8/21/2019 Terry Pratchetts Discworld_ 9 Steps to Create the Perfect Game
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Terry Pratchetts Discworld: 9
Steps To Create The Perfect Game
http://www.gamescdkey.com/news/terry-pratchetts-discworld-9-steps-to-
create-the-perfect-game
Aflat,roundplanetcarvesthroughtheeternalether,supportedbyfourcolossalelephants,onthe
backof
the
Great
ATuin
space
turtle
extraordinaire.
This
is
the
complex
imaginary
world
which
playshosttooneofthemosthighlyregardedfantasybookserieseverdevised,SirTerryPratchetts
Discworld.PerhapsnotaswidelypopularastheHarryPotternovels(butthenagain,what is?),
Pratchettdevoteestendtoconsiderthemselvesamorediscerningbunch.WeseetheDiscworld
seriesasliteraryart,notRowlingesquepulpfantasy.AndwedevouranythingDiscworldrelated
withrampanthungerbooks,maps,boardgames,figurines,ifitsaysDiscworldonthecover,
wellbuyit.Itsavastempire,theDiscworldmetaverse,andweallwantapieceofit.Onerealm
whichhasntreceivedfairattention,though, isDiscworldsrepresentation inthegamingworld.
Wereonthe40thnovel intheawardwinningseries,but itsbeen14 longyearssincethe last
properattempt
to
capture
the
Discworld
magic
in
game
form
(and
no,
the
delightful
boardgames
dontcount).Inthattimewevebeensubjectedtounpleasantgamesbasedonbrilliantfantasy
books(ie.justaboutanyLordOfTheRingsgame),andsubstantiallymoreunpleasantgamesbased
onforgettablefantasybooks(ie.anygamewithHarryPloppersbespectacledmugplasteredon
thebox).Afterenduringallofthat,thetimeisrightforanamazinggamebasedontheastounding
fantasy scribblings of Mr. Pratchett. WhatCulture put the idea to revered gaming industry
personality Rhianna Pratchett Tomb Raider rebootwriter, unofficial custodian of all things
Discworldian,andofcourseTerrysdaughter.Therehavebeenafewpitchessentmyfathersway
overtheyears,butnonehavebeenuptosnuff,quitefrankly,shetoldus.Somethoughttheygot
it,andwhenaskedtopitchtheirvisionfortheproject,quiteclearlydidnt.Sobasicallywevenot
hadthe
right
pitch
from
the
right
company
yet.
This
tells
us
two
things:
that,
as
it
stands,
there
is
noDiscworldprojectopenly indevelopment,butalso that the idea isverymuchon the table
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shouldtherightconceptstrollin.So,whilefanswaitimpatientlyfortheplanetstoalign,perhaps
itstimetotakean impassioned lookatwhatwouldneedtobedone foragametojustifythe
soughtafterDiscworldlicense.
9. Choosing The Perfect Genre
Withgreatpowercomesgreatresponsibility,right?Right.Gamedevelopersthesedayshavemore
powerattheirdisposalthaneverbeforeeventhenewbatchofhomeconsoles,whichmightnot
bethe
dramatic
upgrade
we
hoped
for,
are
lightyears
ahead
of
the
technology
available
when
the
lastDiscworldtitlewasreleased.So,bythatrationale,thesedevelopersnowhavearesponsibility
todeliveranewDiscworldtitlethatisdrippingwithsyrupyawesomeness.Thisnewtechnology
opensupopportunitiestobringtheDiscworldbrandtoamoreexpansivegenretheopenworld
adventure.Wehavethetechnologytocreatebelievable,immersivegameworldswheretheplayer
canrunrampant.IftheXbox360andPS3couldhandleaworldlikeSkyrim,imaginewhatthenew
consolesandcurrentgenPCscouldpulloff.TheideaspitchedtothePratchettdynastysofarmay
nothavehit themark Some includedVimes on perpetual fetchquests,quippedRhianna,
OtherstalkedaboutthegreatDiskworldbutintherighthandswecouldseeafantasyepic
lacedwith
savage
wit,
draped
over
astunningly
realised
open
world
adventure
setting.
The
other
option would be amodern take on the point & click adventure, perhaps amore grandiose
DiscworldrenditionofthebrilliantTheWalkingDeadepisodicaffair.Butwhocouldweentrustto
makethishappen?
8. The Dream Team
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TakingonafictionaluniversewithapassionatefanbaselikeDiscworldisplayingwithfire.Handthe
reignstoanunworthyteam,anditwillfallflat.InwhichcaseyoucanexpecthordesofPratchetts
followersrattlingthedevelopersgates,pitchforksandflamingtorchesinhand.So,beforeyoufire
offyourideatoPratchettInc.,firstmakesureyourteamisuptothetask.Asaroughguideline,if
yourpreviousexperienceismadeupentirelyofKinectbasedpartygamesorFree2Playtrashwith
nameslikeCandyRushB*stardMegamix,youneednotapply.Ontheotherhand,ifyouhavespent
thelastdecadeorsocreatingandrefiningthemostlovedadventureroleplayinggamesofalltime,
consideryourselfshortlisted.BioWare,BethesdaSoftworks,werelookingatyou.TheElderScrolls
franchisecouldproveaworthyfoundation,whileBioWaresworkonMassEffectandDragonAge
haspositionedthemtopullawoollyDiscworldjumperoveramorefocusedRPGexperience.The
onlyconcerniswhethereitheroftheseteamswouldbeabletoinjectthesenseofhumourwhich
definestheDiscworldbrand,sothewriterswillhavetobeonpoint(moreonthatafterthebreak).
Alternatively,maybeyourcompanysnamehasbeenattachedtoahostofmemorableepisodic
adventuretitles,someriddledwithrazorsharpwit,others ladenwithsuspenseandimpeccable
narrativehijinx.WhowouldDiscworldcaretakerRhiannaPratchettliketoseebehindthewheel?
Imnotsurewhotherightcompanywouldbe,butIdcertainlyliketoseewhatTelltalewoulddo
forexamplealthoughtheyhavealotontheirplateatthemoment.Right,sothatputsTelltale
firmlyontheshortlist.BetweenthosethreeBethesda,BioWareandTelltaleweresuretofind
theperfect
team
to
partner
with
Terry
Pratchetts
esteemed
creation.
7. The Write Stuff
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Onceweveestablishedwhichdevelopmentteamwouldtakeonthedauntingtaskofbringinga
delightfuldigitalDiscworldto thepeople,weneedtoconsiderwhowouldbesteeringthepen
whichcraftsthestorybehindit.Naturally,asDiscworldisSirTerrysprideandjoy,theassumption
wouldbethathewouldbebehindthenarrative,butitsnotassimpleasthat.Fanswillbeaware
thatbynowMrPratchettisafewyearsintohisbattlewithearlyonsetAlzheimers,andwhilehe
stillcontinuestoworkwiththeaidofspeechrecognitionsoftwareandhisassistantRobWilkins,
itshardto imaginehewouldtakethetimetodreamupthewealthofdialogue,backstoryand
morethatsuchaprojectwouldrequire.So,withthehopesthatthefatherofDiscworldmightat
leasthaveahandintheprocesspossiblyanoverseerroleofsorts,ensuringthatthedirection
meetshisapprovalwehave toconsideralternatives for thebruntof thewritingduties.The
chosendeveloperwouldhave theirown staffon thejob,of course,but a gamebasedon an
intellectualpropertywithsuchdirectliteraryrootsmightneedspecialattentionwhenitcomesto
storylineand soon. Itshandy then thatSirTerrysowndaughter isa successfulwriter in the
industryalreadyshesprovenherselftimeandtimeagain,soitsnotacaseofusingherforher
surname.RavenhairedRhiannahasmadeitclearthatshewontbetakingoverfromherfather
whenitcomestothenovels,butthatsnottosayshewouldntbepreparedtostepinforaworthy
gamingproject.But shesabusywoman,withher talented fingers inmany intriguingpies, so
perhapsweneedacontingencyplan.Andiftheresonemanwiththecredentialsforthejob,its
Britishwriter
Stephen
Briggs.
An
instantly
recognisable
name
for
any
Discworld
follower,
Briggs
has
hadahand in relatedprojects fordecades.Almostallofthevariousmaps,diaries,companion
guidesandotheritemswhichmakeuptheexpandedDiscworlduniversehavebeeneitherwritten
byBriggshimselforhaveanassistedbyStephenBriggsaddedtothetitle.Themanhasbecome
synonymouswiththeDiscworldbrand,wovenintothefabricofthiswrittenloreweholdsoclose
toourhearts.HeknowsthecobbledstreetsofAnkhMorporkbetterthananyone.Andevenifhe
isntcalledupasleadwriter,hewouldstillbeanincrediblyvaluableassettoaddtotheteam.
6. Going It Alone
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These daysmost publishers are loathe to throw bigmoney at a gamewithout amultiplayer
component,butyouwillhavenoticedthatmuchofwhatwehavediscussedsofarisbasedonthe
assumptionthatanewDiscworldgameshouldbeasingleplayeraffair.Thisisntanonnegotiable,
butanyconsiderationofamultiplayerDiscworldwillhavetobelookedatwithdeservedcaution.
WeveseenfartoomanyesteemedIPsfalterbecausethedeveloperhasfeltcompelledtotacka
multiplayermodeontotheendofagamewhichdidntneedone.Or,worsestill,developerstrying
todrapeanestablishedfranchiseoveranMMOframeworkjustforthesakeofit,desperatebethe
nextWorldOfWarcraft.There is reason tobelieve thatanMMORPG takeon the this literary
universecouldwork the story isvastenough, inaworldbigenough, to support this sortof
gameplay.ButisitthebestwaytogoaboutbringingDiscworldbacktothegamingworld?Probably
not. Sir Terrys imaginaryworld is huge and complex, filledwith opportunity forMMOstyle
questing and soon,but churningout a largescaleonline roleplayingmechanic could kill the
connectionbetweentheplayerandthenarrative.Pratchettstalesareatoncevastandintimate,
andwouldsurelybecheapenedbythe inclusionofthedodgygrindelementsandtherestthat
comeswithMMOs.AtthefirstsignofaDiscworldcharactergrindinganothermenialtasktogather
somehackneyed ingamecurrencytobeabletoaffordanewshinyhattowearonyetanother
pointlessteamraid,mostofuswouldhitthatuninstallbuttonrightaway.No,takingthesethings
inamultiplayerdirectionjustaddstoomanyvariablesandtakescontrolawayfromthedeveloper,
andthe
player,
when
it
comes
to
pacing
and
structure.
Instead,
all
of
the
programming
power
that
wouldgointoacumbersomemultiplayercomponentshouldbespentonmakingthesingleplayer
world as believable as possible.NPCswho act like they have a life to live regardless of your
involvement,notjustlikeactorswhoturndormantassoonastheplayercharacterisoutofsite;
seamlessdriftingbetweenscriptedeventsandfreeroamingplay;afunctioningworldhingedon
causeandeffect.Weneedaworldtogetlostinonourown.AnditneedstobeaDiscworldvoid
ofonlinegametrollsandtheirendlessgriefing.
5. Location, Location, Location
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Ok,sowevegottheteaminplace.Writershavetheirpensdrawn like long,pointyswords.The
developersarehunchedovertheirworkstations,readytoweartheirkeyboardkeysdowntolittle
stubsinafuriousstormofcodingandanoutpouringofcreativegenius.Nowcomesthefunpart:
creatingthismagicalworldandthecharacterswhoinhabitit,andbringingittolife.Thequestion
here,though,isoneofscaledotheygometa,andcreatetheentireDiscfortheplayertoexplore?
Ordowedothingsregionally,modellingthekeylocalesandcordoningthemofffromthedead
spacenomanslandareas.BeautifulstyliseddepictionsofLancre,Uberwald,theKlatchianEmpire
andobviouslyAnkhMorpork,fleshedoutwithhamlets,randomlygeneratedinnsandfarmscould
allplayhosttoasprawlingadventure.Alternatively,andthiscouldworkouttobethemostfeasible
approach,thenarrativecouldbecleverlyrestrictedtoAnkhMorporkalonecleverly,sinceitsfar
tooeasytothrowinvisiblebordersaroundaplayableareaandruintheimmersivequalityofthe
gameworld.Sothestoryandgameplaywouldhavetobestructuredinawaythattheplayerfeels
satisfiedwitharelativelylimitedareatoexplore.KeyherewouldbetomakethisversionofAnkh
Morporkmoredense,morealive,moredetailedthananygamecityweveexperiencedbefore.
Weretalkingabouta levelof interactionthatmakesSanAndreasfeel likeacardboardfilmset.
UsingStephenBriggsexquisitemap,theDiscsgreatestcitycouldbecomeavirtualworldworth
gettinglostin.Wander(atyourperil)throughtheShades,quaffaflagonoflagerattheMended
Drum,hurlDwarvenbattlebreadatatrollinTreacleStreet,ortuckintoanominoussausageina
bunfrom
old
C.M.O.T
Dibblers
tray.
For
fans
of
the
series,
the
idea
of
an
authentic,
fully
realised
version of AnkhMorpork, bubblingwith life (and, in areas closer to the river, communicable
diseases),wouldbeadreamcometrue.Itwouldtakecountlessmanhourstocreatethecitythe
shops,guilds,infrastructure,economy,housingandofcoursethecitizenswhichgiveitcharacter
andwouldsuckcurrentgaminghardwaredry,butitwouldbeworthit.
4. A Few Good Men Or Women)
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Discworldisacharacterdrivenplace.Thebricksandmortargiveitstructure,butitsthepeople
whogoabouttheirdailylivesonthepagesofthesebookswhichgivetheworlditsheartandsoul.
Terry Pratchetts ability toweave depth and personality into his characters is unprecedented,
especiallyconsideringthesheervolumeofcharactersinvolvedwizards,witches,assassins,civil
servants,royaltyallthewaytotheseamstressesofnegotiableaffectionandthelowlypigfarmer
whoonlygetsasingleparagraph,eachcharacterisanessentialcogintheliterarymachineofthe
Discworld series. Besides the armies of supporting cast, each story arc comeswith its own
ensemblecastofstars,manyofwhichcouldcarryagamenarrativeon theirown.So,shortof
dishingupaCallOfDutyesquemesswhereweretossedfromoneprotagonistsbootstoanother
throughout,wellneedtodeterminetheidealleadingman(orwoman)tobuildthestoryaround.
Theeasywaytogoaboutthiswouldbetoshortlistthevariousstarringroles.SamVimes isan
obvious choice, and hisWatch costars are some of themost loved characters in the books;
Rincewindthewizard(ahemwizzard)hasalreadyshownhehasleadingmanqualitiesinthetwo
earlyDiscworldgames,andwealllovetherestoftheUnseenUniversityfacultywhichwouldcome
alongwithhim;manywouldjumpatthechancetoliveasLordVetinari,alegendoftheseries;and
withtherightstoryitmightbefittingtoputgamersunderthepointyhatofGrannyWeatherwax
oroneoftheotherprominentwitches.MoistvonLipwighasbeengettinglotsofattentionoflate,
buthemightnotcarry theweightofsomeof theothers incontention therearesupporting
memberswho
would
play
more
interesting
lead
parts
instead.
We
could
debate
all
day,
but
there
mightbeanotherwaytogoaboutthis:thenamelessoneapproach.Weneedthemaincharacters
yourCaptainCarrot,MustrumRidcully,FoulOleRon,LadySybilandsoonbutthatdoesnt
meanweneedtobeoneofthem.Maybethemoreintriguingroutewouldbetoplacetheplayer
intheroleofanewcomersettingouttocarvehisorherplaceintheworld.Thisoptionmeansthat
thecentralcharacterisntsetinstone,withoutabackstorytodefinehim,andcanbemouldedby
theplayerbychoicesmadethroughthegame.Asarelativenobody,youcouldjoinaguild,earna
living as a petty thief, become a guard in the Patricians castle the options are endless. An
overarching storylinewould exist tomove things forward, canned interactions with key cast
members,scriptedeventsandsoon,buttherecouldbehugescopeforfreedomwithinthegame
world.
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3. And The Nominees Are
Youve all heard the voices in your head. The voices that you subconsciously attach to the
charactersasyoureadtheirdialogues.Butthoseimaginaryaccentsandtonesthatyouassociate
withthesepeopleexistonlyinyourownversionofDiscworldyourNobbyNobbsisexclusiveto
you,andsurelysoundsentirelydifferenttoeveryoneelses.Andthatsfine, itsallpartofusing
yourimaginationandsoon.Butforagameweneedthingstobesomewhatlessimaginary.Which
meansthatwellneedtopullinsuitablevoicetalenttoinjectbelievable,relatablepersonalityinto
thesedearlylovedcharacters.Shoddyvoiceworkcankillagamelikethis,sothedevelopercant
justpullinalltheirmatesofftheirlunchbreaktodribbletheirwaythroughthetomesofrequired
dialogue.Eventheambientchatterthatfloatsinthebackgroundasourcharacterexploresthecity
needstosuittheoveralltone.Voiceoversforthecentralcharactersareofutmostimportancewe
cantrelyonscriptandcharactermodellingalonetomakethese interactionsfeelreal.SinceSir
TerryisEnglish,manyofuswillhaveimaginedanEnglishaccentforthevariouscharacters,butthat
doesnthave tobea rule.BruceWillis inhisgrizzled JohnMcClane/DieHardguisecouldbea
perfectSamVimes, forexample,whilea chapwith silky tones likeUncharteredsNolanNorth
wouldsliprightintotheMoistvonLipwigrole.PopoldJohnCleeseinthereasUUArchchancellor
Ridcully
in
fact,
there
would
be
place
for
all
the
surviving
Monty
Python
gents
and
afranchise
returnforthebrilliantTonyRobinsonshouldbeagiven.ObviouslyitcantallbeAlistcelebrities
acrosstheboard,butthisisthekindofprojectwhichwouldneedtocallinthebiggunswhereit
makessensetodoso.
2. Bring Out Yer Dead
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Weveplayedaroundwithhypotheticalcharacterchoicesandsoon,butthere isoneDiscworld
characterwhichhasntbeentouchedon,purelybecausehispresenceinthegameissoessential
thathedeserveshisownentry.Werespeaking,ofcourse,ofDeath.Thereaperman.Figure in
black,slicingthenightonhissnowwhitesteed,Binky.Whilethevariouskeycharactersslotinto
their own interlinking sections ofDiscworld canon,Death is (fittingly) the only constant. This
scythewieldingantiheroplaysamajorroleinanumberofthebooks(likeMortandReaperMan),
othertimeshemakesonlyabriefcameo,butheistheonecharacterwhoisuniversallylovedby
theDiscworldreadership.Whenhistrademarksmallcapsstyliseddialoguemakesanappearance
onthepage,itslikeanoldfriendcominghome.Thismeansthatthedeveloperswillneedtocome
up with the perfect way to incorporate this ethereal horseman of the apocalypse into the
frameworkofthegame.WellcopewithacontrivedguestappearancefromHarryKing,Detritus,
Mr.Slantandtherestofthesecondarycast,butDeathdeservesspecialattention.Perhapsnotas
aspecificnarrativeconstructassuch,butsomethinguniqueandmeaningful.Picturethis:each
timeyourcharacterdies,orpossiblyattimeswhendeathseemsimminent,thegameworldcould
slowdown,turncloudyanddark.FromtheshadowsDeathwouldmaterialiseinasombreposeto
presentourcharacterwithkarmicproseperhapsgivingsomehiddenadviceorphilosophical
introspectionaboutthemeaningoflifesomethingprofoundbutrelevanttoourcurrentsituation
withinthegameandprogrammedinsuchawaythatweneverhearthesamespeechtwice.New
conversationswith
Death
could
be
worked
into
automatic
game
updates,
something
like
that.
It
shouldfeellikeyourtimespentinhispresenceismeaningfulandtailormadeforyou,notjusta
respawngimmick.
1. Learning From The Past
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WevehadDiscworldgamesinthepast,andnoneofthemscorchedaflamingstreakacrossthe
gamingsalescharts.ThethreeprimarysuspectsDiscworld,DiscworldII:Missing,Presumed!?
andDiscworldNoirwereacceptablepointandclickaffairs,buttheyallmissedthemarkinquite
specificways.IfanupcomingDiscworldprojectistomakeanimpact,ifitstojustifytheuseofthe
license,theteambehinditwillhavetotreadcarefullytosidestepthesesameissuesorbedoomed
toasimilarfateofrelativeobscurity.Atfirstglance,theoriginalgameslookedliketheycheckedall
theboxestomakeatopnotchDiscworldinteractiveexperience.Point&clickadventureswerestill
aviableproposition,sothegenrewasnttheproblem.Rincewindwasanimportantcharacterin
theseries,importantenoughtocarryagame,intheory,whichshouldhavehadthefirsttwotitles
covered, but what works on paper doesnt always translate into reality. The problem with
DiscworldI&IIwasthattheyfeltlikelesserimpersonationsofthesourcematerial.TerryPratchetts
involvementwas limitedatbest,and itshowed. Itseemedthewriterswereovercompensating,
strugglingtoimitatePratchettssublimesenseofhumourandtiming.Thegameplayalsofeltlikeit
was trying hard puzzles were often obscure for obscuritys sake. Discworld Noir was an
improvement,buthad itsown issues. Ithadmoreemphasison thegame itselfasapposedto
relyingheavilyonitsDiscworldassociationstograbattention.Unfortunatelyittookthatabittoo
fartheresultwasagamewhich feltdisconnected fromthe imaginaryworldonwhich itwas
based.Playingasanoriginalcharacterwasafineidea,buttherewasntnearenoughinteraction
withexisting
Discworld
characters.
And
then,
of
the
few
classic
personalities
which
did
appear,
some seemed hugelymisdirected, completely out of character. This tells us that bringing the
perfectteamofwritersintothefoldisessentialforkeepingtheDiscworldflavourintact.Keeping
allofthatinmind,andknowingwhattoavoid,theteamtakingchargeofDiscworldgoingforward
willhaveasolidfoundationtobuildupon.Again, its importanttonotethatallofthis ispurely
hypothetical,butforthemillionsofTerryPratchettacolyteswhohavebeenexploringthemany
realmsoftheDiscintheirmindsfordecades,itreallydoesfeelthatthetimeisrightwedeserve
anewDiscworldtitle.Wedontjustdeserveitweneedit.
PC Game CD Keys:
8/21/2019 Terry Pratchetts Discworld_ 9 Steps to Create the Perfect Game
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EAGamesCDKeyhttp://www.gamescdkey.com/publisher/ea.html
RPGGamesCDKeyhttp://www.gamescdkey.com/pcgames/rpggame.html
ACTGamesCDKeyhttp://www.gamescdkey.com/pcgames/actgame.html
FPSGamesCDKeyhttp://www.gamescdkey.com/pcgames/fpsgame.html
AdventureGamesCDKeyhttp://www.gamescdkey.com/pcgames/avggame.html
RacingGamesCDKeyhttp://www.gamescdkey.com/pcgames/racgame.html
SportGamesCDKeyhttp://www.gamescdkey.com/pcgames/sptgame.html
FTGGamesCDKeyhttp://www.gamescdkey.com/pcgames/ftggame.html
RTSGamesCDKeyhttp://www.gamescdkey.com/pcgames/rtsgame.html
SLGGamesCDKeyhttp://www.gamescdkey.com/pcgames/slggame.html