinadvancewhatthecompetitivecomicscoverlandscapewillbelikewhenaparticularissuehitstheracks.Therefore,whilemaintainingaconsistentlogodesign,it’sagoodideafortheartonthecoversofanongoingseriestovarythetypesofshots,designbalance,levelofpositive/negativespace,andcolorpalettefromissuetoissue.Thatwaytheconsumercaneasilydifferentiatethevariousissuesofatitle.

Page 141: The DC Comics Guide to Creating Comics
Page 142: The DC Comics Guide to Creating Comics

Sometimesabigeventtakingplaceacrossanumberoftitleswillpromptapublishertouseasimilar

layout,ortradedress,acrosstheassociatedtitles.Thismakesiteasierforbuyerswhoaretryingto

obtainalltheissuesinvolvedintheevent.

Page 143: The DC Comics Guide to Creating Comics

CHAPTERSEVENWHEREAreWE?

Characters,vehicles,andothersubjectsoftenareshownmovingthroughenvironmentsinsequencescomposedofnumerouspanels.Makingsurethedirectioninwhichasubjectismovingremainsclearcanbetrickywhenawidevarietyofshotsandanglesareemployedoverasequenceofpanels.Therearetechniquescomicscreatorscanusetokeepthosesubjectsandthereaderproperlyoriented.

Page 144: The DC Comics Guide to Creating Comics

MapOrientationSequentialvisualstorytellingmediauserectangularformats,usuallyintheformofhorizontalrectangles.Theaudiencehasgrownuplookingatrectangularmapswherenorth

isatthetop,southonthebottom,easttotheright,andwesttotheleft.Viewersofvisualstorytellingmediahavethismaporientationstoredintheirsubconscious,andcreatorsofvisualnarrativescanuseittotheiradvantage.Ifit’simportanttothestorythatthecharacter,thevehicle,orany

subjectistravelinginaspecificcompassdirection,comicscreatorscanpositionthatobjectintheframetoreflectthatdirection.Thiswillresonatewiththemaporientationintheaudience’sheads.Forexample,cinematographersanddirectorsofoldWesternfilms

usuallyshowedwagontrainsmovingwestwitharight-to-leftbiaswithintheframe,echoingthewesterndirectionofamap.

Page 145: The DC Comics Guide to Creating Comics

Subconsciously,mostoftheaudienceassociatesanorth-on-topdirectionalorientationwith

rectangularformats.

Page 146: The DC Comics Guide to Creating Comics

WagontrainsdepartedfromMissouriandheadedwesttowardCaliforniaandOregon.Thatiswhy,in

manyWesternfilms,thewagonsareshotheadingtotheleft,orwest.

ArtbyWillRosado.

Page 147: The DC Comics Guide to Creating Comics

Ifthewagonsgaveupandheadedbackeast,thedirectionalbiasofthewagons’movementwould

changetoleft-to-right.

ArtbyWillRosado.

It’susuallybesttokeeptheactiondirectioninasceneconsistent.Ifaright-to-leftflowisestablishedinascene,allsubsequentshotsinthatsceneshouldfollowtheright-to-leftdirectionunlessanewdirectionisclearlyestablished.Whentheactionmovesdirectlytowardorawayfromtheviewer,itis

calledaneutralshot.Neutralshotscanbeusedinanysequence,nomatterwhichdirectionhasbeenestablishedforthescene’sactionbias.However,whenusinganeutralshot,itisbesttoestablishtheactionflowbiasbeforetheneutralshotorshotsandthenreestablishtheaction’sbiasafteraneutralshotorshots.

Page 148: The DC Comics Guide to Creating Comics

Allshotsinasequenceofawagonmovingwest—long,medium,andclose-up—shouldmaintainthe

right-to-leftactionbias.

ArtbyWillRosado.

Page 149: The DC Comics Guide to Creating Comics

Directionallyneutralshotsshowactionmovingdirectlytowardordirectlyawayfromthecamera.

Notethatinthispanel,eventhoughthehorsesaremovingdirectlyawayfromtheviewer,thedirt

trailtheyfollowbendsfromrighttoleft,maintainingthesequence’sactionflowbias.

ArtbyWillRosado.

Page 150: The DC Comics Guide to Creating Comics

ActionFlowContinuityActionflowcontinuityinvolvesestablishingandmaintainingthemovementdirectionofcharacters,vehicles,andotherobjectsinthestoryenvironment.Evenwhentheviewerdoesn’tconsciouslyregistercontradictory

actionflow,itcanbeunsettlingonanunconsciouslevel.If,inastory,acharactermadlydashesaround,lookingalloverfor

somethinginachaoticfashion,showingthecharacterchangingdirectionfrompaneltopanelinthefranticsearchsequenceisactuallygoodstorytelling.Otherwise,itisbesttoestablishandmaintaineachcharacter’sactionflowcontinuity.InfilmandTV,thisconceptisreferredtoasthe180-degreerule.Whenfilmingonastageoraset,filmmakersusuallyestablishaline,

anactionaxisthatrunsthroughthescene.Tokeeptheactionflowcontinuityconsistent,theykeepthecameraononesideoftheactionaxis.Theydonotcrosstheline.Itcanhelptothinkofthesceneasbeingonatheaterstage.Theaction

axisrunsalongtherearwallofthestage,andsomovingthecamerabeyondthatlineisimpossible.

Page 151: The DC Comics Guide to Creating Comics
Page 152: The DC Comics Guide to Creating Comics

It’simportanttomaintaintheproperactionflowcontinuitywhencharactersheadtowardeachother

foraclash.Inthefirstsequence,BatmanandKillerCrocheadtowardeachother,resultingintheir

meetingandclashing.Inthesecondexample,inconsistentactionflowinthepanelsleadingupto

theclashmakesituncleariftheyareheadedtowardeachother.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 153: The DC Comics Guide to Creating Comics

Ifacharacterisestablishedmovingfromrighttoleftinapanel,succeedingpanelsshouldmaintain

thatright-to-leftbias.If,duringaseriesofpanels,thecharacter’smovementkeepschanging,itcan

causeconfusionforthereaders.Theymaywonderifthecharacterhaschangeddirectionevenifthat

wasnotthecomicscreator’sintent.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 154: The DC Comics Guide to Creating Comics

IfBatmanispursuingKillerCroc,then,asisshowninthefirstexampleabove,bothcharactersshould

maintainthesameactiondirectionbiasinthesequence.Iftheinconsistentactionflowofthesecond

exampleisused,itisunclearifonecharacterisinpursuitoftheotheroriftheyareheadedtowardor

awayfromeachother.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 155: The DC Comics Guide to Creating Comics

Thegrayareaonthefloorshowsthesemicirclethatgivesthe180degreeruleitsname.Theflatside

ofthegrayareaistheactionaxis.Ascanbeseenbythepositionsofcameras1,2,and3,filmmakers

generallydonotmovethecameraovertheactionaxis.Ifacameramovesbeyondtheactionaxis

(camera4view),itmakesthecharactersorobjectsintheenvironmentswitchthesideofthescreen

theyarefacing.Camera4’sviewmakesitappearasthoughBatmanisrunningawayfromhisfoe.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 156: The DC Comics Guide to Creating Comics

Inasequenceinwhichthesubjectisestablishedasmovinginonedirection,theBatmobiletraveling

righttoleftinthiscase,alltheshotsinthesequence,nomatterwhatthedistanceorangle,should

ideallymaintaintheestablisheddirectionorbedirectionallyneutral.

ArtbyWillRosado.

Page 157: The DC Comics Guide to Creating Comics

Whentheactionflowdirectionisnotmaintained,itcangivethereaderstheimpression(consciously

orsubconsciously)thatthesubjectischangingdirection.

ArtbyWillRosado.

ESTABLISHINGACHANGEINDIRECTIONIfinthecourseofastoryacharacterorvehiclechangesdirectioninitsenvironment,itisbesttoshowthatchangeclearly.Ideally,comicsartistsshouldshowtheturnrelativetothepreviousdirectionandestablishthenewdirection.

Page 158: The DC Comics Guide to Creating Comics

establishthenewdirection.

Page 159: The DC Comics Guide to Creating Comics

Whenasubjectchangesdirectioninastory,theartistshouldshowtheturn(thirdpanel)and

establishthesubject’snewdirectionalbias.

ArtbyWillRosado.

REVERSEANGLESTherearetimeswhenthecamerahastotravelacrosstheactionaxis.Inthosecases,therearewaystominimizeanydisconcertingeffectsonthereaders.

Page 160: The DC Comics Guide to Creating Comics

Often,thesereverseanglesaredoneduringsequenceswithmultiplecharactersconversingwhilesittingandfacingthesamedirection.Theymaybeseatednexttoeachotherinarestaurantbooth,inacar,onatrain,inaplane,oronasofa.Afterestablishingtheactiondirection,focusonacharacterwhoisfacingtheestablisheddirection.Thenreversetheangle(hoptotheothersideoftheactionaxis)tofocusonanothercharacterwhenheorsheisspeakingorisotherwisethefocusoftheshot.Endthesequencebyreestablishingtheoriginalactionflowdirection.Includingreverseanglesinsequencesthatare“bookended”byshotsoftheestablishedactionflowdirectionhelpskeeptheaudiencedirectionallyoriented.

Page 161: The DC Comics Guide to Creating Comics

Whenitisdonecarefully,actionflowcontinuitycanbemaintainedwhileincorporatingreverse

angles.

ArtbyWillRosado.

Page 162: The DC Comics Guide to Creating Comics

Ifpossible,whenusingreverseangles,keepthecharactersonthesamesidesofthepanelaswas

establishedoriginally.Inbothofthesepanels,eventhoughtheyareonoppositesidesoftheaction

axis,RobinremainsontheleftofthepanelandBatmanstaysontheright.

ArtbyWillRosado.

MOREOBSERVATIONSONDIRECTIONALCONTINUITYThereareseveralotherwaysvisualstorytellerscanthinkaboutandutilizeactionflow.Usingtheactiondirectioninapicturetohelptellastoryisaveryold

concept.Alternatively,acreatormighthavealltheprotagonistsinastorymovewiththatnaturalleft-to-righteyeflowuntiltheprotagonistexperiencesadefeat,hitsanobstruction,orexperiencesareversalinhisorherjourney.Whenthatoccurs,thecharacterchangesdirectionandmovesfromrighttoleftintheframe—againstthenaturaleyepath.Theantagonistsinthestorywouldmoveinthedirectionoppositetothatinwhichtheprotagonistsmove.Thisisaninterestingapproach,butitcanbetoorestricting.Whateveractionflowapproachtheartistuses,theactionflowcontinuityshouldbeaconsciousandconsistenteffortandnothaphazard.Dowhateverworkstotellthestoryinaclearandcompellingway.

Page 163: The DC Comics Guide to Creating Comics

CulturalConsiderationsAsreadersofJapanesemangaareaware,insomecultures,peoplearetrainedtoreadfromrighttoleftbeforereadingfromtoptobottom.Thus,ifacomicscreatorisproducingworkforaforeignaudience,itisagoodideatocheckonthereadingconventionsofthatculture.

THEIMPORTANCEANDRELEVANCEOFACTIONFLOWCONTINUITYTODAYMaintainingactionflowcontinuitymaybemoreimportantinmovingmediathanitisinstillmedia.Itis,however,aconceptthatmanycomicsartistsandeditorsdonotpayenoughattentionto.Unlessthereisaconsciousdecisionbyacomicscreatortoviolate

actionflowcontinuityforareasonheorshefeelssupersedestheneedtomaintainthatcontinuity,itisbesttopracticeconsistentactionflow.Whymightacomicscreatorpurposelygoagainsttheestablished

actionflowbiasinasequence?Onepossibilityisthattheartistfeltthatpromptingthereadertothenextpanelorthenextpagebyusingthedirectionofapanel’sactionflowwasmoreimportantthanmaintainingtheactionflowcontinuitywithinasequence.Inrecentyears,theuseof—oreventheknowledgeof—actionflow

continuityorthe180-degreerulehasdiminished.Thisseemstobethecaseacrossallsequentialvisualmedia.Atonepoint,maintainingactionflowcontinuitywassuchapriority

thatifafilmdirectorscreweduptheactionbiaswhileshooting,filmeditorswouldflop(createamirrorimageof)theinconsistentshotstomakethesequenceconsistent.However,doingthatcouldgenerateotherproblems.Aleft-handedcharactermightsuddenlyusehisrighthandforawhile,oracharacterwithascarononesideofherfacemightappeartohaveascarthatmigratedfromonesideofthefacetotheotherandback!Insuchsituations,theeditorhadtochoosewhichwasthelesseroftwoevils—inconsistentactioncontinuityortheissuescreatedwhenamirrorimagewasmadeofthenegative.

Page 164: The DC Comics Guide to Creating Comics

Sometimesartistsfeelitisimportanttourgethereadertogotothenextpagebyhavingtheactionin

thelastpanelofapagemovefromlefttoright.

ScriptbyGrantMorrison,artbyRagsMoralesandRickBryant.

Whyisactionflowcontinuity/the180-degreerulenotobservedasmuchtodayasindecadespast?Herearesomepossibilities:

•Classicvisualstorytellingandcinematographyskillsarenottaughtasoftenorpassedonbymentorsasmuchasinthepast.•WhenviewingmodernGPS,radar,orsonarandwhenexperiencing3D

Page 165: The DC Comics Guide to Creating Comics

•WhenviewingmodernGPS,radar,orsonarandwhenexperiencing3Dgameenvironmentmaps,thedirectionatthetopoftheframeorscreeniswhateverdirectiontheuserisheadedatthemoment.Thus,ifadriverisheadedsouth,thetopoftheGPSscreenwillbesouth,notnorth.Thismaygraduallycreateanaudiencethatcancopewithsomeactioncontinuityinconsistenciesbetterthancouldthoseinthepast.•Film/videomakingtechnologyandthe“surfaceflash”ofquickcutsandotherfilm/videotechniquesthathelpgeneratevisualexcitementseemtohavetakenprecedence.MTVgothotinthemid-1980sbyshowingmusicvideos,andmanyofthevideodirectorsusedadocumentaryapproachmarriedtoexcitingsurfaceflashtechniques.

However,unlessthereisacompellingreasonnottoobserveconsistentactionflowcontinuityinanyvisualstorytellingmedium,itshouldbemaintained.Doingthiswillhelpreadersstayorientedontheconsciousandsubconsciouslevels.

Page 166: The DC Comics Guide to Creating Comics

Ifamirrorimageiscreatedofacharactertomakeitconformtotheestablishedactionflowbias,

sometimesproblemsarise.Acharacterwithanasymmetricalcostumedesign,asisthecasewith

Firestorm’schesticon(correctintheleft-handimage),willhavehisorhercostumedesignflopped.If

acharacternormallycarriesaweaponintherighthand,creatingamirrorimagewillcausethe

weapontoswitchhands.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 167: The DC Comics Guide to Creating Comics

CHAPTEREIGHTMOREWAYStoENTHRALLREADERS

Inadditiontoeverythingcoveredsofar,comicscreatorshaveevenmoretechniquesattheirdisposalforaffectingreaders.

Page 168: The DC Comics Guide to Creating Comics

VisualMetaphorsorThemesIftheyareusedinanartfulway,designmetaphorsorvisualthemescanaddanextralayerofcreativitytovisualstorytelling.Thismayinvolveusingavisualelementorelementsthatrepeat

throughouttheworktoforeshadoworreinforceaspecificmoodorevent.Creatorscanuseweather,lighting,color,setting,panelborderdesign,lettering,andothervisualelementstodothis.Water,especiallyfallingwaterasseenindrearyrainyweatherand

tears,isacommonmetaphorforsadnessinfilm,TV,andcomics.Sometimesit’sinterestingtogoagainsttheusualorclichéd

expectationsoftheaudience.Ifrainandtearsaretypicallyassociatedwithdepressingsituations,tryturningthatexpectationonitshead.Visualstorytellersalsocanusefallingwaterasasymbolofrebirthandjoy,aswhenspringshowershelpgrowalushgreenlandscapeorwhentearsflowasamotherandchildarereunited.It’susuallybettertoberestrainedwhenusingdesignmetaphorsthan

togooverthetop,hittingthereadersovertheheadwithyourclevernessanddrawingattentionfromthestoryinsteadofenhancingit.InhisBatmanBlackandWhitestory“GoodEvening,Midnight,”Klaus

Jansonusedseveralvisualmetaphorsandthemes.Foodwasusedasasymbolofloveatthebeginningandendofthestory.Eachofthethreesettingsinthetalehaditsowndistinctweather.Echoingthroughoutthestoryareparents’hopesforandfearsaboutthevulnerabilityoftheirchildren.(SeeChapter15ofJanson’sTheDCComicsGuidetoPencillingComicstolearnmoreabouthisthoughtsandprocessforcreatingthisstory.)

Page 169: The DC Comics Guide to Creating Comics

KlausJanson’s“GoodEvening,Midnight”usesvisualmetaphorsandthemestoenhancethe

effectivenessofthestory.

ScriptandartbyKlausJanson.

Page 170: The DC Comics Guide to Creating Comics

Action/ReactionDuringsequenceswithtwoormorecharactersinteracting,whethertheyareinaconversationorashootout,somecomicscreatorstendtocutbackandforthbetweenthecharacters,rarelyshowingbothorallofthecharactersinthesameshot.Ifthesequencedoesnotincludeshotswithbothorallcharactersin

thesamepanel,itbecomesdifficultforreaderstoknowwherethecharactersareinrelationtoeachotherandtheenvironment.Forexample,inagunfightbetweentwocharacters,iftheartistdoes

notoccasionallyshowwherebothshootersareinrelationtoeachotherandtheenvironment,itwillnotbeclearhowfarawaytheshootersarefromeachother,whatenvironmentalobjectsarenearby,orwherethecharactersaremovingwithintheenvironmentasthesceneprogresses.Relatedtothatpoint,someartistshaveatendencytoseparateeach

action/reactioncombinationwhentheyshouldatleastoccasionallycombineactionandreactioninonepanel.Onecharactercanshootaweapon,andinthesamepanel,anothercharactercanreacttobeinghitbytheshot.Oronecharactercanverballyrevealsomesurprisingnews,andinthesamepanel,anothercharactercanreacttothenews.Therearetimeswhenanartistmaywanttoseparatetheactionand

reactiontocreateabitofsuspense.Forinstance,afteronecharacterfiresshots,itisnotclearifthetargetwashitforabeatortwo.Bypickingfromandskillfullyutilizingallthevisualstorytelling

techniquesattheirdisposal,comicscreatorshaveawiderangeofsubtletoblatantwaystoaffectreadersemotionallyandpropelthemforwardthroughthestory.

Page 171: The DC Comics Guide to Creating Comics

Whenactionsandreactionsinasequencearealwayspresentedinseparatepanels,thereadercan

losetrackofwherethecharactersare(howclose)inrelationtoeachotherandthesetting.Inthis

examplefromaKamandistorywrittenbyDaveGibbonsandillustratedbyRyanSookinthe

WednesdayComicsanthology,Sook’soriginalartwascroppedtohelpmakeapoint.Thenextgraphic

showsSook’soriginalpanelcomposition.

ScriptbyDaveGibbons,artbyRyanSook.

Page 172: The DC Comics Guide to Creating Comics

Whenactionandreactionareshowninthesamepanelduringasequence,thereaderstaysinformed

abouttheproximityofthecharactersandtheartistcancutdownonthenumberofpanelsneededto

presenttheinformation.

ScriptbyDaveGibbons,artbyRyanSook.

Page 173: The DC Comics Guide to Creating Comics

ArtbyPhilJimenezandAndyLanning.

Page 174: The DC Comics Guide to Creating Comics

PARTTHREE

NARRATIVE+ART

Rememberthatnarrative+art+sequentialvisualstorytelling=comics.I’vediscussedSVS,sonowthefocusturnstonarrative(story)andart.Mostcomicsnarrativesarebuiltarounddramaticarcs,andsostory

structurewillbeamajortopic.Somecomicsutilizephotosorothervisualelementsfortheirart.

However,thevastmajorityofcomicsaredrawnusinglineart,andthat’swhatI’llconcentrateon.

Page 175: The DC Comics Guide to Creating Comics

CHAPTERNINENARRATIVE:WRITINGforVISUALSTORYTELLING

Evenifcomicbookartistsdonotplantowrite,theyneedtobeabletoworkandcommunicateeffectivelywithwriters.Therefore,allcomicsartistshavetoknowthebasicsofstorystructure,characterization,pacing,andothercreativeelementsoftellingtales.Thefirstbookinthisseries,TheDCComicsGuidetoWritingComicsbyDennyO’Neil,isagreatresourceforwritersandishighlyrecommended.WhatfollowsaresomeofmyownthoughtstogoalongwithDenny’s

insights.

Page 176: The DC Comics Guide to Creating Comics

ClassicStoryArcNomatterwhatformofmediaisusedtotellit,astoryusuallyhasaclassicarcstructure.Thevastmajorityofstoriesyou’vereadorseenincorporateaclassicstoryarc.Comicscanemployothertypesofnarrativetoo,includingmood

pieces,charactersketches,abstracttales,andinstructionalandeducationalpieces.However,moststoriesgenerallyfollowanarcinwhich:

•Oneormoreprotagonistsencounteracatalyticincidentthatdisturbstheirstatusquo.•Thatincidentpropelstheprotagonistorprotagonistsactivelyintoanescalatingseriesofeventsorconflictswithoneormoreantagonistsand/orotherobstacles,whetherphysicaloremotional.•Theeventsreachaclimaxinwhichtheconflictbetweentheprotagonistandtheantagonistisresolved(atleasttemporarily)andtheramificationsoftheresolutionareshown(thenewstatusquo).

Therearemanycelebratedworksoffictionthatdonotfollowtheclassicstoryarc.However,themajorityoftalesthathavestoodthetestoftimeaswellasthemostpopularcontemporaryworksoffictiongenerallyfollowthisbasicarc.

Page 177: The DC Comics Guide to Creating Comics

FormerDCComicseditorthelate,greatArchieGoodwingaveusahumorousinsightintohiscreative

process.

Copyright2013by“TheEstateofArchieGoodwin.”

Ifyouwanttoproduceastorywiththehighestchanceofreachingandaffectingthelargestpossibleaudience,youshoulduseaclassicstoryarc.Theclassicarcallowsforanattractivecombinationoftheconventional

andtheinventional.Withinthefamiliarclassicstoryarctherearecountlesswaystogeneratetension,jeopardy,novelty,mystery,andsoon,thussatisfyingpeople’scontradictoryneedsforstructureandnovelty.Classicstructureisthemostgratifyingstoryformatforthelargestpossibleaudienceandthereforethemostpopulartypeoffictionstructure.Writersneedtogivereaderswhattheyexpect,butnotinthewaythey

Page 178: The DC Comics Guide to Creating Comics

expectit.Characters(includingtheirabilities,weaknesses,andknowledge),storysituations,objectsofpower,andenvironmentsallshouldbesetupasthestoryprogresses.Attheclimax,someoftheelementsthathavebeensetupshouldbeusedinasurprisingwaythatisstilllogicalinthecontextofthestory.Theknowledge,ability,and/orweaponsthattheprotagonistpickedupalongthecourseofthejourneycanbeusedinanunexpectedcombinationattheclimax.

Page 179: The DC Comics Guide to Creating Comics

THEPROTAGONISTAprotagonististhemaincharacterinandfocusofthestory.Mostprotagonistshaveheroiccharacteristicsthatarerevealed,puttothetest,and/orchangedduringthecourseofthestory.Therearesomestoriesinwhichtheprotagonistisanantihero.Inthosecases,theprotagonistisoftenpittedagainstheroicantagonistsoragainstothernonheroiccharacters.Usually,theprotagonistischangedinsomewaybyhisorherstory

experience.Attheveryleast,theeventsofthestoryshouldreinforcethecharacter’soriginalpointofview.Iftheprotagonistemergesvictorious,thestoryhasahappyending.

Iftheprotagonistloses,thetalehasasadending.Iftheendingisamixtureofpositiveandnegativeoutcomesfortheprotagonist,thestoryhasanironicending.

Inmostcases,theprotagonistisacharacterthereadercanidentifywithononeormore

levels,helpingthereadervicariouslysharetheaspirations,dangers,andadventuresthatthe

protagonistembodiesandexperiences.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 180: The DC Comics Guide to Creating Comics

GenreExpectationsInthevariousaction/adventuregenres(Western,superhero,detective,swordandsorcery,etc.),thereisalmostalwaysafinalshowdownbetweenthemainprotagonistandtheprimaryantagonist.Theaudienceexpectsitandwouldbedisappointedifthestorydidnotcontainasatisfyingshowdown.Thetrickistoaddinventionalelementstotheexpectedshowdowntomakeitnovelandunexpected.InfilmWesterns,theshowdownoftentakesplaceinthedustystreetof

asmalltown.SamuraifilmsareverysimilartoWesterns.TheclassicAkiraKurosawafilmYojimbo,starringToshiroMifune,wasoneofseveralsamuraifilmsremadeintoAmericanWesterns.SergioLeonetookYojimboandturneditintoAFistfulofDollarsstarringClintEastwood.InYojimbo,theviewerknowsthatthebadguyistheonlycharacterwithahandgunandthatMifune’sprotagonisthasonlyaknifeandasword.Beforetheshowdown,weseeMifune’scharacterinadilapidatedshed.Asastrongwindhowlsthroughthesplinteredwallsoftheshed,hepassesthetimebythrowingtheknife,pinningleavesthatblowaroundtheshedinunpredictableways.Later,astheprotagonistandthemainantagonistapproacheachother

onthestreetfortheshowdown,weexpectMifune’scharactertoseekcoverasthebadguybeginstoslowlydrawtherevolverfromthelargesleeveofhiskimono.Insteadofrunningorhidingbehindcover,Mifuneunexpectedly

charges,allowinghimtogetcloseenoughtothebadguytothrowtheknife.Thebladeslicesintothebadguy’smovinggunhandbeforeafatalshotcanbefired.Theaudienceknewitwasgoingtocomedowntoafightbetweenthe

goodguyandthebadguy,buttheexecutionofthefightprovidedatwisttheywerenotexpecting,eventhoughitwassetupbythescenesofMifunepracticingknifethrowingonthewind-blownleaves.Theaudiencegottheshowdowntheyexpected,butnotinthewaytheyexpectedit:amixoftheconventionalandtheinventional.

Page 181: The DC Comics Guide to Creating Comics

InternalandExternalDesiresandConflictsMostcharactersshouldhavebothconsciousandsubconsciousdesiresthatmotivatethem.Often,thosedesiresareinconflict.Forexample,acharacterwhoconsciouslywishesthathisorheractionswereappreciatedbyothersmaysubconsciouslyfeelthatheorsheisnotworthyoftheadmirationofothers.Thisinnerconflictcansparkorintensifythecharacter’sconflictswithothers.Let’slookatBatmanforanexample.Judgingfromthebulkofthe

character’spublishinghistory,it’sclearthatheisusuallymorecomfortableasBatmanthanheisasBruceWayne.IfyouexplorethereasonsforthisdisconnectbetweentheBatmanandBruceWaynepersonas,oddsarethatyou’lldiscoveroneormoreconflictsbetweenthecharacter’sinternalandexternaldesires.Batman’sconsciousmission,hisobsession,istoendcrimeandprotect

innocentlives,especiallyyounglives.Witnessingthedeathofhisparentsasachildgavebirthtothisobsession.Thecharacterhasfewcloserelationships.EvenAlfred,theperson

closesttohim,usuallyiskeptatarm’slength.Inpart,thisisbecauseBatman’sobsessivefightagainstGothamCity’scriminalelementdoesnotallowhimenoughtimeormentalbandwidthforcloserelationships.Suchrelationshipswoulddistracthimfromhismission.Also,thelossofhisparentswassoemotionallytraumaticthatBatmandoesnotwanttobeinapositiontofeelthatlossagain,andsohekeepsmostothersatadistance.Havingmaintainedthissocialdistancingformanyyears,thecharacter

haslimitedsocialskills.Outsidetheexternalformalitiesofpubliceventsandappearances,BruceWayneusuallyfeelsawkwardinprivatepersonalencounters.HeiscomfortableonlyasBatman.OnemightsumupBatman’sconflictingdesiresintheseterms:

•Hisexternal(conscious)desireistoeradicatecrime(particularlyinGotham).•Hisinner(unconscious)desireisnevertostopfightingcrime.

Batman’sdesiresareinconflict.IfBatmanactuallyeliminatedcrime,hewouldhavetostopbeingBatman,stopplayingthedifficultbutlargelyrewardingself-maderoleatwhichheexcels.Instead,he’dbeleft

Page 182: The DC Comics Guide to Creating Comics

hewouldhavetostopbeingBatman,stopplayingthedifficultbutlargelyrewardingself-maderoleatwhichheexcels.Instead,he’dbeleftasthecivilianwhowashandedafortunealongwithaninabilitytodealwithothers.Inaway,theconflictisillogicalsincethereisnowayBatman,howeverhardworkingandefficienthewas,couldtotallyeradicatecrime.However,itmayexplainwhyBatmanspendsmoretimeandresourcesliterallyfightingcriminalsthantryingtoaddresstheconditionsthathelpfostercriminalactivity.TheconflictbetweenthesetwodesirestakesshapewhenBatmanoccasionallytriestostrikeuparelationshipwithawoman.Whenhedoesgetinvolvedwithwomen(Catwoman,TaliaalGhūl),thewomenareusuallyatleastasdamagedemotionallyasBatman/Wayneis.Theserelationshipsarethereforedoomed.Also,hisexternaldesireleaveshimnotimetolearnhowtohavea“normal”healthyrelationship.WhetherornotyouagreewiththespecificsofthisparticularBatmanexample,youcanuseitasaguideforhowtofigureouttheconflict(s)betweentheexternalandinternalmotivationsofthecharactersyouwrite.Twocharacterswhoshareasimilarexternal/consciousdesirecanbequitedisparatebecauseoftheirdifferinginner/subconsciousdesiresandtheresultingconflictsbetweentheirexternalandinternaldesires.Characterswhoarethefocusoflong-runningseriesusuallyevolveovertheyearstoreflectthetimesandtheinclinationsofthechangingcreativeandeditorialpersonneltellingthetales.Whetheryouareworkingonanestablishedcharacterorcreatinganewone,figuringoutthecharacter’sconflictingdesireswillhelpmakethecharactermoreinteresting.Thisalsowillhelpyougeneratealotofstoriesthatconsistentlyringtrueforthecharacterandtheaudience.

Page 183: The DC Comics Guide to Creating Comics

Batman/BruceWayne’sconflictinginternalandexternaldesiresdrivethecharacter.

ScriptbyScottSnyder,artbyGregCapulloandJonathanGlapion.

Page 184: The DC Comics Guide to Creating Comics

WHATABOUTROBIN?IfBatmanisdevotedtoprotectingtheyoung,howdoweexplainhisteamingupwithRobin?Perhaps,subconsciously,Batmanrationalizesthatexposingaboytodangeronnumerouscrime-fightingmissionsismorethanbalancedbytheconceptthatifyoungBruceWaynehadpossessedRobin’sabilities,hemighthavebeenabletopreventhisparents’deaths.

ArtbyJimLeeandScottWilliams.

Page 185: The DC Comics Guide to Creating Comics

ThemeEverycomicbookseriesandeachstoryinaseriesshouldhaveaunifyingtheme.Athemeshouldbesomethingmorespecificthannebulousmusingsabout“beinghuman”orexploring“whatfreedomis”orsimilarmeanderings.Athematicstatementisbest.Itshouldbeoneortwosentencesatmost,anditshouldbearealstatement.Ifastoryworksonmultiplelevels,therecanbemorethanonevalidthematicstatement.Onlyonethematicstatementisneeded,however,tomakesurealltheplotelementstieintoitandunifythetale.Ideally,thethemewillcontaina“primal”element,somethingaboutsurvival,freedom,love,oranotherbasichumanneedordesire.Keepinginmindwhatwasdiscussedearlierinthischapterabout

Batman’sinternalandexternaldesires,thethemeforaBatmanseriesmightbe:“Obsessionforanever-endingmissionwill,outofnecessity,causetheobsessedto‘shortchange’otherpeopleintheirlives(notbereadilyavailable)anddenythemselvestheexperiences,pleasurableandotherwise,thatmostpeopleexperienceduringtheirlives.”Batmanwashandedafortunebutnofamily.Alfredisasurrogate

fatherbutalsoanemployee.Batmanhasnorolemodelsfortraditionalfamilystructureormiddle-class/lower-classfinancialvalues.Inotherwords,heisdisconnectedfromtheexperiencessharedbymostothers.WhatwouldBatmandoiftherewerenocrime?Beingobsessedallows

Batmantoavoidsomeoftheareasofcivilianlifewithwhichheisnotcomfortable.Inmanyways,asBatman,heisamorebalancedpersonalitythanheis

asBruceWayne.AsBatman,heisanintellectualdetectivedrawingonabroadrangeofknowledgewhilealsobeinganeliteathletewhoincorporatescutting-edgetechnologyintohiswork.TheoriginalWatchmenserieswasalongandverycomplextalewith

multiplethemes.Ifeellikelivingdangerously,sohereisanattempttonaildownoneofthemajorthematicstatementsoftheseries:

Powerfulauthoritiesarepredisposedtohypocrisyandcorruptionandinneed

Page 186: The DC Comics Guide to Creating Comics

ofcontrollingsupervisionthemselves—creatingmultiplelayersofsupervision,confusion,waste,and,ultimately,the

instabilitythatmostauthoritystrivestoavoid.Or,astheRomanpoetJuvenalsaid:Quiscustodietipsoscustodes?(Whowatches

thewatchmen?)

Whenworkingonaplotforastory,seeifyoucancomeupwithoneormorethematicstatementsthatallthestoryelementssupport.Thiswillhelpassurethattheworkwillfeelconsistentandwholetothereader.

Page 187: The DC Comics Guide to Creating Comics

Self-ContainedandSerialStoryStructureAself-containedstoryisjustthat:asingletalemeanttostandonitsown.Areadershouldbeabletoreadthatparticularstoryandexperienceafullandsatisfyingstoryarc.Eachissueinanongoingorminiseriescomicbooktitleshouldhavea

serialstorystructure.Ideally,eachissuehasitsownarcwhilefillingitsroleintheoverallarcoftheseries.DennyO’Neil(withPaulLevitz)coversserialstorystructureinTheDCComicsGuidetoWritingComics.Attractingandretainingnewreadersisvitaltothefutureofthe

comicsbusiness.Withindustrysalesafractionofwhattheywerefifteenyearsago,it’smoreimportantthanevertomakeeachissueofaseriesasatisfyingandwelcomingexperienceforanewreadereveniftheissueispartofalarger,multi-issuestoryarc.Comicscreatorsshouldbecarefulnottoassumethattheirreaders

haveyearsofseriescontinuityintheirheads.Evenifacomicsseriesultimatelywillbecollectedintoatradepaperback,eachissueoftheinitialseriesshouldbestructuredtoprovideasatisfyingexperienceforreaders,bothnewandreturning.Everyissue,whenevercharacters,eveniconiccharacters,arebrought

“onstage,”theyshouldbeintroducedbynamethroughdialogue,captions,signage,andthelike.Theiractions(includingbodylanguage)andspeechshouldgiveclearindicationsoftheirpersonalities,motivations,andshort-termstatusquo.Avisualintroductiontotheirpowersshouldbemade.Everyissueofacomicissomeone’sfirstissueofthattitleandshould

bestructuredtobewelcomingtonewreadersaswellasentertainingtolong-termreaders.Ifanewreadertriestosampleanissueofanongoingtitlethatisnot

structuredtobeasatisfyingandinformativeexperienceonitsown,thereisagoodchancethatthatreaderwillfeelalienatedandnotcontinuewiththeseries.

Page 188: The DC Comics Guide to Creating Comics

TheDarkKnight’scomicsembodythemesthatkeepthecharacterandhismissionconsistentacross

multipletitlesgeneratedbyanumberofdifferentcreators.

ArtbyAlexRoss.

Page 189: The DC Comics Guide to Creating Comics

LettingtheStoryWriteItselfSomewritersliketocomeupwithabasicpremiseforastoryandthenbeginwriting,assumingthatthestorywillwriteitselfandthatasolidendingwillevolvealongtheway.Veryfewwritersareabletopullthisoffconsistently.Manywriterswhothinktheycandoitarefoolingthemselves.Theirstoriesoftenmeanderand/ortheendingsareunsatisfyingfortheaudience.Formanywriters,beforetheywriteafirstdraft,itisimportantthat

theinitialstoryconceptincludeadefiniteending.Asthewritingprogressesandthestoryevolves,thatendingmaychange.However,thereneedstobeanendtargettoshootforatthebeginningorthestorymaywanderaimlessly.Thinkofacartrip:YouwanttodrivefromNewYorkCitytoSanFranciscoandplantostopinChicagoandDenveralongtheway.Youmapoutandfollowthemostefficientroute.Ontheroadwest,youdiscoverparks,museums,events,orotherdistractions.Eventhoughyoudidn’toriginallyplantostopattheseinterestingplaces,itwastherouteyouweretakingtowardaplanneddestinationthatexposedyoutothem.Ifyou’djustgotteninthecaranddrivenhaphazardly,youwouldnothavefoundthoseparticularpointsofinterestandtheywouldnothavehadthesamecontextwithintheoveralltripexperience.It’spossiblethatinDenveryoumeetsomeonewhotellsyouhowfantasticMontereyis.YoudecidetomakeMontereyyourfinaldestinationinsteadofSanFrancisco.It’sbecauseyou’dplannedtogotoSanFranciscotobeginwiththatyoufoundoutthatyou’dprefertogotoMonterey.Changingtheendingofthestoryisokayifitmakessense,butinmostcaseswritersneedtohaveaninitialdestinationinmindwhentheybegintheirjourneyinordertoreachthedestinationandmakesureitstaysincontextwiththerestofthestory.

Page 190: The DC Comics Guide to Creating Comics

Mostwritersneedtohaveaplotoutlinedbeforetheybeginwritingthefirstdraftofthescript.That

outlineshouldincludeanendingevenifthewriterlaterdecidestochangetheending.

PhotobyE.Potts.

Page 191: The DC Comics Guide to Creating Comics

WritingApproachDifferentwritershavevaryingpreferencesforthewaytheyapproachwriting.Eachwriterneedstodowhatworksbestforhimorher.Thatsaid,becarefulthatwhatworksbestforyoudoesnotbecomeanexcusetotaketheeasywayoutortofollowthesamecomfortablerouteyou’vetraveledmanytimesbefore.Dothepreliminarywork(workoutabasicplotorpitch,gatherandabsorbtheresearch,etc.)beforeyouhammerawayatthefirstdraft.Afteryouhaveyourstorypitch,writethefirstdraftfromthegut

withoutobsessingaboutwhetheritconformstoaclassicstoryarcstructure.Oddsare,ifyouarefamiliarwithclassicstructure(instinctuallyorintellectually),youwillbeusingalotofthatknowledgesubconsciouslyasyouwriteanyway.Whatyoudon’twanttodoatthisstageinthewritingprocessisget

roboticabouthittingeachplotpointinaclassicarc.Doingthismayresultinadry,mechanicalscriptandinhibitsomeofyourinventionalimpulses.Italsomaypreventyoufromcomingupwithsomethingvaluablebecausetheideadidn’tinitiallyfitintoastrictstructuremodel.

WRITER’SPROCESSHere’sastep-by-stepapproachthatworkswellforsomewriters:

•Beforebeginningworkonthescript,draftaroughstoryoutlinethatincludesaspecificconclusion.•Doanyneededresearchandmakenotes.•Writethefirstdraftofthescriptfromyourgut.Ifthestoryveerssomewhatfromtheoutline,explorethenewdirection.Youcanalwaysgobacklaterandtryadraftinwhichyousticktotheoriginaloutline.•Whenyoufinishthefirstdraft,matchthemajorplotelementsinthescriptwithoneormoreoftheclassicstorystructuremodelsandseewhereyourstorydepartsfromthemodel.*•Whereveryourstorydepartsfromtheclassicarcmodel,askyourselfashonestlyaspossibleifthestorywouldbebetterifitwasalteredtobemoreinlinewiththeclassicmodel—orifyourinitialapproachisthebestwaytotellthestoryinthemostcompellingandcreatively

Page 192: The DC Comics Guide to Creating Comics

bestwaytotellthestoryinthemostcompellingandcreativelysatisfyingmanner.Usually,theformerwillbethecase.However,onceinawhile,itisnot.Youmaycomeupwithaninventionalstorystructurevariationthattellsyourparticularstoryinamorecompellingwaythanthemoretraditionalstorystructurecould.Amajorconsiderationhereiswhetheryouarewritingsolelyforyourownsatisfactionandexpressionorwritingtograbtheattentionofalargeraudience.

*Whenworkingonserialstories,thestructurewillbealteredsomewhatfromthatusedforastand-alonework.SeeDennisO’NeilandPaulLevitz’scommentsonserialstorystructureinTheDCComicsGuidetoWritingComics.

Page 193: The DC Comics Guide to Creating Comics

FORMOREONSTORYSTRUCTUREANDWRITING,CHECKOUT…

TheWritersJourney:MythicStructureforWritersbyChristopherVogler(MichaelWieseProductions)

Story:Substance,Structure,Style,andthePrinciplesofScreenwritingbyRobertMcKee(ReganBooks)

TheDCComicsGuidetoWritingComicsbyDennisO’Neil(Watson-Guptill)

Adventure,Mystery,andRomancebyJohnG.Cawelti(UniversityofChicagoPress)

Page 194: The DC Comics Guide to Creating Comics

CLASSICSTORYARCSIMPLIFIEDBasedonauthor,lecturer,andHollywoodstoryconsultantChristopherVogler’swork,hereisasimplifiedversionofaclassicarc:

•Thestorybeginsintheprotagonist’sordinaryworld.•Theprotagonistreceivesacalltoadventure.•Often,theprotagonistinitiallyrefusesthecall.•Sometimestheprotagonistmeetsamentorwhohelpsconvincetheprotagonisttodotherightthing.

•Theprotagonistcrossesathresholdofsomesortandentersaspecialworld.

•Inthespecialworld,theprotagonistencounterstests,allies,andenemies.

•Theprotagonist(andallies)approachthemajorchallengeinthespecialworld.

•Anordealisexperiencedbytheprotagonistwherehe/shefacesdeathonsomelevel.

•Aftersuccessfullydealingwiththeordeal,theprotagonisttakespossessionofarewardofsomesort(savedalife,gainedkeyinformation,destroyedenemy’sresources,etc.).However,thedangeroflosingtherewardstillexists.

•Intheroadbacktobringtherewardtotheordinaryworld,theprotagonistisoftenchasedandingreatdanger.

•Whenabouttocrossthethresholdtoreturnhome,theprotagonistisonceagainseverelytested.He/shehasacloserbrushwithdeathandischangedorexperiencesaresurrectiononsomelevel.

•Havingbeentransformedbytheexperience,theprotagonistreturnshomewiththeelixirorthereward.

ReprintedwithpermissionbyMichaelWieseProductions

TheWriter’sJourney,3rdedition,copyright©2007byChristopherVogler,www.mwp.com

Page 195: The DC Comics Guide to Creating Comics

CHAPTERTENART:DRAWINGforVISUALSTORYTELLING

Thesecondandthirdbooksinthisseries,TheDCComicsGuidetoPencillingComicsandTheDCGuidetoInkingComics,bothbyKlausJanson,aregreatresourcesforcomicsartists.NotonlyisJansonahighlyrespectedveteranofthecomicsbusinesswithcreditsonmanymajorprojects,hehastaughtstudentsatNewYork’sprestigiousSchoolofVisualArtsformanyyears.MygoalinthischapteristocomplementandexpandontheinformationinJanson’sbooks.

Page 196: The DC Comics Guide to Creating Comics

DrawingAbilityAnyartmeantforconsumerviewingthatisnotwelldrawncannegativelyaffectthereader’sexperience.Whethertheworkisahumorstorytoldina“cartoony”styleoran

interpersonaldramadrawninarepresentationalstyle,thereaderoftheworkneedstobeabletoidentifyallcharacters,environments,andobjectsimmediately.Ifthedrawingisweakandreaderskeepbeingpulledoutofthestoryexperiencetotrytofigureoutwhattheyareviewing,thecomicscreatorhasfailedinthemissiontokeepthemimmersedinthenarrative.Ifawell-drawnmanisnexttoaverypoorlydrawncar,thedifference

indrawinglevelswillcatchtheattentionofmanyreaders,distractingthemfromtheflowofthestory.Also,artistswhorelyonalotofphotoreferenceneedtohaveenoughdrawingabilitytomakesureallthephoto-referencedartmesheswellwiththeunreferenceddrawings.Theartmustdisplayaconsistentlevelofdrawingknowledge,detail,andrendering.Acomicsartisthastobemoreversatilethanjustaboutanyother

categoryofvisualartist.Mostfineartistsandcommercialartistsspecializeinonesubjectorafewsubjects.Theyconcentrateonportraitsorstill-lifesubjects,landscapes,productshots,andsoforth.Agoodcomicsartisthastobeabletodrawanythingrealorimagined

withthesamehighlevelofconvincingness.Anexercisethatpromptsartiststotackleandconquerdifficult

subjectsbeginswhentheygeneratealistoftheobjectstheytendtoavoiddrawing.Thelistsusuallyconsistofobjectstheydonotenjoydrawingbecauseofdeficienciesintheircurrentdrawingskills.Often,thelistsincludeanimalsofvarioustypes,vehicles,andcomplexscenesofbuildingsinperspective.Theartiststhentackleeachitemonthelist,drawingitfromdifferentangles.Thefeelingofaccomplishmentafterconqueringaformerlyavoidedsubjectisfantastic.Sometimes,asubjectthatartistsusedtoavoidbecomesaspecialtythattheyeagerlylookforwardtodrawing.Earlyinmycareerasanartist,Ididnotpayenoughattentionto

exteriorsettings,whethertheywereurbanorrural.Ifapanelcalledfor

Page 197: The DC Comics Guide to Creating Comics

buildingsorfoliageinthebackground,I’deithermakethemup(notveryconvincingly)orfindaphotoreferencefromwhichtowork.Littlethoughtwasgiventothenature,age,andmoodofthebuildingsorthetypesoftrees.IthenhadthegoodfortunetobeaskedtoinkseveralissuesofaseriesKevinNowlanpencilled.Kevin’spencilswereverytightandwelldrawn.Ilearnedalotbyinkinghispages.OneofthemanythingsKevindidwellwasgivetheurbanbuildingsinthestoryalotofcharacter.Theslumbuildingswereslightly“outofsquare”(theperspectivewaspurposelyoffabit),brickswerechipped,wallssagged,andtheawningsweretattered.Thedecayingbuildingscastforebodingshadows.Whenthescenesshiftedtothemodernsectionsofthecity,allthebuildingswerestraight,shiningbeaconsofsteel,masonry,andglass,verydifferentinfeelfromtheslums.InkingNowlan’sworkinspiredmetothinkaboutsettingsmoreascharacters.

Page 198: The DC Comics Guide to Creating Comics

STORYTELLINGLAYOUTSBYNONARTISTSToproduceroughvisualstorytellinglayouts,comicscreatorsdonothavetobehighlypolishedartists.It’sfairlyrare,butsometimes,withtheapprovaloftheircollaborators,writerswilldothumbnailbreakdownsofthestorytoaccompanythescriptorplot.Aslongasthewritercangeneraterecognizableenvironmentsandcharacters(evenaslabeledstickfigures)andhasaknackforcreatingstrongvisualnarratives,heorshecancreateroughsfromwhichmorepolishedartistscanproducethefinishedart.

Page 199: The DC Comics Guide to Creating Comics

TheNatureofLineMostcomicartisrenderedinline.Whatdoourlinesrepresent?InSuccessfulDrawing,therenownedillustrator,teacher,andauthor

AndrewLoomissays,“Theeyeperceivesformmuchmorereadilybycontouroredgethanby…modeling.Yetthereisreallynooutlineonform;rather,thereisasilhouetteofcontour,encompassingasmuchoftheformaswecanseefromasingleviewpoint.Wemustoutofnecessitylimitthatforminsomeway.Sowedrawaline—anoutline.”Linealsoisusedtorenderformswithintheoutlineofthefigure,

representingtextureandshadingonforms.Lineoftenisuseddecorativelyaswell.Often,tothenonartist,theartthatlookslikeithasthesimplestorthe

leastlineworklookslessimpressivethanartrenderedwithlotsoflines.However,thelowerthenumberoflinesanartistuses,themore

importanteachlinebecomes.Thisisbecausemuchmoreinformationhastobetransmittedtotheviewerthrougheachlinewhentherearefewerofthem.ArtistssuchasAlexTothweremastersofconveyinglotsofdrawingknowledgeandinformationwithrelativelyfewlines.

Page 200: The DC Comics Guide to Creating Comics

InthismoodyBatmanillustration,JimLeeusesthebuildingsofGothamalmostascharacters,

reinforcingthemoodoftheprotagonist.

Page 201: The DC Comics Guide to Creating Comics

DrawingStyleIdeally,anartist’sdrawingstyleshouldconsistofthedesignandrenderingapproachheorshechoosesthatbestfitsaparticularproject.Formanyartists,however,drawingstyleisinpartcomposedoftricks

theyusetogetaroundtheirdrawingweaknesses.Sometimesthese“cheats”consistofahighlydetailedor“busy”surfacerenderingstylethat,ironically,representsanattempttocamouflageordisguisetheirweakknowledgeofanatomyand/ordrapery.Sometimesartistswillusealotofblackareasintheirart,nottocreatemoodsomuchastocoverupareastheydon’tfeelcomfortabledrawing.Artistswithstrongdrawingknowledgecanuseintensedetailand/or

lotsofblackintheirworktogreatadvantagesincetheyareusingthesetechniquesonthebasisofknowledgeandnottocoverupweaknesses.Examplesofartistswithverystrongdrawingskillswhohaveabusy

surfacestyleorwhousealotofblackareasincludeArtAdamsandMikeMignola,respectively.Nomatterwhatstyleorstylesartistsuse,theyshouldendeavorto

gainasmuchdrawingknowledgeastheycansothattheirstyleisinformedbyknowledgeandnotusedasasmokescreentocoveruplackofknowledge.

Page 202: The DC Comics Guide to Creating Comics

FORMOREONCOMICSARTANDDRAWING,CHECKOUT…

Fordrawingcomicsspecifically:

The DC Comics Guide to Pencilling Comics by Klaus Janson(Watson-Guptill)

The DC Comics Guide to Inking Comics by Klaus Janson(Watson-Guptill)

The DC Comics Guide to Digitally Drawing Comics by FreddieWilliamsII(Watson-Guptill)

Fordrawingingeneral:

The New Drawing on the Right Side of the Brain by BettyEdwards(Tarcher)

SuccessfulDrawingbyAndrewLoomis(TitanBooks)

Page 203: The DC Comics Guide to Creating Comics

Todraweffectivelywithfewerand“simpler”linestakesasmuchormoredrawingknowledgeas

drawingconvincinglyusingdetailedrendering.Hereyoucanseeexamplesbymastersofboth

approaches.

ArtontopbyAlexToth.ArtonbottombyJimLeeandScottWilliams.

Page 204: The DC Comics Guide to Creating Comics

AnintimateknowledgeofdrawingunderliesArtAdams’shighlydetailedstyle.

Page 205: The DC Comics Guide to Creating Comics

WHYCOPYINGSOMEONEELSE’SARTFORPRACTICEISADOUBLE-EDGEDSWORD

Thefactthatsurfacestyleispartiallyanattempttocoverupdrawingdeficienciesisoneofthemanyreasonscopyinganotherartist’sdrawingstylecanbeproblematic.Inexperiencedartiststendtoemulatethesurfacestyleoftheartisttheyarecopying,amplifyingbothartists’drawingweaknesses.Therearecertainlyalotofthingsyoucanlearnbyobservingthe

workofothers,emulatinganotherartist’sapproachtodrawing,andevendoingsomecopying.Asageneralrule,thebestacomicscreatorcanbewhencopying

thestyleoractualdrawingsofanotherartistisasecond-rateversionoftheartistbeingcopied.Artistswhoabandoncopyingthesurfacestyleofanotherartisttobeefuptheirskillsandforgetheirowncreativepathhaveachancetosurpasstheiridol’saccomplishments.Sometimes,asatrainingexercise,ithelpstocopythewaysothers

havesimplifiedcomplexfiguresorobjects,renderedvarioustextures,orcomposedvisualelementsusingmethodsthatarenewtotheless-accomplishedartist.Whencopyingtheworkofanotherartistasalearningexercise,comicscreatorsneedtomakesurethatthey:•Picktheworkofartistswithrealdrawingknowledge.•Studyhowfaces,figures,animals,buildings,orvehiclesareconstructed,lit,andrenderedsotheycandraw(punintended)uponthatknowledgelaterwithouttheneedtocopy.

Page 206: The DC Comics Guide to Creating Comics

MikeMignola’suseofblackasadesignandstorytellingtoolrequiresahighlevelofdrawingability.

Page 207: The DC Comics Guide to Creating Comics

DrawingExercisesDrawingexercisescanimprovedrawingknowledge.Hereareacoupleofthem:

•Makealistofallthesubjectstheartistnormallyavoidsdrawing.Everyweek,theartisttacklesoneofthosesubjects,drawingitfromavarietyofanglesuntilheorshegetscomfortabledrawingthesubject.•Atleastafewtimesaweek,theartistpicksadifferentsubject(person,landscape,householdobject—whatever)anddrawsthatsubjectinatleastfivetotallydifferentstylesand/ormedia.Thestylesmightinclude:–Drybrush–Blindcontourdrawing(akaleading-edgecontourdrawing)–CharcoalorConté–Penandink–Highcontrast–Sculpture(clayorsimilarmalleablemedium):Sculptingisakeypartofthisexercise.Artistssometimesgetcomfortabledrawingasubjectfromacertainangleandunderspecificlightingconditions.Bysculptingahumanfigure,artistscan:+Learnwheretheirdrawingknowledgeisweakandneedsbeefingup.(Artistscan’tcoveruptheirknowledgegapsaseasilyona3Dsculptureastheycanbyusingrenderingstylesona2Ddrawing.)

+Learnhowthefigurelooksfromallangles,includingtheanglestheartistconsciouslyorunconsciouslyavoidswhendrawing.Thisexpandsthenumberofanglestheartistwillfeelcomfortabledrawingthefigurefrominthefuture.

+Upgradetheciphersfor“objectivereality”thatartistsprogramtheirbrainswithsothattheycandrawfrom“outoftheirheads”(withoutreference)moreconvincingly.

+Seehowthesubjectlooksunderavarietyoflightingconditions.

Page 208: The DC Comics Guide to Creating Comics

StyleSuitabilitySometimesourinitialassumptionsaboutwhichartstylesareorarenotsuitedtowhichsubjectscanbeoverlylimiting.BeforeArtSpiegelman’sgroundbreakinggraphicnovelMauswaspublished,ifIhadbeentoldthathewasdoingaseriousstoryabouttheHolocaustinacartoonyartstylewithmiceandcatsinplaceofhumans,Iwouldhavebeenskeptical,tosaytheleast.Maus,however,turnedouttobeanamazingandsuccessfulwork

ofcomicartthatappealedtoamuchwideraudiencethandomostcomicsorgraphicnovelprojects.

Page 209: The DC Comics Guide to Creating Comics

Drawingthesamesubjectinavarietyofstylescanhelpartistsbreakoutoftheirdefaultrendering

approach.Here,aphotoofJohnF.Kennedywasrenderedinpenandinkcross-hatching,blind

contourline,andhighcontrast.

Page 210: The DC Comics Guide to Creating Comics

NegativeSpaceNegativespaceisthepartofthevisualinapanelthatisoutsideandbetweenthemainareasoffocus.Itcanbeopen,unoccupiedspaceorlargeareasofwhiteorblackspace,butitisoftenpartofanobject(suchasawall)thatiscroppedandlitinawaythatdrawsattentiontotheareasofpositivespaceinsteadoftoitself.

Page 211: The DC Comics Guide to Creating Comics

Negativespacegivestheeyerelieffromtheclutteroftoomuchpositivespaceandwhenused

properlycanhelpdirecttheeyetothemostimportantpartofthepanel.

ComposedusingartassetsfromDCComicsStyleGuides.

Manynewartiststendtofillallofthepanelandpagespacetheycanwithobjectsandlinework.Designingpanelsandpageswithnegativespacecangivethereader’seyesomerelief,focusthereaderontheimportantpositivespaceareas,andmakelifeabiteasierfortheartist.Artistsneedtomakesurethattheydonotusenegativespaceasa

crutchtogetoutofdrawingobjectsnecessarytoestablishasceneor

Page 212: The DC Comics Guide to Creating Comics

crutchtogetoutofdrawingobjectsnecessarytoestablishasceneorpropelthestoryforward.Comicsartistsshouldmakeaconsciousefforttousenegativespaceinsupportoftheirvisualstorytelling.Whenawould-becomicsartistshowsmeworkthatconsistentlylacksnegativespace,I’lldrawanemptyhorizontalrectangularpanelandaskhim/hertosketch“amansittinginaroombeinglonely.”Themajorityofthetime,theartistwillsketchafigurethatisdeadcenterintheframe.Usually,thatfigurewillfillmuchofthepanel.Usingthebasicposetheartistsketched,I’lldrawthesamerectangularframe,reducethesizeofthefigureandpushitofftoonecornerofthepanel.Justreducingthesizeofthefigurehelpsimpartafeelingofloneliness.Thenegativespaceaddstothesenseofisolation.Doingthisexercisehelpsillustrate(punintended)howutilizingnegativespaceisnotonlypleasingfromadesignstandpoint,itcanplayahugeroleinthestorytelling.

Page 213: The DC Comics Guide to Creating Comics

Theslumpingfigureisofftothesideinanasymmetricaldesignwiththewallandfloorcreatingalot

ofisolatingnegativespace.Evenwiththeinclusionofthebed,window,andmirror,thedesignleaves

alotof“open”space.Thewallandfloorperspectivelinesalsoleadtheeyetofocusonthefigure.

Page 214: The DC Comics Guide to Creating Comics

SpottingBlacksThepatternofblackareasinapaneloronapageshouldmakeaninterestingpatternthatalsohelpssteertheeyetothemainsubjectareas.Arrangingtheseblackareasisreferredtoasspottingblacks.Artistscaneasilycheckhowthepatternofblackareasonapagethey

areworkingonwilllook.Byputtingapieceoftracingpaperorvellumovertheworkinprogressandusingathickblackmarkertofillinalltheanticipatedblackareas,anartistcanplanblackareapatternsforthepage.Iftheresultingpatternisn’tpleasingorfunctional,theartistcanredothemwithoutharmingthelayoutortheoriginalart.Ifartistsareworkingdigitally,theycanaddanewtransparentlayertotheartfileandfillintheblackareasonthatnewlayertoseehowtheywork.Sometimes,ifsomeofthenegativespaceinapanelisblack,theblack

areasmayoverlapsomeorallofthepanel’snegativespace.

Page 215: The DC Comics Guide to Creating Comics

Placingavellumortracingpaperoverlayonapageroughandusingthickmarkersisagreatwayto

testoutpossibleblackpatternsforthepage.Ifworkingdigitally,theartistcantestoutblackareason

aseparatelayer.

Page 216: The DC Comics Guide to Creating Comics

DepthofFieldInmostcases,artistsshouldclearlydefinetheforeground,middleground,andbackgroundplanestocreateafeelingofdimensionaldepth.Theycanuse:

•Tonalorcolorcontrast•Atmosphericblur•Differencesinoutlinecontourthicknessand/orinlevelofdetail•Acombinationofthesetechniques

Page 217: The DC Comics Guide to Creating Comics

TonalorColorContrast

Theforegroundconsistsofdarkcoolcolors.Asyougofartherintothebackground,thecolorsget

increasinglywarmerandlighter.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 218: The DC Comics Guide to Creating Comics

AtmosphericBlur

Addinganatmosphericblurorhazeoverthebackgroundcontributestothesenseofdistance.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 219: The DC Comics Guide to Creating Comics

OutlineContourThicknessandLevelofDetail

Usingathickeroutercontourlineonobjectsintheforegroundhelpspoptheseobjectsforward.To

makeobjectsinthebackgroundappearfartheraway,tryreducingthethicknessand/ortoneofthe

lines.Reducingthelevelofdetailonobjectsinthebackgroundalsohelpscreateasenseofdepth.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 220: The DC Comics Guide to Creating Comics

Combination

Oftencombinationsofthesetechniquesareused.

ComposedusingartassetsfromDCComicsStyleGuides.

Therearetimeswhenartistsmaypurposelywanttomeldorflattentheforeground,middleground,andbackgroundplanes.

Page 221: The DC Comics Guide to Creating Comics

Batmanisa“creatureofthenight”andoftenuseshisdarkcostumetoblendintoGothamCity’s

nocturnalurbanenvironment.Toshowthis,artistssometimespurposelymeldtheforeground,

middleground,andbackgroundplanes.

ArtbyJorgeZaffino.

Page 222: The DC Comics Guide to Creating Comics

TangentsAtangentoccurswhentheedgesoftwoormoreobjectsinapaneljusttouchoraresoclosethattheyarealmosttouching.Itisbettertohaveobjectseitheroverlapsignificantly(whichcanhelp

createafeelingofdepth)orseparatethemsothatthereisasignificantdistancebetweenthem.

Page 223: The DC Comics Guide to Creating Comics

Tangentsarevisuallyawkwardareaswheretheedgesofobjectsjusttouchoralmosttouch.Here,the

topofBatman’scowlearstouchthelineoftheroofinthebackground.TheangleofBatman’sears

alsomatchestheedgeoftheroofline.Additionally,Catwoman’sheeljusttouchestheouteredgeof

theroofline.

ComposedusingartassetsfromDCComicsStyleGuides.

Manycomicscreatorsareabitblindtothetangentsintheirownwork.However,theycanspottangentsreadilyintheworkofothers.Therefore,artistscanhelponeanotherbycheckingeachother’sworkfor

Page 224: The DC Comics Guide to Creating Comics

tangents.Holdingtheworkuptoamirrororfloppingtheimagebyusingimagingsoftwarealsohelpsanartistspottangentsandotherdrawingissues.

Page 225: The DC Comics Guide to Creating Comics

Throughoverlappingand/orseparation,youcaneliminateawkwardtangents.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 226: The DC Comics Guide to Creating Comics

CroppingFiguresAsageneralrule,whenyouarecroppingafigure,strivetoavoidcroppingatamajorbodyjoint.Itlooksawkwardwhenanarmiscroppedattheshoulder,elbow,orwristorwhenafigureiscroppedatthewaistorneck.

Page 227: The DC Comics Guide to Creating Comics

Croppingafigureatmajorjoints(shoulder,neck,elbows,waist,knees,wrists,andankles)createsan

awkwardlook.

ComposedusingartassetsfromDCComicsStyleGuides.

Itusuallylooksbetterwhenthefigureiscroppedbetweenmajorjoints.Whyitlooksawkwardorunsettlingforafiguretobecroppedatamajorjointisunclear.Thereasonmaywellbemorepsychologicalthanaesthetic.

Page 228: The DC Comics Guide to Creating Comics

Whencroppingafigure,dosobetweenmajorjointsofthebody.Inthisexample,thefigure’sarmis

croppedbetweenelbowandwristandthelegiscroppedbetweenkneeandankle.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 229: The DC Comics Guide to Creating Comics

DesignBalanceThetwomaintermsdescribingthewaysubjectsarearrangedorbalancedwithinapicturearesymmetricalandasymmetrical.Symmetricalbalanceoccurswhenalltheobjects/positivespacesarein

themiddleofthepanelorareevenlydistributedthroughoutthepicture.Asymmetricalbalanceoccurswhenobjects/positivespacesare

distributedoffcenterand/orunevenlywithinthepanel.

Page 230: The DC Comics Guide to Creating Comics

Symmetricalbalance:Allvisualelementsareevenlydistributedthroughouttheframe.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 231: The DC Comics Guide to Creating Comics

Asymmetricalbalance:Thevisualelementsareunevenlydistributedthroughouttheframe.

ComposedusingartassetsfromDCComicsStyleGuides.

UNDERSTANDINGBALANCESymmetricaldesignsoftenimpartafeelingofformality,stiffness,orsolemnity.Asymmetricaldesigncanimpartawiderangeoffeelings.Tograsptheconceptofdesignbalance,ithelpstohavealiteral

interpretationofthetermbalance.

Page 232: The DC Comics Guide to Creating Comics

Imaginethebottomofthepictureframeasthesurfaceofaseesaworteeter-totterwithafulcrum

underthemiddle

Page 233: The DC Comics Guide to Creating Comics

Nowimaginethatallthepositivespaceobjectswithinthepanelfalltothebottomofthepanel,

pushingtheirrelativesizesandweightsdownontheteeter-totter.

Keepinmindthatthefartherawayfromthecenter/fulcrumthatanobjectis,themoredownward

pressureitwillexertontheteeter-totter.

Page 234: The DC Comics Guide to Creating Comics

Inthiscase,theseesawinthepanelaboveremainsbalancedsinceallthepositiveelementsare

evenlydistributed.Theseesawinthepaneltothelefttipstooneside,meaningthatithas

asymmetricaldesign.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 235: The DC Comics Guide to Creating Comics

Youcancounterbalancealargeobjectnearthecenterofframewithsmallerobjectspositionedfarthertotheoppositesideoftheframe.

Page 236: The DC Comics Guide to Creating Comics

Thesame-sizeobject,whenplacedslightlyoffcenterofthefulcrum,doesnotexertasmuch

immediatedownwardpressureontheseesawasdoesthesameobjectplacedfarouttothesideon

theendoftheseesaw.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 237: The DC Comics Guide to Creating Comics

Asaresultofleverageontheseesaw’sfulcrum,thebigheavyhelicopter,placedslightlyoffcenter,

wouldtheoreticallybebalancedbyBatmanstandingonthefaroppositeendoftheseesaw.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 238: The DC Comics Guide to Creating Comics

BalancedAsymmetricalDesignThereisasubcategorytoasymmetricaldesign:theseeminglyoxymoronicbalancedasymmetricaldesign.Balancedasymmetricaldesignoccurswhenthepositivespaceelementsarearrangedunevenlythroughouttheframebutwouldstillbalanceouttheseesawbecauseofthewaythevariousobjectsizesareplacedinrelationtothefulcrum.Asnotedabove,thefartherawayfromthefulcrumanobjectis,themoredownwardleverageithas.Thus,alargeobjectclosetothefulcrumcanbebalancedoutbysmallerobjectsthatarefartherawayfromthefulcrum.

Page 239: The DC Comics Guide to Creating Comics

Themediumandsmallervisualelements,whenplacedfartooneside,canbalancealargeelement

thatisslightlyoffcenteroftheseesaw’sfulcrum.Whenanartistisdoingearlypaneldesignsketches,

breakingthevisualelementsdowntodifferent-sizegeometricformscanmakethebalancingact

easier.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 240: The DC Comics Guide to Creating Comics

DESIGNBALANCEVARIETYComicsartistsshouldincorporateavarietyofdesignbalancesinastorysothattheworkdoesn’tfallintoavisualrut.Also,artistscanusethedifferenttypesofbalancetoaddemphasisandaidstorytelling.Forexample,artistsmayuseaseriesofbalancedpanels,butwhenthecharactersreachanupsettingconclusion,theartistsswitchtoanasymmetricaldesigntoemphasizethemood.Ortheartistsmayintroduceasceneofadictator’srallywithstarksymmetryandshowaragtaggroupofheroesgoingupagainstthedictatorinasymmetricallydesignedpanels.

Page 241: The DC Comics Guide to Creating Comics

TheRuleofThirdsFormanycenturies,therehavebeentheoriesonhowtodividespaceinthemostaestheticallypleasingway.SinceatleastthetimeofancientGreece,thegoldensection(akagoldenratio)hasbeentoutedasanidealtostrivefor.Looselyrelatedtothegoldensectionandeasiertounderstandisthe

ruleofthirds.AsMarcosMateu-MestrenotesinhisexcellentbookFramedInk,dividingtheframeintothirdsbothhorizontallyandverticallyshowsthestrongcompositionalpointsforplacingsubjectswithintheframe.ThecroptoolinrecentversionsofAdobe’sPhotoshopshowsthe

divisionsbythirdsasusersadjusttheselectedareatoberetainedafterthecrop.

Page 242: The DC Comics Guide to Creating Comics

Agoldenrectanglecanbecutintoasquareandasmallerrectanglewiththesameaspectratio

(proportionalrelationshipbetweenwidthandheight).

Page 243: The DC Comics Guide to Creating Comics

Afterdividingtheframeintohorizontalandverticalthirds,tryplacingoneormorecharactersor

majorobjectsoffocuswhere(ornearwhere)thelinesintersect.Thiscanhelpcreatestrong

compositions.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 244: The DC Comics Guide to Creating Comics

ThelinesinPhotoshop’scroptoolthatdividetheimageintothirdshorizontallyandverticallyhelp

theusereasilycroptheartinawaythatplacesthemajorvisualelementsattheintersectionsifso

desired.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 245: The DC Comics Guide to Creating Comics

FacingPagesIntheWest,whenreadersopenacomicinwhichtwostorypagesareviewablesimultaneously,theygenerallyreadthepagesinthecorrectorder,processingthepageontheleftbeforemovingtothepageontheright.However,areader’speripheralvisionmaypickupinformationfrom

therightpageasheorshereadstheleftpage.Therefore,somecomicscreatorsmaywishtomovemajorplottwists,bigreveals,orothervisualsurprisesfromthelatterpartofapageontherightsidetothenextpage.Thiswillpreventthatvisualinformationfrombeingpickedupbythereadersuntiltheyturnthepage.Itisnotalwayspossibleforartiststotellforsurewhichpagesina

storywillfaceeachother.Somecomicshavescatteredadvertising,promotion,publicservice,andletterspages.Theplacementofthesenonstorypagesisoftennotintheartist’scontrol,andtheirpositioninthecomicmaynotremainconsistentfromissuetoissue.

Page 246: The DC Comics Guide to Creating Comics

Mostfacingpagesaremeanttobereadindividually,leftpagefirstandthentherightpage.Good

pagedesignmakessurethereader’seyepathisintuitive.

ScriptbyScottSnyder,artbyGregCapulloandJonathanGlapion.

Page 247: The DC Comics Guide to Creating Comics

Double-PageSpreadsOccasionally,astorymaycallforadouble-pagespreadwherethetwofacingpagesaredesignedtobeonelargepage.Thisrequiresthattheartistcheckwithhisorhereditortomakeabsolutelysurethatthefacingpagesneededforthedouble-pagespreadwillindeedbefacingeachother.Somedouble-pagespreadsconsistofonegiantpanelthatspansboth

pages.Otherdouble-pagespreadscontainmultiplepanels.

Page 248: The DC Comics Guide to Creating Comics

Thistwo-pageJusticeLeaguespreadwithartbyJimLeeandScottWilliamsisonelargepanel,

creatingabigimpactonthereader.

Page 249: The DC Comics Guide to Creating Comics

Thistwo-pagespreadwithartbyJimLeeandScottWilliams,alsofromJusticeLeague,createsabig

impactwhilecontainingmultiplepanels.

Page 250: The DC Comics Guide to Creating Comics

BleedPagesAbleediswheretheartextendstotheveryedgeofthepageinsteadofbeingcontainedintheframethatnormallyisrecessedinfromthepage’sedge.

Page 251: The DC Comics Guide to Creating Comics

Thebottompanelartruns,orbleeds,offtheprintedpageonthebottomandsides.

ComposedusingartassetsfromDCComicsStyleGuides.

Likemostspecialeffects,bleedpagescanbeoverused.Whentheyareusedtoooften,thespecialnessandemphasisthatableedlendstoapanelorapageislessened;itbecomestheruleinsteadoftheexception.Anotherproblemoccurswhenfacingpagesbleedintoeachotherina

waythatconfusesthereader’seyepath.Readersmayhavetostopmomentarilytodecideiftheartististryingtoleadthemacrossbothpagesasthoughtheyareonegiantpageorifeachpageshouldbereadindividuallyinthecustomaryway.

Page 252: The DC Comics Guide to Creating Comics

Ifindividualfacingpagesbothhavebleedartthatmeetsinthemiddleofthespread,eachpage

shouldhaveitsowndistinctivecolorschemeandpanellayout.Otherwise,asisthecasewiththetop

panelsinthisexample,readersmayhavetostopmomentarilytodecideiftheyshouldreadacross

bothpagesorifeachpageshouldbereadindividually.

ScriptbyGeoffJohns,artbyJimLeeandScottWilliams.

Page 253: The DC Comics Guide to Creating Comics

CaptionandBalloonPlacementColoringandletteringgreatlyaffectmood,characterization,andstorytelling.ReadMarkChiarelloandToddKlein’sTheDCComicsGuidetoColoringandLetteringComicsforalotofin-depthinformationonthesetopics.Therearetwomainapproachesforplacingcopyelementsinapanel.Thefirstapproachbuttscopyupagainstpanelborders:

Page 254: The DC Comics Guide to Creating Comics

Somecreatorspreferthatcaptionsandballoonsbepushedupagainstpanelborderstopreserveas

muchofthepanel’srealestatefortheartaspossible.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 255: The DC Comics Guide to Creating Comics

Thesecondapproachrecessescopyawayfrompanelborders:

Othercreatorslikehavingcaptionsandballoons“floating”infromtheborders,surroundingthecopy

elementswiththeartorcolorwithinthepanel.Thetheoryhereisthatrecessingallowsthereader’s

eyestofillinthecopyareaswiththesurroundingartwhenthereaderisnotactivelyreadingthecopy.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 256: The DC Comics Guide to Creating Comics

Whenballoonsandcaptionsarebuttedupagainstapanelborder,ineffect,theybecomepartofthe

border,creatinganodd-shapedframeforthepanel’svisualcontent.

Page 257: The DC Comics Guide to Creating Comics

Recessingballoonsandcaptionsinalittlefromthepanelbordermaintainsthepanelborder’s

originalcleanrectangularshape.

Thecaptionandballoonplacementapproachacreatorusescanaffectthe“frame”formatofapanel.Thereisnorightorwrongapproach.It’samatterofpersonalaesthetic

taste.Comicscreatorsshouldconsciouslydecideonthecopyplacementstyletheywanttouseinsteadofplacingcopyhaphazardly.

ICONSANDSYMBOLSSymbolsandiconsjuxtaposedwiththeartand/orwordsinapanelcanaddanotherlayerofmeaning.Emanataisatermusedtodescribemarksoriconsthatexpressa

thought,emotion,oraction.Sometimestheyarecontainedinaballoon,butoftentheyhovernearacharacterwithoutaballoonorothercontainment.

Page 258: The DC Comics Guide to Creating Comics

Emanatajuxtaposedwithavisualcanimpartadistinctfeeling.

ComposedusingartassetsfromDCComicsStyleGuides.

Page 259: The DC Comics Guide to Creating Comics

ArtbyWhilcePortacioandRichardFriend.

Page 260: The DC Comics Guide to Creating Comics

PARTFOUR

PUTTINGITALLintoPRACTICE

Newcomicsartistsareoftenunsurehowtotakeascriptandturnitintoacomic.Therearemanydecisionstobemadeonwhatvisualinformationtoshowandhowbesttoshowit.Confusionandfrustrationcanresult.Havingaclearmethodologycanhelpalleviatethatfrustrationand

streamlinetheprocess.

Page 261: The DC Comics Guide to Creating Comics

CHAPTERELEVENASTEP-by-STEPPROCESSforARTISTS

Okay,rollupyoursleeves,grabapencil,andgetreadytolearntheprocessforturningascriptoraplotintoacomic.

Page 262: The DC Comics Guide to Creating Comics

WorkingfromaFullScriptWhenworkingfromafullscript,thenumberofstorypages,thenumberofpanelsperpage,anddescriptionsofthevisualscontainedineachpanelarespelledoutfortheartist.Sometimestheartistwillenvisionchangestothestoryorfeelthat

rearrangingthepacingwillimprovetheproject.Theartistshouldgetapprovalfromhisorhereditororcollaboratorsbeforemakingchanges.Whenworkingonthestorytellinglayoutsfromafullscript,themain

compositionaldecisionsanartistwillhavetomakeinclude:

•Angles,layout,dynamics,depthoffield,andsoon•Wheretoprovideroomforlettering,alongwithsomeaspectsofthejuxtapositionofvisualsandcopy•Relativeemphasisofthepanelsandtheircontentoneachpage•Pacing,primarilythroughpanelsizesandshapessincethepanelcountperpagealreadyhasbeendecidedbythewriter•Paneldesignbalance,negativespace,primary/secondaryfocus,blackpatterns

Thoughmany,butnotall,ofthecreativedecisionswillhavebeenmadefortheartistbythescripter,thecomicsartistwillstillhavetoexecute—todrawthestory.

Page 263: The DC Comics Guide to Creating Comics

WorkingfromaPlotWhenworkingfromaplotorfromahybridbetweenaplotandascript,artistshavealotmoreinputintothestory,itsexecution,anditspresentationthantheydowhenworkingfromafullscript.Remember,whenworkingfromaplot,theartistwillbemakingthe

decisionsonwhatvisualstoencapsulateandshowtheaudienceaswellaswhatvisualstoleaveout.

Page 264: The DC Comics Guide to Creating Comics

Step-by-StepMethodforArtistsThefollowingstep-by-stepmethodologymaybehelpfulwhenanartistisworkingfromaplotoraloosescript.Ithighlightsmanyofthedecisionsthatartistshavetomake.Thesedecisionsandtheresultingcreativeexecutionsdeterminehowtheaudienceexperiencesthestory.Remember,theultimategoalofthevisualstorytelleristokeeptheaudienceimmersedinthestory.

•Readtheplotthoroughly:–Makenotesofanyquestionsyoumighthaveaboutthestory.–Highlightallinformationthatcan/shouldbeshownvisually.(Lookforthenounsandverbs!)–Ifinitialideasforvisualshityou,dosmall,simplethumbnailsketches.

•Ifneeded,communicatewiththecollaborator/editortogetresponsestoanyquestionsyouhaveaboutthestory.•Writestorypagenumbersontheplot,roughlyfiguringouthowmuchofthepreviouslyhighlightedinformationcancomfortablyfitoneachpageofthecomic.Ifyouhaven’tusedupallthepagesallowedforthejob,gobackanddecidewhatstoryelementsyouwanttogivemorespaceto.Ifyourunoutofpagestoworkwithbeforetheentirestoryisaccountedfor,figureoutwhichstoryelementscanbecombined,editeddown,orcutaltogether.•Doasecondreadingoftheplot:–Ifyoudidnotdosouponthefirstreading,drawthumbnailsketchesofideasforanyvisualsthatpopintoyourhead,includingideasforpanelarrangementsonthepages,scenes,andcharacterposes.–Noteanyvisualreferenceyou’llneedtoresearch.•Identifythekeyvisualsthateachsequencewillneedtopropelthestoryforward.•Drawroughpageschematics(emptypanelarrangements)indicatinghowmanypanelseachscenewillneedperpage:–Rememberthatatorverynearthebeginningofeachscene,there

Page 265: The DC Comics Guide to Creating Comics

shouldbeanestablishingscene.–Whenacharacterisintroducedforthefirsttimeintheissue,includeafull-figureshotofthatcharacter.Ifpossiblewithinthecontextofthestory,trytointroducecharactersactivelytoestablishtheirpersonalities,moods,andabilitiesvisually.Also,soonafteracharactercomesonstage,includeaclose-up.–Identifyinformationthatneedstobevisuallyestablishedorsetupearlierinthestorysothatitcanplayalargerpartlaterinthetale.–Thatway,whenyouarethroughexaminingthescript,youcanrevisitthesketchesanddecidehowviablethoseinitialvisualthoughtswere.

•Drawthumbnailsofideasforpanelcontentsonthebasisofthevisualinformationthatwashighlightedearlier.•Arrangethepanelthumbnailstocomposepagesthatarebasedonthepageschematics:–Adjustwhereneededtomakepagedesignandeyeflowwork.–Workoutwherecaptions,wordballoons,andallotherletteringwillgo,makingsureallwillbeintuitivelyreadinthecorrectorder.

•Lookupneededvisualreference.•Designcharactersandsettingenvironments,ifneeded.•Createpageroughsforeachstorypageon8½-inch×11-inchpaper.•Dofinishedpencilledartonafull-sizedartboardoronthecomputer.

Page 266: The DC Comics Guide to Creating Comics

THUMBNAILINGAstheyreadaprosenovel,screenplay,orcomicbookscript,mostartistsgeneratementalvisuals—theycan’thelpit!Astheyreadascriptorplot,comicsartistsoftendrawverysimplethumbnails(smallroughsketches)tomakearecordoftheseinitialmentalvisuals.Thesketchescanbeinthemarginsoftheplot/scriptoronaseparatesheetofpaper.Thumbnailingisaformofbrainstorming.Aswithallformsof

brainstorming,manyoftheinitialideasmaynotproveusefultothestoryforvariousreasons(e.g.,poordesign,wrongangle,tooclichéd).However,someofthenonusefulthumbnailedideasmayactasspringboards,spawningotherideasthatcouldbemorehelpful.

REFININGTHEROUGHSAfterworkingouttheinitialvisualstorytellingonpageroughsandbeforemovingontodrawingfinishedpencilsonfull-sizeartboards,artistsshouldreviewtheroughstomakesurethatthey:

•Selectedthebestangle,eye-levelheight,anddistanceforeachshottoconveyaccuratelythevisualinfotomovetheplotforward,showactionclearly,andindicatethemood(happy,sad,ironic,suspenseful,horrified,humorous,etc.).•Clearlyestablishedthecastofcharactersandtheenvironmentsandreestablishedthemwhentheywerereintroducedafterbeingoffstageforawhile.•Keptthefocusofeachpanel/pageontheprimaryinformationand/oractionwhileincludingelementsthatareloweronthescaleofimmediateimportance.•Maintainedconsistencyofestablishedvisualinformation(didn’tcontradictorignoreestablishedenvironments).•Createdtherightstorypacingbyusinginternalpanelcompositionalongwiththesize,shape,and/ornumberofpanelsineachsequence.•Usedaninterestingvarietyofdesignbalances,compositions,blackpatterns,andopen/negativespace.

Page 267: The DC Comics Guide to Creating Comics

patterns,andopen/negativespace.•Establishedandmaintainedactionflowcontinuity.•Leftappropriateandwell-designedroomfortitles,wordballoons,captions,soundeffects,credits,andotherlettering.•Effectivelyusedadesignmetaphororvisualtheme(ifonewasused).•Didnotcreateawkwardtangentsorcrops.

Page 268: The DC Comics Guide to Creating Comics

ESTABLISHING-SCENEBASICSRememberthebasicsforestablishingascene:

•Usuallyrequiresalongshot.•Establishthecastinfullfigure.•Makeclearwhereeveryoneandeverythingisinrelationtoeachother.

•Setupthescenesothatsubsequentpanelswillbeabletomaintainactionflowcontinuitywithintheestablishedenvironment.

•Sometimeshavetwoshots:oneexteriorshowingadwellinganditssurroundingsandthenaninteriorshotwheremostofthesequencewilltakeplace.

Page 269: The DC Comics Guide to Creating Comics

Doingpageroughson8½-inchx11-inchpaperiseasierwheneachsheethasapageborderwith

marginswideenoughtoshowbleeds,andonwhichstandardpanelborderdividershavebeen

indicated.Drawoneupanduseacopymachinetoprintasmanyasyou’llneed.

PhotobyE.Potts.

Page 270: The DC Comics Guide to Creating Comics

TRANSFERRINGFROMPAGEROUGHSTOBOARDSThereareseveralwaysinwhichanartistcantransferthepageroughsontothefull-sizeartboardtoproducethefinishedpencildrawingsforapage.Theartistcan:

•Replicatethepageroughsbydrawingthemfreehandontothefull-sizeboard.

•Blowupthepageroughsinacopiersothatthemainartareais10inchesx15inches,andthenlight-boxtheroughsontothefull-sizeartboard.

•Useanopaqueprojectortocastanenlargedimageoftheroughsontothefull-sizeboardfortheartisttotracefrom.

•ScanthepageroughsintoacomputeranddrawfinishedartinlayersontopoftheroughsusingPhotoshop,MangaStudio,orothergraphicssoftware.

Asartistsgrowinexperienceandconfidence,theycanbegintoskipthepage-roughstage,jumpingfromthethumbnailstagetoworkingonthefull-sizefinishedart.Someexperiencedcomicscreatorscanmentallyimageandorganizesowellthattheycangofromreadingtheplottoimmediatelydrawingonthefull-sizeartboardswithgreatresults.Otherspreferthemoremethodicalstagedapproachoutlinedonthispage.

Page 271: The DC Comics Guide to Creating Comics

Forsketchingthumbnails,thisarrangementoffourpagesonasinglesheetof8½-inchx11-inch

paperishandy.

Page 272: The DC Comics Guide to Creating Comics

Forthosewhopreferdoinglargerthumbnailsorwholiketoworktheirwayupfromsmall

thumbnails,tolargerlayouts,tofull-sizefinishedart,thissingle-pagetemplateonan8½-inchx11-

inchsheetisveryhelpful.

Page 273: The DC Comics Guide to Creating Comics

CHAPTERTWELVEWATCHINGthePROSWORK

Inthischapter,threehighlyaccomplishedcomicbookartistshavedrawnthesamethree-pagesequence,showinghowpersonalanddifferenteachartist’sworkcanbewhileobservingthesameprinciplesofstrongvisualstorytelling.Attheendofthischapter,Ihavealsoincludedmyinterpretationofthesequence.

Seehoweachartisttransformsapageofwordsintodynamicvisualstorytelling.

TheArtists•WhilcePortacio•BillReinhold•PhilJimenez

FromScript

Page 274: The DC Comics Guide to Creating Comics

ToArt

Page 275: The DC Comics Guide to Creating Comics

Theartists’workincludestheircommentsonthedecisionstheymade,includingif,when,andwhytheyfeltthatagoaltheyweregoingforrequiredthattheydosomethingoutsidethegeneralstorytellingprinciplesandtechniquesoutlinedinthisbook.Hereisthethree-pageplotfromwhichalltheartistsworked.Examineandlearnfromthesimilaritiesandthedifferencesamongthevariousartists’interpretationsofthisplot.

Page 276: The DC Comics Guide to Creating Comics

WhilcePortacioVersionWhilcePortaciowasborninthePhilippinesandspenttimeinHawaii,MidwayIsland,andNewMexicobeforesettlingintheSanDiegoarea.Breakingintocomics’professionalranksin1984,WhilcebeganinkingoverthepencilsofFrankCirocco,ChrisWarner,andArtAdamsatMarvel.HisfirstprofessionalpencillingworkwasonashortsequencecontainedinthefirstissueofStrikeforce:Morituri.Afterthat,hereceivedaseriesofincreasinglyhigh-profileassignmentsatMarvel,includingThePunisher,X-Factor,andTheUncannyX-Men,becomingoneofthemostpopularcomicscreatorsintheprocess.AsoneofthefoundersofImageComics,Whilcecreatedandproduced

Wetworksandseveralothertitlesforthatimprint.Morerecently,hehasdrawnhighlysuccessfulrunsforvariousBatman

projects,Spawn,JourneyintoMystery,andTheIncredibleHulk.Hecurrentlyisworkingonanewcreator-ownedtitle,Non-Humans.

WHILCEPORTACIO’SCOMMENTSThefirstthingIdoisreadthewholeplotfromareader’spointofviewjusttoenjoythestory.Idothistogetafeelforwhatbasicemotion(s)thewritermaywanttoconveywiththestory.WhenIreaditthesecondtime,Igoslowlyandcarefully,asanartist,

toseehowIwanttovisualizethewrittenstory.ImentallyvisualizetheimagesIwanttodraw.Generally,ifIcaneasily“see”astoryinmyheadasIread,itmeanstherewillbeampleroomonthepagetovisualizeit.Ofcoursethisistheperfectsituation.Inmostcases,however,therewillbesomescenes,sometimeswholeplots,whichwillrequirealotofpanelstoconveytheactionproperly.Insteadofsketchingsmalllayouts,Iliketodomyroughsonthefull-

sizedoriginalartboard.ThatwayIgetanexactfeelforhowIamfillingthepage.Duringthisfirstpencilonpaperstage,IamlessinterestedintheflowofthepagethanIaminworkingoutthecorrectnumberofpanelsneededtoconveytheactionthatthestorycallsfor.Forme,visuallyconveyingclearactionismoreimportantthanflowonthepage.IamconfidentthatifIlaterfeelthereisamajor“flow”problem,Icanfixitbyreworkingthecompositionofthatpanel.Myfirstattemptatlayingoutthestoryisbasedoninstinctand

Page 277: The DC Comics Guide to Creating Comics

Myfirstattemptatlayingoutthestoryisbasedoninstinctandconcentratesonmakingtheactionclear.Ireadthescenedescriptionandaskmyselfwhatpanelsareneededtotelltheaction.EvenatthisstageItrytothinkofwhichactionsaretrulynecessarytoshowandwhichcanbepushedtothebackground—orwhichwecandowithout.AteverystageofthislayoutprocessIstrivetoidentifytheactionsthatIcaneditoutandstillhavethestoryremainclear.This,hopefully,allowsmetohavethemaximumspacetodrawthestoryIwant.

Page 278: The DC Comics Guide to Creating Comics

Page1

Itisquicklyevidentthereisatremendousamountofactionandbackgrounddetailinthisplot.Igointoeditingmodeandtrytosqueezeactiontogether.Thisisespeciallythecaseonthelasttwopages,wherethereissomuchactionthatIfearlosinganyemotionalgriponthereaderbecauseeverypanelmustbesosmallandtechnical(interactionofcars,trucks,andbuildings).Sothereareveryfewpanelsofourheroashestrugglestosavetheday.Sincethefirstpageisrelativelysimple,I

Page 279: The DC Comics Guide to Creating Comics

trytogetinmybigshotsoftheherothereincaseIwon’thavespacelater.

Page 280: The DC Comics Guide to Creating Comics

Page2

Page 281: The DC Comics Guide to Creating Comics

Page3

AsIgetintothelasttwopages,Iseethereisverylittlespacetohavepanelsthatcutbacktoourhero.Ikeepthisinthebackofmymind.Atthispointtheclearnessofactionisthetoppriority.InvariablyIendupwithpagescontainingpanelsofsimilarsize.This

canberemediedinthenextstage.Nowthatalltheactionisonthepage,IcanclearlyseewhereIneedtoadjustmylayouts.Next,ItakethelayoutsintoPhotoshopsinceit’sfastertoeditandshift

panelsdigitallythantoredraweverythingbyhand.(Deadline,deadline—alwaysinthebackofthemind.)Iaddemotionalfeelingandalterthe

Page 282: The DC Comics Guide to Creating Comics

panelsdigitallythantoredraweverythingbyhand.(Deadline,deadline—alwaysinthebackofthemind.)Iaddemotionalfeelingandalterthepacingbyadjustingpanelsizeandcompositionand,insomecases,combiningtwopanelsintoone.OverallIamhappywiththelayouts.Therewasn’tasmuchofasqueezeforspaceasIanticipated,butIamworriedabouttwopoints:

1.ThereislittleroomtomakethestorypersonalbyshowingBatmaninthelasttwopages.

2.Theendpanelsareverysmall,givingthemverylittlesignificanceasaresolution.

NowImustlookoverthelayoutsandtrytoreclaimsomespacetoremedythesetwopoints.

PAGE1ADJUSTMENTSPanel1:Theplotasksforalottobeestablishedhere.Thebestwaytotrytohandletherequiredelementsistodistributethemondifferentvisuallayers.Theorderofpriorityis:

•BatmanandGordon•Thepolicemen/cars•Thefueltruck

NoticethatIdrawoneboardinggateinfullinthefarbackgroundandthensuggestothergatesbyshowingjustpartsofthem.Ialsodon’tneedtoclearlyshowthreepolicecars.Panel2:Thisisatypicalestablishingshotofanairporttowerandairplaneonapproach.Ikeepinmindtheneedtocomposethepanelsinawaythatallowsspaceforthewritertoaddcaptionsand/ordialogueballoons.IfIleavelittleroomtoaddcaptionsorballoons,thecopymayendupcoveringimportantpartsofthedrawing.Panel3:KnowingIwillhavepreciouslittlespacetoshowBatman,IchoosetoinserthisandGordon’sfaceshereinanunconventionalway.Itmakesthemstandoutandthereforehopefullygivesthemprominenceonpage1sothatthereadersarelessawaretheyseeverylittleofBatmanlateron.Panel4:SinceIamtryingtogainspaceinpages2and3,Itransfer

Page 283: The DC Comics Guide to Creating Comics

Panel4:SinceIamtryingtogainspaceinpages2and3,Itransferpanel1frompage2(theplanelandingpanel)tohere.Becauseitisnexttoafullshotoftheairplane,Idon’thavetoshowthefullplaneinthispanel,justthelandingwheelstouchingground.

Page 284: The DC Comics Guide to Creating Comics

Page1

PAGE2ADJUSTMENTSPanel1:Intheoriginalversion,panel1andthispanelplayedrealwellwitheachother.Intheoriginalpanel1(nowthelastpanelonpage1),theplanelandsontheleft-handsideofthepanel.Withthispanel,theplaneisnowfullyonthegroundandisinthemiddleofthepanel,indicatingithastraveledfartherinspacethanitwasinthepriorpanel.IwouldhaveanoteforthewritertomakesureGordonsays“theplaneispassingusby”justtobeclear.

Page 285: The DC Comics Guide to Creating Comics

passingusby”justtobeclear.Panel2:Nowwehavethefueltruckhittingthebaggagetruck,andtomakesureweunderstandtherelationshipofthisactionwiththeplane,Ichoosetousethesameangleoftheplaneinthepriorpanel,justzoomedinabit.Panel3:ThisisashotoftheBatmobilehittingthefueltruckwiththepolicecarsbehindshowingtherelationshiptheplotcalledfor.NoticethatImakesurethefueltruckisorientedinadirectiontowardtheestablisheddirectionofthetaxiingairplanewithBatmancominginfromtheoppositedirection.Panel4:Asthetruckisflyingupintotheair,Istarttochangethepositionofthecamera.Atthispointinthestorythedramaisabouttoswitchfromtheairplanebeinghitbythefueltrucktothefueltruckslidingintothepassengerterminal.Panel5:Thecamerapositionhasnowcompleteditsmovementandisshowingthatthedangerisnowpointedtowardthepassengerterminal.Panel6:Thispanelwastransferredtothispagefrompage3.Thepanelvisuallyplaysbetterherebecauseitzoomsinonthepreviouspanel,showingthetruedangerBatmanmustavert.

Page 286: The DC Comics Guide to Creating Comics

Page2

PAGE3ADJUSTMENTSPanels1,2,3,4,and5:ImoveupallthesepanelstofillintheextraspaceInowhave.ForactionclarityImakesurethefueltruckisalwaysgoinglefttorightandBatmanisgoingtheoppositeway.Panel6:NowwithroomforanewshotofBatmanIchoosetoendthe

scenewithBatmaninhisBatmobileandthecheeringcrowdbehindhim;noticeagainBatmanorientedrighttoleft.

Page 287: The DC Comics Guide to Creating Comics

Page3

AUTHOR’SCOMMENTSONWHILCEPORTACIO’SPENCILSWhilcefirstestablishestheairportterminalandintroducesthecharactersindramaticfullfigure.Hechosetoestablishtheincomingplaneseparately.WegetahintoftheBatmobileontheright.Onthelowersectionofthepage,Whilceutilizesavariationofan

overlaytransition.WiththeBatmanandGordonfiguresseparatefrombutoverlappingthesecondandthirdpanels,theimpressionisthatthecharactersareobservingtheeventsinthosetwopanelseventhough

Page 288: The DC Comics Guide to Creating Comics

charactersareobservingtheeventsinthosetwopanelseventhougheachpanelisfromadifferentangleandtheactionhappenssequentially,notsimultaneously.

Page 289: The DC Comics Guide to Creating Comics

Page1

Sincethepolicevehicleswerenotshownonthefirstpage,Whilceestablishesthatpolicecarsarepresentinthefirstpanel.Thereisalotofcontentandinformationinthispanel.Ideally,itwouldhavebeenniceiftheBatmobileontheleftwerefartherfromthecamera.ThiswouldallowustoseemoreoftheBatmobileandclearlyestablishthevehicle.Whilceestablishestheplane,baggagetrain,andfueltankerinthefirstpanel.Becausetheartistmaintainstherelativepositionsofthevarious

Page 290: The DC Comics Guide to Creating Comics

vehicles(planeontheleft,baggagetraininthemiddle,tankerontheright),theactiontakingplaceinthesecondpanelisclear.Ifthesecondpanelshothadbeenpositionedfromtheothersideoftheactionaxis,therelativepositioningofthevehicleswouldhavechanged,verypossiblyconfusingthereader.Whilcemakessurethereaderdoesn’tencounteranysuchproblems.Bymovingthefirstpanelfromthethirdpagetothebottomofthesecondpage,Whilcenotonlygavehimselfmoreroomtoworkwithonthethirdpagebutendedthesecondpagewithamorepersonalandemotionalthreattotheciviliansintheterminal.

Page 291: The DC Comics Guide to Creating Comics

Page2

Onthethirdpage,WhilceclearlyshowstheBatmobileskiddinginfrontoftheslidingfueltankerwiththefrontofthevehicleangledtotheleft.Thatdirectionalbiasismaintainedthroughouttherestofthepage,helpingtheviewerfollowtheactionthroughavarietyofshotsandangles.Heendsthepagewithapanelprojectingasenseofaccomplishmentto

wrapupthesequence.ItincludesarelativelylargeheadshotofBatman,somethingtheaction-packedplothadn’tallowedforsincethefirstpage.

Page 292: The DC Comics Guide to Creating Comics

somethingtheaction-packedplothadn’tallowedforsincethefirstpage.

Page 293: The DC Comics Guide to Creating Comics

Page3

Page 294: The DC Comics Guide to Creating Comics

BillReinholdVersionAlifelongIllinoisresident,BillReinholdgraduatedfromChicago’sAmericanAcademyofArtin1982.Afterheworkedforseveralsmallercomicspublishers,Bill’sprofileinthecomicsbusinessbegantorisewithhisworkonTheBadgerforFirstComicsinthemid-1980s.Hisworkcaughttheattentionofeditorsatlargerpublishers,andBill

wassoonreceivingpencillingandinkingassignmentsfromMarvelonThePunisher,TheSilverSurfer,Daredevil,TheProwler,theEarthXtrilogy,andSpider-Man.AlongwithwriterMikeBaron,Billco-createdSpykeforMarvel’sEpiclineofcreator-ownedtitles.AtDCComics,Billhasproducedartforavarietyoftitles,including

Batman:LegendsoftheDarkKnight,TheBookofFate,ChallengersoftheUnknown,GreenArrow,andTheBraveandtheBold.HepencilledandinkedtherecentrevivalofMagnus,RobotFighterfor

DarkHorseComics.Bill’sworkoftenincorporatesimpressivedrybrushandinkwash

techniques.Forthisthree-pagestory,Billdemonstrateshisstart-to-finishart

process,frominitialthumbnailstopagelayouts,topencils,andfinallytofinishedinkedpages.

BILLREINHOLD’SCOMMENTSWhenIfirstgetascript,Iliketoreaditstraightthroughtogetanunderstandingandfeelforthestory.Igenerallysavenotetakingorroughsketchingforasecondread.Ifit’safullscript,alotofthepanel-to-panelstorytellinghasbeen

doneunderthewriter’scontrol.Asanartist,workingfromaplotorroughscriptcanbeveryrewarding.Thefreedomofchoicescanreallyfueltheimagination.OnmyfirstattemptatthumbnaillayoutsforastoryIdon’tworry

aboutpanelsizeorpagedesign.Ijusttrytovisualizeeachscenefromdifferentangles.Isometimesclosemyeyesandimaginebeingacamerarevolvingaroundascenelookingfortherightshot.Ihaveevenusedprops,toys,andsoon,tosimulateascenesoIcanlookatitfromdifferentangles.HowmanypagesIhaveforanyscenewillhelpmedecidewhatbesttoemphasize.Icouldusetenpanelstoshowaplane

Page 295: The DC Comics Guide to Creating Comics

decidewhatbesttoemphasize.Icouldusetenpanelstoshowaplanelanding,orjustone.Thenthereistheentertainmentvalue.Alotofsmallpanelscanbefunandtellastory,butsometimesalargeshotisbestfordramaorthecoolfactor.It’sallaboutmakingchoicesthatwillservethestorybest.ThisshortBatmansequencehadmanychallenges.Carl’splothasaverycinematicfeelthatmadeitalotoffuntodraw.Alotofreferencewasrequiredforairports,planes,police,andthediversecrowdattheairport.Forreference,IusedeverythingfrommaterialsI’vecollectedovertheyearstoonlinevideosofplaneslanding.Ialsousedamirrortoworkoutposesforthecharacters.Page1:Ichosetotakehalfthepagetoshowtheexpanseoftheairportandadetailedviewofbuildings,vehicles,andanoverviewofourplayers.However,asIcontinuedonthestory,IfeltthatBatmanandCommissionerGordonweregettingtoolittleattention.WithalongerstoryIcouldhaveeasilydetailedthesceneandshownourplayersdramatically.ButIhadtochoose.Asmallerfirstpanelwouldstilltellthestoryandestablishthescene,leavingmeroomforalargerpanelwithBatman,Gordon,andthepolicewatchingtheplaneland.Ithinkthisbetterputthevieweratthescene.Page2:Webeginwiththeplanepassingthegateandeveryonegoingintoaction.BatmanisalreadylonggonebythetimeGordonyellsathisofficerstopursue.AfterIestablishedthechasesceneandallplayers,insteadofanotheroutsideobjectiveview,ItookusinsidetheBatmobile,gettingBatman’sPOVofthetankerrammingtheluggagetrain.AftertheBatmobileslamsintothefueltruck,IsetupthenextpageastheBatmobiletravelsaroundtheslidingtanker.Page3:Asthetruck’scabdislodgesfromthetanker,theBatmobileslidesintoplace,attemptingtoblockthetankerfromsmashingintotheairportterminal.Insidetheterminalweviewthepanickingcrowd.TheBatmobile’sstrainingbrakeslockitssmokingtires.IdecidetogetpersonalagainwithinsetpanelsportrayingapanickedgirlandadeterminedBatmanstrainingtostopthetanker’smomentum.ForthelastpanelIfirstchosetoshowBatman’ssuccessfromthecheeringcrowd’sPOV.InsteadIdecidedtoshowthehaltedtankerandatriumphantBatmanwithGordonapproaching.Smokestillbillowsfrom

Page 296: The DC Comics Guide to Creating Comics

triumphantBatmanwithGordonapproaching.Smokestillbillowsfromthebrakesandtires.IimaginethatBatmanissummingupthesituationasheandGordondecidetheirnextmove.I’msurethetankerdriverisbeinghandcuffedastheyspeak.WhenI’llbeinkingmyownwork,Iprefertodrawinaloosepencilstyle.ThatwayIcanseealotofmyunderdrawing,helpingmemakefinalstructure,lineweight,andblackplacementchoiceswhileI’minking.

AUTHOR’SCOMMENTSONBILLREINHOLD’STHUMBNAILS

Bill’sinitialtinythumbnailscombinedroughideasformajorpanelsandsimpleschematicsshowinghowthepanelswouldbearrangedonthepage.

Page 297: The DC Comics Guide to Creating Comics

Nexttomanyofthesketcheshenotedtheinformationcontainedineachpanel,makingsurethathecapturedalltheinformationfromthescript.

Page 298: The DC Comics Guide to Creating Comics

Ashedidonthepage3thumbnails,Billsometimeswilltrysketchingthesameshotfromseveralanglestofindthebestonetoshowtheactioninawaythatisbothclearanddynamic.

Page 299: The DC Comics Guide to Creating Comics

Author’sCommentsonBillReinhold’sLayoutsBillmovesontodotighterlayouts,drawingeachpageat5inches×7inches.Onthefirstpage,thesplashpanelclearlyestablishestheairportand

wherethevariouscharacters,buildings,andvehiclesare.Thissetsupallthevisualelementsthatwillsooncomeintoplay.Eventhougheachpanelispackedwithvisualelements,Bill

incorporatesroomfordialogueandcaptionsaswellasleavingsomeopenspaceforeyerelief.Sincethefirstpanelissuchalongshot,Billcomesinprogressively

tighterinthenexttwopanels,fullyestablishingthetwomajorcharacters,BatmanandCommissionerGordon,whileadvancingtheactionoftheplane’slanding,taxiing,andturning.

Page 300: The DC Comics Guide to Creating Comics

Page1

Onthesecondpage,Billusesaninsetpanelwithaclose-upofGordonreactingtotheplanemovingawayfromitsassignedgate.AfterestablishingthattheBatmobileistotheleftofthefueltanker

truckinthesecondpanel,BillmaintainsthatrelationshipinthethirdpaneluntilclearlyshowingBatmanmaneuveringhisvehiclearoundtherightendoftheskiddingtanker.Onallthreepages,Billhadtodealwithcompressedtime—depictinga

Page 301: The DC Comics Guide to Creating Comics

lotoftimeandactioninaverytightpageandpanelcount.Thissituationwasperhapsmostextremeonthethirdpage.AsBillstatedregardingthesequenceinwhichBatmanusestheBatmobile’sbrakestostopthetankerfromcrashingintothecrowdedterminal,“Icould’veusedfiveormorepanelsforthatscene,demonstratingmovementwithvariousclose-ups.”Artistsoftenareforcedtorevealalotofactionandinformationinlessspacethantheywouldlike.Whenfacedwithsuchsituations,thebetterartistsfindawaytopullitoff,asBilldidhere.Lesservisualstorytellerswillshowpartoftheactionandhopethewriterwillcoverthegapsinvisualclarity.

Page 302: The DC Comics Guide to Creating Comics

Page2

Onpage3,inthemiddletierofpanels,BillincorporatestwoinsetpanelsoverasceneofBatmandesperatelytryingtostopthetankerfromcrashingintotheterminal.ThefirstinsetshowsseveralofthehelplessinnocentcivilianswhomBatman,inthesecondinset,strugglessodeterminedlytoprotectfromthepotentialdisaster.

Page 303: The DC Comics Guide to Creating Comics

Page3

Page 304: The DC Comics Guide to Creating Comics

Author’sCommentsonBillReinhold’sPencilsAftertheyaredonetohissatisfaction,Billcopiesthelayouts,enlargingthemtothestandard10-inch×15-inchoriginalartsize.Usingalightboxtotracethework,Billtransfersthelayoutstothefinishedartboards.Whenthebasicformshavebeentransferredtotheboards,Billtightensthepencils.However,wheninkinghisownwork,heusuallydoesnotpencilverytightly.Forthisjob,heproducedtighterpencilsthanhenormallydoes.

Page 305: The DC Comics Guide to Creating Comics

Page1

Whenitcomestofiguringouttheplacementofblackareas(spottingblacks),Billsays,“Itvariesforme.Ifitstrikesmeinthethumbnail/roughstage,I’llsketchintheblackareas;otherwiseI’llworkthemoutinthepencils.”

Page 306: The DC Comics Guide to Creating Comics

Page2

Page 307: The DC Comics Guide to Creating Comics

Page3

Page 308: The DC Comics Guide to Creating Comics

Author’sCommentsonBillReinhold’sInksBillinkedhispages,givingreadersacleardemonstrationofthestepsforcreatingcomicartfromstarttofinish.Wheninkinghisownpencils,Billsometimesusesinkwash,adifficult

andsomewhatlosttechniqueinwhichtheartistusesdilutedinktomakeagraytonepainting.Billalsooccasionallyusesadrybrushinkingtechniquetoaddtexture

tohiswork.Drybrushinvolvesdrainingthebrushofmuchofitsinkbeforeapplyingittothepagesothatinsteadofacleanblacklineflowingoffthebrush,theinkbreaksupintoroughstreaksandspots.Youseesomeofthisonpage1inBatman’scapeinpanel3andinthecastshadowtowardthebottomofthepage.

Page 309: The DC Comics Guide to Creating Comics

Page1

Page 310: The DC Comics Guide to Creating Comics

Page2

Page 311: The DC Comics Guide to Creating Comics

Page3

Page 312: The DC Comics Guide to Creating Comics

PhilJimenezVersionAnativeofLosAngeles,PhilJimenezmovedtoNewYorkCityandattendedtheSchoolofVisualArts.HisfirstprofessionalworkwasforDCComicsin1991,whenhecontributedafewpagestotheWaroftheGodsminiseries.Phil’s’highlydetailedstylecombinedwithhissolidstorytellingsoon

wontheadmirationoffansandfellowprosalike.AtDCComics,Philhasdrawnandwrittenformanyhighlypopular

projects,includingNewTitans,JLA/Titans,Planetary/TheAuthority,Tempest,WonderWoman,AdventureComics(featuringtheLegionofSuper-Heroes),andthemegaseriesInfiniteCrisis.HehasrecentlyworkedonFairestforDC’sVertigoimprint.Previous

workforVertigoincludedTheInvisibles,SwampThing,andOtherworld.ForMarvel,PhilhasproducedworkonAstonishingX-Men,NewX-Men,

andTheAmazingSpider-Man.Acomicscreatordedicatedtosharinghisknowledgewithothers,Phil

servesasaninstructorathisalmamater,theSchoolofVisualArts,whereheteacheslifedrawing.HeisalsoamentorfordesignstudentsattheCooper-HewittNationalDesignMuseum.Forthethree-pageBatmansequence,Phildidtightlayoutsandshared

histhoughtsonhisprocess.

PHILJIMENEZ’SCOMMENTSWhenIfirstreadacomicscript,Itendtoavoidthedialogue,asit’snotmygeneralinterestsoearlyon.WhatI’minitiallylookingforisplot,action,locales,and

numbers/typesofcharactersI’llbeexpectedtodraw,becauseIthinkaboutandapproachaction-heavyscenesdifferentlythanImightintimateconversationalscenesandbecausethosedifferenceswillaffecttheamountoftimeI’llbesittingatmydrawingtable.Thatistosay,Itrytobudgetmytimeandenergydependingonwhat

I’llbeexpectedtodrawandhowmuchresearchand“thoughttime”willbedevotedtoeachpage.(Theirony,ofcourse,isthatnomatterwhatI’mexpectedtodraw,Ineverreallygetanysortofheadstartonthematerial;Itendtodoalotof“thinking”andlotsofresearchuntilIhavenochoicebuttostart,andinvariably,I’venotleftmyselfenoughtimeto

Page 313: The DC Comics Guide to Creating Comics

nochoicebuttostart,andinvariably,I’venotleftmyselfenoughtimetocompletetheassignmentandthereforerushthroughtotheend.)ThefirstthingInoticedreadingthisscriptwashowreference-heavythepageswereandhowIwouldn’tevenbeabletoblockouttheactionwithoutfindingthereferencefirst—thespecificsinthereferencewouldactuallydeterminecompositiononsomeofthepages,soIneededtoknowthesize,scale,andlookofthelocationsbeforeIbrokethepagesdowninthumbnails.Thus,IstartedscouringmybooksandtheInternettofindphotographsofairportsandairportterminals,planes,andthefueltruckthatIcouldusewhilebreakingthepagesdown.

Page 314: The DC Comics Guide to Creating Comics

Page1

Page1:Iloveestablishingshots.Ilovecreatingenvironmentsforcharacterstointeractwith.It’ssortoflikegivingactorsastageorsettoplayon;themoreofaworldIgivethemtoreactto,themoreemotionandrangeIcangetoutofthemandthebetterandmoreclearthestorytellingexperienceforthereader.Onthispage,Itooktheopportunitytobreakatwo-panelpageinto

three,whichmayormaynothavebeennecessary.ButIwantedtogiveadistancedshotoftheairporttoshowustheterminalandGothamCitybehind,aswellasestablishtheairplanelanding,whichwasan

Page 315: The DC Comics Guide to Creating Comics

adistancedshotoftheairporttoshowustheterminalandGothamCitybehind,aswellasestablishtheairplanelanding,whichwasanimportantpartofthescript.Intheestablishingshot,Iscribbledinsomeforegroundobjectsfromthereferencefirst,thenplacedBatmanandCommissionerGordoninthescene,backstous—onceagain,atascalethathelpedestablishsize,distancebetweenobjects,andthecharacters’relationshipstotheobjectsaroundthem.Also,onmyinitialthumbnails,Istartedlayinginareasofsolidblackwithasimpleblackmarkertostartbuildingasenseofdepthandspaceandmassandanoverall“graphicness”tothepage.Inthethirdpanel,IwentincloseonBatmanandGordonataslightworm’s-eyeview.Mytendencyistotrytodrawatleastoneclose-upoftheleadcharactersearlyontoreallygivereadersaconnectiontothem.Also,it’scompositionallyoppositetothelarger,distance-establishingshot—creatingtwosimpleshapestooppose/contrastthemultitudeoffiguresandnumerousshapeshappeninginthepanelabove.

Page 316: The DC Comics Guide to Creating Comics

Page2

Page2:Page2holdsanenormousamountofaction.Itwastrickybreakingthepagedown,andittookseveralpassesbeforeIwasabletofigureouthowtogetitallinafewpanels.PartofitisjustgettingtheactiondowninasmanypanelsasIthinkit

requires.I’mfiguringouttheactioninmyheadbyfiguringitoutonthepage.Notethattheplanethatweestablisharrivingattheairportonpage1,

panel1,landsonpage2,panel1.I’mparallelingactionandpanelshapetoprovidecontinuitybetweenpanels.

Page 317: The DC Comics Guide to Creating Comics

panel1,landsonpage2,panel1.I’mparallelingactionandpanelshapetoprovidecontinuitybetweenpanels.Ultimately,Ipulledthecamerabackandup—wayup—togivereadersanotherestablishingshotoftheplane,thepolicecars,andtheairportterminalitself.TheseareBIGobjectsthatdwarfhumanbeings,andIwantedtoremindreadersofthatbygivingthemanothersenseofscope,eveninasmallishpanel.Close-uponBatmanandGordonagain.Incontrasttothethirdpanelofpage1,thecharactersarenowreacting,turningastheyhearsomethingroaringatthemoffpanel.Ikeptthepanelsandshapesherelongandrectangular;partofthisistomimicthe“widescreen”effectthathasbecomesopopularincomics.Also,anysortofornatedesignwouldhavemadeitnearlyimpossibletocompresstheactionintothepageandstillmakeitclear.Simplepanelshapesandasimplenarrativestreamgivethereadersthemostbangfortheirbuck.Imovedsomeactionfrompage1topage2togiveitmore“surprise.”ThisiswhatBatmanandGordonarereactingto—atruckbarrelingthroughaluggagecarrier,whichistornapartbythetruckcabin.BatmanleapsintotheBatmobileinthenextpanel—notehowIdrewGordonintheforegroundbutleftplentyofroomforBatman’scapeandtheBatmobile.Also,innearlyallofthesepanels,Itrytoincludecompeting“invisiblediagonals”compositionallybycockingthecameraandlayinginthevehiclesandfiguresatdiscernibleangles.Thesecreateatensionthatelevatesthesenseofmovementandexcitementonthepageeventhoughthepanelsaresosimplylaidout.Thelasttwopanelsarelongandbig;thisiswheretheBatmobilesideswipesthetruckandknocksitover.Becausecaractionishyperdependentonmovementandbecausethereisnomovementonthestaticcomicpage(whyIgenerallyeschewthatkindofactioninacomicbook),Iwantedtocreatelongshapesandusespeedlinestosuggestthekineticfrenzyoftheaction.Ialsowantedtoleavethebiggestpanelforlasttoshowcasetheexplosiveoutcomeofthecollision.

Page 318: The DC Comics Guide to Creating Comics

Page3

Page3:Aneasierpagecompositionally,soIendedupgoingbigagain.Fourpanelsorso.Thefirstpanelisbigtoshowcasetheinterioroftheterminalandthepeoplethreatenedwithin.Throughthewindows,weseeGothamCityinthebackground,onceagainremindingthereaderwherethecharactersareinrelationtothelargerworldaroundthem(andgivingtheairportaproperGothic,creepybackdrop).Therestofthepageservesthestoryfairlysimplywithanoverhead

shotoftheBatmobilepushingthetrailertoitscompletehalt.Ichoseabird’s-eyeviewhereforbothcompositionandeaseofstorytelling

Page 319: The DC Comics Guide to Creating Comics

shotoftheBatmobilepushingthetrailertoitscompletehalt.Ichoseabird’s-eyeviewhereforbothcompositionandeaseofstorytellingreasons.Thenwehavethefinalshotofthecheeringpassengersintheterminal.Onceagain,Ichosefairlytightclose-upsofthehumanbeingsinthestorytoconnectreaderstothepeoplethey’rereadingaboutandhopefullybringallthatactionhomeonamorehumanlevel.

AUTHOR’SCOMMENTSONPHILJIMENEZ’SLAYOUTSPhillikestoincorporatecompositionaldiagonalsthathelpleadreaders’eyesbackandforthacrossthepage.Forexample,onpage1,theapproachingplanetravelslefttoright.Inthesecondpanel,theangleoftherunwayandterminalperspectivemovetheeyerighttoleft.Inthethirdpanel,thedirectionofthecharacter’sgazepromptsreaderstomovelefttorightonceagainandontothenextpage.Onthebottomofpage2,againPhilusesthediagonalcreatedbythevehiclestoleadthereadertothenextpage.Thelastpanelofpage3,however,isaneutralshotoftherelievedcrowdofpassengers.Thisstopsreaders’eyes,signifyingtheendoftheactionsequenceandallowingreaderstocatchtheirbreathmomentarily.Philsometimesplacesahigherpriorityonleadingtheeyewithpagedesignthanonmaintainingconsistentactionflowcontinuity.However,ifthestorytellinggenerallyremainsclear,emphasizingdesignelementsbecomesamatterofcreativepreference.

Page 320: The DC Comics Guide to Creating Comics

Author’sVersionIknewthisplotwasjam-packedwithalotofinformationforthreepages.Itwasn’tuntilItrieddoingroughlayoutsforthesequencemyself,however,thatIrealizedjusthowdifficultataskitwasgoingtobe.Tryingtoshoweverythingclearlyinthespaceallowedwasdaunting.Page1:Thefirstpanel,thesplashpanel,isalsoanestablishingshot.

Myfirstinclinationwastodoalongshotfromabovetheairporttogivethereaderaclearlookattheairport’slayoutandsetupthesequence’sfutureaction.However,suchalongshotwouldmeanthatthecharacterswouldbeseentoosmalltoreallyestablishclearly.Thatwouldmeanhavingtoestablishthecharactersfullyinsucceedingpanels.Toestablishboththecharactersandtheairportsettingsimultaneously,Isettledonthislayout.Theground-levelangleallowedmetoestablishdepthbymeansof

overlappingandscale.Theskylineofamajorcityisseeninthebackground.Batman’scape,

CommissionerGordon’scoatandhair,andtheflagonthecontroltowershowusthatit’swindy.Cloudsstreamacrossthesky.WeseesomeoftheBatmobilebehindBatman,butprobablynot

enoughtoreallyestablishthevehicle,especiallysinceitisamajorelementintheactionthatfollows.IwouldpulltheBatmobileouttotheleftabittoshowmoreofitifItooktheselayoutstofullpencils.TheangleoftheterminalbuildingandGordon’spositiontotheright

ofBatmanhelpcreateanasymmetricalpyramiddesignwithBatman’sheadattheapex.Sincewereadlefttoright,eventhelandingplane’swinghelpsleadtheeyetowardthemaincharacters,asdoesthedirectionoftheascendingplaneinthebackground.Oneofthevisualstorytellingproblemswashowtogetacrossthatthe

planeislanding.Planesassumethesamenose-uppositionwhentakingoffandwhenlanding(thewheelsunderthewingstouchdownfirst,andthenthenosedescendsandthefrontwheelsmakecontactwiththeground).Sincetheplane’spositionalonecouldn’tindicatewhetheritwaslandingortakingoff,Iusedanupwardcurveonthecontrailsandengineexhausttoindicatethattheplanewasdescending.Thepanelfitsinalloftheestablishingsceneinformationwhilestill

havingafairamountofopenspace(sky).Thereisroomforatitleandcredits.

Page 321: The DC Comics Guide to Creating Comics

havingafairamountofopenspace(sky).Thereisroomforatitleandcredits.Thisisacasewherethereaderwilllookatthepanelforafewmoments,absorbtheinfo(mostlysubconsciously),andthenmoveonwithoutrealizinghowmuchwentintoworkingoutthestorytellingandcompositionofthepanel.Thisishowitshouldbe.Thesecondpanelestablishesthefacesofthetwomainprotagonistsandgivesthemspacetofillthereaderinonnonvisualaspectsofthescenariothroughtheirdialogue.Thethirdpanelwiththegroundtrafficdirectorintheforegroundsetsupthetaxiingplane’sturnandusestheant-sizedprotagoniststofillinmoredetails.

Page 322: The DC Comics Guide to Creating Comics

Page1

Page2:Inpanel1,IwantedtoshowtheplaneclearlychangingdirectionanditsorientationtowhereBatmanandtheGothamlawmenwerestationedontherunway.Todothis,Iusedalongdownshot.Eventhoughit’sverysmall,thejetfueltruckisalsosetup,positionedbetweentheboardingdocks.Theclose-upofGordoninthesecondpanelshowshisreactiontothe

planemissingitsgateandcontinuingdownthetarmac.It’shardtotellinthesepencilroughs,buttheplaneisreflectedinhisglasses.Inthethirdpanel,Gordonandhismenscrambletogetintotheircars

Page 323: The DC Comics Guide to Creating Comics

inthesepencilroughs,buttheplaneisreflectedinhisglasses.Inthethirdpanel,Gordonandhismenscrambletogetintotheircarstofollowtheplane.Batman,however,isalreadyroaringaftertheplaneintheBatmobile.Ontheright,thefueltruckbeginsmovingtowardtheplaneastheaircraftfinallyturnstodockatagatefartherdowntheterminal.Farinthebackground,atractor-towedbaggagetrainisalsopullingout,headedforthearrivingplane.Thefueltruckplowsthroughthebaggagetraininthefourthpanel,sendingthetractor,driver,andluggageflying.Thisshotcouldbeseenasazoominonthefueltruckandbaggagetrainfromthepreviouspanel.IttookawhiletofigureoutagoodangletoshowtheBatmobileslammingintothetruck’scabanddivertingit.I’mstillnotsureifthisisthebestsolution.Inthesixthpanel,theBatmobileslidesinfrontoftherollingfueltanker.BillReinholdpulledoffasimilarshotmuchbetterinhisversionofthestory.Thehandintheforegroundleadsustothenextpage,where…

Page 324: The DC Comics Guide to Creating Comics

Page2

Page3:…oneofthepanickedpassengershashishandplasteredagainstthewindowwhileheyellsawarningtotheothersintheterminal.Togetsomedepthandgivetheimpressionofalotofpanickedpeople,

IusedcroppedoverlappingfiguresreactingastheBatmobileattemptstostopthefueltankerfromslammingintotheterminal.ToshowtheskiddingBatmobileandfueltankerapproachingthe

terminalwiththeGothampoliceinpursuit,inpanel2Iusedanotherlongdownshot.ThepreviousshotsofthetankerandtheBatmobile

Page 325: The DC Comics Guide to Creating Comics

terminalwiththeGothampoliceinpursuit,inpanel2Iusedanotherlongdownshot.ThepreviousshotsofthetankerandtheBatmobileheadingtowardtheterminalhadtheactionmovingrightatthereader.It’snoteasytoconveymosttypesofmovementwhentheactioniscomingstraightatthereader.Therefore,Ifeltitwaspasttimetomaketheactionclearer.WeseethepursuingGothampolicecarschasingtheskiddingtanker.IwastemptedtoincludeaninsetpanelofBatman’sfootpushinghardontheBatmobile’sbrakepedal.Withsomuchinfoandactioncrammedintothreepages,itwashardtofigureouthowtoshowtheBatmobilesuccessfullybrakingtoahalt.Itmaybehardtotellintheroughs,butpanels3through6focusonaBatmobilewheelasitprogressivelyslowstoastop.Themulti-imagingofthewheel/tiredecreasesoverthesequence,andthesmokefromtheburningtiresstopsstreamingbackasthecarcomestoahalt.Sincethecarisnolongermovinginpanel6,thesmokedriftsstraightup.GordonandhisuniformedcopsarriveafterBatmanhasexitedhisvehicle.Thebatteredtankersitsstill.Theamountofinformationinthisthree-pagesequencecouldeasilyhavefilledtwicethenumberofpages.However,comicsartistsdon’talwayshavetheluxuryoftellingthetaleinthespacetheyfeelisideal.

Page 326: The DC Comics Guide to Creating Comics

Page3

Page 327: The DC Comics Guide to Creating Comics

AFTERWORDThesedays,thepotentialcomicaudiencehasanearlylimitlessarrayofdiversionsthatvieforitsattentionanddollars,includingmovies,TV,videogames,andtheInternet.Tograbtheattentionofalargeaudiencetoday,whetherinprintordigitalformats,comicscreatorsneedtohavetheskillstotellgreatstoriesininteresting,clear,andcompellingways.Polisheddrawingandrenderingskillsaregreat,butunlesstheyare

combinedwithstrongstoriesandsequentialvisualstorytellingskills,theshortattentionspanoftoday’scomicsaudiencemaywellcausesalestofadeinsteadofgrow.Greatstories,welltold,willhelpcompelalargeaudiencetospendits

moneyanditstimeoncomics.Whenindoubtaboutwhetheryourvisualstorytellingdecisionsare

solid,rememberthatyourultimategoalistokeepthereaderimmersedinthenarrative.Anythingthatdetractsfromthatshouldprobablybeavoided.Nowthatyouhaveasolidgroundinginthebasicprinciplesand

techniquesofSVS,continuetoexpandyourvisualstorytellingknowledgeandskills.Readthesourcessuggestedthroughoutthisbookanddiscovernewsourcesofinformation.Ifyouhavesomenewinsights,pleaseletmeknow.Iamalwayslookingtoexpandmyknowledge.Youcanreachmeatcpotts1@hotmail.com.Youalsocanleave

messagesonmyblog,“GeneralEclectic”—justgotowww.carlpotts.com.Lookingforwardtohearingfromyou!

Page 328: The DC Comics Guide to Creating Comics
Page 329: The DC Comics Guide to Creating Comics

ArtbyAlexRoss.

Page 330: The DC Comics Guide to Creating Comics

ArtbySteveDitko.

Page 331: The DC Comics Guide to Creating Comics

GLOSSARYofCOMICSTERMINOLOGY

Creatorsworkinginothersequentialvisualmedia—includingfilm,television,andelectronicgames—sharemanyconceptsandtermswiththosewhoworkincomics.Termsforcertainrelatedconceptsbetweenmediaaresometimesused

synonymouslyeventhoughtheydonotmeanquitethesamething.Thesetermsincludeframeandpanelaswellasshotandangle.

AngleTheviewpointfromwhichthecreatorchoosestoshowashot.Majorcategoriesincludebird’s-eye/aerialshot,medium/neutralshot,andworm’s-eye/lowshot.Tiltshots(akacantedangleshots)occurwhenthehorizontalframeisnotparallelwiththehorizon.

BalanceAdesignterm.Therearethreemaincategoriesofbalance:symmetrical/balanced,asymmetrical/unbalanced,andbalancedasymmetrical.Mostoftenreferstothedesignbalancewithinapanelbutalsocanrefertothedesignofapageorspread.

BleedApanelorimagethat“bleeds”offtheedgeoredgesofapage.Theartiscroppedbythephysicaledgeoftheprintedpageinsteadofbyaborderrecessedfromtheedgeoftheprintedpage.

BorderAlinethatdefinestheoutsideedgesofapanelorpage.Differentstylesofborderscanaffectareader’sperceptionofthepanel’scontents,indicatingwhetherthecontentsrepresent“normalreality,”adream,aflashback,afantasy,andsoforth.

ContinuityMaintainingconsistencyofallnarrativeelementssothattherearenodiscrepancies.Canrefertoconsistencyinplot,series,fictionaluniverse,characterization,environments,actionflowdirection,andsoforth.Alsoreferstothesequentialorderofthenarrative.

Page 332: The DC Comics Guide to Creating Comics

CrosscuttingAlternatingpanelsorsequencesbetweentwoormorescenestoindicateparallelaction.

EmanataAtermcoinedbyBeetleBaileycreatorMortWalker.Marksoriconsthatexpressathought,emotion,oraction.Sometimescontainedinaballoonbutoftenhovernearacharacterwithoutaballoonorothercontainment.

EncapsulateTopickandencaseakeymomentofanarrativetoshowinapanel.Canalsoimplycondensingaswellasencapsulatingamoment.

EstablishingShotUsuallyalongshotatornearthestartofascenetoestablishwhoandwhereallthecharactersareinrelationtooneanotherandthescene’senvironment.Italsocanestablishthegeneralmoodandsituationofthescene.Scenesusuallyneedtobereestablishedwhentheyarereturnedtoafterasignificantabsence.

FrameOftenusedsynonymouslywithpanel.Italsocanmeanasingleframefromafilm.However,forbothfilmandcomics,thetermalsocanapplytothepartofalargervisualthattheartisthaschosentoshowthereader—along,medium,orclose-upshot—andfromwhatangle.Theframeisdefinedbytheoutsideedgesofapanelthattypicallyisestablishedbyaborder.

GutterThespacebetweenpanels.Thespaceisusuallywhiteornegativespace,butinsomecasesitmayconsistofpositivespaceifthegutterisbetweenpanelsthatareinsetorsuperimposedoveralargerpanel.

IconAvisualelement,usuallyasimplifieddrawingorsymbol,thatrepresentsanidea,person,place,thing,oraction.

InsetPanelApanelplacedinsideorsuperimposedoveranotherpanel.

JuxtaposeToplacepanelsnexttoeachother,thuscreatingarelationshipbetweenthepanelsandmodifyingthemeaningofeachpanel’scontentsthroughitsassociationwithaneighboringpanelorpanels.Thetermalsoreferstothecombinationofwordsandpictorialelementswithinapanelandincomicsingeneral.Themeaningsofthe

Page 333: The DC Comics Guide to Creating Comics

juxtaposedtextandpictorialelementsaremodifiedthroughtheirassociation.

MontageAnarrangementof“independent”visualsorvignettesinthesamepanel.Oftenusedtorepresenteventsoractionsthatarebeingcondensedandsummarized.Sometimesindicatesvariouseventshappeningsimultaneously.

MotionLinesorSpeedLinesLinesthatindicatemovementofacharacterorobject.Canbeappliedtotheobjectinmotion(usuallyseenintheWest)ortothesurroundingenvironment(oftendoneinmanga).

NeutralShotWherethemainactioninapanelmovesdirectlytowardordirectlyawayfromtheviewer.Sometimesreferredtoasheadortailshots.

PageAnentireleafofaprintedcomicbook(approximately6 ½inchesby10inchesinthetraditionalAmericancomicsformat).Forelectronicmedia,apageiswhateverfitsonadisplayscreenatonetime(includingscrollableareas).

PanWhenthe“camera”pivotsononespottorevealmoreofascene,ortofollowtheactionofasubjectinanarc.

PanelAvisual,oftenaccompaniedwithwords,whichencapsulatesamomentfromanarrative.Usuallyarectangularboxandoftencontainedbyaborder.Panelssometimeshavenoborderorareonlypartiallycontainedbyaborder.Occasionally,panelcontentwilloverlapotherpagevisualelementsorfadeattheedges(vignette).

PlanesThedepththatthevisualelementsinapanelhaveinrelationtoeachotherandtothecamera.Thedepthlevels,orplanes,usuallyarebrokendownasforeground,middleground,andbackground.

ReverseAngleApanelthatis“shot”approximately180degreesfromthepreviouspanel.Oftenusedwhentwocharactersinvolvedinconversationaresittingnexttoeachotherwhilefacinginthesamedirection(asinacar,plane,train,etc.).

Page 334: The DC Comics Guide to Creating Comics

SequenceAseriesofsequentialpanelsthatconstituteasceneoraneventinanarrative.

ShotThedistanceatwhichthecreatorchoosestoshowasubjectorscene.Themajorcategoriesarethelongshot,mediumshot,andclose-up.Movingshotsareshotsmodifiedbytracking(sequentiallyindicatinglateralmovementacrossasubjectorscene),zoom(sequentiallymovinginoroutfromasubjectorscene),fade(sequentiallyclarifyingorobscuringasubjectorscene),andsoon.

SplashAlargepanel,oftenafullpage,atornearthebeginningofastoryorissue.Oftenservesasthebeginningofthestory(evenifitisprecededbyaprologue).Thetitleandcreativeteamcreditsforastoryoftenappearonasplashpage.

SpreadPanel(s)orvisualsthatspreadacrosstwofacingpages.

SubjectiveShotShowsaviewthroughacharacter’seyesorovertheshoulder(OTS).Similartotheviewfor“first-personshooter”games.

TierAhorizontalrowofpanels.

TravelingShotWhenthe“camera”movesthroughspace.

Page 335: The DC Comics Guide to Creating Comics

CONTRIBUTORSArthurAdams,JoeBennett,W.H.HadenBlackman,BrettBooth,DougBraithwaite,RickBryant,GregCapullo,NickCardy,TonyDaniel,JohnDell,SteveDitko,JulioFerreira,MarkFredrickson,RichardFriend,JoséLuisGarcia-Lopez,DaveGibbons,JonathanGlapion,GeneHa,RussHeath,Hi-FiDesign,SandraHope,AdamHughes,KlausJanson,PhilJimenez,GeoffJohns,J.G.Jones,ScottKolins,JoeKubert,AndyLanning,JimLee,FrancisManapul,MarcosMateu-Mestre,MikeMignola,RagsMorales,Moritat,GrantMorrison,KevinNowlan,EddieNunez,YanickPaquette,GeorgePerez,WhilcePortacio,E.Potts,NormRapmund,BillReinhold,IvanReis,EduardoRisso,WillRosado,AlexRoss,P.CraigRussell,MiguelSepulveda,JamesShoop,WalterSimonson,ScottSnyder,RyanSook,ArdianSyaf,AlexToth,J.H.WilliamsIII,ScottWilliams,JorgeZaffino

Page 336: The DC Comics Guide to Creating Comics

ArtbyDougBraithwaiteandBillReinhold.

Page 337: The DC Comics Guide to Creating Comics

AlsoAvailablefromtheDCComicsGuideSeries

Page 338: The DC Comics Guide to Creating Comics

TheDCComicsGuidetoColoringandLetteringComics

Page 339: The DC Comics Guide to Creating Comics

TheDCComicsGuidetoPencillingComics

Page 340: The DC Comics Guide to Creating Comics

TheDCComicsGuidetoInkingComics

Page 341: The DC Comics Guide to Creating Comics

TheDCComicsGuidetoWritingComics

Page 342: The DC Comics Guide to Creating Comics

TheDCComicsGuidetoDigitallyDrawingComics

Page 343: The DC Comics Guide to Creating Comics

INDEX

Aabstractworks,1.1,9.1actionaxis,7.1,7.2ActionComicsactiondirectionactionflowcontinuity,3.1,7.1,7.2action/reactionAdams,Art,10.1,10.2,12.1Adams,NealAdventureComicsAdventure,Mystery,andRomance(Cawelti)angles,itr.1,3.1,10.1,11.1highangleshotslowangleshotsmediumangleshotsreversetiltangleshots

antagonistsart,1.1,8.1,10.1bleedpagescaptionandballoonplacementcopyingsomeoneelse’scroppingfiguresdepthoffielddesignbalance,10.1,11.1double-pagespreadsdrawingability,3.1,10.1drawingexercisesdrawingstylefacingpages

Page 344: The DC Comics Guide to Creating Comics

iconsandsymbolsnatureoflinenegativespaceruleofthirdsspottingblacksstorytellinglayoutsbynon-artistsstylesuitabilitytangentsasymmetrical/unbalanceddesignbalancedatmosphericblur,10.1,10.2

Bbalanceasymmetrical/unbalanceddesignbalancedasymmetricaldesignbetweenconventionalandinventional,3.1,9.1,9.2symmetrical/balanceddesignballoonandcaptionplacementBaron,MikeBatman,internalandexternaldesiresofBatman:LegendsoftheDarkKnightBatmanBlackandWhiteseries,3.1,8.1BatmanConfidentialBatman#3,5.1,10.1Batwoman#12Blackman,W.Haden,6.1,6.2bleedpagesBookofFate,TheBooth,Brettborders,5.1,5.2,5.3,5.4brainstormingBraithwaite,DougieBraveandtheBold,TheBryant,Rick

Page 345: The DC Comics Guide to Creating Comics

CcaptionandballoonplacementCapullo,Greg,5.1,10.1castingdirectorChallengersoftheUnknowncharactersketches,1.1,9.1characterizationChiarello,MarkcinematographerCirocco,Frankclassicstoryarc,9.1,9.2close-up/reactionshots,5.1,5.2comics,definedcommercialartistscomplementaryjuxtapositioncontinuity,3.1,7.1,7.2conventionalandinventional,balancebetween,3.1,9.1,9.2coverscreativedecisions,inserviceofstorycroppingfigures

DDaniel,Tony,3.1,6.1DCComicsGuidetoColoringandLetteringComics,The(Chiarelloand

Klein),10.1DCComicsGuidetoDigitallyDrawingComics,The(Williams)DCComicsGuidetoInkingComics,The(Janson),10.1,10.2DCComicsGuidetoPencillingComics,The(Janson),8.1,10.1,10.2DCComicsGuidetoWritingComics,The(O’NeilandLevitz),9.1,9.2,9.3DCComicsStyleGuides,2.1,3.1,3.2,3.3,4.1,5.1,5.2,5.3,5.4,7.1,

7.2,9.1,10.1,10.2,10.3,10.4,10.5,10.6,10.7,10.8depthoffield,10.1,11.1designbalance,10.1,11.1direction,establishingchangeindirectordistancecategories

Page 346: The DC Comics Guide to Creating Comics

Ditko,Steve,itr.1,afw.1documentaryfilms,7.1,7.2double-pagespreadsdrawingability,3.1,10.1drawingstyledrybrushinkingtechniqueDuncan,Randy

EEastwood,ClinteducationalpiecesEdwards,BettyEisner,Willemanataencapsulation,3.1,4.1,4.2establishingshots,5.1,5.2extremeclose-ups

FfacingpagesFairestFerreira,Juliofilm,differencesbetweencomicsandfineartistsFirstComicsfirstdrafts,9.1,9.2FiveC’sofCinematography,The:MotionPictureFilmingTechniques

(Mascelli),itr.1,5.1Foley(soundeffects)engineerforeshorteningFramedInk—DrawingandCompositionforVisualStorytellers(Mateu-

Mestre),itr.1,5.1,10.1frames(seePanels)Friend,Richardfullscript,workingfrom

Page 347: The DC Comics Guide to Creating Comics

GGarcia-Lopez,JoséLuisgenreexpectationsGibbons,Dave,5.1,8.1Giordano,DickGlapion,Jonathan,5.1,10.1goldensectionGoodwin,Archie,itr.1,9.1graphicssoftwareGreenArrowgutters,2.1,4.1,5.1

Hhappyendingsheightangleshighangle(bird’s-eyeview)shots

IiconsImageComicsinbetweener,readerasInfiniteCrisis,8.1,12.1inkwashinsetpanels,5.1,7.1instinct,itr.1,2.1,4.1instructionalcontent,1.1,9.1internalandexternaldesiresandconflictsinventionalandconventional,balancebetween,3.1,9.1,9.2invisibility,ofgoodvisualstorytellingInvisibles,Theironicendings

JJanson,Klaus,8.1,10.1,10.2Japanesemanga

Page 348: The DC Comics Guide to Creating Comics

Jimenez,Phil,5.1,8.1,12.1,12.2JLA/TitansJohns,Geoff,10.1,10.2,10.3JudasCoin,TheJusticeLeague,2.1,10.1,10.2Juvenaljuxtaposition,1.1,2.1,3.1,4.1,10.1

KkeyframesKirby,JackKlein,ToddKubert,Joe,itr.1,4.1,5.1Kurosawa,Akira

LLanning,AndyLee,Jim,fow.1,2.1,3.1,10.1,10.2,10.3,10.4,10.5left-to-rightbias,3.1,7.1LegionofSuper-HeroesLeone,SergioLevitz,Paul,9.1,9.2lightingdirectorline,natureoflineartlogoslong/establishingshots,5.1,5.2Loomis,Andrew,10.1,10.2lowangle(worm’s-eyeview)shots

MmagicshowsmaporientationMascelli,JosephV.,itr.1,3.1,3.2,5.1Mateu-Mestre,Marcos,itr.1,5.1,10.1McCloud,Scott,itr.1,1.1,2.1,5.1

Page 349: The DC Comics Guide to Creating Comics

McKee,Robertmedium/actionshots,5.1,5.2mediumangleshotsMifune,ToshiroMignola,Mike,10.1,10.2Milgrom,Allenmirrorimagemontage,5.1,6.1moodpieces,1.1,9.1Moore,AlanMorales,RagsMorrison,Grant

Nnarrative,1.1,1.2,3.1,8.1classicstoryarc,9.1,9.2genreexpectationsinternalandexternaldesiresandconflictsnegationofthenegationprotagonists,9.1,9.2self-containedandserialstructurestorypitch(logline)themewritingapproach

negativespace,10.1,11.1neutralshots,7.1,7.2NewDrawingontheRightSideoftheBrain,The(Edwards)NewTitansnonsequiturNowlan,Kevin,itr.1,10.1

Oobjectiveshots180-degreerule,7.1,7.2,7.3O’Neil,Denny,9.1,9.2,9.3outlinecolorthickness,differencesin,10.1,10.2

Page 350: The DC Comics Guide to Creating Comics

overlappingpanels

Ppacing,9.1,11.1pages,(seealsostep-by-stepprocessforartists)bleedcoversdouble-pagespreadsfacingpanelarrangementson,5.1,6.1panshotspanels,itr.1,1.1,1.2,3.1,3.2,4.1,4.2,4.3,5.1(seealsostep-by-step

processforartists)actiondirectionaction/reactionarrangementsonpageborders,5.1,5.2,5.3,5.4cameramovescaptionandballoonplacementcombinationsdesignbalance,10.1,11.1double-pagespreadsgutters,2.1,4.1,5.1heightanglesinset,5.1,7.1inventionalpanelarrangementsmontagenegativespaceoverlappingpointofviewsequences,1.1,5.1sizesandshapestransitiontypestypesofshots,5.1,7.1vignettes,5.1,5.2,5.3Paquette,YanickPicasso,PabloPlanetary/TheAuthority

Page 351: The DC Comics Guide to Creating Comics

plot,workingfrompointofviewPortacio,Whilce,10.1,12.1,12.2Potts,CarlPotts,E.,3.1,3.2,9.1,11.1PowerofComics,The(DuncanandSmith)protagonists,9.1,9.2

RRapmund,Normrectangularformatsreduction,4.1,4.2reductive/additiverelationshipbetweenartistandaudience,2.1,2.2reestablishingshotsReinhold,Bill,3.1,12.1,12.2,con.1reverseanglesright-to-leftbias,7.1,7.2Rosado,Will,2.1,4.1,5.1,7.1,7.2,7.3Ross,Alexroughs,refiningruleofthirds

SsadendingsSamuraifilmsscenebasics,establishingscreenwritersculptingsequences,1.1,5.1sequentialvisualstorytelling(SVS),(seealsopages;panels)components

ofencapsulation,3.1,4.1,4.2goalsandprinciplesofreduction,4.1,4.2setdesignersettingupandpayingoff

Page 352: The DC Comics Guide to Creating Comics

Sgt.Rock,4.1,5.1,5.2Shoop,JamesShooter,Jimshots,typesofSimonson,Walter,itr.1,6.1sizesandshapesofpanelsSmith,MatthewJ.Snyder,Scott,6.1,10.1Sook,RyanSpiegelman,Artsplashpagespottingblacks,10.1,12.1spreadsSpykeStarlin,Jimstatement,thematicstep-by-stepprocessforartistsestablishingscenebasicsJimenezexamplePortacioexamplerefiningroughsReinholdexamplethumbnailing,11.1,11.2transferringfrompageroughstoboardsworkingfromfullscriptworkingfromplot

storypitch(logline)storystructure,8.1,9.1,9.2,9.3storyboardssubjectiveshotsSuccessfulDrawing(Loomis),10.1,10.2SwampThing,6.1,12.1symboliccoverssymbolssymmetrical/balanceddesign

Page 353: The DC Comics Guide to Creating Comics

TtangentsTempestthemethumbnailing,11.1,11.2tiltangleshotstonalorcolorcontrast,10.1,10.2Toth,Alextrackingshotstradedresstransitionsbetweenactionsbetweenelementsbetweenmomentsbetweenscenesbetweensubjectsbetweenunrelatedelementsinnerpanel-in-panelsuperimposed

TV,differencesbetweencomicsand

UUnderstandingComics:TheInvisibleArt(McCloud),itr.1,1.1,2.1,5.1

VVertigoimprintvignettes,5.1,5.2,5.3visualliteracyvisualmetaphorsandthemesVogler,Christopher

WWaroftheGodsWarner,Chris

Page 354: The DC Comics Guide to Creating Comics

Watchmenseries,5.1,9.1WednesdayComicsWesternfilms,7.1,9.1Williams,Freddie,IIWilliams,J.H.,III,6.1,6.2Williams,Scott,2.1,3.1,10.1,10.2,10.3,10.4WonderWomanWritersJourney,The:MythicStructureforWriters(Vogler)writingapproach

ZZaffino,Jorgezoomshots