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The Automatic Customer: Designing User Behavior Gamification Conference June 21, 2012 Nir Eyal NirAndFar.com @nireyal
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The Automatic Customer (Gamification Summit)

Oct 24, 2014

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Nir Eyal

Nir Eyal's presentation at the 2012 Gamification Summit in SF
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Page 1: The Automatic Customer (Gamification Summit)

The Automatic Customer: Designing User Behavior

Gamification ConferenceJune 21, 2012

Nir EyalNirAndFar.com

@nireyal

Page 2: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

1. Please use your phones. Tweet: @nireyal

2. Slides will not be handed out.

Take notes!

Page 3: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

“OMG businesses”

Page 4: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.comNirAndFar.com

Patterns

Page 5: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Vitamins or painkillers?

Page 6: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Selling painkillers

- Obvious need - stop pain- Quantifiable market- Monetizable

Page 7: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Selling vitamins

- Emotional need, not efficacy- “Makes me feel good knowing...”- Unknown market

Page 8: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Vitamins or painkillers?

Page 9: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Habit when not doing

causes pain.

Page 10: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Habit-forming technology

Vitamin Painkiller

Pleasure seeking

Pain alleviation

Page 11: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

"We wanted flying cars, instead we got 140 characters." - Peter Thiel

Page 12: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

How to engineer behavior?

Page 13: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Desire engines

Move users through stages of mastery.Create internal triggers.

Page 14: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

The Desire EngineTrigger Action

Var. RewardCommitment

ExternalInternal

Page 15: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Trigger

Page 16: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Trigger ExamplesExternal Internal

AlarmsAdvertising

Calls-to-actionEmailsStores

EmotionsRoutinesSituations

PlacesPeople

Page 17: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

DissatisfiedIndecisiveLostTenseFatiguedInferior

Internal triggers tend to be negative emotions

Boredom LonesomeFearConfusionPowerlessnessDiscouraged

Page 18: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Action

Page 19: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

whendoing < thinking

= action

Page 20: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

triggers

ability

B = m.a.t.

Fogg Behavior Modelm

otiv

atio

n

Page 21: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

triggers = interaction design

ability = product

Behaviors to Actions with Cross-Functional Teams

mot

ivat

ion

= m

arke

ting

Page 22: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Variable Reward

Page 23: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

We crave predictability

• Variable rewards drive us nuts.

• Compulsion to make sense of cause and effect.

• Dopamine system drives the search.

Page 24: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

The search for rewards

the Hunt

the Tribe

the Self

Page 25: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Search for Social Rewards

theTribe

- Acceptance- Sex- Power

Page 26: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Search for Resources

theHunt

- Food- Money- Information

Page 27: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Search for Sensation

theSelf

- Mastery- Consistency- Competency- Purpose

Page 28: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Variable Rewards Levers

•Type

•Frequency

•Amplitude

Page 29: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Commitment

Page 30: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Commitment

• Where user does a bit of “work.”

• “Pays” with something of value: time, money, social capital, effort, data ...

Page 31: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Little commitments, big results

Group 1: 83% refused

Group 2: 76% accepted

Freedman & Fraser, 1966

Page 32: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

The crazy logic of commitment

• Should I ‘spend’ (time, money, effort ...) on this? Is it good?

• Only an idiot would ‘spend’ on something not good.

• Since I spent on it before and I am not an idiot, it must be good.

Credit to Jesse Schell

Page 33: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Commitments are about future rewards that make the next action more likely.

Page 34: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

"Paying and subscribing are not actions. They are results of engagement." - Gabe Zichermann

Page 35: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Desire Engine CanvasTrigger Action

Var. RewardCommitment

Page 36: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

How to use a Desire Engine

1. Think of what the INTERNAL TRIGGER will be. What’s the existing habit you’re attaching to?

2. Find the EXTERNAL TRIGGER to reach user with call-to-action. Communicate “what is product for?”

3. Prompt the intended ACTION - Make sure it’s very simple and defined. Ex - We want user to scroll

4. Add VARIABLE REWARDS - Mix the type (hunt, tribe, self), change frequency, and amplitude.

5. Ask for the COMMITMENT - Does it increase the likelihood of next cycle?

Page 37: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Use this for authentic good.

Simple test:Would you use it?

Page 38: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Some Examples

Page 39: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Twitter (Consumer)T A

VRC

Facebook, friend, email ...

Scroll

Information(Hunt)Follow

Page 40: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Twitter (Creator)T A

VRC

App icon, mention, messageRe-Tweet or Tweet

Social feedback(Tribe)

Connect with others: @ reply, DM ...

Boredom, curiosity, Lonesome

Page 41: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

EmailT A

VRC

Icon on phoneOpen unread messages

Write back

Procrastinate, anxiety, thoughts of others....

Tribe, hunt and self

Page 42: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

FarmvilleT A

VRC

Facebook feed, email ...Play

• Build farm• Invite others• Pay $

Boredom, lonesome,loss aversion = anxiety

• Points (hunt)• Personalized virtual goods (self)

Page 43: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

Please raise your phone in the air.

Page 44: The Automatic Customer (Gamification Summit)

@nireyal NirAndFar.com

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