Note to the Presenter: You may choose which slides you want to use and which to skip within this prepared presentation. The Polls and Questions are offered as suggestions, you may omit them or create your own interactive activities. Remember, your goal is to engage the audience every 5 minutes. Your presentation should last about 5 minutes, including the participatory activities . 1
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Transcript
Note to the Presenter:
You may choose which slides you want to use and which to skip within this prepared presentation.
The Polls and Questions are offered as suggestions, you may omit them or create your own interactive activities.
Remember, your goal is to engage the audience every 5 minutes.
Your presentation should last about 5 minutes, including the participatory activities .
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ID: Andrea Hildreth
Client: Walden University, Capstone Project
Covering pages 115 - 215
Fix #7: Wholehearted Participation
“Compared with games, reality is hard to get into.
Games motivate us to participate more fully in
whatever we’re doing.”(p. 124)
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How do you think McGonigal would define “participate more
fully” in an educational context.
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Fix #8: Meaningful Rewards When We Need Them Most
“Compared with games, reality is pointless and
unrewarding. Games help us feel more rewarded for
making our best effort.”(p. 168)
6
Apart from grades, how can we reward the learner?
Because the concept of “reward” is so unique to each individual, should we just maintain the practice of rewarding through grades?
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Inclusion of an Outside Resource:2008 South by Southwest Interactive Keynote featuring McGonigal