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  • 8/21/2019 Terry Pratchetts Discworld_ 9 Steps to Create the Perfect Game

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    Terry Pratchetts Discworld: 9

    Steps To Create The Perfect Game

    http://www.gamescdkey.com/news/terry-pratchetts-discworld-9-steps-to-

    create-the-perfect-game

    Aflat,roundplanetcarvesthroughtheeternalether,supportedbyfourcolossalelephants,onthe

    backof

    the

    Great

    ATuin

    space

    turtle

    extraordinaire.

    This

    is

    the

    complex

    imaginary

    world

    which

    playshosttooneofthemosthighlyregardedfantasybookserieseverdevised,SirTerryPratchetts

    Discworld.PerhapsnotaswidelypopularastheHarryPotternovels(butthenagain,what is?),

    Pratchettdevoteestendtoconsiderthemselvesamorediscerningbunch.WeseetheDiscworld

    seriesasliteraryart,notRowlingesquepulpfantasy.AndwedevouranythingDiscworldrelated

    withrampanthungerbooks,maps,boardgames,figurines,ifitsaysDiscworldonthecover,

    wellbuyit.Itsavastempire,theDiscworldmetaverse,andweallwantapieceofit.Onerealm

    whichhasntreceivedfairattention,though, isDiscworldsrepresentation inthegamingworld.

    Wereonthe40thnovel intheawardwinningseries,but itsbeen14 longyearssincethe last

    properattempt

    to

    capture

    the

    Discworld

    magic

    in

    game

    form

    (and

    no,

    the

    delightful

    boardgames

    dontcount).Inthattimewevebeensubjectedtounpleasantgamesbasedonbrilliantfantasy

    books(ie.justaboutanyLordOfTheRingsgame),andsubstantiallymoreunpleasantgamesbased

    onforgettablefantasybooks(ie.anygamewithHarryPloppersbespectacledmugplasteredon

    thebox).Afterenduringallofthat,thetimeisrightforanamazinggamebasedontheastounding

    fantasy scribblings of Mr. Pratchett. WhatCulture put the idea to revered gaming industry

    personality Rhianna Pratchett Tomb Raider rebootwriter, unofficial custodian of all things

    Discworldian,andofcourseTerrysdaughter.Therehavebeenafewpitchessentmyfathersway

    overtheyears,butnonehavebeenuptosnuff,quitefrankly,shetoldus.Somethoughttheygot

    it,andwhenaskedtopitchtheirvisionfortheproject,quiteclearlydidnt.Sobasicallywevenot

    hadthe

    right

    pitch

    from

    the

    right

    company

    yet.

    This

    tells

    us

    two

    things:

    that,

    as

    it

    stands,

    there

    is

    noDiscworldprojectopenly indevelopment,butalso that the idea isverymuchon the table

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    shouldtherightconceptstrollin.So,whilefanswaitimpatientlyfortheplanetstoalign,perhaps

    itstimetotakean impassioned lookatwhatwouldneedtobedone foragametojustifythe

    soughtafterDiscworldlicense.

    9. Choosing The Perfect Genre

    Withgreatpowercomesgreatresponsibility,right?Right.Gamedevelopersthesedayshavemore

    powerattheirdisposalthaneverbeforeeventhenewbatchofhomeconsoles,whichmightnot

    bethe

    dramatic

    upgrade

    we

    hoped

    for,

    are

    lightyears

    ahead

    of

    the

    technology

    available

    when

    the

    lastDiscworldtitlewasreleased.So,bythatrationale,thesedevelopersnowhavearesponsibility

    todeliveranewDiscworldtitlethatisdrippingwithsyrupyawesomeness.Thisnewtechnology

    opensupopportunitiestobringtheDiscworldbrandtoamoreexpansivegenretheopenworld

    adventure.Wehavethetechnologytocreatebelievable,immersivegameworldswheretheplayer

    canrunrampant.IftheXbox360andPS3couldhandleaworldlikeSkyrim,imaginewhatthenew

    consolesandcurrentgenPCscouldpulloff.TheideaspitchedtothePratchettdynastysofarmay

    nothavehit themark Some includedVimes on perpetual fetchquests,quippedRhianna,

    OtherstalkedaboutthegreatDiskworldbutintherighthandswecouldseeafantasyepic

    lacedwith

    savage

    wit,

    draped

    over

    astunningly

    realised

    open

    world

    adventure

    setting.

    The

    other

    option would be amodern take on the point & click adventure, perhaps amore grandiose

    DiscworldrenditionofthebrilliantTheWalkingDeadepisodicaffair.Butwhocouldweentrustto

    makethishappen?

    8. The Dream Team

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    TakingonafictionaluniversewithapassionatefanbaselikeDiscworldisplayingwithfire.Handthe

    reignstoanunworthyteam,anditwillfallflat.InwhichcaseyoucanexpecthordesofPratchetts

    followersrattlingthedevelopersgates,pitchforksandflamingtorchesinhand.So,beforeyoufire

    offyourideatoPratchettInc.,firstmakesureyourteamisuptothetask.Asaroughguideline,if

    yourpreviousexperienceismadeupentirelyofKinectbasedpartygamesorFree2Playtrashwith

    nameslikeCandyRushB*stardMegamix,youneednotapply.Ontheotherhand,ifyouhavespent

    thelastdecadeorsocreatingandrefiningthemostlovedadventureroleplayinggamesofalltime,

    consideryourselfshortlisted.BioWare,BethesdaSoftworks,werelookingatyou.TheElderScrolls

    franchisecouldproveaworthyfoundation,whileBioWaresworkonMassEffectandDragonAge

    haspositionedthemtopullawoollyDiscworldjumperoveramorefocusedRPGexperience.The

    onlyconcerniswhethereitheroftheseteamswouldbeabletoinjectthesenseofhumourwhich

    definestheDiscworldbrand,sothewriterswillhavetobeonpoint(moreonthatafterthebreak).

    Alternatively,maybeyourcompanysnamehasbeenattachedtoahostofmemorableepisodic

    adventuretitles,someriddledwithrazorsharpwit,others ladenwithsuspenseandimpeccable

    narrativehijinx.WhowouldDiscworldcaretakerRhiannaPratchettliketoseebehindthewheel?

    Imnotsurewhotherightcompanywouldbe,butIdcertainlyliketoseewhatTelltalewoulddo

    forexamplealthoughtheyhavealotontheirplateatthemoment.Right,sothatputsTelltale

    firmlyontheshortlist.BetweenthosethreeBethesda,BioWareandTelltaleweresuretofind

    theperfect

    team

    to

    partner

    with

    Terry

    Pratchetts

    esteemed

    creation.

    7. The Write Stuff

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    Onceweveestablishedwhichdevelopmentteamwouldtakeonthedauntingtaskofbringinga

    delightfuldigitalDiscworldto thepeople,weneedtoconsiderwhowouldbesteeringthepen

    whichcraftsthestorybehindit.Naturally,asDiscworldisSirTerrysprideandjoy,theassumption

    wouldbethathewouldbebehindthenarrative,butitsnotassimpleasthat.Fanswillbeaware

    thatbynowMrPratchettisafewyearsintohisbattlewithearlyonsetAlzheimers,andwhilehe

    stillcontinuestoworkwiththeaidofspeechrecognitionsoftwareandhisassistantRobWilkins,

    itshardto imaginehewouldtakethetimetodreamupthewealthofdialogue,backstoryand

    morethatsuchaprojectwouldrequire.So,withthehopesthatthefatherofDiscworldmightat

    leasthaveahandintheprocesspossiblyanoverseerroleofsorts,ensuringthatthedirection

    meetshisapprovalwehave toconsideralternatives for thebruntof thewritingduties.The

    chosendeveloperwouldhave theirown staffon thejob,of course,but a gamebasedon an

    intellectualpropertywithsuchdirectliteraryrootsmightneedspecialattentionwhenitcomesto

    storylineand soon. Itshandy then thatSirTerrysowndaughter isa successfulwriter in the

    industryalreadyshesprovenherselftimeandtimeagain,soitsnotacaseofusingherforher

    surname.RavenhairedRhiannahasmadeitclearthatshewontbetakingoverfromherfather

    whenitcomestothenovels,butthatsnottosayshewouldntbepreparedtostepinforaworthy

    gamingproject.But shesabusywoman,withher talented fingers inmany intriguingpies, so

    perhapsweneedacontingencyplan.Andiftheresonemanwiththecredentialsforthejob,its

    Britishwriter

    Stephen

    Briggs.

    An

    instantly

    recognisable

    name

    for

    any

    Discworld

    follower,

    Briggs

    has

    hadahand in relatedprojects fordecades.Almostallofthevariousmaps,diaries,companion

    guidesandotheritemswhichmakeuptheexpandedDiscworlduniversehavebeeneitherwritten

    byBriggshimselforhaveanassistedbyStephenBriggsaddedtothetitle.Themanhasbecome

    synonymouswiththeDiscworldbrand,wovenintothefabricofthiswrittenloreweholdsoclose

    toourhearts.HeknowsthecobbledstreetsofAnkhMorporkbetterthananyone.Andevenifhe

    isntcalledupasleadwriter,hewouldstillbeanincrediblyvaluableassettoaddtotheteam.

    6. Going It Alone

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    These daysmost publishers are loathe to throw bigmoney at a gamewithout amultiplayer

    component,butyouwillhavenoticedthatmuchofwhatwehavediscussedsofarisbasedonthe

    assumptionthatanewDiscworldgameshouldbeasingleplayeraffair.Thisisntanonnegotiable,

    butanyconsiderationofamultiplayerDiscworldwillhavetobelookedatwithdeservedcaution.

    WeveseenfartoomanyesteemedIPsfalterbecausethedeveloperhasfeltcompelledtotacka

    multiplayermodeontotheendofagamewhichdidntneedone.Or,worsestill,developerstrying

    todrapeanestablishedfranchiseoveranMMOframeworkjustforthesakeofit,desperatebethe

    nextWorldOfWarcraft.There is reason tobelieve thatanMMORPG takeon the this literary

    universecouldwork the story isvastenough, inaworldbigenough, to support this sortof

    gameplay.ButisitthebestwaytogoaboutbringingDiscworldbacktothegamingworld?Probably

    not. Sir Terrys imaginaryworld is huge and complex, filledwith opportunity forMMOstyle

    questing and soon,but churningout a largescaleonline roleplayingmechanic could kill the

    connectionbetweentheplayerandthenarrative.Pratchettstalesareatoncevastandintimate,

    andwouldsurelybecheapenedbythe inclusionofthedodgygrindelementsandtherestthat

    comeswithMMOs.AtthefirstsignofaDiscworldcharactergrindinganothermenialtasktogather

    somehackneyed ingamecurrencytobeabletoaffordanewshinyhattowearonyetanother

    pointlessteamraid,mostofuswouldhitthatuninstallbuttonrightaway.No,takingthesethings

    inamultiplayerdirectionjustaddstoomanyvariablesandtakescontrolawayfromthedeveloper,

    andthe

    player,

    when

    it

    comes

    to

    pacing

    and

    structure.

    Instead,

    all

    of

    the

    programming

    power

    that

    wouldgointoacumbersomemultiplayercomponentshouldbespentonmakingthesingleplayer

    world as believable as possible.NPCswho act like they have a life to live regardless of your

    involvement,notjustlikeactorswhoturndormantassoonastheplayercharacterisoutofsite;

    seamlessdriftingbetweenscriptedeventsandfreeroamingplay;afunctioningworldhingedon

    causeandeffect.Weneedaworldtogetlostinonourown.AnditneedstobeaDiscworldvoid

    ofonlinegametrollsandtheirendlessgriefing.

    5. Location, Location, Location

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    Ok,sowevegottheteaminplace.Writershavetheirpensdrawn like long,pointyswords.The

    developersarehunchedovertheirworkstations,readytoweartheirkeyboardkeysdowntolittle

    stubsinafuriousstormofcodingandanoutpouringofcreativegenius.Nowcomesthefunpart:

    creatingthismagicalworldandthecharacterswhoinhabitit,andbringingittolife.Thequestion

    here,though,isoneofscaledotheygometa,andcreatetheentireDiscfortheplayertoexplore?

    Ordowedothingsregionally,modellingthekeylocalesandcordoningthemofffromthedead

    spacenomanslandareas.BeautifulstyliseddepictionsofLancre,Uberwald,theKlatchianEmpire

    andobviouslyAnkhMorpork,fleshedoutwithhamlets,randomlygeneratedinnsandfarmscould

    allplayhosttoasprawlingadventure.Alternatively,andthiscouldworkouttobethemostfeasible

    approach,thenarrativecouldbecleverlyrestrictedtoAnkhMorporkalonecleverly,sinceitsfar

    tooeasytothrowinvisiblebordersaroundaplayableareaandruintheimmersivequalityofthe

    gameworld.Sothestoryandgameplaywouldhavetobestructuredinawaythattheplayerfeels

    satisfiedwitharelativelylimitedareatoexplore.KeyherewouldbetomakethisversionofAnkh

    Morporkmoredense,morealive,moredetailedthananygamecityweveexperiencedbefore.

    Weretalkingabouta levelof interactionthatmakesSanAndreasfeel likeacardboardfilmset.

    UsingStephenBriggsexquisitemap,theDiscsgreatestcitycouldbecomeavirtualworldworth

    gettinglostin.Wander(atyourperil)throughtheShades,quaffaflagonoflagerattheMended

    Drum,hurlDwarvenbattlebreadatatrollinTreacleStreet,ortuckintoanominoussausageina

    bunfrom

    old

    C.M.O.T

    Dibblers

    tray.

    For

    fans

    of

    the

    series,

    the

    idea

    of

    an

    authentic,

    fully

    realised

    version of AnkhMorpork, bubblingwith life (and, in areas closer to the river, communicable

    diseases),wouldbeadreamcometrue.Itwouldtakecountlessmanhourstocreatethecitythe

    shops,guilds,infrastructure,economy,housingandofcoursethecitizenswhichgiveitcharacter

    andwouldsuckcurrentgaminghardwaredry,butitwouldbeworthit.

    4. A Few Good Men Or Women)

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    Discworldisacharacterdrivenplace.Thebricksandmortargiveitstructure,butitsthepeople

    whogoabouttheirdailylivesonthepagesofthesebookswhichgivetheworlditsheartandsoul.

    Terry Pratchetts ability toweave depth and personality into his characters is unprecedented,

    especiallyconsideringthesheervolumeofcharactersinvolvedwizards,witches,assassins,civil

    servants,royaltyallthewaytotheseamstressesofnegotiableaffectionandthelowlypigfarmer

    whoonlygetsasingleparagraph,eachcharacterisanessentialcogintheliterarymachineofthe

    Discworld series. Besides the armies of supporting cast, each story arc comeswith its own

    ensemblecastofstars,manyofwhichcouldcarryagamenarrativeon theirown.So,shortof

    dishingupaCallOfDutyesquemesswhereweretossedfromoneprotagonistsbootstoanother

    throughout,wellneedtodeterminetheidealleadingman(orwoman)tobuildthestoryaround.

    Theeasywaytogoaboutthiswouldbetoshortlistthevariousstarringroles.SamVimes isan

    obvious choice, and hisWatch costars are some of themost loved characters in the books;

    Rincewindthewizard(ahemwizzard)hasalreadyshownhehasleadingmanqualitiesinthetwo

    earlyDiscworldgames,andwealllovetherestoftheUnseenUniversityfacultywhichwouldcome

    alongwithhim;manywouldjumpatthechancetoliveasLordVetinari,alegendoftheseries;and

    withtherightstoryitmightbefittingtoputgamersunderthepointyhatofGrannyWeatherwax

    oroneoftheotherprominentwitches.MoistvonLipwighasbeengettinglotsofattentionoflate,

    buthemightnotcarry theweightofsomeof theothers incontention therearesupporting

    memberswho

    would

    play

    more

    interesting

    lead

    parts

    instead.

    We

    could

    debate

    all

    day,

    but

    there

    mightbeanotherwaytogoaboutthis:thenamelessoneapproach.Weneedthemaincharacters

    yourCaptainCarrot,MustrumRidcully,FoulOleRon,LadySybilandsoonbutthatdoesnt

    meanweneedtobeoneofthem.Maybethemoreintriguingroutewouldbetoplacetheplayer

    intheroleofanewcomersettingouttocarvehisorherplaceintheworld.Thisoptionmeansthat

    thecentralcharacterisntsetinstone,withoutabackstorytodefinehim,andcanbemouldedby

    theplayerbychoicesmadethroughthegame.Asarelativenobody,youcouldjoinaguild,earna

    living as a petty thief, become a guard in the Patricians castle the options are endless. An

    overarching storylinewould exist tomove things forward, canned interactions with key cast

    members,scriptedeventsandsoon,buttherecouldbehugescopeforfreedomwithinthegame

    world.

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    3. And The Nominees Are

    Youve all heard the voices in your head. The voices that you subconsciously attach to the

    charactersasyoureadtheirdialogues.Butthoseimaginaryaccentsandtonesthatyouassociate

    withthesepeopleexistonlyinyourownversionofDiscworldyourNobbyNobbsisexclusiveto

    you,andsurelysoundsentirelydifferenttoeveryoneelses.Andthatsfine, itsallpartofusing

    yourimaginationandsoon.Butforagameweneedthingstobesomewhatlessimaginary.Which

    meansthatwellneedtopullinsuitablevoicetalenttoinjectbelievable,relatablepersonalityinto

    thesedearlylovedcharacters.Shoddyvoiceworkcankillagamelikethis,sothedevelopercant

    justpullinalltheirmatesofftheirlunchbreaktodribbletheirwaythroughthetomesofrequired

    dialogue.Eventheambientchatterthatfloatsinthebackgroundasourcharacterexploresthecity

    needstosuittheoveralltone.Voiceoversforthecentralcharactersareofutmostimportancewe

    cantrelyonscriptandcharactermodellingalonetomakethese interactionsfeelreal.SinceSir

    TerryisEnglish,manyofuswillhaveimaginedanEnglishaccentforthevariouscharacters,butthat

    doesnthave tobea rule.BruceWillis inhisgrizzled JohnMcClane/DieHardguisecouldbea

    perfectSamVimes, forexample,whilea chapwith silky tones likeUncharteredsNolanNorth

    wouldsliprightintotheMoistvonLipwigrole.PopoldJohnCleeseinthereasUUArchchancellor

    Ridcully

    in

    fact,

    there

    would

    be

    place

    for

    all

    the

    surviving

    Monty

    Python

    gents

    and

    afranchise

    returnforthebrilliantTonyRobinsonshouldbeagiven.ObviouslyitcantallbeAlistcelebrities

    acrosstheboard,butthisisthekindofprojectwhichwouldneedtocallinthebiggunswhereit

    makessensetodoso.

    2. Bring Out Yer Dead

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    Weveplayedaroundwithhypotheticalcharacterchoicesandsoon,butthere isoneDiscworld

    characterwhichhasntbeentouchedon,purelybecausehispresenceinthegameissoessential

    thathedeserveshisownentry.Werespeaking,ofcourse,ofDeath.Thereaperman.Figure in

    black,slicingthenightonhissnowwhitesteed,Binky.Whilethevariouskeycharactersslotinto

    their own interlinking sections ofDiscworld canon,Death is (fittingly) the only constant. This

    scythewieldingantiheroplaysamajorroleinanumberofthebooks(likeMortandReaperMan),

    othertimeshemakesonlyabriefcameo,butheistheonecharacterwhoisuniversallylovedby

    theDiscworldreadership.Whenhistrademarksmallcapsstyliseddialoguemakesanappearance

    onthepage,itslikeanoldfriendcominghome.Thismeansthatthedeveloperswillneedtocome

    up with the perfect way to incorporate this ethereal horseman of the apocalypse into the

    frameworkofthegame.WellcopewithacontrivedguestappearancefromHarryKing,Detritus,

    Mr.Slantandtherestofthesecondarycast,butDeathdeservesspecialattention.Perhapsnotas

    aspecificnarrativeconstructassuch,butsomethinguniqueandmeaningful.Picturethis:each

    timeyourcharacterdies,orpossiblyattimeswhendeathseemsimminent,thegameworldcould

    slowdown,turncloudyanddark.FromtheshadowsDeathwouldmaterialiseinasombreposeto

    presentourcharacterwithkarmicproseperhapsgivingsomehiddenadviceorphilosophical

    introspectionaboutthemeaningoflifesomethingprofoundbutrelevanttoourcurrentsituation

    withinthegameandprogrammedinsuchawaythatweneverhearthesamespeechtwice.New

    conversationswith

    Death

    could

    be

    worked

    into

    automatic

    game

    updates,

    something

    like

    that.

    It

    shouldfeellikeyourtimespentinhispresenceismeaningfulandtailormadeforyou,notjusta

    respawngimmick.

    1. Learning From The Past

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    WevehadDiscworldgamesinthepast,andnoneofthemscorchedaflamingstreakacrossthe

    gamingsalescharts.ThethreeprimarysuspectsDiscworld,DiscworldII:Missing,Presumed!?

    andDiscworldNoirwereacceptablepointandclickaffairs,buttheyallmissedthemarkinquite

    specificways.IfanupcomingDiscworldprojectistomakeanimpact,ifitstojustifytheuseofthe

    license,theteambehinditwillhavetotreadcarefullytosidestepthesesameissuesorbedoomed

    toasimilarfateofrelativeobscurity.Atfirstglance,theoriginalgameslookedliketheycheckedall

    theboxestomakeatopnotchDiscworldinteractiveexperience.Point&clickadventureswerestill

    aviableproposition,sothegenrewasnttheproblem.Rincewindwasanimportantcharacterin

    theseries,importantenoughtocarryagame,intheory,whichshouldhavehadthefirsttwotitles

    covered, but what works on paper doesnt always translate into reality. The problem with

    DiscworldI&IIwasthattheyfeltlikelesserimpersonationsofthesourcematerial.TerryPratchetts

    involvementwas limitedatbest,and itshowed. Itseemedthewriterswereovercompensating,

    strugglingtoimitatePratchettssublimesenseofhumourandtiming.Thegameplayalsofeltlikeit

    was trying hard puzzles were often obscure for obscuritys sake. Discworld Noir was an

    improvement,buthad itsown issues. Ithadmoreemphasison thegame itselfasapposedto

    relyingheavilyonitsDiscworldassociationstograbattention.Unfortunatelyittookthatabittoo

    fartheresultwasagamewhich feltdisconnected fromthe imaginaryworldonwhich itwas

    based.Playingasanoriginalcharacterwasafineidea,buttherewasntnearenoughinteraction

    withexisting

    Discworld

    characters.

    And

    then,

    of

    the

    few

    classic

    personalities

    which

    did

    appear,

    some seemed hugelymisdirected, completely out of character. This tells us that bringing the

    perfectteamofwritersintothefoldisessentialforkeepingtheDiscworldflavourintact.Keeping

    allofthatinmind,andknowingwhattoavoid,theteamtakingchargeofDiscworldgoingforward

    willhaveasolidfoundationtobuildupon.Again, its importanttonotethatallofthis ispurely

    hypothetical,butforthemillionsofTerryPratchettacolyteswhohavebeenexploringthemany

    realmsoftheDiscintheirmindsfordecades,itreallydoesfeelthatthetimeisrightwedeserve

    anewDiscworldtitle.Wedontjustdeserveitweneedit.

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