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1. 1. KICK OFF 2. SPORTS PHOTOGRAPHY 3. CRICKET AND TECHNOLOGY
4. GOAL LINE TECHNOLOGY 5. TECHNOLOGY IN GOLF 6.TECHNOLOGY IN OTHER
SPORTS 7. PLAYER FITNESS 8.TECHNOLOGY IN VIEWERS RESPECT
9.BIBLIOGRAPHY 10.CONCLUSION
2. Different sports favor different lenses,but sports
photography usually requires fast(wide aperture) telephoto lenses,
with fast autofocus performance. Fast autofocus lens -focus on
movement telephoto lens-get close to the action, wide aperture
focus on object , background out of focus. lenses can focus more
quickly due to the increase in light entering the lens important
with fast-moving action. Faster shutter speeds used to freeze the
action.
3. Hot Spot infra-red imaging system used to determine whether
the ball has struck the batsman, bat or pad requires two infra-red
cameras suspected snick or bat/pad event can be verified by
infrared image which shows a bright spot where contact friction
from the ball has elevated the local temperature. Snickometer
invented by English computer scientist Allan Plaskett in the
mid-1990s graphically analyses sound and video shows whether a fine
noise, or snick, occurs as b passes bat
4. Hawk-Eye is a complex computer system used officially in
numerous sports such as cricket, tennis, Gaelic football, hurling
and association football, to visually track the trajectory of the
ball and display a record of its statistically most likely path as
a moving image
5. Goal Line Technology..
6. watches how the ball is hit. takes a series of pictures to
watch spin and calculate height calculates ball distance and height
by radar
7. GPS and PDA Digital map of course Exact distance to the
green, doglegs, sand traps and water hazards Chooses best club for
every shot Wi-Fi option Keeps score
8. The NBA uses replay vision to review 'last touch' decisions
in the final two minutes of games, and also to determine whether
players release the ball before the shot clock expires. The NRL was
an early implementer of using the video referee to help adjudicate
questionable tries. Cricket: In international cricket, the third
umpire has been used, one sitting off the ground with access to TV
replays of certain situations (such as disputed catches and
boundaries) to advise the central umpires. The umpires out on the
field are in communication via wireless technology with the other
umpire. The third umpire is also asked to adjudicate on run out
decisions.
9. Heat map :- Graphical representation of data using colors .
Indicate the level of activity. Usually using darker colors to
indicate low activity. Brighter colors to indicate high activity.
Wagon wheel :- circular graph or line-drawing. depicting the region
in which a batsman has scored his runs
10. DIGITAL SCOREBOARD Digital scoreboard brings a new era to
the sports fans. Due to this, spectetors can visualise the live
update of the show through bright LED diplay from any corner in the
gallery. As well as player in the field can realise their team
status, results & duration of game. Virtual advertisement
Virtual Advertising is the use of digital technology to insert
virtual advertising images into a live or pre-recorded television
show, often in sports event.
11. used by trainers to estimate an athlete's maximum oxygen
uptake capasity . Fat Calculator a very useful and easy to use
software program, designed for health professionals, researchers
and students for easy estimation of body fat percent. a review of
the online fitness assessment tool which uses the results of a
series of physical tests to calculate the FitnessAge a universal
standalone computer software program specially developed to
comprehensively organize and manage all the information associated
with nutrition, training and fitness. the use of banned
performance-enhancement drugs in sports is known as doping. Dope
tests are performed on each athlete to promote fair
competition.
12. As we have seen in the previous slides, technology has been
a huge boon in the progress of sports and the manner in which it is
played. However there are certain disadvantages to it. Even
instruments make mistakes they are not error-free Instruments
replace the job done by human beings making sports more robotic.
The use and implementation of these instruments lead to unnecessary
delays in the game. However, the advantages far sup the
disadvantages and more use of such technology should be supported
to make the game as fool proof and reliable as possible.