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The Archetypes 1.1.pdf

Jun 01, 2018

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    CorruptionWhen you kill a person or when you ignore someones crimes againsthumanity, mark corruption.

    Intimacy MoveWhen you share a moment of intimacy - physical or emotional - withanother person, if you love them, you both erase a point of corruption, ifyou dont love them, you both mark corruption.

    End MoveWhen you die, each PC chooses whether your death redeems or destroysa part of their humanity. For redemption; they erase a CorruptionAdvance they have taken, if any. For destruction; they immediately takea Corruption Advance.

    Friends, enemies, and lovers

    A Member ofMortality

    The human race is full ofnormal people who walkaround all day having noidea of what goes onaround them, what truly

    goes on in the shadows.Those who are Aware,awakened to the realworld, have the power to

    stand up and fight for their people, to spit in the eyesof the dark beasts thatroam their world, and iftheyre very lucky, live to

    see tomorrow.

    A character archetype for

    UrbanShadows

    Introducing

    Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and

    friends . If you like what you see, have questions/comments, or just want to say Hi, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+

    DEBTS

    Name ExamplesPhilip, Devon, Anthony, Cole, Cam, Julius, Rashid, Miguel, HansCleo, Kirsten, Veronica, Lara, Kim, Laasya, Alisa, Galina, Datu, Hairi

    Look ExamplesMale, female, ambiguousSmall body, huge body, tall body, lanky body, sensual body, curvy

    body, fat bodyKind eyes, hard eyes, haggard eyes, sympathetic eyes, curious eyes,

    sorrowful eyes, cold eyesSmall hands, calloused hands, fat hands, soft hands, hairy hands,

    wrinkled hands

    Starting Character Stats (Add 1 to one of these)Blood 0 Heart 1 Mind 2 Spirit -1

    Starting Faction Rapport (Add 1 to one of these)Mortality 1 Night 0 Power 1 Wild -1

    IntroWho are you?How long have you been in the city?How did you learn about the Supernatural?Why is this city worth saving?What do you need?

    DebtsYou know about someones past that theyd rather keep buried and

    have kept it buried. Take 2 Debts on them.Someone tried to help you out of a dangerous situation but only got

    themselves hurt and had to be saved by you. You each take 1 Debt oneach other.

    You shared knowledge with someone that saved their family and/orfriends from danger. Take 1 Debt on them.

    mailto:[email protected]:[email protected]
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    Aware Moves

    You get this one:

    Snoop: When you Keep anEye Out , in addition to your otherquestions, you may ask this:

    What am I missing here?When you Study Someone , inaddition to your other questions,you may ask this:

    What is your character nottelling me?

    And choose one more:

    Marksman: Youre trained inthe use of various firearms. Whenyou Unleash using a firearm, rollwith Mind instead of Blood.

    Provocative: When you seekout advice from someone, theywill always tell you what theytruly think is the right course foryou. If you follow their advice,take +1 to any rolls to do so. Ifyou follow their advice but fail atyour goal, mark experience.

    Witness: When you seesomeone, or something, kill amember of Mortality, take a Debton them.

    Connected: When you H it tStreets , roll with Mind instead ofFaction.

    Hopeless: When you getinvolved in matters not meant foryour kind to be in, markexperience.

    CORRUPTION MOVES

    In Too Deep: Whenever amember of Night, Power or Wildcashes in a Debt on you. You maychoose to mark experience andcorruption.

    Dark Company: When youhelp a character Thr eaten anNPC , add +2 to their roll andmark corruption.

    Hunch: When you Let theDar kness I n to solve a mystery,you may mark corruption to treatyour roll as a 10+.

    Helpless, More or Less:When you are about to sufferharm, you can cash in a Debt onsomeone to offer them anexperience point and a Debt onyou if they suffer the harminstead. If they do, markcorruption.

    Other moves

    Name

    look

    Blood

    stats

    EXPERIENCE CORRUPTION

    Standard Advances+1 Blood (max +3)+1 Heart (max +3)+1 Spirit (max +3)+1 Mind (max +3)

    Change your FactionA new Aware moveA new Aware moveA new Aware moveA move from another archetypeA move from another archetypeA move from another archetype

    After 5 advances:+1 to any stat (max +3)+1 to any stat (max +3)+1 to any stat (max +3)Erase a Scar

    Erase a Corruption AdvanceErase a Corruption AdvanceJoin or lead a Resistance

    GroupAdvance 3 basic movesAdvance 3 basic movesRetire your character to safetyChange to a new archetype

    you are

    Heart Mind Spirit

    Factions

    HOLD

    Mortality Night Power Wild

    harm

    SCARS

    Shattered (-1 Blood)Disfigured (-1 Heart)Dispersed (-1 Mind)

    Crushed (-1 Spirit)

    ARMOUR

    faint

    grievous

    critical

    When harm enters each tier, describend record the type of injury (ornjuries) youve sustained in thatection. When you heal harm, erase it inhe same order you receive it (Faint,

    Grievous, then Critical). You heal aboutharm/day naturally.

    You can mark off a Scar to ignore allarm you about to suffer

    Mortality Night

    Power Wild

    Corruption advancesTake a Corruption moveTake a Corruption moveTake a Corruption move

    Take a Corruption move fromanother archetype

    Retire your character. Theymay return as a Threat

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    Name ExamplesLucius, Lord Helix, Rufus, David, Ryan, Marek, Patrick, AlexeiLucretia, Paulina, Titiana, Anna, Victoria, Sasha, Agnes, Jana

    Look ExamplesMale, female, ambiguous, transgressingSlight body, awkward body, thin body, plump body, muscular body,

    weird bodyOld eyes, dead eyes, wise eyes, judging eyes, vengeful eyes, intense

    eyesScaled hands, sharp hands, scarred hands, thin hands, perfect hands

    Character Stats (Add 1 to one of these)Blood 1 Heart 0 Mind 2 Spirit -1

    Starting Faction Rapport (Add 1 to one of these)Mortality -1 Night 0 Power 1 Wild 1

    IntroWho are you?How long have you been in the city?What is your most prized possession?What does this city offer you that none other can?What do you need?

    DebtsSomeone is, or is the descendent of, a mighty dragon slayer and

    youve seen their mark and let them be. Take 2 Debts on them.Someone possesses a great treasure you desire and they know it. Give

    them 1 Debt.Youve seen someones true self, and theyve seen yours. Give them 1

    Debt and take 1 Debt on them.

    Friends, enemies, and lovers

    A Member of Wild

    Once the paragon of power and wealth, the

    dragons roamed thisearth as humanitys

    masters. But like all greatempires that rise on the

    backs of others, they fell. Now they are a pale

    shadow of what they oncewere, their blood diluted

    with the human taint. Nowthey walk among us,

    hiding from their once- slaves, biding their time.

    A character archetype for

    UrbanShadows

    Introducing CorruptionWhen you kill a person or when you gift someone one of your prized

    possessions mark corruption.

    Intimacy MoveWhen you share a moment of intimacy - physical or emotional - withanother person, the experience is magical. If this is your first moment ofintimacy together, each of you hold 1. Spend that hold to succeed onStudy Someone or Keep an E ye Out as if you rolled a 10+.

    End MoveWhen you die, your essence ascends and a new star is born in the nightsky. When someone stares at your star and Lets the Dar kness I n , youmay appear to them and answer their questions on behalf of the MC.

    Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and

    friends . If you like what you see, have questions/comments, or just want to say Hi, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+

    DEBTS

    mailto:[email protected]:[email protected]
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    Dragon Moves

    You get this one:

    Ancient Appetites: When youcome to learn of the existence ofan object you desire, roll withMind. On a hit, you can ask theMC questions. On a 10+, ask 3.On a 7 9, ask 2:

    Who possesses it right now?

    Who can best help me get it?Who will fight to take it from meonce its mine?

    What is its true worth or purpose?

    For whom was it made?On a miss, you may ask 1anyways, but anyone around cantell you desperately want it.

    And choose one more:

    Not to be Trifled With: Whenyou would inflict harm onsomeone, you may choose to notinflict the harm and instead take aDebt on them.

    Drake: You can project jets offlame from your body. You canwield this fire as a weapon (2-harm close spray-fire).

    Torrent of Power: In battle,when you Get M ix ed Up withsomeone, dont roll. Treat it asthough youd rolled a 10+.

    Hoarder: When you fight to protect one of your possessions(this could include a person if yousee them as yours), you getArmour+1 and take +1 ongoing tosee it to safety.

    Discerning: When you StudySomeone , they will tell you aquestion they wish you could notask them. You may then add thatquestion to the list from StudySomeone for the remainder of thescene.

    CORRUPTION MOVES

    Stuff of Nightmares: You ca

    change into your true draconicform for up to an hour. Markcorruption and choose 2 or markcorruption twice and choose all 4:

    You grow wings and can flyYou have rock-hard scales

    instead of skin, gain Armour-1You grow huge fangs and claws

    (3-harm hand bloody) Heal 2-harm

    Only The Dragon may take thismove.

    Heart of Fire: You areimmune to fire and heat, they cannever harm you. Each time youignore harm from this source,mark corruption.

    Of the Old Ways: Whensomeone gets a Debt on you, markexperience and corruption.

    Fearsome: Your gaze causes people to flee for their patheticlittle lives. You can cash in a Debton an NPC to Threaten them asyou rolled a 12+. Each time youdo, mark corruption.

    Other moves

    Name

    look

    Blood

    stats

    EXPERIENCE CORRUPTION

    Standard Advances+1 Blood (max +3)+1 Heart (max +3)+1 Spirit (max +3)+1 Mind (max +3)

    Change your FactionA new Dragon moveA new Dragon moveA new Dragon moveA move from another archetypeA move from another archetypeA move from another archetype

    After 5 advances:+1 to any stat (max +3)+1 to any stat (max +3)+1 to any stat (max +3)Erase a Scar

    Erase a Corruption AdvanceErase a Corruption AdvanceGet a mystical WorkspaceAdvance 3 basic movesAdvance 3 basic movesRetire your character to safetyChange to a new archetype

    Heart Mind Spirit

    you are

    Factions

    HOLD

    Mortality Night Power Wild

    harm

    SCARS

    Shattered (-1 Blood)Disfigured (-1 Heart)Dispersed (-1 Mind)

    Crushed (-1 Spirit)

    faint

    grievous

    critical

    When harm enters each tier, describend record the type of injury (ornjuries) youve sustained in thatection. When you heal harm, erase it inhe same order you receive it (Faint,

    Grievous, then Critical). You heal aboutharm/day naturally.

    You can mark off a Scar to ignore allarm you about to suffer

    Mortality Night

    Power Wild

    Corruption advancesTake a Corruption moveTake a Corruption moveTake a Corruption move

    Take a Corruption move fromanother archetype

    Retire your character. Theymay return as a Threat

    ARMOUR

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    CorruptionWhen you are responsible for, or played a part in, a persons death,mark corruption.

    Intimacy MoveWhen you share a moment of intimacy - physical or emotional - withanother person, choose whether to increase your score in their faction by1 or take a Debt on them

    End MoveWhen you die or retire your character, choose who will inherit yourWorkspace. If you choose a PC, they gain the Savant move. Whenevethey go through your things seeking answers, they roll with Spirit to seewhat you direct them to do. On a hit, they take a +1forward if they do asyou tell them.

    Friends, enemies, and lovers

    A Member ofmortality

    The world is full of unique people with

    comparatively mundane skills who have the abilityto shape the lives of those

    around them throughtheir creativity, tenacityand sheer mortality.

    A character archetype for

    UrbanShadows

    Introducing

    Name ExamplesJonathon, Devon, Leo, Bartholomew, David, Frank, Regis, Jose, WaltSkylar, Beth, Julie, Michelle, Kimiko, Tabitha, Joanne, Terry, Emma,

    Constance

    Look ExamplesMale, female, ambiguousTiny body, huge body, lean body, stout body, curvy body, plump

    bodyKind eyes, intense eyes, eyes that have seen it all, sad eyes, angry

    eyes, sorrowful eyes, vacant eyesThin hands, calloused hands, thick hands, soft hands, scarred hands,

    weathered hands

    Character Stats (Add 1 to one of these)Blood -1 Heart 1 Mind 2 Spirit 0

    Starting Faction Rapport (Add 1 to one of these)Mortality 1 Night 1 Power -1 Wild 0

    IntroWho are you?How long have you been in the city?How did you learn about the Supernatural?What has been your greatest accomplishment in the city?What do you need?

    DebtsYou gave someone advice that kept them safe. Take 1 Debt on them.You helped someone through an addiction. Take 2 Debts on them.Someone came to you for help and you refused them. It cost them

    dearly. Give them 2 Debts.

    Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and

    friends . If you like what you see, have questions/comments, or just want to say Hi, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+

    DEBTS

    mailto:[email protected]:[email protected]
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    Expert Moves

    You get this one:

    Savant: You have aWorkspace where you can createand investigate objects or lore, orwork on patients. Choose whetherits a library, workshop orinfirmary. Detail your workspace.When you go into your workspace

    and dedicate yourself to a task,decide what. The MC will tell yousure, no problem, but

    And choose one more:

    Sensible: When a charactercomes to you for advice or agreesto accept your advice, tell themwhat you truly think their bestcourse is. If they do as you say,they take +1 to rolls to follow youradvice and you mark experience.

    Invested: You can choose toroll with Mind instead of Factionwhen you Get M ix ed Up.

    You Owe Me One!: When youheal someone, make or repairsomething for someone, orresearch an important secret forsomeone, take a Debt on them.

    In Over My Head: When youget into real danger because youdont understand whatshappening, mark experience.

    Devil Behind the Wheel:When driving an automobile (car,truck, motorcycle, etc.), you take+2 to any rolls involving driving.

    CORRUPTION MOVES

    On the Razors Edge: Whensomeone comes to you for adviceor a favour, and you agree to help,trigger each others Intimacy

    moves.

    Pack Rat: You may markcorruption to reach into your kitand find just the thing you need todeal with your current situation.

    Better Part of Valour: Wheyou Retreat, you can markcorruption to add +3 to your roll.

    Dark Experiments: When ywork over someone (alive ordead) in your workspace, you maymark corruption to ask 3:

    What is a weakness of yourkind?

    What are/were you hiding fromme?

    What are/were you mostterrified of?

    Who would you die for?What do/did you truly think of

    me? How could I get you to forgive

    me for this?

    Other moves

    Name

    look

    Blood

    stats

    EXPERIENCE CORRUPTION

    Standard Advances+1 Blood (max +3)+1 Heart (max +3)+1 Spirit (max +3)+1 Mind (max +3)

    Change your FactionA new Expert moveA new Expert moveA new Expert moveA move from another archetypeA move from another archetypeA move from another archetype

    After 5 advances:+1 to any stat (max +3)+1 to any stat (max +3)+1 to any stat (max +3)Erase a Scar

    Erase a Corruption AdvanceErase a Corruption AdvanceJoin or lead a Work Crew or

    Staff Advance 3 basic movesAdvance 3 basic movesRetire your character to safetyChange to a new archetype

    Heart Mind Spirit

    you are

    Factions

    HOLD

    Mortality Night Power Wild

    harm

    SCARS

    Shattered (-1 Blood)Disfigured (-1 Heart)Dispersed (-1 Mind)

    Crushed (-1 Spirit)

    faint

    grievous

    critical

    When harm enters each tier, describend record the type of injury (ornjuries) youve sustained in thatection. When you heal harm, erase it inhe same order you receive it (Faint,

    Grievous, then Critical). You heal aboutharm/day naturally.

    You can mark off a Scar to ignore allarm you about to suffer

    Mortality Night

    Power Wild

    Corruption advancesTake a Corruption moveTake a Corruption moveTake a Corruption move

    Take a Corruption move fromanother archetype

    Retire your character. Theymay return as a Threat

    ARMOUR

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    CorruptionWhen you kill a person, break a promise to someone or tell an outrightlie, mark corruption.

    Intimacy MoveWhen you share a moment of intimacy - physical or emotional - withanother person, ask them to make you a promise. If they accept andkeep the promise, they mark experience or take a Debt on you. If theyrefuse or fail to keep the promise, you mark experience or get a Debt onthem.

    End MoveWhen you die or retire your character, choose a character and bestowthe favour of your court upon them. They choose to either take FaerieMagic and one of your faerie powers or to advance Persuade.

    Friends, enemies, and lovers

    FAERIE POWERS

    Firestorm: You call into being fire to strike at your enemies. You canwield this element as a weapon (2-harm close spray-fire)

    Ice Blast: You call into being large icicles to impale your enemies.You can wield this element as a weapon (3-harm close/far).

    Natures Caress: Your touch heals another persons wounds. You heal2-harm by touching them.

    Steal Life: Your touch withers life. It counts as a weapon (3-harmintimate ap). If you Unleash with it, you roll with Heart instead of Blood

    Glamours: You can create minor illusions to fool the senses of non-fairy. You can make things appear out of thin air, make yourself invisible,etc. The glamour lasts for a few moments at a time.

    Shape Change: You are able to create minor animalistic changes inyour physiology (i.e. grow wings, retractable claws, a canine snout, etc.).

    A Member of wild

    Fickle and enigmatic, the Fae are impossible for a

    mortal to completelyunderstand. Their waysare steeped in tradition,honour, and above all

    else, bargains. They donot simply appreciate

    these virtues, theyembody them.

    A character archetype for

    UrbanShadows

    Introducing

    Name ExamplesRoman, Thomas, Elliot, Samuel, Marcus, Lucas, Connor, DylanAva, Maeve, Sarah, Constance, Rebecca, Brianna, Fiona, Chloe, Nora

    Look ExamplesMale, female, ambiguous, androgynousThin body, sensual body, awkward body, small body, quick body,

    curvy bodyPlayful eyes, soft eyes, cold eyes, hungry eyes, calculating eyes,

    sorrowful eyes, old eyesSmall hands, weathered hands, quick hands, graceful hands, tough

    hands

    Character Stats (Add 1 to one of these)Blood -1 Heart 2 Mind 0 Spirit 1

    Starting Faction Rapport (Add 1 to one of these)Mortality 0 Night -1 Power 1 Wild 1

    IntroWho are you?How long have you been in the city?What do you love most about humanity?Who is your closest confidante in the city?What do you need?

    DebtsSomeone broke an important promise to you. Take 2 Debts on them.You have lied to someone to protect yourself and they found out

    about it. Give them 2 Debts.Someone has made a pact with a Fae Noble and you have been given

    stewardship over the bargain. Take 1 Debt on them.

    Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and

    friends . If you like what you see, have questions/comments, or just want to say Hi, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+

    DEBTS

    mailto:[email protected]:[email protected]
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    Fae Moves

    You get this one:

    Faerie Magic: You are born ofthe faerie realms and can tap intothe powers of your world to

    perform amazing feats. Choose 2 powers that are available to youthrough your court. Whenever youuse one of these powers, choose 1:

    You mark corruptionGive your Monarch a Debt You suffer 1-harm (ap)

    And choose one more:

    Applied Leverage: If you andanother character have a total of 5or more Debts against each other,you gain +1 to all rolls againstthem.

    A Foot in Both Worlds: Youare able to travel between themortal world and the world offaerie. You can take others withyou too. When you are free ofdistractions and in a place of

    power, roll with Spirit. On a hit,you can take a small group acrosswith you. On a 10+, one of thefairy monarchs takes a Debt onyou. On a 7-9, they take a Debt onyou and anyone you bring acrosswith you. On a miss, only youcross over and find yourself indanger.

    Natures Fury: When youThr eaten an N PC , roll with Heartinstead of Blood.

    Scales of Justice: You maycash in a Debt with someone touse a power from Faerie Magic(including ones not normallyavailable to you) on them at nocost.

    Words are Wind: Whensomeone breaks a promise to youor lies to you and you find outabout it, take a Debt on them.

    CORRUPTION MOVES

    Draw Back the Curtain:When you Retreat , add this optioto the list:

    You escape into the land of Faerie among allies.If you choose this option, markcorruption.

    Seemings: At the beginning oeach session you may choose tomark corruption to roll with HeartOn a hit, you pass Debts from anycharacter to yourself. On a 10+,

    pass 2 Debts. On a 7-9, pass 1. Ifyou choose a Debt someone hason you, it simply disappears.

    Expert Negotiator: When ycash in a Debt on someone, youmay mark corruption to not erasethe Debt.

    Unearthly Grace: You get +Heart (Max +4). Whenever youroll with Heart and roll a 12+,mark corruption.

    Other moves

    Name

    look

    Blood

    stats

    EXPERIENCE CORRUPTION

    Standard Advances+1 Blood (max +3)+1 Heart (max +3)+1 Spirit (max +3)+1 Mind (max +3)

    Change your FactionA new Fae moveA new Fae moveA new Fae moveA move from another archetypeA move from another archetypeA move from another archetype

    After 5 advances:+1 to any stat (max +3)+1 to any stat (max +3)+1 to any stat (max +3)Erase a Scar

    Erase a Corruption AdvanceErase a Corruption AdvanceJoin or lead a Faerie CourtAdvance 3 basic movesAdvance 3 basic movesRetire your character to safetyChange to a new archetype

    Heart Mind Spirit

    you are

    Factions

    HOLD

    Mortality Night Power Wild

    harm

    SCARS

    Shattered (-1 Blood)Disfigured (-1 Heart)Dispersed (-1 Mind)

    Crushed (-1 Spirit)

    faint

    grievous

    critical

    When harm enters each tier, describend record the type of injury (ornjuries) youve sustained in thatection. When you heal harm, erase it inhe same order you receive it (Faint,

    Grievous, then Critical). You heal aboutharm/day naturally.

    You can mark off a Scar to ignore allarm you about to suffer

    Mortality Night

    Power Wild

    Corruption advancesTake a Corruption moveTake a Corruption moveTake a Corruption move

    Take a Corruption move fromanother archetype

    Retire your character. Theymay return as a Threat

    ARMOUR

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    CorruptionWhen you commit a sin, mark corruption. Sin represents disobeying oneof your moral, spiritual or ethical codes. Work with the MC to define atleast 3 or 4 codes by which you live by. One of them must be a codeagainst the killing of a person.

    Intimacy MoveWhen you share a moment of intimacy - physical or emotional - withanother person, you may choose to turn their Intimacy move back ontothem. Their move still triggers as usual.

    End MoveWhen you die, you perform a powerful miracle. Whatever you want tohappen will come to pass. Dead may rise, living may die, so on and soforth. You cannot prevent your own death.

    Friends, enemies, and lovers

    A Member ofpower

    Among the flock of the faithful, sometimes arises

    a very special someone.Someone selected by ahigher power to protect

    those they call neighboursand friends. They are servants of selflessness

    and purity, but withineach of them is the

    weakness of mortality andthe temptation to fall.

    A character archetype for

    UrbanShadows

    Introducing

    Name ExamplesAaron, Cornelius, Elijah, Tobias, Amandeep, Johnny, Gabriel,Ruth, Catherine, Sarah, Kiri, Jade, Reta, Monica, Charity

    Look ExamplesMale, female, ambiguousThin body, average body, tall body, small body, lanky body, curvy

    bodyKind eyes, soft eyes, distant eyes, passionate eyes, wise eyes,

    sorrowful eyes, old eyesSmall hands, calloused hands, thick hands, soft hands, wrinkled hands

    Character Stats (Add 1 to one of these)Blood -1 Heart 1 Mind 0 Spirit 2

    Starting Faction Rapport (Add 1 to one of these)Mortality 1 Night 0 Power 1 Wild -1

    IntroWho are you?How long have you been in the city?Who is your best friend?How do you cope with the pressure?What do you need?

    DebtsSomeone has confessed a great sin to you and you have remained

    silent with the knowledge. Take 2 Debts on them.Someone once saved someone very important to you. Give them 2

    Debts.A lot of people come to you for counsel and guidance. Take 1 Debt on

    everyone.

    Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and

    friends . If you like what you see, have questions/comments, or just want to say Hi, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+

    DEBTS

    mailto:[email protected]:[email protected]
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    Hallowed Moves

    You get this one:

    Vessel: You can perform minormiracles (curing a disease, givingsight to the blind, healing harm,etc.) Ask the MC if you can do athing. If they say yes, you do itand choose 1:

    You suffer 1-harm (ap)

    You mark corruption

    And choose one more:

    Absolution: When you forgivesomeone for wronging you, markexperience. When someoneforgives you for wronging them,give them a Debt.

    Inspiring: Whenever someonefollows your lead or carries outyour commands, they add +1 totheir rolls.

    Powerful Presence: When youwarn someone off a course ofaction or order them to dosomething, roll with Spirit. On ahit, they choose:

    They do what you want They freeze upThey back away, slowlyThey attack you.

    On a 10+, take +1forward againstthem as well. On a miss, they dowhat they will and you take -1forward against them.

    All Creatures Equal: Whenyou inflict harm on a supernaturalcreature, it is armour piercing (ap)

    Divine Protection: A higher power grants you protection, youget Armour-1

    CORRUPTION MOVES

    Paved with Good Intentions:

    When someone in your presencesuffers harm, you may mark acorruption to have them ignore theharm.

    Wrath of the Divine: You choly energy into being that engulfsyour foes. Anyone close to youwho you consider to be an enemysuffers 2-harm and you markcorruption.

    Pure Attraction: When youPersuade , you may choose to add+2 to your roll and markcorruption.

    Eye for an Eye: Whensomeone inflicts harm on you, youmay mark corruption to have themsuffer the harm as well.

    Other moves

    Name

    look

    Blood

    stats

    EXPERIENCE CORRUPTION

    Standard Advances+1 Blood (max +3)+1 Heart (max +3)+1 Spirit (max +3)+1 Mind (max +3)

    Change your FactionA new Hallowed moveA new Hallowed moveA new Hallowed moveA move from another archetypeA move from another archetypeA move from another archetype

    After 5 advances:+1 to any stat (max +3)+1 to any stat (max +3)+1 to any stat (max +3)Erase a Scar

    Erase a Corruption AdvanceErase a Corruption AdvanceJoin or lead a Group of

    BelieversAdvance 3 basic movesAdvance 3 basic movesRetire your character to safetyChange to a new archetype

    Heart Mind Spirit

    you are

    Factions

    HOLD

    Mortality Night Power Wild

    harm

    SCARS

    Shattered (-1 Blood)Disfigured (-1 Heart)Dispersed (-1 Mind)

    Crushed (-1 Spirit)

    faint

    grievous

    critical

    When harm enters each tier, describend record the type of injury (ornjuries) youve sustained in thatection. When you heal harm, erase it inhe same order you receive it (Faint,

    Grievous, then Critical). You heal aboutharm/day naturally.

    You can mark off a Scar to ignore allarm you about to suffer

    Mortality Night

    Power Wild

    Corruption advancesTake a Corruption moveTake a Corruption moveTake a Corruption move

    Take a Corruption move fromanother archetype

    Retire your character. Theymay return as a Threat

    ARMOUR

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    CorruptionWhen you are responsible for a persons death or when you fail to

    protect a Mortal from being killed, mark corruption.

    Intimacy MoveWhen you share a moment of intimacy - physical or emotional - withanother person, you may ask them a question and they must answer ithonestly. They may ask you a question in return, answer it honestly.

    End MoveWhen you die or retire your character, choose a character and give themone of your chosen Hunter moves, its theirs for keeps.

    Friends, enemies, and lovers

    A Member ofmortality

    Determined and fearless,the Hunter is a mortal

    who has trained or has aninherent talent to fight the

    darkness around them.

    They carry a heavyburden, one that wouldeventually crush anyone.

    A character archetype for

    UrbanShadows

    Introducing

    Name ExamplesMarcus, Jason, Sean, Samuel, Paul, Eugene, Stephen, Christopher,

    EphrimElora, Patty, Jessica, Amanda, Sarah, Beatrice, Bianca, Susan

    Look ExamplesMale, female, ambiguousAthletic body, petite body, toned body, plump body, tall body, thick

    bodyKind eyes, calculating eyes, distant eyes, vindictive eyes, impatient

    eyes, rough eyesRough hands, scarred hands, thin hands, tense hands, dirty hands

    Character Stats (Add 1 to one of these)Blood 2 Heart 1 Mind -1 Spirit 0

    Starting Faction Rapport (Add 1 to one of these)Mortality 1 Night 0 Power 1 Wild -1

    IntroWho are you?How long have you been in the city?How did you become so broken?Who is the most important person in the city?What do you need?

    DebtsYou are a protector of humanity. Take a Debt against all Mortality

    and Power members in play.You once spared someone despite having cause to kill them. Take 2

    Debts on them.You needed someones help and they came through. Give them a

    Debt.

    Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and

    friends . If you like what you see, have questions/comments, or just want to say Hi, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+

    DEBTS

    mailto:[email protected]:[email protected]
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    Hunter Moves

    You get this one:

    Slayer: When you StandStrong , roll with Blood instead ofSpirit. When you reset yourMortality Faction score, take aDebt against all Mortals in play (ifany), otherwise mark experience.

    And choose one more:

    Convergence: Choose afaction other than your own. Whenyou suffer harm from a member ofthat faction or when a member ofthat faction takes a Debt on you,mark experience.

    Deadly: When you inflictharm, increase the harm by 1.

    Veteran: When you encountera supernatural creature, roll withBlood. On a hit, the MC will tellyou a bit about it and how it can

    be killed. On a 10+, ask the MC afollow-up question, they willanswer it truthfully.

    Never Forgive, Never Forget:Whenever you take a Scar, namethe person you hold mostresponsible. Take +1 to all rollsversus them, forever.

    Safe House: You have a securlocation that you can hole up in.Detail it and Choose 3:

    High tech surveillance Mystical wards A cell that can imprison almost

    any creature Fortified walls/windows/doorsWeeks worth of food and water

    Explosives set to blow the place

    Prepared for Anything: Yohave a well-stocked armoury, fullof modern and ancient weaponry.

    CORRUPTION MOVES

    Divided I Stand: When youturn down help and enter adangerous situation alone, markexperience and mark corruption.

    Disconnected: When you takharm from a non-mortal, you maychoose to ignore the harm. If youdo, mark corruption.

    Perfect Timing: You can macorruption to arrive unarmed in ascene at any point. You can markan additional corruption to arrivefully armed.

    Death Wish: If someonenearby is about to suffer harm,you may mark corruption andexperience to take the harminstead.

    Other moves

    Name

    look

    Blood

    stats

    EXPERIENCE CORRUPTION

    Standard Advances+1 Blood (max +3)+1 Heart (max +3)+1 Spirit (max +3)+1 Mind (max +3)

    Change your FactionA new Hunter moveA new Hunter moveA new Hunter moveA move from another archetypeA move from another archetypeA move from another archetype

    After 5 advances:+1 to any stat (max +3)+1 to any stat (max +3)+1 to any stat (max +3)Erase a Scar

    Erase a Corruption AdvanceErase a Corruption AdvanceGet a WorkspaceAdvance 3 basic movesAdvance 3 basic movesRetire your character to safetyChange to a new archetype

    Heart Mind Spirit

    you are

    Factions

    HOLD

    Mortality Night Power Wild

    harm

    SCARS

    Shattered (-1 Blood)Disfigured (-1 Heart)Dispersed (-1 Mind)

    Crushed (-1 Spirit)

    faint

    grievous

    critical

    When harm enters each tier, describend record the type of injury (ornjuries) youve sustained in thatection. When you heal harm, erase it inhe same order you receive it (Faint,

    Grievous, then Critical). You heal aboutharm/day naturally.

    You can mark off a Scar to ignore allarm you about to suffer

    Mortality Night

    Power Wild

    Corruption advancesTake a Corruption moveTake a Corruption moveTake a Corruption move

    Take a Corruption move fromanother archetype

    Retire your character. Theymay return as a Threat

    ARMOUR

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    CorruptionWhen you kill a person or when you die and come back to life,mark corruption.

    Intimacy MoveWhen you share a moment of intimacy - physical or emotional - withanother person, you can choose to imbue them with part of yourimmortality. If you do, and they die, you can mark a Scar to bring them

    back to life fully healed.

    End MoveWhen you die (for real) or retire your character, you may choose acharacter and reveal to them that you are their ancestor or somehowrelated to them. If they are a PC, they may select Immortal moves fromadvancements as if they were from their own archetype.

    Friends, enemies, and lovers

    A Member ofpower

    There are some who havebeen cursed by the godsor blessed by the oracles

    to walk this earthknowing neither disease,

    aging, or death. They arecalled the Immortals, theywill never know what it isto truly live because they

    can never truly die.

    A character archetype for

    UrbanShadows

    Introducing

    Name ExamplesIsaiah, Jefferson, Paul, Julius, Zachariah, Simeon, Morgan, MartinAlva, Dorothy, Josephine, Natalie, Esther, Genve, Mary Elizabeth,

    Georgia

    Look ExamplesMale, female, ambiguousAthletic body, petite body, toned body, plump body, frail body,

    smooth bodyKind eyes, calculating eyes, distant eyes, old eyes, patient eyes, rough

    eyesRough hands, still hands, thin hands, hard hands, pristine hands

    Character Stats (Add 1 to one of these)Blood -1 Heart 2 Mind 1 Spirit 0

    Starting Faction Rapport (Add 1 to one of these)Mortality 1 Night 0 Power 1 Wild -1

    IntroWho are you?How long have you been in the city?What cant you live without?Why do you hate yourself?What do you need?

    DebtsYou have been watching someones ancestry closely, keeping them

    safe from harm. Take 2 Debts on them.Someone has killed you, but you came back to life and they know

    your secret now. Take a Debt on them.Someone once helped you with a delicate problem. Give them a Debt.

    Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and

    friends . If you like what you see, have questions/comments, or just want to say Hi, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+

    DEBTS

    mailto:[email protected]:[email protected]
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    Immortal Moves

    You get this one:

    Timeless : You are immortal,through some gift of the gods, acurse, who knows? The point is,you dont stay dead when killed.When you die, wait it out for afew hours and you'll return to lifefully healed. Determine a way you

    can actually die secretly with theMC.

    And choose one more:

    Ive Seen Better Days: Choosea move from another archetype.

    Been There, Done That:Youre immortal and people knowwho you are or at least have heardof your exploits. Whenever youinteract with someone important(your call), roll with Heart. On ahit, theyve heard of you, tell uswhat theyve heard. On a 10+,take +1 forward against them. Ona miss, theyve heard of you, butthe MC will say what theyveheard.

    Dauntless: Advance Take aChance .

    Practiced Liar: Wheneversomeone uses Study Someone oyou and asks you if you're tellingthe truth or how youre feeling,the answer is always 'yes'.

    Well-Versed: You choose anadditional intimacy move and anadditional end move. Both movestake effect when triggered.

    CORRUPTION MOVES

    Answers From Beyond: Whyou die and come back, you maychoose to mark an additionalcorruption to Let the Dar kness In as if you rolled a 10+.

    Regeneration: You may marka corruption to heal 1-harm.

    Merciless Gaze: When youThr eaten an NPC , you may marcorruption to roll with Mindinstead of Blood.

    Rich and Knows It: You mamark corruption when usingGather Resour ces to get a resultof 10+ without rolling.

    Other moves

    Name

    look

    Blood

    stats

    EXPERIENCE CORRUPTION

    Standard Advances+1 Blood (max +3)+1 Heart (max +3)+1 Spirit (max +3)+1 Mind (max +3)

    Change your FactionA new Immortal moveA new Immortal moveA new Immortal moveA move from another archetypeA move from another archetypeA move from another archetype

    After 5 advances:+1 to any stat (max +3)+1 to any stat (max +3)+1 to any stat (max +3)Erase a Scar

    Erase a Corruption AdvanceErase a Corruption AdvanceGet a WorkspaceAdvance 3 basic movesAdvance 3 basic movesRetire your character to safetyChange to a new archetype

    Heart Mind Spirit

    you are

    Factions

    HOLD

    Mortality Night Power Wild

    harm

    SCARS

    Shattered (-1 Blood)Disfigured (-1 Heart)Dispersed (-1 Mind)

    Crushed (-1 Spirit)

    faint

    grievous

    critical

    When harm enters each tier, describend record the type of injury (ornjuries) youve sustained in thatection. When you heal harm, erase it inhe same order you receive it (Faint,

    Grievous, then Critical). You heal aboutharm/day naturally.

    You can mark off a Scar to ignore allarm you about to suffer

    Mortality Night

    Power Wild

    Corruption advancesTake a Corruption moveTake a Corruption moveTake a Corruption move

    Take a Corruption move fromanother archetype

    Retire your character. Theymay return as a Threat

    ARMOUR

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    CorruptionWhen you kill a person or when members of your crew die, markcorruption.

    Intimacy MoveWhen you share a moment of intimacy - physical or emotional - withanother person, they hold 1 on you. They can spend their hold to changea roll youve just made to a 10+ or a 6 -.

    End MoveWhen you die or retire your character, give your crew one final orderand they will follow it through to whatever end may come, even theirdeaths if required.

    Friends, enemies, and lovers

    A Member ofmortality

    Among every circle, aleader is born. Someonewho rises above the restto take charge and make

    the hard choices. The

    Kings and Queens oftoday dont sit on thrones,they dont collect taxesand play dress up. They

    roam the streets, earningtheir place on top throughblood and sweat, through

    example and sacrifice.Thats what it means to be

    King.

    A character archetype for

    UrbanShadows

    Introducing

    Name ExamplesPatrick, Doyle, Marv, Boss, Keith, Earl, Mathius, Brutus, DominicLillian, Momma, Gayle, Thea, Bethany, Vanessa, Sally, Quinn, Astrid

    Look ExamplesMale, female, ambiguousHard body, small body, thin body, fat body, thick body, toned bodySimple eyes, compassionate eyes, wise eyes, worn eyes, cruel eyes,

    intense eyesBloody hands, broken hands, scarred hands, quick hands, thick hands

    Character Stats (Add 1 to one of these)Blood 2 Heart -1 Mind 1 Spirit 0

    Starting Faction Rapport (Add 1 to one of these)Mortality 1 Night 1 Power 0 Wild -1

    IntroWho are you?How long have you been in the city?Who do you wish was still by your side?Why do you care about the city?What do you need?

    DebtsYouve saved the life of someones loved one. Take 2 Debts on them.You, or someone in your crew, has taken the life of someones loved

    one. Give them 2 Debts.You have a crew who work for you. Choose three members and take 1

    Debt on each of them.

    Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and

    friends . If you like what you see, have questions/comments, or just want to say Hi, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+

    DEBTS

    mailto:[email protected]:[email protected]
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    King Moves

    You get this one:

    King of the Castle: You havea crew of around fifteen to twenty

    people and a headquarters fromwhich you run things. Detail yourheadquarters with the MC. Yourcrew counts as a Group whenfighting for you (2-harm, small,

    undisciplined). Choose one foryour crew: Forty to fifty members

    (medium group instead of small) Heavily armed and dangerous

    (+1 harm) Loyal and committed to you

    (drop undisciplined)They tote armour around with

    them (Armour-1)Well-informed with two

    fingers on the pulse of the city(give them +connected)

    And choose one more:

    Size em up: When you StudySomeone , roll with Blood insteadof Mind.

    Moth to the Flame: At the beginning of the session, roll withBlood. On a 10+ hold 2. On a 7 9hold 1. At any time, you or theMC can spend your hold to haveyou (and your gang if you choose)at the scene of a fight.

    Bully: Advance Thr eaten anNPC .

    Veiled Motives: Wheneversomeone uses Study Someone oyou, they take -1 to their roll. Ifthey roll a 10+, they ask 2questions instead of 3.

    Money is Power: When youGather Resour ces , roll with Bloinstead of Faction.

    Natural Leader: When dealiwith a member of your crew, take+1 to Per suade, Thr eaten anNPC or Study Someone .

    Retaliation: When someoneinjures a member of your crew,take a Debt on them.

    CORRUPTION MOVES

    Just do it!: You may mark acorruption to have your crew dosomething highly dangerous foryou without needing to convince,threaten, or bribe them.

    Open-ended: Choose aCorruption move from anotherarchetype.

    Scary Mother-F*&^#$: Whyou Get M ix ed Up with someonrolling against you, you may markcorruption to not roll and subtract2 from their roll.

    A Bad Day to Die: You maymark corruption to negate harmyour crew has just suffered. If youwere leading or fighting alongsideyour crew, you still suffer theharm as usual, but reduce it by 1.

    Other moves

    Name

    look

    Blood

    stats

    EXPERIENCE CORRUPTION

    Standard Advances+1 Blood (max +3)+1 Heart (max +3)+1 Spirit (max +3)+1 Mind (max +3)

    Change your FactionA new King moveA new King moveA new King moveA move from another archetypeA move from another archetypeA move from another archetype

    After 5 advances:+1 to any stat (max +3)+1 to any stat (max +3)+1 to any stat (max +3)Erase a Scar

    Erase a Corruption AdvanceErase a Corruption AdvanceAdd an option to your crewAdvance 3 basic movesAdvance 3 basic movesRetire your character to safetyChange to a new archetype

    Heart Mind Spirit

    you are

    Factions

    HOLD

    Mortality Night Power Wild

    harm

    SCARS

    Shattered (-1 Blood)Disfigured (-1 Heart)Dispersed (-1 Mind)

    Crushed (-1 Spirit)

    faint

    grievous

    critical

    When harm enters each tier, describend record the type of injury (ornjuries) youve sustained in thatection. When you heal harm, erase it inhe same order you receive it (Faint,

    Grievous, then Critical). You heal aboutharm/day naturally.

    You can mark off a Scar to ignore allarm you about to suffer

    Mortality Night

    Power Wild

    Corruption advancesTake a Corruption moveTake a Corruption moveTake a Corruption move

    Take a Corruption move fromanother archetype

    Retire your character. Theymay return as a Threat

    ARMOUR

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    CorruptionWhen you kill a person or you fail to prevent a death you have foreseen,mark corruption.

    Intimacy MoveWhen you share a moment of intimacy - physical or emotional - withanother person, you can use Skim the Surface on them, even if youhavent selected that move. Roll as normal, but the MC chooses whichquestions you ask.

    End MoveWhen you die or retire your character, announce a proclamation uponthe world that will reverberate in dreams world-wide. Detail the signs ofits coming and the MC will make your prophecy come to pass, soonerrather than later.

    Friends, enemies, and lovers

    A Member ofpower

    The future is always inmotion, like a great riverdragging us all through

    its currents to ourinevitable ends. There are

    some who can swimagainst its strength, whocan raise themselves

    above the surface to seewhat awaits us. They arethe cursed and they are

    the blessed.

    A character archetype for

    Urban

    Shadows

    Introducing

    Name ExamplesGeorge, Humphrey, Jonathon, Malachi, Daniel, Elijah, Joel, MaximusPythia, Penelope, Susan, Martha, Dodona, Olivia, Kimiko, Maria

    Look ExamplesMale, female, ambiguousSmall body, lanky body, plump body, frail body, young bodyJudging eyes, calculating eyes, all-seeing eyes, desperate eyes.Rough hands, shaky hands, thin hands, hard hands, wrinkled hands

    Character Stats (Add 1 to one of these)Blood 0 Heart -1 Mind 1 Spirit 2

    Starting Faction Rapport (Add 1 to one of these)Mortality 0 Night -1 Power 1 Wild 1

    IntroWho are you?How long have you been in the city?How do you cope with the pressure?What are the nightmares like?What do you need?

    DebtsYou have seen a great tragedy that will come to pass on someone and

    have warned them of its coming. Take 2 Debts on them.Someone has ignored your warnings and it caused both of you great

    pain. Take 1 Debt on them.Someone has helped you uncover the truth of one of your visions,

    saving lives or preventing great pain. Give them 2 Debts.

    Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and

    friends . If you like what you see, have questions/comments, or just want to say Hi, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+

    DEBTS

    mailto:[email protected]:[email protected]
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    Oracle Moves

    You get this one:

    Foretellings : At the beginningof the session, roll with Spirit. Ona 10+, hold 2. On a 7-9, hold 1.You can spend your hold 1-for-1to declare that youve seen thismoment and what is about to comenext in your visions. You, and any

    who hear the foretelling, take +1on all rolls to fulfilling or

    preventing your vision.

    And choose one more:

    Bullheaded : When you helpsomeone even though you believetheyre doomed, mark experience.

    Force of Will: You canThr eaten an NPC by issuing thethreat directly into their mindsinstead of out loud, or both. When

    you do, roll with Spirit instead ofBlood.

    Reader: Whenever you studyand examine an interesting object,roll with Spirit. On a 10+, ask 3questions. On a 7-9, ask 1:

    Who or what made this? How can I duplicate it? For what use was this created? H as this fulfilled its purpose?What strong emotions have most

    recently been near this?Who wants this? And will they

    kill to get it?

    Seer: When you Let theDar kness I n , treat a 6- as a 7-9result, and a 7-9 as a 10+ result.On a 6- the MC still makes a moveas usual.

    Conduit : Advance Let theDar kness I n for all othercharacters.

    Skim the Surface: When yotouch someone, you can read theirsurface thoughts. Roll with Spirit.On a 10+, ask 3. On a 7 9, ask 1

    What is your character thinkingabout right now?

    Can I trust you to keep me safe?What are you hiding from me,

    and why wont you say it outloud?

    W hat is your characters secret pain?On a miss, you inflict a 1-harm(ap) on them and yourself.

    CORRUPTION MOVES

    Empath: When you StudySomeone , you may markcorruption to ask them anyquestions youd like, not limited tthe list.

    Martyr: When you sufferharm, you may mark experienceand corruption.

    Witch: When you cursesomeone openly and to their face,mark corruption and roll withSpirit. On a 10+, take a Debt onthem. On a 7-9, you both get aDebt on one another.

    Cassandra: When you warnsomeone away from a course ofaction and they ignore yourwarnings and do it anyways, takea Debt against them and markcorruption.

    Other moves

    Name

    look

    Blood

    stats

    EXPERIENCE CORRUPTION

    Standard Advances+1 Blood (max +3)+1 Heart (max +3)+1 Spirit (max +3)+1 Mind (max +3)

    Change your FactionA new Oracle moveA new Oracle moveA new Oracle moveA move from another archetypeA move from another archetypeA move from another archetype

    After 5 advances:+1 to any stat (max +3)+1 to any stat (max +3)+1 to any stat (max +3)Erase a Scar

    Erase a Corruption AdvanceErase a Corruption AdvanceGet a mystical WorkspaceAdvance 3 basic movesAdvance 3 basic movesRetire your character to safetyChange to a new archetype

    Heart Mind Spirit

    you are

    Factions

    HOLD

    Mortality Night Power Wild

    harm

    SCARS

    Shattered (-1 Blood)Disfigured (-1 Heart)Dispersed (-1 Mind)

    Crushed (-1 Spirit)

    faint

    grievous

    critical

    When harm enters each tier, describend record the type of injury (ornjuries) youve sustained in thatection. When you heal harm, erase it inhe same order you receive it (Faint,

    Grievous, then Critical). You heal aboutharm/day naturally.

    You can mark off a Scar to ignore allarm you about to suffer

    Mortality Night

    Power Wild

    Corruption advancesTake a Corruption moveTake a Corruption moveTake a Corruption move

    Take a Corruption move fromanother archetype

    Retire your character. Theymay return as a Threat

    ARMOUR

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    CorruptionWhen you kill a person or when you die and re-appear, markcorruption.

    Intimacy MoveWhen you share a moment of intimacy - physical or emotional - withanother person, you hold 1. Whenever they get into trouble, you canspend your hold to be there.

    End MoveWhen your spirit passes on or you retire your character, any characters

    present at your exit gain +1 Spirit (max+3).

    Friends, enemies, and lovers

    A Member ofnight

    Poltergeist, ghost, spirit,they go by many names inevery corner of the world.They are our secret fearsand unfulfilled dreams.

    They are the echo of thosewho died, but theiressence has not moved on

    for some reason.

    A character archetype for

    UrbanShadows

    Introducing

    Name ExamplesClark, Mohammed, Karl, Yuri, Davis, Eric, Bert, Hiro, ThomasClarita, Isabelle, Joy, Monica, Patricia, Rebecca, Cathy, Emily, Grace

    Look ExamplesMale, female, ambiguousSlight body, petite body, normal body, plump body, weird bodySorrowful eyes, dead eyes, distant eyes, judging eyes, angry eyes,

    rough eyesLuminescent hands, sharp hands, thin hands, strange hands, pristine

    hands

    Character Stats (Add 1 to one of these)Blood 0 Heart 1 Mind -1 Spirit 2

    Starting Faction Rapport (Add 1 to one of these)Mortality -1 Night 1 Power 0 Wild 1

    IntroWho are you?How long have been in the city?Who do you love?What makes your after life worth living?What do you need?

    DebtsSomeone was involved in your death. Take a Debt on them.You have been haunting someone recently, watching them in their

    most intimate moments. Give them a Debt.Someone is your link to this world or possesses it. Take 1 Debt on

    them and give them 2 Debts.

    Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and

    friends . If you like what you see, have questions/comments, or just want to say Hi, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+

    DEBTS

    mailto:[email protected]:[email protected]
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    spectre Moves

    You get this one:

    Spook: Youre a ghost. Whenyou die, your spirit will re -formitself in a few hours, fully healedin the presence of your Link . Bydefault, regular people cant seeyou and you cannot interact withthem physically. If you try to

    appear to them, choose 1 or markcorruption to choose all 3:They can hear youThey can see youYou can touch each other

    Choose a Link to this world; a person or object that keeps youfrom passing on. If it is everdestroyed, you follow it intooblivion.

    And choose one more:

    From the Other Side: Name a person or thing out in the worldthat you want to find and roll withSpirit. On a hit, you know where itis but there is a problem. On a 10+the MC will choose 1. On a 7-9the MC will choose 2:

    It's been claimed by someone It's far off, not easily reached It's in hostile territory It's in serious danger It's not exactly what you

    expected

    Hot-Head: When you dosomething brash and impulsivethat gets a friend or ally intotrouble, mark experience.

    Loner: When another playerGets Mi xed Up with you and givesyou -2 to a roll, mark experience.

    Possession: You can enter themind and body of a weak-minded

    person (MCs call) and controltheir actions for a few moments.When you do, roll with Spirit. Ona 10+, choose 1 . On a 7-9, choose2:

    Mark corruptionTake -1 ongoing while

    possessing themYou both take 1-harm (ap)

    On a miss, you cannot attempt to possess them for a day or two.

    Wall? What Wall? : When yRetreat , roll with Spirit instead ofBlood.

    CORRUPTION MOVES

    Puppet Master: You get thePossession move. If you alreadyhave the move or take it later, youcan possess anyone, even PCs.Either way, each time you usePossession, you mark corruptionin addition to your usual choices.

    Blink: You are in tune with thdark winds that nightmares ride,and can ride them instantaneouslyto any place you have already

    been. When you do, markcorruption.

    A Tad Vengeful: Wheneveryou blame someone for your deathand Unleash at them, roll withSpirit instead of Blood for theremainder of the scene and markcorruption.

    Siphon: You may markcorruption to cash in a Debt withsomeone to inflict 2-harm on them(ap) and heal 1-harm. You must beable to touch them when you dothis.

    Other moves

    Name

    look

    Blood

    stats

    EXPERIENCE CORRUPTION

    Standard Advances+1 Blood (max +3)+1 Heart (max +3)+1 Spirit (max +3)+1 Mind (max +3)

    Change your FactionA new Spectre moveA new Spectre moveA new Spectre moveA move from another archetypeA move from another archetypeA move from another archetype

    After 5 advances:+1 to any stat (max +3)+1 to any stat (max +3)+1 to any stat (max +3)Erase a Scar

    Erase a Corruption AdvanceErase a Corruption AdvanceChange your Link to this worldAdvance 3 basic movesAdvance 3 basic movesRetire your character to safetyChange to a new archetype

    Heart Mind Spirit

    you are

    Factions

    HOLD

    Mortality Night Power Wild

    harm

    SCARS

    Shattered (-1 Blood)Disfigured (-1 Heart)Dispersed (-1 Mind)

    Crushed (-1 Spirit)

    faint

    grievous

    critical

    When harm enters each tier, describend record the type of injury (ornjuries) youve sustained in thatection. When you heal harm, erase it inhe same order you receive it (Faint,

    Grievous, then Critical). You heal aboutharm/day naturally.

    You can mark off a Scar to ignore allarm you about to suffer

    Mortality Night

    Power Wild

    Corruption advancesTake a Corruption moveTake a Corruption moveTake a Corruption move

    Take a Corruption move fromanother archetype

    Retire your character. Theymay return as a Threat

    ARMOUR

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    CorruptionWhen you kill a person or when you save a persons life, markcorruption.

    Intimacy MoveWhen you share a moment of intimacy - physical or emotional - withanother person, they erase a Debt they had on you and you take a Debton them.

    End MoveWhen you die or retire your character to safety, an arch-demon willgreet you and negotiate the terms of your souls fate, this is a one -timdeal. You may sell your soul in exchange for some favour or boon, orkeep it and move onto your destination. You can even negotiate to bereturned back to life if you died.

    Friends, enemies, and lovers

    A Member of wild

    Half-human and half-demon, the Tainted are

    victims of both strengthsand weaknesses. Theyhave hellish powers at

    their disposal butbringing them to bear

    places their souls one stepcloser to the brink. Itsonly a matter of time,

    really.

    A character archetype for

    UrbanShadows

    Introducing

    Name ExamplesFather Luke, Jeremiah, Fahad, Kaito, Toyosi, Alfredo, Nabhi, Shiro,

    Landon Nadia, Lana, Kyo, Dawa, Alma, Emily, Tamali, Yuina, Latifah,

    Catarina, Iris

    Look ExamplesMale, female, ambiguousTall body, short body, toned body, awkward body, powerful body,

    curvy bodyHard eyes, vacant eyes, distant eyes, white eyes, vengeful eyes,

    brooding eyesSmall hands, jagged hands, thick hands, rough hands, playful hands

    Character Stats (Add 1 to one of these)Blood 1 Heart 2 Mind -1 Spirit 0

    Starting Faction Rapport (Add 1 to one of these)Mortality -1 Night 1 Power 0 Wild 1

    IntroWho are you?How long have been in the city?Who would you die for?What is your daily release?What do you need?

    DebtsYou saved someone from a deal with a dark power. Take 2 Debts on

    them.Someone once tried to save you and they suffered for it. Give them 2

    Debts.You have a demon father or mother out there somewhere who have

    been keeping you alive. Give them 3 Debts.

    Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and

    friends . If you like what you see, have questions/comments, or just want to say Hi, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+

    DEBTS

    mailto:[email protected]:[email protected]
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    Tainted Moves

    You get this one:

    Nephilim: You are half-demon. Your body is stronger andtougher than any mortals. Youget Armour-1. Any weapon that is

    blessed (dipped in holy water,carved from a sacred ash tree, etc.)will probably ignore your armour.

    And choose one more:

    Shadowy Embrace: You canmark a corruption or give an arch-demon a Debt to heal 1-harm.

    Dark Bargains: When youstrike a deal with a powerful

    being, mark experience.

    Dark Wings: You may cash ina Debt with someone to appear intheir presence.

    Im a Fucking Demon!: Whenyou Thr eaten an N PC , treat a 6-as a 7-9 result, and a 7-9 as a 10+result. On a 6- the MC still makesa move as usual.

    Not Easily Phased: When youStand Str ong, roll with Heartinstead of Spirit.

    Fire Starter: You can summohellish fire to engulf your bodyand any weapon you may becarrying. If you inflict harm whileaflame, increase the harm by 1.

    CORRUPTION MOVES

    Friends in Low Places: Youcan mark corruption to use a movefrom another archetype right now,

    including corruption moves. OnlyThe Tainted may take this move.

    Sudden Yet Inevitable:Whenever you screw someoneover (their call), mark experienceand corruption.

    Demon-Form: You can letyour inner demon out for a fewmoments, your skin and featuresall changing to the darkest ebony.You take +2 forward to ThreatenUnleash, or Let the Dar kness In,and mark corruption.

    Bat Out of Hell: You can flyabout the speed of city traffic.Each time you do, markcorruption.

    Hellish Contacts: You canmark corruption to learn a deadlyor dangerous secret aboutsomeone youre looking at.

    Other moves

    Name

    look

    Blood

    stats

    EXPERIENCE CORRUPTION

    Standard Advances+1 Blood (max +3)+1 Heart (max +3)+1 Spirit (max +3)+1 Mind (max +3)

    Change your FactionA new Tainted moveA new Tainted moveA new Tainted moveA move from another archetypeA move from another archetypeA move from another archetype

    After 5 advances:+1 to any stat (max +3)+1 to any stat (max +3)+1 to any stat (max +3)Erase a Scar

    Erase a Corruption AdvanceErase a Corruption AdvanceGet a mystical WorkspaceAdvance 3 basic movesAdvance 3 basic movesRetire your character to safetyChange to a new archetype

    Heart Mind Spirit

    Corruption advancesTake a Corruption moveTake a Corruption moveTake a Corruption move

    Take a Corruption move

    Take a Corruption move fromanother archetype

    Retire your character. Theymay return as a Threat

    you are

    Factions

    HOLD

    Mortality Night Power Wild

    harm

    SCARS

    Shattered (-1 Blood)Disfigured (-1 Heart)Dispersed (-1 Mind)

    Crushed (-1 Spirit)

    faint

    grievous

    critical

    When harm enters each tier, describend record the type of injury (ornjuries) youve sustained in thatection. When you heal harm, erase it inhe same order you receive it (Faint,

    Grievous, then Critical). You heal aboutharm/day naturally.

    You can mark off a Scar to ignore allarm you about to suffer

    Mortality Night

    Power Wild

    ARMOUR

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    CorruptionWhen you kill a person or when feed you on an unwilling person,mark corruption.

    Intimacy MoveWhen you share a moment of intimacy - physical or emotional - withanother person, you may feed on them. If you do, they mark experienceand lower their Rapport with your faction by 1. If you do not, you markexperience and they raise their Rapport with your faction by 1.

    End MoveWhen you die or retire your character, name someone in the scene youwant dead and kill them, no matter the obstacles.

    Friends, enemies, and lovers

    A Member ofnight

    Strong, fast, eternal inage and in hunger, the

    vampire is pureunadulterated hunter.They are turned into a

    monster that twists the person they once wereand makes them.dark.

    Keep your distance.

    A character archetype for

    UrbanShadows

    Introducing

    Name ExamplesMarcus, Nathaniel, Orion, Joseph, Damon, Reginald, Klaus, Hank Danielle, Ash, Veronica, Cleopatra, Monique, Maria, Lee-anne,

    Beatrice

    Look ExamplesMale, female, ambiguousSturdy body, sensual body, worn body, muscled body, quick body,

    smooth bodyIntense eyes, hard eyes, dead eyes, hungry eyes, calculating eyes,

    tortured eyes, old eyesCalloused hands, small hands, weathered hands, quick hands, perfect

    hands, scarred hands

    Character Stats (Add 1 to one of these)Blood 2 Heart 1 Mind 0 Spirit -1

    Starting Faction Rapport (Add 1 to one of these)Mortality 0 Night 1 Power -1 Wild 1

    IntroWho are you?How long have been in the city?How do you keep the cravings in check?Who turned you?What do you need?

    DebtsYou did not feed on someone when they were weak and you were

    starving. Take 1 Debt on them.You did feed on someone when they were weak and you were

    starving. Give them 2 Debts.You once helped someone commit murder. Take 2 Debts on them and

    give them 1 Debt.

    Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and

    friends . If you like what you see, have questions/comments, or just want to say Hi, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+

    DEBTS

    mailto:[email protected]:[email protected]
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    vamp Moves

    You get this one:

    Eternal Hunger: Pick one;You feed on human blood, humanflesh or desperate humanemotions. When you feed on awilling victim, you both markexperience. Willing victim or not,choose two:

    You heal 1-harm Mark corruptionYou take +1 forward They dont die

    If you feed on the same personagain in 24 hours, you may notchoose They dont die.

    And choose one more:

    Monstrous Strength: Whenyou inflict harm using yourstrength, increase the harm by 1.

    Impossible Reflexes: Yourefast and tough, you get Armour-1.

    The Daystar Burns!: Rays ofsunlight burn your skin, if youspend more than a moment in thesunlight, you will die. Wheneveryour inability to go out in the suncauses you trouble, markexperience.

    Irresistible: When youPersuade someone, treat a 6- as a7-9 result, and a 7-9 as a 10+result. On a 6- the MC still makesa move as usual.

    Ageless: Youve been aroundfor a long time and people knowwho you are or at least have heardof you. Whenever you interactwith someone important (yourcall), roll with Blood. On a hit,theyve heard of you, and you tellus what theyve heard. On a 10+,take +1 forward against them. Ona miss, theyve heard of you, butthe MC tell us what.

    CORRUPTION MOVES

    Bloodlust: When you feed on human victim, add this option tothe list:

    You heal 2-harm

    Fuelled by Darkness: You camark corruption to add +2 to yournext roll. (choose before rolling).

    True Hunter: An NPC mortalcan never run away from youunless you let them. If they try torun away, you may feed on themand kill them.

    Go for the Throat: When yoUnleash on a human being inintimate/hand range, add thisoption to the lists:

    You feed on your target andtrigger Eternal H unger.Selecting this option always markscorruption.

    Other moves

    Name

    look

    Blood

    stats

    EXPERIENCE CORRUPTION

    Standard Advances+1 Blood (max +3)+1 Heart (max +3)+1 Spirit (max +3)+1 Mind (max +3)

    Change your FactionA new Vamp moveA new Vamp moveA new Vamp moveA move from another archetypeA move from another archetypeA move from another archetype

    After 5 advances:+1 to any stat (max +3)+1 to any stat (max +3)+1 to any stat (max +3)Erase a Scar

    Erase a Corruption AdvanceErase a Corruption AdvanceJoin or lead a Vampire ClanAdvance 3 basic movesAdvance 3 basic movesRetire your character to safetyChange to a new archetype

    Heart Mind Spirit

    Corruption advancesTake a Corruption moveTake a Corruption moveTake a Corruption move

    Take a Corruption move fromanother archetype

    Retire your character. Theymay return as a Threat

    you are

    Factions

    HOLD

    Mortality Night Power Wild

    harm

    SCARS

    Shattered (-1 Blood)Disfigured (-1 Heart)Dispersed (-1 Mind)

    Crushed (-1 Spirit)

    faint

    grievous

    critical

    When harm enters each tier, describend record the type of injury (ornjuries) youve sustained in thatection. When you heal harm, erase it inhe same order you receive it (Faint,

    Grievous, then Critical). You heal aboutharm/day naturally.

    You can mark off a Scar to ignore allarm you about to suffer

    Mortality Night

    Power Wild

    ARMOUR

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    Wizard Moves

    You get this one:

    Spell Casting : You cansummon forth the powers ofcreation and re-shape them uponthe world around you. Start withthree spells. When you call uponthis power roll with Spirit. On a10+, hold Spell-3 and choose 1.

    On a 7-9 , hold Spell-3 and choose2:

    Take -1 ongoing until you rest for a few hours

    Suffer 1-harm Mark corruption.

    You can spend your hold to castany spell you know as per thespells details.

    And choose one more:

    Arcane Senses: When youKeep an E ye Out , roll with Spirit

    instead of Mind.

    Sanctum: You have a mysticalWorkspace for performingmagical rituals and incantations.When you go into your sanctumand dedicate yourself to a mysticaltask, decide what. The MC willtell you sure, no problem, but

    Blood Rite: You may inflict 1-harm (ap) on yourself to Let theDar kness I n as if you rolled a12+.

    Quick to Anger: Whensomeone inflicts harm on you, geta Debt on them.

    Old School: You have amystical focus, like a magic staffor wand. When you use SpellCasting, you always get anadditional Spell-hold, even if youmiss. If you try and use SpellCasting without it, take -1 on theroll and get 1 less Spell-hold. Ifyou lose it, you can create a newone with one week of ritual andmeditation.

    CORRUPTION MOVES

    Elemental Titan: If you donalready have the Elementalismspell, take it. When you Unleashwith it, roll with Spirit instead ofBlood . Doing so marks corruption

    Third Eye: Advance Let theDar kness I n . Whenever you roll 12+ with Let The Dar kness I n ,mark corruption.

    Unholy Ritual: You mayinclude live sacrifices in yourmagic's to enhance their effects. Ifyou sacrifice an animal, add 2 toyour Spell Castin g roll. If yousacrifice a person, dont roll, youtreat the roll as a 10+ and take anadditional 2 Spell-hold. Using livesacrifices always markscorruption.

    Unlimited Power: You get +Spirit (Max +4). You erase yourMortality score permanently andyou can never change your factionto Mortality.

    Name

    look

    Blood

    stats

    EXPERIENCE CORRUPTION

    Standard Advances+1 Blood (max +3)+1 Heart (max +3)+1 Spirit (max +3)+1 Mind (max +3)

    Change your FactionA new Wizard moveA new Wizard moveA new Wizard moveGet the remaining spellsA move from another archetypeA move from another archetype

    After 5 advances:+1 to any stat (max +3)+1 to any stat (max +3)+1 to any stat (max +3)Erase a Scar

    Erase a Corruption AdvanceErase a Corruption AdvanceJoin or lead a Council of

    MagesAdvance 3 basic movesAdvance 3 basic movesRetire your character to safetyChange to a new archetype

    Heart Mind Spirit

    Other moves

    Corruption advancesTake a Corruption moveTake a Corruption moveTake a Corruption move

    Take a Corruption move fromanother archetype

    Retire your character. Theymay return as a Threat

    you are

    Factions

    HOLD

    Mortality Night Power Wild

    harm

    SCARS

    Shattered (-1 Blood)Disfigured (-1 Heart)Dispersed (-1 Mind)

    Crushed (-1 Spirit)

    faint

    grievous

    critical

    When harm enters each tier, describend record the type of injury (ornjuries) youve sustained in thatection. When you heal harm, erase it inhe same order you receive it (Faint,

    Grievous, then Critical). You heal aboutharm/day naturally.

    You can mark off a Scar to ignore allarm you about to suffer

    Mortality Night

    Power Wild

    ARMOUR

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    CorruptionWhen you kill a person or pass on your curse to someone (usually by

    biting or scratching them), mark corruption.

    Intimacy MoveWhen you share a moment of intimacy - physical or emotional - withanother person, you create a primal bond with them and always knowwhere to find them. This bond lasts until the next full moon cycle.

    End MoveWhen you die or retire your character, name a character (only name aPC with their permission) who has been in your presence while youwere transformed and declare that they have been previously bitten orscratched by you and now have your curse. If you chose a PC, they getTransformation.

    Friends, enemies, and lovers

    A Member ofnight

    Primal, deadly andawesome. There is little inthe world that can match

    the werewolfsrelentlessness or brute

    force. Those cursed by thewolfs bite or born intotheir bloodline carry a

    great fury within them. But fury, like all emotion,

    can be temperedeventually.

    A character archetype for

    UrbanShadows

    Introducing

    Name ExamplesAnder, Josh, George, Willhelm, Matthew, Lee, Harry, ChristianVanessa, Dana, Suze, Mel, Robin, Roxanne, Tori, Carmen, Brenda

    Look ExamplesMale, female, ambiguousSturdy body, hard body, worn body, exotic body, lean body, hairy

    bodyIntense eyes, haunted eyes, angry eyes, mean eyes, sad eyes, vacant

    eyes, young eyesCalloused hands, hairy hands, large hands, strong hands, thin hands,

    scarred hands

    Character Stats (Add 1 to one of these)Blood 2 Heart -1 Mind 0 Spirit 1

    Starting Faction Rapport (Add 1 to one of these)Mortality 0 Night 1 Power -1 Wild 1

    IntroWho are you?How long have been in the city?What is the best part of the change?Who is trying to save you?What do you need?

    DebtsSomeone knows your secret and hasnt told anyone about it yet. Give

    them a Debt.You have killed someones friend or family while transformed. Give

    them 2 Debts.You have been tracking someone in secret, keeping them from harm

    with or without their knowledge. Take 2 Debts on them.

    Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and

    friends . If you like what you see, have questions/comments, or just want to say Hi, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+

    DEBTS

    mailto:[email protected]:[email protected]
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    WOLF Moves

    You get this one:

    Transformation: When themoon rises you can transformyourself into a large and deadlycreature. When you start thechange, mark corruption and rollwith Blood. On a hit, youtransform in moments and grow

    razor sharp claws and teeth (3-harm hand bloody). On a 10+,choose 2. On a 7-9, choose 1:

    You can end the transformationat will, otherwise ending at dawn

    You get Armour-1 Heal 1-harmYou dont mark corruption

    On a miss, you change and choose1, but may not choose You dontmark corruption.

    And choose one more:

    Animal Instincts: When youStudy Someone , roll with Bloodinstead of Mind.

    One With the Beast: WhileTransformed , roll with Spiritwhen you Take a Chan ce or Keepan Eye Out .

    Reckless: If you jump rightinto danger without hedging your

    bets, you get Armour+1. If youhappen to be leading a group, itgets Armour+1 also.

    Unknowable: When you GeMi xed Up with someone and givethem -2 to their roll, they erase aDebt they have on you, if any.

    Nose for Trouble: At the beginning of the session, roll withSpirit. On a 10+, hold 2. On a 7 hold 1. At any time, either you orthe MC can spend your hold tohave you appear in a scene.

    Bloodhound: When you howsomeones name at the moon, rollwith Spirit. On a hit, you knowexactly where to find them andcan follow their scent until you doOn a 10+, take +1forward againstthem. On a miss, they knowexactly where to find you on thesame terms.

    CORRUPTION MOVES

    The Beast Within: When youse Transformation, markexperience and corruption.

    Force of Nature: While inTransformation and in battle, yocount as a small group.

    Sun and Moon: You are ableto use Transformation during thday. When you do, markcorruption.

    Willing Vessel: When you Lthe Dark ness I n, you may markcorruption to roll with Bloodinstead of Spirit.

    Name

    look

    Blood

    stats

    EXPERIENCE CORRUPTION

    Standard Advances+1 Blood (max +3)+1 Heart (max +3)+1 Spirit (max +3)+1 Mind (max +3)

    Change your FactionJoin or lead a Wolf Pack A new Wolf moveA new Wolf moveA move from another archetypeA move from another archetypeA move from another archetype

    After 5 advances:+1 to any stat (max +3)+1 to any stat (max +3)+1 to any stat (max +3)Erase a Scar

    Erase a Corruption AdvanceErase a Corruption AdvanceA new Wolf moveAdvance 3 basic movesAdvance 3 basic movesRetire your character to safetyChange to a new archetype

    Heart Mind Spirit

    Other moves

    Corruption advancesTake a Corruption moveTake a Corruption moveTake a Corruption move

    Take a Corruption move fromanother archetype

    Retire your character. Theymay return as a Threat

    you are

    Factions

    HOLD

    Mortality Night Power Wild

    harm

    SCARS

    faint

    grievous

    critical

    When harm enters each tier, describend record the type of injury (ornjuries) youve sustained in thatection When you heal harm erase it in

    Mortality Night

    Power Wild

    ARMOUR