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Technology and Game Enabled Learning and Teaching Eric Gantwerker MD, MS, MMSc (MedEd), FACS Assistant Professor, Otolaryngology Loyola Stritch School of Medicine Maywood, IL
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Technology and Game Enabled Learning and Teaching

Oct 05, 2021

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Page 1: Technology and Game Enabled Learning and Teaching

Technology and Game Enabled Learning and Teaching Eric Gantwerker MD, MS, MMSc (MedEd), FACS

Assistant Professor, Otolaryngology

Loyola Stritch School of Medicine

Maywood, IL

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Acknowledgements

Dr. Kasana Raksamani

Dr. Atipong Pathanasethpong

TMEC Speakers Bureau

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Disclosures

Level Ex – VP, Medical Director

MedEd Innovations, LLC – Founder, CEO

GDT Innovations – VP, Medical Education

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Objectives

Explain the different types of technologies being used in medical

education

Describe the advantages and disadvantages to each technology

Analyze the role the technology can play in an educational

experience

Discuss the future of medical education

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Why technology and games

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Why the boom

Computer capabilities

Advances in 3D visualization/CGI

Advances in 3D capture

Advances in sensors

Advances in viewers

Advances in interfaces

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Moore’s Law

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1000X 700X

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How the technologies differ

Cost

Resources

Visual fidelity

Individual vs Multiple Users

Interactivity Potential

Exploration Potential

Engagement

Social potential

Skill or knowledge

development

Scalability

Feedback

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3D visualization

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Gartner Hype Cycle

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VS

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Technology Claims

Immersive

Engaging

Innovative

Interactivity (sort of)

Interesting

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Surgical Theater VR

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Immersive VR Education

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VR Cons

Cost

Nausea

Scalability

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Augmented reality

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