The Australian Broadcasting Corporation’s Multiplatform Projects: Industrial Logics of Children’s Content Provision in the Digital Television Era The Australian Broadcasting Corporation’s Multiplatform Projects 1
The Australian BroadcastingCorporation’s Multiplatform
Projects:
Industrial Logics of Children’s ContentProvision in the Digital Television Era
The Australian Broadcasting Corporation’s Multiplatform Projects 1
The Australian Broadcasting Corporation’s Multiplatform Projects:Industrial Logics of Children’s Content Provision in the Digital
Television Era
Abstract
This paper traces the development of children’s multiplatform
commissioning at the Australian Broadcasting Corporation (ABC) in
the context of the digitalisation of Australian television. Whilst
recent scholarship has focussed on ‘post-broadcast’ or ‘second-
shift’ industrial practices, designed to engage view(s)ers with
proprietary media brands, less attention has been focussed on
children’s and young adults’ television in a public service
context. Further, although multiplatform projects in the United
States and Britain have been the subject of considerable analysis,
less work has attempted to contextualise cultural production in
smaller media markets. The paper explores two recent multiplatform
projects through textual analysis, empirical research (consisting
of interviews with key industry personnel), and an investigation
of recent policy documents. The authors argue that a mixed diet of
programming, together with an educative or social developmental
agenda, features in the design of both program and participation
for the ABC, while at the same time the corporation seeks to
maintain the entertainment value of its brand.
The Australian Broadcasting Corporation’s Multiplatform Projects 2
KeywordsChildren’s television; digital television; multiplatforming; new media; public service broadcasting; Australian Broadcasting Corporation; participation; ABC3; Dance Academy; My Place.
The Australian Broadcasting Corporation’s Multiplatform Projects 3
Introduction
Children’s programming has long been considered one of the
pillars of public service broadcasting. In recent decades, public
service broadcasters (PSB) world-wide have been forced to adapt to
considerable transformations in economic, cultural and
technological contexts. In Australia, prior to the advent of Pay
TV in 1995, the Australian Broadcasting Corporation (ABC) faced
little competition as an originator and broadcaster of distinctive
children’s programming. With changes brought about by the nation’s
transition to digital television broadcasting, together with
increasing competition and deregulation, a dedicated digital
terrestrial children’s channel—ABC3—has formed a significant
vanguard of the ABC’s participatory digital media strategy. This
article considers how content, in the form of rich multiplatform
texts, is crucial in providing value-added user experiences that
legitimate the ABC’s claims to provide a ‘quality’ alternative to
the (largely imported) schedules and digital offerings of its
commercial terrestrial and subscription (Pay TV) rivals.
Considering these developments in relation to recent scholarship
on ‘beyond-broadcast’ textualities, our paper investigates the way
in which digital content strategies cultivate a relationship with
The Australian Broadcasting Corporation’s Multiplatform Projects 4
child and early adolescent view(s)ers.i This participatory circuit
of consumption is constructed in institutional and policy
discourse as a developmental objective of public broadcasting. The
ABC’s Dance Academy and My Place children’s multiplatform projects
are examined as symptomatic case studies, contextualised by an
analysis of interviews with Australian broadcaster and industry
executives, together with government policy and institutional
documents.
Background: The Institutional Logics of Digital Textualities
Recent media scholarship has documented the upsurge of
investment in ‘quality’ transmedia narratives (Jenkins, 2006) by
media corporations in a period characterised by intense
competition for audience share. These cross-platform, textual
innovations are explained in terms of adaptive market strategies
in the eras of post-network television, and post-broadcast media.
In this debate, digital media aesthetics and industrial practices
are intrinsically related to the economic goals of media
institutions in an age of transition. Themes within the literature
include: branded environments across platforms and affiliates,
which ensure the prominence of franchised properties to
advertisers and audiences; the manipulation of user behaviours to
The Australian Broadcasting Corporation’s Multiplatform Projects 5
prompt maximum time engaged with proprietary content; repurposing
content and developed concepts to increase economic efficiencies
(Doyle, 2010); and strategies to engage fan-based participation
and labour, with the ultimate goal to capitalise on excessive
consumption behaviours (Gwenllian-Jones, 2003; Murray, 2004). With
a few notable exceptions (D’Arma et al., 2010; Bennett, 2008;
Bennett and Strange, 2008; Enli, 2008a, 2008b), most of this work
has concerned the prime-time ‘marquee’ or blockbuster properties
of transnational media conglomerates, dominated by US commercial
media culture.
In an influential chapter, Caldwell (2003) coins the term
‘second-shift aesthetics’ to describe a comprehensive integration
of design (aesthetics) and market practices in the new
digital/cultural economy of media conglomerates,
a growing and ubiquitous world of digital that employs traditional and modified “programming strategies” in the design of everything from interface and software design to merchandising and branding campaigns (Caldwell 2003: 132).
Caldwell argues that branding is a key strategy that aims to
promote not programs but ‘highly individuated and easily
recognized corporate personalities’ (2003: 138), thus creating
The Australian Broadcasting Corporation’s Multiplatform Projects 6
empathic relationships with consumers. However, key second-shift
promotional practices involve ‘herding’ the ‘grazing’ users
across hospitable sites, non-competing third-party brands, and
markets, thus mastering ‘textual dispersals and user navigations that
can and will inevitably migrate across brand boundaries (2003: 136,
author’s emphasis). Crucially, Caldwell argues that successful
synergies come not from the strength of a hegemonic delivery
platform, but from the ‘quality’ of programming across platforms.
Thus, success comes from ‘value-added’ digital user experiences
(2003: 142).
Elaborating on the concept ‘value-added’ interactive
experiences, Johnson (2007) analyses the ways in which fans are
‘invited in’ to participate in the world of the television text
and processes of its production in the new post-broadcast or TV-
III environment.ii This participation, he contends, is less a
construction of a (genuinely interactive) community than a
strategy to herd viewsers into more intensely engaged consumption
of the channels’ brands (Gwenllian-Jones, 2003: Murray, 2004).
Audience feedback in the digital era is thus a determinative node
in the production process (Johnson, 2007: 64). Moreover,
‘multiplatforming’ strategies have evolved to deploy television
The Australian Broadcasting Corporation’s Multiplatform Projects 7
content to be consumed serially across a range of media. Drawing
on key concepts such as world building (Sconce, 2004) and
hyperdiegesis—a rich and deep serial diegesis across media and
platforms—(Hills, 2007), Johnson suggests that the series
architecture and diegetic depth of the post-broadcast media
textualities create complex narrative universes that can ‘support
discussion, speculation and cultural production’ (Hills, 2002;
cited in Johnson, 2007: 66). Facilitating access to representation
through mechanisms for user-generated-content, a key strategy for
commercial and public service content providers alike is to direct
opportunities for micro-celebrity, cementing viewser loyalty and
creating an ongoing relationship with media brands.
Research studies documenting the more mainstream European public
broadcasting tradition have considered how contemporary
convergence strategies on the part of broadcasters have developed
new and compelling types of content to ‘more successfully propel
multi-platform consumption’ (Bennett and Strange, 2008: 66-67) in
an industrial and policy context framed by public service values.
As Enli (2008a) observes, European PSB in the digital era have
progressively redefined the traditional Reithian trinity of public
service values (to inform, educate and entertain) to include a
The Australian Broadcasting Corporation’s Multiplatform Projects 8
drive for popular reach through the feedback mechanisms of digital
participation.
In their analysis of a selection of the BBC’s iTV and
multiplatform projects, Bennett and Strange (2008) locate the BBC
initiatives as symptomatic of a public service remit to experiment
with and innovate in the development of on-demand content. These
developments, read in the context of the BBC’s Charter renewal
inquiries and impending digital switchover, are linked to a brief
to place Britain at the forefront of the digital economy, and a
social policy to remediate digital exclusion. They situate the
BBC’s 360° commissioning strategy in the context of its unique
funding model, traditionally justified in terms of its obligation
to provide a universal service, now redefined to include post-
broadcast content provision. Similarly, Georgina Born (2004)
emphasizes the BBC’s Charter obligations—mirrored in the Charter
of the ABC—as a universal provider. The BBC’s portfolio of digital
channels continue, to a significant degree, its traditional PSB
obligations from the analogue era: to broadcast the best across
the full range of genres from sitcom, soaps, variety and game
shows, to experimental documentaries, extending, by implication,
to new media innovation. (Bennett, 2008; Born, 2004: 29, 486-89).
The Australian Broadcasting Corporation’s Multiplatform Projects 9
Bennett and Strange extend the discussion of non-commercial
obligations, invoking the notion of citizenship as a remit of
public service media, an obligation to engage in educative and
progressive relationships outside purely media-centric circuits of
consumption. Hence they contend that a public service oriented
management of user flows, through the creation of public
partnerships, ‘herds’ users out into the world as ‘part of a
mobile citizenry, informed and educated by screen media but
collaborating and congregating’ offline, and thus creating ‘“real-
world” public value beyond the screen’ (2008: 116). The concept of
educative relationships derived from real-world partnerships is
also pertinent to the Australian case studies discussed below.
The ABC’s Digital Children’s Channel and Australia’s Transition toDTT
The early stages of the transition to digital terrestrial
television (DTT) in Australia were not characterised by a strong
policy and budgetary commitment to public service values (Given,
2003; Inglis, 2006). DTT broadcasting in Australia commenced in
2001, but a raft of media policy settings designed to inhibit
competition between the incumbent free-to-air commercial
broadcasters, Pay TV operators, and new entrants into the digital
The Australian Broadcasting Corporation’s Multiplatform Projects 10
market, resulted in a skewing of the digital media ecology.
Restrictions on the genres permitted on new digital licenses
(particularly on news, drama, and film) until 2010, in effect,
drove commercial players from the bidding process, and allowed
PSBs to pioneer multichannel broadcasting for niche audiences.
This opportunity was not, however, matched by commitment for new
content. As Given’s analysis demonstrates, governments worldwide
had been forced to reverse their neoliberal withdrawal from the
funding of broadcasting and ‘bankroll public broadcasters’ digital
transformation’ (2003: 222). However, for some nations the timing
was more fortuitous than for others. ‘New’ Labour governments in
the UK and New Zealand in the late 1990s brought some redress for
PSB at precisely the moment demanded by the pressures of digital
renewal. In Australia, in comparison,
where government had long been secondary to advertisers as a source of broadcast revenues, the onslaught on public broadcasting didn’t begin in earnest until the second half of the 1990s (Given, 2003: 223).
While the federal government did meet approximately one-third of
the costs the ABC required to upgrade its technological
infrastructure for digital television broadcasting, the ABC did
not receive additional funding for content origination. The ABC’s
The Australian Broadcasting Corporation’s Multiplatform Projects 11
early digital children’s channel (ABC Kids/Fly) launched in 2001,
only to close 2 years later, primarily due to funding constraints.
However, after Labor assumed power, its 2009 budget allocated $67
million (AUD) to the ABC to introduce a digital children’s
television channel (ABC3), thus making the children’s content area
the vanguard of Australian terrestrial broadcasting’s transition
to a digital ecology.
Trans-media ‘user navigations’ (Caldwell, 2003) were central to
the ABC’s concept of the digital children’s channel. Future-
oriented discourses within the corporation and The Australian
Children’s Television Foundation (ACTF)—the institution that
instigated the children’s channel campaign—envisioned the drive
for on-demand digital services from the youth demographic (ACTF,
2005; Buckland and Dalton, 2008). Thus ABC3, from its
developmental phases onward, was conceptualised as a mulitplatform
‘channel’. In February 2007, Mark Scott, the Australian
Broadcasting Corporation’s then recently appointed Managing
Director, announced a radical organizational restructure, which
was designed to bring digital media to the centre of the
organization’s content and distribution strategy. Leveraging the
ABC’s prominence in digital development, through the market
The Australian Broadcasting Corporation’s Multiplatform Projects 12
position of ABC Online, and its cross-platform reach in radio,
broadband, and its nascent digital multichannel innovations, Scott
foreshadowed a vision to capitalise on the increased ‘mobile
privatisation’ (Williams, 1990) facilitated by social media and
widespread uptake of mobile devices. Foreshadowing what would
become a major branding exercise, Scott heralded a new
responsiveness to projected viewser demand: ‘a world where our
audiences increasingly want ABC content on demand—when they want
it, not just when we want to schedule it’ (ABC Media Room, 2007).
In line with this digital content strategy, Kim Dalton, Director
of ABC Television, presided over a restructure of ABC Children’s,
which was enlarged to include its own dedicated Children’s
Mulitplatform team (Brooke-Hunt, 2010; Dalton, 2010).
With a much more modest commitment of government revenue than
that enjoyed by some PSBs internationally, the ABC outsources most
of its program and rich interactive content origination to the
independent production sector.iii However, the corporation’s
Television Multiplatform department is responsible for deployment
of interactive online textualities and the management of the
online relationship between its young constituents and ABC
Children’s TV programs. In the remainder of our paper, we analyse
The Australian Broadcasting Corporation’s Multiplatform Projects 13
two multiplatform projects commissioned by the ABC in 2009, the
first year of operations for its new digital children’s channel.
We argue that, for ABC Children’s, the exploitation of TV-web-
mobile synergies facilitates multichannel exploitation of TV
properties as well as the more traditional public service value of
providing developmental benefits to children. A pursuit of
audience share and reach to legitimize its recurrent funding
engenders a strategy that prioritises the entertainment values of
the ABC’s children’s offerings. Nevertheless, these hyperdiegetic
mulitplatform texts evidence a continuing commitment to a youth-
focussed, public service remit, reflecting the ABC’s Charter
obligations to foster innovation, creativity, participation,
citizenship, and the values of social inclusiveness.
In its 2008 inquiry into the ‘digital future’ of the ABC and the
Special Broadcasting Service (SBS), the Department of Broadband
Communications and the Digital Economy (DBCDE) leveraged the
concept of public service media as a ‘virtual village square’.
This social democratic construction had been given prominence in
the Creative Australia stream of the Rudd government’s 2020 Summit
think tank (2020 Summit, 2008). Re-articulating and extending the
The Australian Broadcasting Corporation’s Multiplatform Projects 14
ABC’s existing Charter obligations, the DBCDE Discussion Paper
(DBCDE, 2008) set out a list of ‘Objectives of national
broadcasting’.iv In additional to traditional Charter values, such
as reflecting Australia’s multicultural identity, promoting
diversity and understanding, and ‘ensuring an informed public
debate about key issues affecting Australian society’, key tenets
of this remit that have traction for the ABC’s relationship with
young people in the creative applications examined here include
‘enhancing the intellectual and creative capacity of Australian
society and supporting the development of Australia’s human
capital’; ‘providing informative and thought-provoking content
that enriches society’; and ‘encouraging creative endeavour and
the development of new talent’ (DCBDE 2008). The vision of human
capital-building articulated in this policy document suggests that
public service digital content, ‘free from commercial or other
interests’, is potentially more than popular entertainment; it may
be generative.
Dance Academy’s Circuits of Consumption: ‘Pushing Back’ to the ABC3Portal
A focus on situated identity and contemporary adolescent issues
by ABC Children’s executives, suggests an interest in ‘moral
The Australian Broadcasting Corporation’s Multiplatform Projects 15
realism’ (Creeber, 2009: Hallam and Marshment, 2000): narratives
showcasing diverse individual psychologies and stories
illustrating young people’s resilience with an underlying, but
subtle, progressive politics. Australian adolescent identity-work
is framed by a discourse of social and intellectual development.
Carla de Jong, Head of Commissioning and Development at ABC
Children’s, explains the difference between Fox’s Glee and Dance
Academy as, on the one hand, a ‘heightened comedy’, a ‘fantastical,
prime-time, big-budget show that is absolutely not real life’, and,
on the other, one that reflects the ‘real issues and real life of
Australian kids at an elite ballet school’ (De Jong, 2011). The
program in its first 26-part series (2010) dramatises the progress
of Tara Webster in her first year at the prestigious National Academy
of Dance. A country girl, and a ‘natural’ dancer, Tara has ambitions
to be a principal ballerina, a drive she shares with her chief
rival, Abigail Armstrong. Other peer characters include, Kat
Karamakov, Tara’s best friend, Sammy Lieberman, who wants to be a
dancer despite strong objections from his doctor father, Christian
Reed, a street kid with limited commitment to the academy, and
Ethan Karamakov, Kat’s brother, and, alongside Christian, an
object of romantic interest for Tara. Narrative impetus is shared
The Australian Broadcasting Corporation’s Multiplatform Projects 16
between romantic and peer tensions, the drive for excellence, and
the choices facing teens as they negotiate potential futures. Our
analysis of Dance Academy and the ABC’s ‘second-shift’ aesthetics
reveals that the representation of adolescent life in this project
is not just about aspirational lifestyle and romantic peer
relationships, but also ‘living’ with issues common to adolescent
experience. Viewsers are narratively positioned alongside
characters in the process of forming, in developmental terms,
‘executive functioning’, agency and responsibility in wider social
networks.
Terranova’s account of digital media economies contends that
monetary value is created out of knowledge and affect of viewsers
(2000). As Murray (2004) explains, this affect is usually
channelled into promotional strategies, to create grassroots buzz
around television properties. In a similar vein, Johnson (2007:
67) contends that cross-platform deployment of television
properties provide viewsers with new means of engagement, ‘driving
large circuits of consumption’. A key strategy in creating value
around the ABC Children’s brand in the transition to multichannel
broadcasting consisted of shoring-up rights through more generous
licensing agreements with producers. The new government funding
The Australian Broadcasting Corporation’s Multiplatform Projects 17
allowed the ABC to commission new Australian drama content and
offer exclusivity deals to prevent Pay TV channels, such as
Nickelodeon, from acquiring the secondary rights.v The advent of ABC3
introduced real competition into the children’s content market for
the first time in Australia, thus enhancing profits for producers
as well as the ABC’s ability to compete. The ABC paid Joanne
Werner (Werner Productions), the independent producer of Dance
Academy, substantially above the standard license fee to retain
exclusivity rights for the show for up to five years (Brooke-Hunt,
2010; Dalton, 2010). The ABC screened the series on both its main
channel, ABC1 (broadcasting both analogue and digital, thus able
to reach all households with television receivers), and the
digital-only ABC3. The corporation heavily cross-promoted the
series using its multi-channels and online social media platforms,
Facebook and Twitter, thus value-adding to the producer’s brand and
spin-off merchandising. ABC Managing Director, Mark Scott, in a
number of public speeches, locates the strategy to build
viewsership across channels and platforms in terms of the ABC’s
remit to provide a universal service—one having, by implication, a
broad reach—thus delivering maximum returns (wide delivery of a
public good) on the investment by the Australian public:
The Australian Broadcasting Corporation’s Multiplatform Projects 18
The Charter asks that we provide content of wide appeal and contentthat is specialist in nature. Consequently, we look to engage not only with small communities of interest but to also bring the nation together around content that will generate critical mass […] Only the ABC—as an established trusted brand in Australian children’s television—could have so quickly generated such a return on that public investment. And delivered it to 10 out of 10 Australian households, rather than the 3 out of 10 that Pay-TV could (Scott, 2010).
Under Scott’s leadership institutional strategies, ABC-wide,
were developed, creating a range of on-demand services leveraged
from its existing divisions—Television, Radio, News, and
Innovation (New Media). These services included the ABC’s
internally developed catch-up application (iView), podcasts,
vodcasts , and hybrid music-video ‘vodbytes.’ The last of these
initiatives comprise brief daily segments consisting of both radio
(showcasing in particular its Triple J youth network) and
television content, which can be downloaded to computers or
various kinds of portable media devices. According to the ABC’s
2008-09 Annual Report (ABC, 2009), these multiplatform
developments aim to ‘create content that is easily forwarded to
online friends and communities’, building reach through engaging
with the ‘new manner in which younger audiences consume
television’, and distribute content through social media.
The Australian Broadcasting Corporation’s Multiplatform Projects 19
While ABC News and Radio divisions have leveraged social media
and content-repurposing extensively, the multiplatform strategy
for ABC Children’s remains primarily centred on the digital
television platform (ABC3, its stand-alone channel for the 5-12
demographic, together with ABC 4/Kids, the dedicated preschool
block sharing spectrum with the digital-only ABC2) and online (De
Jong, 2011). The development of cross-platform projects reflects
and contributes to strategic discourses around user behaviour. ABC
TV Children’s Head of Commissioning and Development, Carla De
Jong, projected three distinct types of users of the Dance Academy
content:
There’s the very casual user who will jump online because they’ve seen … the promo for the website and have a look around,have a bit of a play on the games, and … drop in … once a week or so or less, and then there are people that really love the show and they are going to get on there and they are going to playmore intensely. And then there are completely obsessed fans, that, as will be on everything [sic], they’ll be on the Twitter feed, they’ll be on Facebook looking for Dance Academy, they’re all over the shop and they really are über-users … who … just want Dance Academy any way that they can get it. (De Jong 2011)
The literature on post-network and post-broadcast television in
a commercial context discusses industrial practices, such as
cross-market ‘stunting’ (Caldwell, 2003) to exploit teen
properties: for example, using young stars as a link between
The Australian Broadcasting Corporation’s Multiplatform Projects 20
products and platforms (Brooker, 2001). Conversely, the ABC’s
social and mobile media strategy (from its content generating
divisions) seems largely designed to conscript users as
distributors of proprietary content that remains subject to ABC
editorial control. However, the marketing and brand management
executives of the corporation retain an obligation to
commercialise its properties more widely. The Twitter feed for Dance
Academy (@DanceAcademyABC)—provides ‘insider’ production activity
updates, notification of awards for the series and its team,
screening dates, and general ‘buzz’ around the series. During
periods the property was not currently screening on any of the ABC
channels, the feed ensured maintenance of viewser relationship
with the series, by a series of orchestrated ‘flashback’ tweets,
reminding viewers of particular lines of dialogue, often focussed
on moments of romantic tension. In addition, followers of
@DanceAcademyABC are periodically alerted to publicity outings by
cast members, including an Australia-wide promotional blitz during
the first screenings of the show. Recent tweets also focus on
connecting fan networks and facilitating their engagement with
viewing, publicity and merchandising opportunities:
8 Mar 2011
The Australian Broadcasting Corporation’s Multiplatform Projects 21
Got friends who don’t understand your #DanceAcademy obsession? Now’s the timeto get them hooked, encores airing at 7:35pm weekdays on ABC3!23 Jan 2011Looking for #DanceAcademy merchandise? Head over to @abcshoponline! Download season 1, grab the DA complete box set,water bottle or journal!14 Jan 2011-03-17#DanceAcademy reels in a famous fan with Kevin McHale from @GLEEonFOX tweeting his support for the show! Thanks @druidDUDE!!!
However, public service editorial guidelines on child protection
inflect ABC Children’s management of their ‘user flows’. The
Dance Academy Facebook group and the Twitter feed do not encourage
intimacy with individual fans or stars, and, though they offer
some scope for comments about characters, their other function is
as information channels about the series. For interpersonal and
parasocial interaction, viewsers are ‘herded’ back to the main ABC
portal. ABC Children’s executives explain the challenges of
guiding user dispersals in terms of age appropriateness (De Jong,
2011; Glen, 2010), content suitability (Uecker, 2010), and
engaging affect through rich and distinctive content streams:
As far as Facebook and Twitter goes, they are difficult and moveable beasts, I think, for ABC Children’s … Our audience capsout at 15, so really it’s a very thin band of our audience who actually should have access to Facebook … because it’s not suitable for them … so we are always, in any platform that is outside of the ABC3 portal, we are pushing back to the portal … andso one of the challenges … in commissioning and finding multiplatform aspects is to actually see about what can we put on our portal that no one can get anywhere else, we can push back so that kids will come back to us and know that … the most
The Australian Broadcasting Corporation’s Multiplatform Projects 22
rich [sic] content that they will get for this program is going to be on the ABC3 portal. (De Jong, 2011)
Inviting Audiences In
In a textual and reception study of the Warner Bros. teen
romance project, Dawson’s Creek, Brooker (2001) contends that viewsers
are invited to ‘live’ in the hyperdiegetic world of the text. He
contends that the multiplatform content has a gendered address,
positioning viewsers through textual strategies to assume a
reading position as ‘girlfriends’ of the central male leads. Many
of the ‘second-shift’ web applications detailed by Brooker are
mirrored in the multimedia content commissioned by the ABC for
Dance Academy, although important challenges to the patriarchal
ideology of Dawson’s Creek can also be discerned. In line with the
ABC’s Charter obligations to reflect diversity of identity
positions, Dance Academy’s self-conscious and, arguably, subversive
approach to gender expectations is developed through the program’s
episodes and characters, and in the project’s online applications.
Through the interactive facets of the online text(s), viewsers
are, in Brooker’s words, ‘drawn into the simulation of
participating in the characters’ lives and interacting with them
as friends’ (2001: 460). Viewser engagement through the Dance
The Australian Broadcasting Corporation’s Multiplatform Projects 23
Academy project has been updated to embrace ‘mashup’ culture and
the very recent ubiquity of mobile media devices.
Figure 1: Dance Academy Application: First Menu Screen (www.abc.net.au/abc3/danceacademy.html/)
The top menu screen of the Dance Academy application (Figure 1)
loads behind a video loop in which a pirouetting dancer,
reminiscent of a music-box figurine, circles to the series’ theme
music. The initial greyscale background features a brocade-like
The Australian Broadcasting Corporation’s Multiplatform Projects 24
fabric, with a scrapbooking ambience, suggesting a feminine
decorative space. Lyric vignettes of Sydney Harbour vistas imply a
tourist gaze. The application has a section—‘Backstage’—that is
very similar to promotional sites for commercial US network shows
or DVD features (Hills, 2007); it contains actor profiles and
‘behind the scenes’ glimpses of production culture. However, some
of the content is nuanced to focus more on literary and creative
practice. Instead of episode summaries, it offers ‘script’ pages,
with links to video clips that show the same scenes realised in
the television production.
The focus on creativity is continued in the ‘Dance Maker’
choreography application. Users are able to select a stylistic
repertoire (classical or hip-hop), together with a pair of
dancers, and to choreograph a routine using the project’s assets,
which they are then able to publish to the site. David Glen,
Executive Producer Children’s Television Multiplatform, describes
the ABC3 online portal in its entirety as a ‘meta-play experience’
(Glen, 2010). In the public service discourse surrounding the
notion of a participatory relationship, the child is constructed
as ‘creator’ rather than merely a consumer:
The Australian Broadcasting Corporation’s Multiplatform Projects 25
And this is sort of us dipping the toe into the water of UGC [user-generated content] and inviting the audience to come and make things and play. … [W]e’ve read … that in our core audienceof nine to twelve, half of the audience are active media creators compared to, say, five percent in the wider YouTube. So there’s definitely a skew in this particular age group of wanting to [use] media creation as a form of self-expression butalso as a social connector as well. (Glen, 2010)
The structure and rule sets of the ABC3 metasite are designed such
that the child user’s achievements are trackable. The Dance Academy
application has a few customisable elements: a diary to allow
users to track their progress through the site, a ‘bag’ to
aggregate favourite assets. Deploying the trope of the virtual
tour, viewsers may enter the hyperdiegetic narrative world,
inhabiting the virtual space of the characters—Tara, Abigail, Kat,
Petra, Sammy and Christian—and exploring their rooms, their bags,
and other personal items. The multiplatform design facilitates
viewsers’ extended relationship with the program’s characters (De
Jong, 2011).
The application links the television and multimedia narratives
hyperserially. The virtual rooms contain personal items—image-
links that load a video sequence commenting on a character, or the
social issues raised by the project. In ‘Kat’s Room’, Kat’s camera
loads photos of the dancer’s blistered feet, as well as more
The Australian Broadcasting Corporation’s Multiplatform Projects 26
traditional images of her friends. These images are also displayed
as a gallery on her wall. The bedroom wall has been analysed as a
site of identity creation in the literature on adolescence
(Bloustien, 2003; Buckingham et al., 2005). Kat’s wall indicates
not only creativity, or immersion in a world of digital
technologies, but also a reflective agency. Her ‘deformed’ feet
images reinterpret the TV series’ deployment of a body-image
theme, and reflect on the sacrifice entailed by the passionate
commitment of the elite dancer.
The issue of body image is elaborated on in ‘Tara & Abigail’s
Room’, where a ‘video-star’ icon loads a clip from the TV series
showing Abigail crying about her developing breasts. Abigail’s
developing body threatens her projected identity as the perfect
ethereal ballerina. The viewser can interact with Abigail’s
laptop, which archives a response to her inquiry about breast
reduction surgery. The surgeon’s age-appropriate advice refers the
character to The Butterfly Foundation
(http://www.thebutterflyfoundation.org.au/), a real-world
institute dealing with young women’s body-image issues. Abigail’s
video-messages also foreground her body-image disorder. The first
message, to her mother, denigrates Tara, Abigail’s principal
The Australian Broadcasting Corporation’s Multiplatform Projects 27
rival, discounting Tara’s untrained abilities, but coveting her
‘perfect ballet body’. The second and third messages are to Adam,
the psychologist appointed by the Academy, tracking the progress
of Abigail’s therapy to deal with her problematic eating
behaviour.
A second set of hyperserial narratives deals with the issue of
cyber-bullying, arising from an episode in which Abigail
disseminates an embarrassing document written by Tara, which
rationalises the ‘pros and cons’ of her romantic interest in a
more senior dance student. In the online application, Tara’s music
box loads a ‘video star’ clip reinterpreting the moment in which
the entire school is instantaneously informed of Tara’s private
‘list’ via their mobile phones. The clip foregrounds the social
effects of this peer humiliation. Tara’s ‘sent’ messages on her
laptop archive this act of cruelty, and her internet bookmarks
consist of a ‘Dance Forum’ message board, where a Thread entitled
‘girls who are total hypocrites’ records additional bullying via
social networks as a result of this incident. Significant adult
intervention—a message from ballet teacher, Ms Raine, polices and
ends this thread. Another example of bullying, this time non-
virtual, in the girls’ change-room, appears in one of the script
The Australian Broadcasting Corporation’s Multiplatform Projects 28
pages and its linked video (Ep. 2, sc. 40) in the ‘Backstage’
segment of the application.
The Dance Academy project’s exploration of significant social
problems particularly relevant to children and adolescents, such
as body image and bullying, reveals a potentially effective
intersection between the desire to ‘educate’ and the need to
entertain; nonetheless, the form of the message(s) might in some
ways be seen to contradict the educational function(s).
Significantly, the implied audience position invites a form of
surveillance, as viewsers can access characters’ notebooks,
cameras and laptops. Child participants can read characters’
emails, listen to or view phone and video messages, and follow
webcam links to short video diaries (character journaling) from
within the story world. While surveillance of this kind is not
inherently negative, a considerable literature (along with much
debate in the mass media) has posited a strong nexus between
increased social networking usage and cyber-victimisation (Rogers,
2010; Kowalski, Limber and Agatston, 2008; Roberts, 2008; Shariff,
2008). There is thus some irony in that the viewsers’ access to
various characters’ innermost thoughts and correspondences, which
implicitly critique cyberbullying and destructive ideas about body
The Australian Broadcasting Corporation’s Multiplatform Projects 29
image, is made possible only through what may be termed a
‘voyeuristic gaze’. Indeed, this would seem in some ways to
conflict with the ABC’s strong emphasis on an ethical approach to
the use of social media, such as its strict moderation of the ABC3
community and associated forums. While these aspects of the
project exemplify the ever-present tension between entertainment
and education, Dance Academy’s construction of gender reveals a
sophisticated and nuanced approach to adolescent development.
Brooker’s (2001) analysis of the Dawson’s Creek project finds that
viewsers are positioned as girlfriends and shoppers by being
offered click-throughs to ‘get the look’ of their favourite
characters. On the other hand, while the Twitter feed might
foreground climactic romantic moments in the Dance Academy series,
and provide celebrity information about the cast, these
promotional circuits do not offer the ‘meta-play’ of the official
ABC3 portal. Unlike the marketing participation, such as the ‘Who
should Bella pick?’ competitions of the Twilight Saga publisher’s
site (Rutherford, 2009), the rich interactive content for Dance
Academy offers socially diverse identification positions, rather
than a unitary gendered role as ‘girlfriend’. The multimedia
narrative invites viewsers to invest in the aspirations of both
The Australian Broadcasting Corporation’s Multiplatform Projects 30
the female and the male leads, and to empathise with their issues
of identity formation and their negotiations of expectations of,
and relationships with, family, teachers and peer networks. Tara’s
‘webcam’ journal documents the ‘reality’ of children’s aspiration
to participation and elite creative endeavour; the ‘camera’,
‘email’ and ‘phone’ content show her embedded in wider familial,
academic and social groups. Abigail’s, Kat’s, and Sammy’s often
rocky family experiences are elaborated in their correspondence
and webcam videos. Though peer and romantic relationships are
represented as central and compelling, ‘video star’ links to clips
showing Sammy instructing a ballroom dance class for older adult
couples, and Kat instructing a ‘hip hop’ class at the Academy,
offer identity positions that do not only include empty
rebelliousness and conventional teenage solipsism, but also young
people’s participation as responsible agents within broader public
spheres. Similar processes of child participation and gender
representation are at work in ABC3’s other keystone project, My
Place.
Technological Innovation and Participatory Citizenship in My Place
The ABC’s My Place multiplatform project is adapted from the
historian Nadia Wheatley and Indigenous artist Donna Rawlins’
The Australian Broadcasting Corporation’s Multiplatform Projects 31
award-winning picture book of the same name (1988). Produced by
Penny Chapman, the series depicts the experiences of Australian
children of various ethnic and cultural backgrounds at different
points in history, with each consecutive episode set in the
preceding decade. This structure allows the characters—and hence
the viewsers—to interact with a number of significant events in
the country’s history, introducing child audiences to, and
implicating them in, deeply politicised issues. Such issues
include religious difference and immigration, wartime conscription
and trauma, class conflict and the experiences of Aboriginal
Australians. The TV-series, along with extensive online content,
effectively—and often subversively—promotes an inclusive and
socially responsible form of multicultural citizenship ([Author],
2011).
Like the Dance Academy project, the intricate My Place website—also
accessible through the ABC3 metasite—extends the diegesis of the
televised texts (http://www.abc.net.au/abc3/myplace/).
Complemented by an additional site designed for teachers (to be
discussed further), the primary My Place application serves as a
hypertextual reference point to many of the series’ characters and
settings, while furthering the program’s thematic concerns. As the
The Australian Broadcasting Corporation’s Multiplatform Projects 32
home page loads, a panning shot of the large oak tree, which
serves as a focal point and framing device of the program’s
narratives, is accompanied by playful theme music, children’s
laughter, and portraits of each episode’s protagonists fading in
and out of view. Image links, which enlarge when the cursor passes
over them, encourage the child viewser to ‘visit’ places, ‘meet’
the child characters, and ‘explore’ their homes. From the
application’s home page, a hyperlinked timeline leads to sections
allocated to each episode or time period, providing access to
virtual representations of the My Place ‘world’.
Viewsers can peruse various bedrooms, kitchens, living areas
and/or backyards of the characters’ homes and ‘discover’ a number
of objects that can be interacted with. These clickable objects
generally bear some form of cultural or historical significance
that directly or indirectly relates to an episode’s narrative.
Several short puzzle-style games or multiple-choice quizzes also
appear throughout the available rooms and outdoor environments to
be explored, positioning the viewser as a ‘participant’ in the
project’s exploration of Australia’s past. Nonetheless, while the
project’s online texts are designed with apparently abundant
options, the potential meanings that might be generated from these
The Australian Broadcasting Corporation’s Multiplatform Projects 33
are heavily regulated by the frequent use of expository captions
and other strategies, forming what have been termed ‘didactic
regimes of display’ (Bennett and Strange, 2008: 109). Thus, the
gestures to creative endeavour evident in applications such as the
Dance Academy project’s ‘Dance Maker’ application are more
restricted here. Often, the interactive objects within the My Place
site serve to bolster the educational messages the project seeks
to put forward, revealing that the construct of child
‘participation’, which seeks to attract and entertain the viewser,
also serves important ideological or pedagogical functions.
The Pedagogical Imperative: Balancing Social Development and Entertainment?
In contrast to the more entertainment-driven Dance Academy, the
ABC’s exploitation of TV-web-mobile synergies through My Place
reveals a more overt educative agenda. While both projects share
similar ideological concerns, the My Place content lacks the fan-
based circuits of consumption and extensive social media
deployment beyond its website(s), and is more explicitly targeted
at the enhancement of child viewser knowledge and learning. This
key difference has significant implications for the ways in which
the public broadcaster engages with its child audience,
The Australian Broadcasting Corporation’s Multiplatform Projects 34
complicating the issue of whether the interactive material enables
genuine ‘participation’ or facilitates an overwhelmingly
expository representation masked by the implicit appeals to
viewser agency.
Significantly, Tim Brooke-Hunt (2010), Controller of Children’s
Content, characterises success for ABC3 as comprising three
factors: audience engagement, establishment of a destination and
reputation. Brooke-Hunt states that ‘whilst we are not ratings-
driven, we do look very carefully at how our audience engages’,
revealing the tension between a need to extend share and the
desire to offer a quality experience for young viewers. However,
Brooke-Hunt also locates the value of the project in its critical
acclaim and distinction from purely commercial logics: ‘I don’t
expect My Place to bring me a huge audience, but I expect [it] to
give ABC3 an aspect that you wouldn’t get on Disney and Cartoon
Network. It’s important to me to have shows that are not worthy,
but are standout, that are real sort of landmark in their own
way’. The My Place project, despite its record budget, is not
designed to leverage the same commercial (and merchandising)
opportunities as more populist properties; nonetheless, it has a
legimitising value for the ABC. It demonstrates a particularly
The Australian Broadcasting Corporation’s Multiplatform Projects 35
strong pedagogical imperative and explicitly targets teachers as a
secondary viewsership (Brooke-Hunt, 2010). This dual address
provides an additional logic for its often highly expository
multiplatform content.
The forms of play present in My Place contrast strongly with the
more commercialised offerings available to child viewsers
elsewhere, such as Nickelodeon’s Nicktropolis and Cartoon Network’s
Big Fat Awesome House Party, where subtle forms of product placement are
the primary driving force of viewser engagement (Grimes, 2008).
The completion of the various online ‘games’ associated with
different My Place episodes involves the attainment of knowledge,
ranging from the origins of Australian cuisine to the significance
of the nation’s 1988 Bicentennial celebrations. The more didactic
approach of My Place is even clearer in the project’s often self-
conscious engagement with key issues also prominent in Dance
Academy, such as bullying and gender identity.
The episode ‘1998’ focuses primarily on the struggles of a young
Muslim boy, Mohammed, to be accepted by his peers and join the
school cricket team. Met with prejudice that is directly linked to
his family’s Muslim faith, Mohammed is met with repeated jeers in
the schoolyard, with a chant of ‘More-hammered’ echoing the
The Australian Broadcasting Corporation’s Multiplatform Projects 36
schoolyard as he tries out for the team (My Place 2008, episode 2).
In the online application, the viewser is positioned to sympathise
with Mohammad, whose profile entry notes that his family ‘moved
here a little while ago and I don’t know many kids’. The ‘virtual
tour’ aspect of the application, sites each child character in
‘their house’, the same house in each historical era. However,
unlike the voyeuristic observer role offered by Dance Academy, the
My Place application constructs the viewser’s role as more of a
‘visitor’ to the child him- or herself. Similarly, clicking on a
‘cricket ball’ icon on the 1988 page, deploys game perspective to
construct viewser identification with Mohammad, as in first-
person-shooter applications. Here, a game that requires the player
to master cricketing ball skills, bouncing a ball off the flat
face of the bat 100 times to ‘win’, orients the player to
Mohammed’s implied role. Thus the viewser vicariously collaborates
with Mohammad’s quest to ‘prove’ himself as a skilled athlete,
against the schoolyard bullies who deride his cricketing ability.
The expository regimes of My Place locate discriminatory
discourses in historical perspectives, thus critiquing both
monoculturist and patriarchal attitudes as they developed through
various eras in Australian cultural life. A significant subplot of
The Australian Broadcasting Corporation’s Multiplatform Projects 37
the ‘1998’ episode examines the discrimination confronting a group
of girls who wish to play cricket. As Danielle informs Mohammed
when they first get to know each other, ‘tryouts for the boys’
team are tomorrow and I can’t try out, even though I’m the only
genuine all-rounder the schools has!’ (My Place 2008, episode 2). A
confident Danielle even accuses the coach directly of being
‘sexist’, and the narrative’s resolution sees the girls’ team
victorious over the boys’ side. In the multiplatform content
associated with this episode, the viewser can explore an image of
several boys playing cricket on the school oval, with interactive
objects leading to information on the sport’s history and
equipment (Figure 2). A lone girl stands to the left of screen,
her ambivalent posture making it difficult to determine whether
she is being included in the game or relegated as an observer of
the proceedings. Clicking on this image generates another caption
entitled ‘Girls’ Cricket’. The explanatory passage, accompanied by
a still image of the female players from the corresponding
episode, informs the viewser that ‘cricket isn’t just a boy’s
game, but until very recently it was much harder for girls to get
involved ... some schools as late as the 1980s still wouldn’t let
girls play on their grounds!’ The adoption of informal language
The Australian Broadcasting Corporation’s Multiplatform Projects 38
and exclamation, combined with the use of dates and statistics
regarding women cricketers’ current participation levels in
Australia, communicate social justice values.
Figure 2: My Place Application: Pop-up Screen for ‘1998’ episode (http://www.abc.net.au/abc3/myplace/)
The more overtly educational nature of the My Place project is
further revealed in the extensive curriculum materials provided on
the ‘My Place for Teachers’ website developed by the ACTF and
The Australian Broadcasting Corporation’s Multiplatform Projects 39
Educational Services Australia. The politicising function of this
application is encoded in the various summaries of each decade’s
historical, political, social, cultural and technological
highlights, along with detailed, indexed ‘Teaching Activities’
documents, often associated with the TV plot lines. For example,
Danielle’s ambition for cricket recognition, prompts teachers to
involve their students in a discussion of gender equality in
sports played at their own school and to extrapolate the My Place
scenario to other contexts
(http://www.myplace.edu.au/teaching_activities/1998/2/discriminati
on.html). Hyperlinks are also provided to a ‘Women and sport in
Australia’ film clip downloadable from the National Film and Sound
Archive, further details through the Australian Women’s Register,
and other supplementary material, such as a photograph and summary
of the famous Indigenous Australian athlete Cathy Freeman. The
intersection of a number of social issues in the multiplatform
content arising from one episode alone—from women’s participation
in sport and schoolyard bullying, to the acceptance of religious
difference and the empowerment of Aboriginal people—reveals the
concerted efforts in the My Place project to reinforce social values
which cohere with the ABC’s Charter objectives.
The Australian Broadcasting Corporation’s Multiplatform Projects 40
Conclusion
In the early phases of transition to a more converged media
ecology, Blumler et al. (1992: 206-7) explained the position of
European public broadcasters in an increasingly commercial setting
as requiring an approach that encapsulates both ‘competitiveness’
in terms of product quality and ‘complementarity’— the need to
offer a ‘truly different mix of programming’. The transition from
PSBs to public service media companies in the intervening decades
has been seen as producing a similar balancing act, between
commerce and culture, necessitating a partnership with audiences
as ‘active agents’ (Bardoel & Lowe, 2007: 10). This analysis of
the role of PSB is also pertinent to Australia in the era of
digital television. While new media innovation poses new
challenges to public service broadcasters through the more
abundant multichannel offerings of free-to-air networks, recent
developments have also brought about significant opportunities.
The rejuvenation of children’s content at the ABC is a case in
point. ABC3 has not only formed a distinct and appealing identity
as the ‘place’ for Australia children and early teens; it has also
effectively negotiated the need to balance entertainment values
The Australian Broadcasting Corporation’s Multiplatform Projects 41
with the socio-cultural development of youth through multiplatform
participation.
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i We employ Dan Harries (2002: 171-82) coinage—‘viewser’—to highlight the tension between watching and interacting, and the increased sense of agency on the part of audiences.ii Johnson’s article uses the terms TV-I to refer to the US networkera and TV-II (or ‘post-network’ TV to refer to the period following the introduction of cable into the US in the 1980s). TV-II is defined by a new, ‘post-Fordist, niche marketing logic’, which ‘reconceptualised fans’, or ultra engaged audiences, as a means of ‘generating overconsumption’ (Reeves, et al., 1996; citedin Johnson, 2007: 62). It was characterised by genre hybridization, serialized narrative forms, and ancillary product marketing. While still capitalising on an economics of fandom, TV-III is defined as escaping the purely television-centric domain.iii A 1999 study by management consultants McKinsey and Co reported that the BBC received 33 cents (AUD) per day per capita, the Canadian Broadcasting Corporation received 14 cents, while the ABCreceived only 9 cents per day per person (Lawson, 2005). A MacquarieBank report placed Australia 17th in a table of 18 international public broadcasters in terms of total revenues per capita, below Spain, Canada and Portugal (ABC, 2003). Independent production of Australian content, on the other hand, is able to attract subsidies and underwriting from a number of federal and state-based screen media agencies, and through tax concessions and offset mechanisms.iv Australia’s Broadcasting Services Act 1992 uses the term ‘national broadcasters’ (rather than public broadcasters) to classify the ABC and SBS.v Pay TV rights were formerly available at licensee fees as low as $5, 000 (AUD) per episode. The first-release terrestrial broadcastlicensee fee, by comparison, must be at least $95, 000 (AUD) per episode in order for a production to qualify for government investment through Screen Australia).