Text 100 Gets a Second Life Jeremy Woolf, Vice President Text 100 Asia Pacific
Jan 09, 2016
Text 100 Gets a Second Life
Jeremy Woolf, Vice President
Text 100 Asia Pacific
Fundamental changes
society change• The public and the private
redefined• More flexibility and more risk
for the individual• Distrust in public institutions
(incl. media), trust in peers• Participation• Demographic change• Gaps of wealth and values• Migrations
technology change• Distributed computing,
virtualization• Open systems, integration• Pervasive computing• Web 2.0: SW as web service,
mash-ups, multiple p2p platforms empowering consumers
• Technology as life style• Biotech
business change• Globalization• Aggressive Sourcing• The unreliable customer• Super-fragmented
markets• Commoditization and
price wars• On demand business• The virtual corporation• The unreliable employee• Increased social
responsibility
brave new world
so what?
Bigger cake, thinner slices
Confidence in each other, not institutions
society change: TRUST
Choice, and a voice
technology change: EMPOWERMENT
Peering, i.e. Meeting people you share an interest with, is one of the most prolific social dynamics of our time
Business Change: FRAGMENTATION
Today people build trust in a fundamentally different way
They increasingly distrust institutions
They increasingly trust their peers
trust
Technology is enabling more choices
People can pull information and find inspiration faster than ever before
Peer media is empowering them to have their own voice
So?
peer to peer platforms
peer to peer platforms
commonalities
Participation
Openness
Conversation
Community
Connectedness
Real time
Second Life?
Create a virtual world experience for Text 100, so that our consultants could develop services in an informed way
Launch our presence internally and externally and position Text 100 as an innovator
Educate our audiences on the benefits of PR with and within virtual worlds
objectives
Build a virtual world office for Text 100 in SL
Create a video concisely illustrating the PR potential of virtual worlds
Engage with SL residents
Publicize the launch of Text 100’s SL office
Celebrate Text 100’s 25th anniversary in SL
strategy
research and planning
audience analysis
execution
Situation:• The MacArthur Foundation announced funding to build the field
of digital learningExecution:• Program was launched at a press event in New York with a
panel discussion simulcast in SL • Audience in SL could interact with the panel in New York via
live streaming video• Text 100 coordinated the outreach to the SL community and
blogsEvaluation:• SL component filled to capacity with 60 avatars on the main
grid and an additional 15 on the teen grid• Enthusiastic participant response• Coverage in both real life and SL publications• Transcripts, images, podcasts disseminated within minutes of
event conclusion, leading to amplification of announcement in blogosphere
• Created a new 3D virtual meeting dynamic
MacArthur case study
Text 100 Machinima
Video to be added
• Machinima has been viewed over 80,000 times (June 2007)
• Global speaking engagements• New business opportunities• It’s a new platform for internal and external
trainings that is more engaging than any other virtual meeting room
• Holding our anniversary celebration was a powerful way to introduce our staff to a new public and a new comms platform resulting in a large number of Text group avatars
• Our SL presence was a way to make leadership in innovation visible in a way that is unique for our industry
• Awards won • More than $125K in business generated• Expo space launched
evaluation
influencing the conversation
Stage 1 Listen
Stage 2 Prepare
Stage 3 Engage
Opportunities Measures
Education• Internal and external trainings (employees,
partners, clients, etc.)
• save cost in RL• increase reach in RL• feedback of trainees
Collaboration• Make virtual team work more engaging and
creative
• frequency and duration of use• feedback of virtual workers
Innovation • Let your community help you develop new
offerings
•use of virtual devices (no. of copies, duration of use, features used)•suggestions for improvement
Marketing • Position your company as a leader in innovation• insight through dialogue marketing, test marketing• enhanced brand experience through community
engagement• Recruitment
• RL media stories• cost savings through SL tests• SL media stories • brand interactions (visits, duration, use of features)• no. of hires
lessons learned
SL is not a game
The quality of interaction is unique
The Second Life should be more than the first
Don’t assess SL today – assess its potential
lessons learned
Thank you!