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Credits
Fantasy Class: Martialist
Written By Nicholas Kristof
Edited By Alexander Mont
Nicholas Kristof
Michael Garfield
Graphic Design & Layout Nicholas Kristof
Cover Illustration & Internal Art VShane
Radiant SpearTM Logo Will Peters Productions
Special Thanks To Michael Potter
David Kristof
Matt Kristof
Brian DiGennaro
Greg DiGennaro
Michael Strane
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Table of Contents
The Martialist
Contents
Table
Contents 4
History 5
The Martialist 6
Exploits 9
Paragon Paths 25
Battlefield Sprinter 26
Defender of the Five Rivers 27
Dwarven Hammer Hand 28
Granite Grappler 29
Iron Fist 30
Tail Lasher 31
Thin One 32
Wave Knight 33
Epic Destinies 34
Eternal Striker 35
Grappler of the Gods 35
Wave Ruler 36
New Feats 37
Heroic Tier Feats 37
Paragon Tier Feats 39
Epic Tier Feats 40
Multiclass Feats 41
Equipment 42
Armor 42
Weapons 43
Hand Slot Items 43
Head Slot Items 44
Appendices 46
Appendix A: Table of Exploits by Type and Usage 46
Appendix B: Table of Exploits by Name (Alphabetically) 49
Appendix C: Optional Rules for the Using Equipment 52
Appendix D: Martialist Equipment Categories for
Assorted Items from Other Sources
54
Appendix E: Power Cards for all Martialist Powers 56
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The Martialist
History
History During the Reign of the Twenty-Second, in the fifty-seventh year of the Empire’s Third Conquests, the Keep at Horrdren Vale was converted to a prison. The military advisors to the Emperor convinced him of the need for a prison from which escape would be impossible and, for its eventual inhabitants, more dangerous than their imprisonment. As Horrdren Vale no longer sat at a crucial crossroads at the Empire’s western boundary, it provided a perfect location.
Initially, Horrdren Vale housed only Dragonborn and Tiefling prisoners. With the Empire ascendant, and the realms of the dracs and devilkin locked in check-mated struggle, the generals that served the Twenty-Second believed, rightfully, that holding these blood-sworn enemies in the same prison would aid in breaking their spirits. Soon, however, the opportunity to house prisoners of other races proved too much temptation to bear. The Keep was soon filled to capacity. Military prisoners, and then political prisoners, those who had personally slighted the Twenty-Second, then the Twenty-Third and Twenty-Fourth and their closest advisors, and others were all housed in its dizzying heights. The towers full, the prisoners were then set to work mining into the base of Mount Aatos, not for ore or gem, but merely for space to house themselves and the ever-growing stream of prisoners.
During the Reign of the Twenty-Fifth, six years following the end of the Third Conquests, violence erupted within Horrdren’s Claw, as the Keep had by then come to be known. The prisoners, united in spite of racial enmities and distrust, took control of the lower tunnels and the bases of the Three Spires. Antallan the Weak claimed control of Horrdren’s Claw in the name of all its prisoners. His “reign” lasted for seven weeks, during which time he laid siege to the upper levels of the Three Spires. Black Spire and East Spire fell to his forces, but as with all alliances forged in desperation, his quickly dissolved as first the Tieflings, then the Dragonborn, demanded a greater share of the spoils. Unfortunately for the prisoners, Great Spire did not fall, and the only spoils gained were shackles for all and death for most. The Rose Warden was able to request reinforcements, who arrived at the Claw two weeks after Antallan was betrayed. The forces sent by the Twenty-Fifth included Varadruin warriors, three regiments of Flayed Spears, and one company of the Twenty-Fifth’s Own.
Within three days of their arrival at the gates of the Claw, the Imperial forces were able to subdue the entire rebellion. Although records were not kept, it was said that fully half of the prisoners were killed at that time. The Rose Warden was also summarily executed for losing control of the Claw. Norsuul, Adjutant to the Knight Commander of the Silver Spears, was placed in command of the Claw. He instituted a series of reforms that eventually led to the development of the fighting styles in use by martialists today. The most significant of which was the outlawing of all wooden and metal implements within the confines of the prison. As the prisoners that rose up in rebellion had used knives and forks, cooking and mining implements, and even more mundane objects as weapons to take control of the Claw, Norsuul removed all such objects. He replaced them all with objects crafted from crumblestone; objects crafted of the material would literally crumble if forcibly struck against another object—even the flesh and bone of a living creature. The guards
under his command, of course, retained their weapons and armor. For many long years, the prisoners were under the complete control of Norsuul and his corps of guards.
As the implements to do so were no longer present, mining within the lower tunnels of the Claw ceased. The lack of readily available weapons, however, did not stop the prisoners from plotting escape. Nor did it prevent violence within the Claw, which was as much as ever a cruel and inhospitable place. Gangs of prisoners formed; factions grew strong, split or dissolved and reformed anew; death was common—by the blade or hammer of the guards or by the hand of other prisoners. Norsuul grew complacent, believing that crumblestone solved the problems of prisoner violence. Thinking that his armed guards were far superior in combat to his prisoners, he took to touring the tunnels with but two henchmen to protect him. Shortly after this foolishness was noted by the prison population, Norsuul and his two aides were found dead. He had been Warden for twenty-two years, and during that time studied every aspect of those whose lives he owned, yet he never fully understood the fundamental change that occurred within the prison population wrought by his own decisions. In the end, that ignorance cost him his life.
The Claw remained a prison for more than three hundred years after the death of Norsuul. Throughout that time, crumblestone ensured that the prisoners had only the use of their bodies to inflict pain, and death, upon each other. It also ensured that those who spent any time within the prison became experts in unarmed combat; survival required it. It is possible that the martial traditions developed in the Claw would have stayed within its walls forever. During those three hundred years, the Claw came close to being shuttered at least eight times. And each time, the intention of the Empire was to kill all of the prisoners rather than loose them upon the populace. But for various reasons the Claw remained in service, and each passing year allowed the combat styles of the prisoners held within to strengthen, to develop, to be perfected. As time marched onward, and Emperors came and went, surely it would happen that an Emperor would make a decision, a decision to either annihilate or free the wretched inhabitants of the Claw.
The Fifty-Eighth took possession of the Radiant Spear fourteen years into what is now called the Third Peace. It is said that he was a follower of the Dove Queen. While there is no proof to substantiate such a claim, his edicts seemed to indicate an understanding of her gentle teachings, for unlike the majority of his recent predecessors, he cared not for war or conquest. Nor did he develop personal grudges easily. With no wars or personal whim to feed the insatiable appetite of the Claw, its population began to decline. Seven years after possessing the Spear, the Fifty-Eighth ordered the closing of the Claw. In all, over eleven hundred prisoners were freed. They took with them, to every corner of the Empire, their unique knowledge of combat, of muscle and bone, momentum and balance. It was these eleven hundred men, dwarves, elves, dragonborn and tiefling, that became the first Martialists.
- From the writings of Delic the Steady-Handed Historian to the Wielder of the Radiant Spear, The Sixty-Seventh
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The Martialist
The Martialist
The Martialist
“I am the fighter who carries no sword, the rogue who carries no dagger, and the ranger who carries no bow. With my hands and my feet, I will defeat you.”
CLASS TRAITS
Role: Striker
Power Source: Martial.
Key Abilities: Strength, Dexterity, Constitution
Armor Proficiencies: Cloth, Leather.
Weapon Proficiencies: See Implement of Doom
class feature
Bonus to Defense: +1 Fortitude, +1 Reflex
Hit Points at First Level: 12 + Constitution Score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Endurance. From the class skills
list below, choose three more trained skills at 1st
level. Class skills: Acrobatics (Dex), Athletics (Str),