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Innovave Technologies for an Engaging Classroom PLATES - A school media plaorm reFLEX- My learning case TeamUP - Teams with mental notes Teams that work well together are essenal for many advanced pedagogical scenarios. TeamUP allows teachers to try out team formaons based on their percepon of the skills and strengths of each learner, represented as icons. TeamUP also lets learners vote and suggest topics for teams and calculates teams that should sasfy the needs of both, learners and teachers. Cycle 1: Design process Scenarios Product Design Focus Groups Parcipatory Design A four year, pan-European project focused on the design of the future classroom Tarmo FI 1: Add mental notes 1. Weather 2. Insect environments 3. Deforestaon 3 2: Enter topics and vote 3: Bring together and TeamUP FI TeamUP Week 3 Week 4 Week 5 60 What did I learn? A tool for learners to document and annotate their personal learning case, using digital video. 1 minute recording me limits the me spent on review and assessment. An early design of a tool for viewing, sharing and publishing digital media within a group, a classroom, a school or to the enre online world. What we did. 60 What we did. What we will do. Any problems? 4: Record updates May, 2011
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TeamUp poster Media Lab Helsinki Demo Day 2011

Jun 30, 2015

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Education

Anna Keune

More information:
TeamUp tool: http://reflex.aalto.fi/
ReFlex tool: http://teamup.aalto.fi/
Official iTEC site: http://itec.eun.org
LeGroup iTEC site: http://itec.aalto.fi/
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Page 1: TeamUp poster Media Lab Helsinki Demo Day 2011

Innovative Technologies for an Engaging Classroom

PLATES - A school media platformreFLEX- My learning case

TeamUP - Teams with mental notesTeams that work well together are essential for many advanced pedagogical scenarios. TeamUP allows teachers to try out team formations based on their perception of the skills and strengths of each learner, represented as icons. TeamUP also lets learners vote and suggest topics for teams and calculates teams that should satisfy the needs of both, learners and teachers.

Cycle 1: Design process

Scenarios Product Design Focus GroupsParticipatory Design

A four year, pan-European project focused on the design of the future classroom

Tarmo

FI

1: Add mental notes

1. Weather

2. Insect environments

3. Deforestation

3

2: Enter topics and vote 3: Bring together and TeamUP

FI

TeamUP

Week 3 Week 4 Week 5

60

What did I learn?

A tool for learners to document and annotate their personal learning case, using digital video. 1 minute recording time limits the time spent on review and assessment.

An early design of a tool for viewing, sharing and publishing digital media within a group, a classroom, a school or to the entire online world.

What we did.

60

What we did. What we will do. Any problems?

4: Record updates

May, 2011